• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:38
CEST 22:38
KST 05:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released BW General Discussion Rollback Netcode in Brood War
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9537 users

[Dec 4] Wings of Liberty Balance patch - Page 13

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 11 12 13 14 15 46 Next All
Bojas
Profile Joined December 2010
Netherlands2397 Posts
December 04 2012 20:07 GMT
#241
Woooooo I cannot wait to hit the ladder tomorrow.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 04 2012 20:08 GMT
#242
For some info:

- Siege Tanks kill Infested Eggs with 3 shots instead 4. With vechicle weapon upgrades they always can beat eggs with 2 shots.
- IT eggs can be killed by storms now for ~3.5 seconds
- IT eggs can be killed by colossus by 2 shots instead 3
- Planetary Fortress kills IT eggs for 2 shots too instead 3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 04 2012 20:08 GMT
#243
On December 05 2012 04:57 Assirra wrote:
Show nested quote +
On December 05 2012 04:55 Plansix wrote:
On December 05 2012 04:45 azzih wrote:
Infestor for sure is too strong in certain szenarios and maybe in the lategame. But against some tactics every nerf to infestors will be huge.
Like Protoss Sentry-Immortal-allin or a mech-terran especially in midgame. Both really hard to deal with, already right now. It will be even harder to handle after that nerfs.


Zergs may have to break out one of the 4 units they have not been using due to the infestor being so effective. Maybe its time for the old BL/Ultra tech switch, mid game mutas to abuse mech being slow as crap or considering building units before taking both gasses on their third. Or baneling drops, those were pretty great.

But terrans better build a single mid-game raven to remove creep tumors now, damn it. It comes fully upgraded and is worth the gas cost in mules alone. Plus to get a single hunter seeker missile to bring the fear.

All your suggestions have nothing to do with the problem he said tough. which is sentry immortal allin will be stronger now.


Players have been able to hold off that build without infestors before with good scouting and engagements. There is nothing new about zerg worrying about a two base all in from protoss and nothing that cannot be solved from more diligent scouting, good control and decision making. Fungle will still outrange everything in that build and will still be able to kill sentries, which ar the backbone of that build.

So yeah, it may be a little strong, but not but I have faith in zergs to deal with it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
December 04 2012 20:10 GMT
#244
On December 05 2012 05:08 Existor wrote:
For some info:

- Siege Tanks kill Infested Eggs with 3 shots instead 4. With vechicle weapon upgrades they always can beat eggs with 2 shots.
- IT eggs can be killed by storms now for ~3.5 seconds
- IT eggs can be killed by colossus by 2 shots instead 3
- Planetary Fortress kills IT eggs for 2 shots too instead 3


ty nice info
Batch
Profile Joined May 2010
Sweden692 Posts
December 04 2012 20:10 GMT
#245
On December 05 2012 05:07 Zahir wrote:
Just gonna throw this out here...
Poll: Blizz should try to make more fundamental changes to WoL...

Yes, make fungal slow instead of root and reduce hsm energy/increase range! (58)
 
73%

No, WoL's core game play needs to be preserved (21)
 
27%

79 total votes

Your vote: Blizz should try to make more fundamental changes to WoL...

(Vote): Yes, make fungal slow instead of root and reduce hsm energy/increase range!
(Vote): No, WoL's core game play needs to be preserved



Can't you wait and see how these nerfs works out before proposing even more nerfs to infestors?
Ohyra
Profile Joined February 2012
Sweden59 Posts
December 04 2012 20:10 GMT
#246
Awesomee! This is hopefully going to have a big impact on the way the game is played nowadays. Perhaps the Raven will get used a little too much, but we'll see. Now the only thing remaining is to nerf broodlord attackspeed, which makes it possible to clear out waves of broodlings before the next one is launched, making it possible to move closer and closer to the broods for each wave you take out.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 04 2012 20:11 GMT
#247
Thorzain is going to be unstoppable in TvZ. Can't wait to see what his ghost control does to infestors.
GARcher
Profile Joined October 2012
Canada294 Posts
December 04 2012 20:12 GMT
#248
On December 05 2012 05:11 Evangelist wrote:
Thorzain is going to be unstoppable in TvZ. Can't wait to see what his ghost control does to infestors.


Zergs need to learn to bring overseers instead of relying on fungals for detection.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
Zahir
Profile Joined March 2012
United States947 Posts
Last Edited: 2012-12-04 20:13:57
December 04 2012 20:12 GMT
#249
On December 05 2012 05:10 Batch wrote:
Show nested quote +
On December 05 2012 05:07 Zahir wrote:
Just gonna throw this out here...
Poll: Blizz should try to make more fundamental changes to WoL...

Yes, make fungal slow instead of root and reduce hsm energy/increase range! (58)
 
73%

No, WoL's core game play needs to be preserved (21)
 
27%

79 total votes

Your vote: Blizz should try to make more fundamental changes to WoL...

(Vote): Yes, make fungal slow instead of root and reduce hsm energy/increase range!
(Vote): No, WoL's core game play needs to be preserved



Can't you wait and see how these nerfs works out before proposing even more nerfs to infestors?


I should probably add that fungal nerfs could be balanced by, for example, buffing hydras... The point is not simply to weaken Zerg, but to make a more micro friendly game.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Tenks
Profile Joined April 2010
United States3104 Posts
December 04 2012 20:13 GMT
#250
Seems like a step forward. However I'm concerned it just makes deathball end-game Zerg a bit weaker but doesn't really encourage a different style of play.

