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Lings of Liberty: The Rise of the Patchzergs - Page 33

Forum Index > SC2 General
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Prev 1 31 32 33 34 35 103 Next
ReachTheSky
Profile Joined April 2010
United States3294 Posts
December 04 2012 01:33 GMT
#641
Blizzard has always claimed all was well and never did anything.. That is unless their potential profits are at stake. Well, if the game is still stale and boring as fuck, being decided by one sole engagement, zerg still being bullshit.....Then i'm probably not going to buy blizzard's shitty expansion pack.
TL+ Member
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-12-04 01:34:09
December 04 2012 01:33 GMT
#642
*Shields self from swarm of angry Zerg players incoming to this thread*
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
weiliem
Profile Joined January 2008
2071 Posts
December 04 2012 01:34 GMT
#643
I think buffing ghost EMP energy drain and area may solve the problem, its time to introduce ghost back into TvZ play. and of course nerfing infested terran, it is being way too strong at the cost of energy only. But thats the only way zerg can break through imba force fields. I dont know
Oppa feeding style
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
December 04 2012 01:35 GMT
#644
On December 04 2012 10:33 GolemMadness wrote:
Show nested quote +
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.

They make mistakes.
Rowrin
Profile Joined September 2011
United States280 Posts
Last Edited: 2012-12-04 01:37:13
December 04 2012 01:35 GMT
#645
There are a lot of interesting points and data, but a whole lot of conspiracy theory and I-dont-even.

One thing that I am starting to get annoyed with are the sheer quantity of foreign zergs. There are plenty of good foreign zergs like steph, and scarlet, but things are getting ridiculous:

GSL Korea vs the world, the entire foreign team minus 1 terran was a zerg player (naniwa unfortunatly had his stuff stolen after day 2). There were 7 zvz's 2 zvp's and 1 tvz that series, let alone that day...

Then there are just a megaton of zerg in general. WCS was what, 16 zerg 12 toss 4terran? GSL finals were zvz, IPL finals were zvz rematch from just 1 match ago. Granted I, and im sure many others, did enjoy game 7 of the zvz gsl finals.

I am tired of watching all this zerg. With the rare exception of games like scarlet vs life and hyung vs sniper and a stephano game here and there, it is getting painful.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 04 2012 01:36 GMT
#646
On December 04 2012 10:35 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:33 GolemMadness wrote:
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.

They make mistakes.


Yes, they do, and Terran progamers get punished 1000000000 times harder for them.
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
December 04 2012 01:36 GMT
#647
On December 04 2012 10:36 SupLilSon wrote:
Show nested quote +
On December 04 2012 10:35 ScandiNAVIan wrote:
On December 04 2012 10:33 GolemMadness wrote:
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.

They make mistakes.


Yes, they do, and Terran progamers get punished 1000000000 times harder for them.

I agree + Show Spoiler +
how can you not ^^
, but that's another discussion.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 04 2012 01:37 GMT
#648
On December 04 2012 10:35 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:33 GolemMadness wrote:
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.

They make mistakes.


I know, like not having their entire army split at all times while the game tries to force everything to clump up again. I guess the best players in the world just aren't good enough.
http://na.op.gg/summoner/userName=FLABREZU
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 04 2012 01:37 GMT
#649
On December 04 2012 10:35 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:33 GolemMadness wrote:
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.

They make mistakes.

not spreading out all your units constantly every time you move as you move across the entire map because you may get randomly fungaled at any point in time
is a mistake.
i see.
@KawaiiRiceLighT
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 04 2012 01:38 GMT
#650
On December 04 2012 10:36 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:36 SupLilSon wrote:
On December 04 2012 10:35 ScandiNAVIan wrote:
On December 04 2012 10:33 GolemMadness wrote:
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.

They make mistakes.


Yes, they do, and Terran progamers get punished 1000000000 times harder for them.

I agree + Show Spoiler +
how can you not ^^
, but that's another discussion.


IDK, I get kids on ladder all the time telling me Zerg is the hardest race and Terran is OP ;p
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
December 04 2012 01:38 GMT
#651
On December 04 2012 10:35 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:33 GolemMadness wrote:
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.

They make mistakes.


One race needing to babysit their army 100% of the time is not good game design. If Zerg had to do the same thing, sure, I don't care, but the point the OP is making is that Terran has to work way more than Zerg to win.
From the void I am born into wave and particle
CTSChao
Profile Joined May 2012
United States46 Posts
Last Edited: 2012-12-04 01:40:38
December 04 2012 01:39 GMT
#652



who else remembers Ex-Slayersmma vs Drg game 2 of the blizzzard cup finals? This is why muta/ling/bling vs marine/tank is so fricking awesome to watch.


Lets imagine that at about 5 seconds in, or when mma is about to split, that instead of mutas, there were infestors.... imagine all those dead marines, and think of the sexy micro that we would miss....
MMA!!! Scarlett <3
Graphix
Profile Blog Joined March 2012
United States208 Posts
December 04 2012 01:40 GMT
#653
there is no such thing as a patchzerg
~Jaedong Forever~
Survivor61316
Profile Joined July 2012
United States470 Posts
December 04 2012 01:40 GMT
#654
On December 04 2012 04:06 jexxto wrote:
Show nested quote +
So what is the point of all of this? Yeah, Blizzard purposefully rigged the game to ensure the maximum number of white victories over Koreans. What do they gain from it?


Do you wear a tinfoil hat by any chance?

Have we forgotten the long period of Terran Dominance, particularly in Code S? There was a time Zerg was the most under represented race at ALL tournaments.

