[Dec 4] Wings of Liberty Balance patch - Page 13
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Bojas
Netherlands2397 Posts
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Existor
Russian Federation4295 Posts
- Siege Tanks kill Infested Eggs with 3 shots instead 4. With vechicle weapon upgrades they always can beat eggs with 2 shots. - IT eggs can be killed by storms now for ~3.5 seconds - IT eggs can be killed by colossus by 2 shots instead 3 - Planetary Fortress kills IT eggs for 2 shots too instead 3 | ||
Plansix
United States60190 Posts
On December 05 2012 04:57 Assirra wrote: All your suggestions have nothing to do with the problem he said tough. which is sentry immortal allin will be stronger now. Players have been able to hold off that build without infestors before with good scouting and engagements. There is nothing new about zerg worrying about a two base all in from protoss and nothing that cannot be solved from more diligent scouting, good control and decision making. Fungle will still outrange everything in that build and will still be able to kill sentries, which ar the backbone of that build. So yeah, it may be a little strong, but not but I have faith in zergs to deal with it. | ||
Big J
Austria16289 Posts
On December 05 2012 05:08 Existor wrote: For some info: - Siege Tanks kill Infested Eggs with 3 shots instead 4. With vechicle weapon upgrades they always can beat eggs with 2 shots. - IT eggs can be killed by storms now for ~3.5 seconds - IT eggs can be killed by colossus by 2 shots instead 3 - Planetary Fortress kills IT eggs for 2 shots too instead 3 ty nice info ![]() | ||
Batch
Sweden692 Posts
On December 05 2012 05:07 Zahir wrote: Just gonna throw this out here... Poll: Blizz should try to make more fundamental changes to WoL... Yes, make fungal slow instead of root and reduce hsm energy/increase range! (58) No, WoL's core game play needs to be preserved (21) 79 total votes Your vote: Blizz should try to make more fundamental changes to WoL... (Vote): Yes, make fungal slow instead of root and reduce hsm energy/increase range! Can't you wait and see how these nerfs works out before proposing even more nerfs to infestors? | ||
Ohyra
Sweden59 Posts
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Evangelist
1246 Posts
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GARcher
Canada294 Posts
On December 05 2012 05:11 Evangelist wrote: Thorzain is going to be unstoppable in TvZ. Can't wait to see what his ghost control does to infestors. Zergs need to learn to bring overseers instead of relying on fungals for detection. | ||
Zahir
United States947 Posts
On December 05 2012 05:10 Batch wrote: Can't you wait and see how these nerfs works out before proposing even more nerfs to infestors? I should probably add that fungal nerfs could be balanced by, for example, buffing hydras... The point is not simply to weaken Zerg, but to make a more micro friendly game. | ||
Tenks
United States3104 Posts
It should be noted that if you're making tanks in TvZ you'll pretty much always have at least +1 on them to deal with Lings with carapace upgrades. So in reality it is basically your tanks can 2shot eggs unless you have a really late +1 factory timing. | ||
SuperYo1000
United States880 Posts
On December 05 2012 05:08 Existor wrote: For some info: - Siege Tanks kill Infested Eggs with 3 shots instead 4. With vechicle weapon upgrades they always can beat eggs with 2 shots. - IT eggs can be killed by storms now for ~3.5 seconds - IT eggs can be killed by colossus by 2 shots instead 3 - Planetary Fortress kills IT eggs for 2 shots too instead 3 uuhhh i thought colossus attack was 15x2....I think what you meant to say is 3 shots instead of 4 | ||
Zahir
United States947 Posts
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danbel1005
United States1319 Posts
This patch came right before Proleague, thats great I guess. This new fungal thing + new KeSPA maps its gonna be SO MUCH FUN TO WATCH. | ||
ElMeanYo
United States1032 Posts
This way Zerg can still damage air fleets with fungal but can't chain fungal them. Dropships and Warp Prisms can get away while still taking damage. Mutas and Vikings can not all die to a few fungals... a player could react to a fungal by moving away or spitting them before the second fungal. | ||
Martyrc
217 Posts
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PyreSC
United States258 Posts
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Exquisite
United States11 Posts
On December 05 2012 05:21 ElMeanYo wrote: How about making fungal only root ground units? It doesn't make much sense for fungal to stop air units anyways. This way Zerg can still damage air fleets with fungal but can't chain fungal them. Dropships and Warp Prisms can get away while still taking damage. Mutas and Vikings can not all die to a few fungals... a player could react to a fungal by moving away or spitting them before the second fungal. That would dramatically affect ZvZ in a negative way. | ||
Wingblade
United States1806 Posts
On December 05 2012 04:45 azzih wrote: Infestor for sure is too strong in certain szenarios and maybe in the lategame. But against some tactics every nerf to infestors will be huge. Like Protoss Sentry-Immortal-allin or a mech-terran especially in midgame. Both really hard to deal with, already right now. It will be even harder to handle after that nerfs. The nerf actually has zero effect on infestors dealin with immortal sentry, fungal still outranges every unit in the army by 2. | ||
GreyKnight
United States4720 Posts
On December 05 2012 05:15 SuperYo1000 wrote: uuhhh i thought colossus attack was 15x2....I think what you meant to say is 3 shots instead of 4 a collosus attack does 15 x2 becausse 2 beams | ||
ElMeanYo
United States1032 Posts
On December 05 2012 05:24 Exquisite wrote: That would dramatically affect ZvZ in a negative way. Mutas might not just be a gimmicky, timing-based ZvZ strategy then? Keep in mind a good fungal will still do alot of damage to them. | ||
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