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Lings of Liberty: The Rise of the Patchzergs - Page 32

Forum Index > SC2 General
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Prev 1 30 31 32 33 34 103 Next
Vindicate
Profile Joined January 2011
United States169 Posts
December 04 2012 01:20 GMT
#621
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.
crayhasissues
Profile Blog Joined July 2010
United States682 Posts
December 04 2012 01:22 GMT
#622
Probably the best written article I have read on TL. Great points, and great illustrations. Couldn't agree more. Bravo.
twitch.tv/crayhasissues ||| @crayhasissues on twitter ||| Dota 2 Streamer that loves to help new players!
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
December 04 2012 01:24 GMT
#623
That was a great read. Fungals are too OP and need to be changed.
Jaedong <3
KingAce
Profile Joined September 2010
United States471 Posts
December 04 2012 01:25 GMT
#624
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

"You're defined by the WORST of your group..." Bill Burr
babylon
Profile Blog Joined April 2011
8765 Posts
December 04 2012 01:25 GMT
#625
Anyone simply scanning through the article's pictures would think that Leenock is a patchzerg (despite the fact that OP, of course, states that Life/Leenock/DRG are clearly not patchzergs). Still, poor Leenock.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
December 04 2012 01:28 GMT
#626
Trolling like a pro.

Was a cute read though!
Deleted User 183001
Profile Joined May 2011
2939 Posts
December 04 2012 01:28 GMT
#627
Even though the Patchzerg news is many months old, I'm glad to see a big article recounting and explaining its tumultuous history.
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
December 04 2012 01:28 GMT
#628
On December 04 2012 10:25 babylon wrote:
Anyone simply scanning through the article's pictures would think that Leenock is a patchzerg (despite the fact that OP, of course, states that Life/Leenock/DRG are clearly not patchzergs). Still, poor Leenock.

I doubt Leenock would care about such ignorant people's opinions.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 04 2012 01:29 GMT
#629
It's ok though. Blizzard still has faith that the players are creative enough to fix things on their own by discovering new strategies.
http://na.op.gg/summoner/userName=FLABREZU
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2012-12-04 01:33:10
December 04 2012 01:29 GMT
#630
On December 04 2012 10:20 Vindicate wrote:
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.


You are referring to a time many patches ago. Fungal was much less effective in that it did half the DPS (lasted twice as long), I think infested terrans did less damage (not sure on this one), queens/overlords were buffed, (MAPS GOT BIGGER), and Terran received nerf after nerf.

The fungal change is what really changed the infestor from being good to overpowered, but the combination of other zerg buffs, terran nerfs, and map pool changes are what made the game the mess it is today. I don't know for sure of course, but it sure seems that there is no real innovation to be had at this point unless things change in the form of maps or race stats.

Ghosts are absolutely absolutely not good against infestors in the current patch unless they cloak and snipe a ton of infestors when the zerg makes a very big mistake. EMP is hopeless against infestors due to its small radius and only draining 100 energy.

Now, note that before EMP was changed to only drain 100 energy and have a much smaller radius, and ghosts cost 150/150 instead of 200/100 it was closer to a potential counter, but even then trying to get snipes/EMPs off before getting fungaled was very difficult.
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
December 04 2012 01:29 GMT
#631
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.
Kergy
Profile Joined December 2010
Peru2011 Posts
December 04 2012 01:30 GMT
#632
Funny thing is that foreign terrans still sucked ass during the GomTvT era.

I don't play the game but used to watch a lot of it, things got extremely boring once infestor/broodlord became popular.
Everyday Girl's Day~!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 04 2012 01:30 GMT
#633
All trolling aside, looks like Terran is significantly harder than Protoss and Zerg, at both the Korean level and the foreign level. Nothing unexpected here.
ChrysaliS_
Profile Joined January 2011
United States261 Posts
December 04 2012 01:30 GMT
#634
On December 04 2012 10:20 Vindicate wrote:
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.


Uhh... Infestors did suck back in the early days. It wasn't until Fungal Growth received an enormous buff (100% increase in DPS, 160% increase in DPS to armored) that they became heavily utilized (the Destiny days). That version of the infestor was clearly extremely overpowered (Destiny consistently beat Code S protoss and terran), so they nerfed fungal down to 87.5% increase in DPS/150% increase in DPS to armored over the original spell. That's still a huge buff.
Chrysalis.145
Picklebread
Profile Joined June 2011
808 Posts
Last Edited: 2012-12-04 01:31:16
December 04 2012 01:31 GMT
#635
I havent laughed this hard since i saw that video in 2011 of darkforce getting a lap dance at homestory cup.




Well done Ver.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 04 2012 01:31 GMT
#636
On December 04 2012 10:29 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.

byun is not a noob
@KawaiiRiceLighT
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-12-04 01:33:05
December 04 2012 01:32 GMT
#637

Funny thing is that foreign terrans still sucked ass during the GomTvT era.

I don't play the game but used to watch a lot of it, things got extremely boring once infestor/broodlord became popular.


Terran was still mechanically the hardest race to play even during GomTvT. Unless massive, sweeping game design changes are made Terran will always be significantly more demanding on mechanics and fine motor skills.
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
Last Edited: 2012-12-04 01:34:44
December 04 2012 01:32 GMT
#638
On December 04 2012 10:31 KawaiiRice wrote:
Show nested quote +
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.

byun is not a noob

Byun is certainly capable, but even good players make mistakes/dont pay attention.

Edit: if he were arguing something along the lines of "its too unforgiving we need to have units autosplit etc" that'd be another discussion.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
December 04 2012 01:33 GMT
#639
On December 04 2012 10:20 Vindicate wrote:
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.


What makes you think that pros aren't trying alternatives to the current metagame in practice? The average Korean progamer probably plays 100+ practice games for every tournament game we actually see, and then they use whatever worked best in practice in tournaments.

I didn't get it back when people accused Zergs of stubbornly suiciding roach/hydra/corruptor, and I don't get it now. Stagnation in the metagame or whatever you call it isn't a result of pros not trying to innovate, I can almost guarantee that many (if not most) of them are constantly testing new strategies to try to find ways to beat whatever is standard at the time.
From the void I am born into wave and particle
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 04 2012 01:33 GMT
#640
On December 04 2012 10:29 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.
http://na.op.gg/summoner/userName=FLABREZU
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