The game is in it's teething stages and the balance will unfortauntly swing between the three races most likely until the last expansion is released.


Really?

So because Terran used to be dominant (though for a shorter period of time than zerg), it excuses the blatantly obvious imbalance favoring zerg somehow?

And this game has been out for over 2 1/2 years, its not in its "teething" stages anymore..

Overall great posts, its especially hard to argue with the graphs you included
Liquid Fighting
Aceace
Profile Joined June 2011
Turkey1305 Posts
December 04 2012 01:40 GMT
#655
David Kim and Rock are members of illuminati...
I KNEW IT!

Seriously graphs, screenshots from matches, very serious explanations differencies between 2011 and 2012... Then "white man" someway somehow enters this article.
Well played sir. Well played.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Drmooose
Profile Joined March 2011
United States390 Posts
December 04 2012 01:40 GMT
#656
Does anyone else just want Zerg nerfed so not EVERY win is explained because of Z as OP?
I have a question...
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2012-12-04 01:45:36
December 04 2012 01:41 GMT
#657
Well written post, Ver. I stopped playing SC2 a few weeks ago because the issues, you eloquently outline, have just become ridiculous. When you have top Zerg foreigners, like Stephano, publicly stating "Zerg is easy to play compared to other races" you know there is a large problem. Even though I've stopped playing WoL, I look for threads like this daily to renew my faith in the game. Currently, I'm playing around with HOTS for fun but WoL is a lost cause at this point IMO. Even in HOTS Terran is, again, relegated to crappy T1 units. The Hellbat does not change TvP mech, Widow mines took all of two weeks to figure out detection timings (making them pretty obsolete except TvT), and let me know when it's a good idea to use reapers in the meta game.

It's funny we're at the point where Korean Terrans (like Ryung), who are notoriously well-mannered, spamming 'IMBA IMBA IMBA,,," in the IPL finals after losing to his Zerg opponent this weekend. Casters are even having a difficult time deflecting the, more than overt, problem with the game which ends up in long, awkwards pauses or chuckles in the broadcast. Typically, it's followed by Tastless coming up with some bewildering statement like, "Ummm, yeaaaa guys, I guess that's game...."

And if I have to hear to words "beautiful fungal" again I'm going to shoot myself.
How much better to get wisdom than gold; to get insight rather than silver!
revel8
Profile Joined January 2012
United Kingdom3022 Posts
December 04 2012 01:44 GMT
#658
This thread is just a giant balance whine. I thought that was not allowed on TL.
Serpico
Profile Joined May 2010
4285 Posts
December 04 2012 01:45 GMT
#659
On December 04 2012 10:41 SirPinky wrote:
Well written post, Ver. I stopped playing SC2 a few weeks ago because the issues, you eloquently outline, have just become ridiculous. When you have top Zerg foreigners, like Stephano, publicly stating "Zerg is easy to play compared to other races" you know there is a large problem. Even though I've stopped playing WoL, I look for threads like this daily to renew my faith in the game. Currently, I'm playing around with HOTS for fun but WoL is a lost cause at this point IMO. Even in HOTS Terran is, again, relegated to crappy T1 units. The Hellbat does not change TvP mech, Widow mines took all of two weeks to figure out detection timings (making them pretty obsolete except TvT), and let me know when it's a good idea to use reapers in the meta game.

It's funny we're at the point where Korean Terrans (like Ryung), who are notoriously well-mannered, spamming 'IMBA IMBA IMBA,,," in the IPL finals after losing to his Zerg opponent this weekend. Casters are even having a difficult time deflecting the, more than overt, problem with the game which ends up in long, awkwards pauses or chuckles in the broadcast. Typically, it's followed by Tastless coming up with some bewildering statement like, "Ummm, yeaaaa guys, I guess that's game...."

And if I have to hear to wors "beautiful fungal" again I'm going to shoot myself.

I thought everyone would think the same thing about FFs by now.
admi_n
Profile Joined November 2012
28 Posts
December 04 2012 01:46 GMT
#660
I play zerg and honestly hate the infestor. I think that what needs to happen is that the community needs to stop using them as a whole, as a show of dignity for zerg players. I have already dropped them from my play almost entirely.

thb, it reminds me a lot of the colossus. There is no way to argue that the colossus isn't ridiculously overpowered against zerg. Honestly, I can remember losing game after game to a protoss that I outplayed, simply because once the ball is rolling, nothing can engage it. The only reliable way to attack a protoss deathball is with BL/infestor. As a result, every game vs protoss I have to contain him on 2 bases, because once he's on his third, I can't win almost ever.

I also have a problem vs maxed terran mech. I feel like dealing with mech has stages: first I make ling/roach and contain the player, who decides to turtle up. I start to harass with mutas, bu soon thors get out of hand. I can still beat him with my roach composition for a while after this. However, once he is maxed, roaches are too supply-inefficient to engage him, so I can only win by counterattacks. I still lose most of my games against mech.

In ZvZ, playing infestor free is really easy, as long as you don't let him get more than 10 'festors of his own. Honestly though, with constant poking around with roaches, hydras, and mutas, I can still beat a player with very many infestors.

I remember watching lots of neurals pre-patch, and thinking how cool they were. I wish that blizzard would remove or change fungal growth. Honestly, if all fungal did was set up a field where units were slowed and lost armor, I think it would be about a million times better. Infested terran is a cool, unique spell, but I think it needs to be nerfed significantly. Personally, I would make it so IT required a cooldown, so that it couldn't be spammed. Also, making infestors 3 supply would probably be a good thing.
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