It should be noted that if you're making tanks in TvZ you'll pretty much always have at least +1 on them to deal with Lings with carapace upgrades. So in reality it is basically your tanks can 2shot eggs unless you have a really late +1 factory timing.
Wat
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-12-04 20:16:28
December 04 2012 20:15 GMT
#251
On December 05 2012 05:08 Existor wrote:
For some info:

- Siege Tanks kill Infested Eggs with 3 shots instead 4. With vechicle weapon upgrades they always can beat eggs with 2 shots.
- IT eggs can be killed by storms now for ~3.5 seconds
- IT eggs can be killed by colossus by 2 shots instead 3
- Planetary Fortress kills IT eggs for 2 shots too instead 3



uuhhh i thought colossus attack was 15x2....I think what you meant to say is 3 shots instead of 4
Zahir
Profile Joined March 2012
United States947 Posts
December 04 2012 20:19 GMT
#252
I have to say though, That I really like this infested egg nerf, spamming eggs right on top of an enemy main army never felt right to me. Zerg has always been a race where you have to carefully hide or protect your morphing eggs. Not hurl them in the enemy's face in the midst of a fight to tank some dps.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
danbel1005
Profile Joined February 2008
United States1319 Posts
December 04 2012 20:19 GMT
#253
This is gonna suck for zergs for a few weeks, it is going to zuck ^^
This patch came right before Proleague, thats great I guess.
This new fungal thing + new KeSPA maps its gonna be SO MUCH FUN TO WATCH.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
December 04 2012 20:21 GMT
#254
How about making fungal only root ground units? It doesn't make much sense for fungal to stop air units anyways.

This way Zerg can still damage air fleets with fungal but can't chain fungal them. Dropships and Warp Prisms can get away while still taking damage. Mutas and Vikings can not all die to a few fungals... a player could react to a fungal by moving away or spitting them before the second fungal.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Martyrc
Profile Joined May 2012
217 Posts
December 04 2012 20:23 GMT
#255
Guys... MAYBE MUTAS WILL BE THE THING AGAIN! I'd love to see some muta/ling/bling vs marine/tank/medivac. Love the changes. Love blizzard a bit more <3
¨First in, last out.¨
PyreSC
Profile Joined September 2010
United States258 Posts
December 04 2012 20:23 GMT
#256
Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries.
ucsd~
Exquisite
Profile Joined November 2012
United States11 Posts
December 04 2012 20:24 GMT
#257
On December 05 2012 05:21 ElMeanYo wrote:
How about making fungal only root ground units? It doesn't make much sense for fungal to stop air units anyways.

This way Zerg can still damage air fleets with fungal but can't chain fungal them. Dropships and Warp Prisms can get away while still taking damage. Mutas and Vikings can not all die to a few fungals... a player could react to a fungal by moving away or spitting them before the second fungal.


That would dramatically affect ZvZ in a negative way.
Wingblade
Profile Joined April 2012
United States1806 Posts
December 04 2012 20:25 GMT
#258
On December 05 2012 04:45 azzih wrote:
Infestor for sure is too strong in certain szenarios and maybe in the lategame. But against some tactics every nerf to infestors will be huge.
Like Protoss Sentry-Immortal-allin or a mech-terran especially in midgame. Both really hard to deal with, already right now. It will be even harder to handle after that nerfs.


The nerf actually has zero effect on infestors dealin with immortal sentry, fungal still outranges every unit in the army by 2.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
GreyKnight
Profile Joined August 2010
United States4720 Posts
December 04 2012 20:25 GMT
#259
On December 05 2012 05:15 SuperYo1000 wrote:
Show nested quote +
On December 05 2012 05:08 Existor wrote:
For some info:

- Siege Tanks kill Infested Eggs with 3 shots instead 4. With vechicle weapon upgrades they always can beat eggs with 2 shots.
- IT eggs can be killed by storms now for ~3.5 seconds
- IT eggs can be killed by colossus by 2 shots instead 3
- Planetary Fortress kills IT eggs for 2 shots too instead 3



uuhhh i thought colossus attack was 15x2....I think what you meant to say is 3 shots instead of 4


a collosus attack does 15 x2 becausse 2 beams
ElMeanYo
Profile Joined March 2011
United States1032 Posts
December 04 2012 20:25 GMT
#260
On December 05 2012 05:24 Exquisite wrote:
Show nested quote +
On December 05 2012 05:21 ElMeanYo wrote:
How about making fungal only root ground units? It doesn't make much sense for fungal to stop air units anyways.

This way Zerg can still damage air fleets with fungal but can't chain fungal them. Dropships and Warp Prisms can get away while still taking damage. Mutas and Vikings can not all die to a few fungals... a player could react to a fungal by moving away or spitting them before the second fungal.


That would dramatically affect ZvZ in a negative way.


Mutas might not just be a gimmicky, timing-based ZvZ strategy then? Keep in mind a good fungal will still do alot of damage to them.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Prev 1 11 12 13 14 15 46 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech148
UpATreeSC 91
Nathanias 61
Railgan 54
EmSc Tv 13
StarCraft: Brood War
Horang2 347
White-Ra 189
Dota 2
canceldota109
capcasts60
League of Legends
Doublelift3172
JimRising 538
Counter-Strike
fl0m2988
PGG 14
Heroes of the Storm
Grubby3942
Other Games
summit1g3612
Coldzera 802
FrodaN622
B2W.Neo503
shahzam421
C9.Mang0108
JuggernautJason10
Organizations
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3970
League of Legends
• Nemesis3628
• Jankos2475
Other Games
• imaqtpie846
• Shiphtur662
• Scarra174
Upcoming Events
OSC
2h 22m
Online Event
14h 22m
Korean StarCraft League
1d 6h
Afreeca Starleague
1d 9h
Rush vs Soulkey
CranKy Ducklings
1d 13h
AI Arena Tournament
1d 19h
BSL Open Qualifier
1d 22h
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
[ Show More ]
BSL Open Qualifier
2 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.