• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:02
CET 20:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket4Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
Mech is the composition that needs teleportation t RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1078 users

Lings of Liberty: The Rise of the Patchzergs - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 103 Next
Vindicate
Profile Joined January 2011
United States169 Posts
December 04 2012 01:20 GMT
#621
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.
crayhasissues
Profile Blog Joined July 2010
United States682 Posts
December 04 2012 01:22 GMT
#622
Probably the best written article I have read on TL. Great points, and great illustrations. Couldn't agree more. Bravo.
twitch.tv/crayhasissues ||| @crayhasissues on twitter ||| Dota 2 Streamer that loves to help new players!
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
December 04 2012 01:24 GMT
#623
That was a great read. Fungals are too OP and need to be changed.
Jaedong <3
KingAce
Profile Joined September 2010
United States471 Posts
December 04 2012 01:25 GMT
#624
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

"You're defined by the WORST of your group..." Bill Burr
babylon
Profile Blog Joined April 2011
8765 Posts
December 04 2012 01:25 GMT
#625
Anyone simply scanning through the article's pictures would think that Leenock is a patchzerg (despite the fact that OP, of course, states that Life/Leenock/DRG are clearly not patchzergs). Still, poor Leenock.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
December 04 2012 01:28 GMT
#626
Trolling like a pro.

Was a cute read though!
Deleted User 183001
Profile Joined May 2011
2939 Posts
December 04 2012 01:28 GMT
#627
Even though the Patchzerg news is many months old, I'm glad to see a big article recounting and explaining its tumultuous history.
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
December 04 2012 01:28 GMT
#628
On December 04 2012 10:25 babylon wrote:
Anyone simply scanning through the article's pictures would think that Leenock is a patchzerg (despite the fact that OP, of course, states that Life/Leenock/DRG are clearly not patchzergs). Still, poor Leenock.

I doubt Leenock would care about such ignorant people's opinions.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 04 2012 01:29 GMT
#629
It's ok though. Blizzard still has faith that the players are creative enough to fix things on their own by discovering new strategies.
http://na.op.gg/summoner/userName=FLABREZU
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2012-12-04 01:33:10
December 04 2012 01:29 GMT
#630
On December 04 2012 10:20 Vindicate wrote:
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.


You are referring to a time many patches ago. Fungal was much less effective in that it did half the DPS (lasted twice as long), I think infested terrans did less damage (not sure on this one), queens/overlords were buffed, (MAPS GOT BIGGER), and Terran received nerf after nerf.

The fungal change is what really changed the infestor from being good to overpowered, but the combination of other zerg buffs, terran nerfs, and map pool changes are what made the game the mess it is today. I don't know for sure of course, but it sure seems that there is no real innovation to be had at this point unless things change in the form of maps or race stats.

Ghosts are absolutely absolutely not good against infestors in the current patch unless they cloak and snipe a ton of infestors when the zerg makes a very big mistake. EMP is hopeless against infestors due to its small radius and only draining 100 energy.

Now, note that before EMP was changed to only drain 100 energy and have a much smaller radius, and ghosts cost 150/150 instead of 200/100 it was closer to a potential counter, but even then trying to get snipes/EMPs off before getting fungaled was very difficult.
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
December 04 2012 01:29 GMT
#631
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.
Kergy
Profile Joined December 2010
Peru2011 Posts
December 04 2012 01:30 GMT
#632
Funny thing is that foreign terrans still sucked ass during the GomTvT era.

I don't play the game but used to watch a lot of it, things got extremely boring once infestor/broodlord became popular.
Everyday Girl's Day~!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 04 2012 01:30 GMT
#633
All trolling aside, looks like Terran is significantly harder than Protoss and Zerg, at both the Korean level and the foreign level. Nothing unexpected here.
ChrysaliS_
Profile Joined January 2011
United States261 Posts
December 04 2012 01:30 GMT
#634
On December 04 2012 10:20 Vindicate wrote:
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.


Uhh... Infestors did suck back in the early days. It wasn't until Fungal Growth received an enormous buff (100% increase in DPS, 160% increase in DPS to armored) that they became heavily utilized (the Destiny days). That version of the infestor was clearly extremely overpowered (Destiny consistently beat Code S protoss and terran), so they nerfed fungal down to 87.5% increase in DPS/150% increase in DPS to armored over the original spell. That's still a huge buff.
Chrysalis.145
Picklebread
Profile Joined June 2011
808 Posts
Last Edited: 2012-12-04 01:31:16
December 04 2012 01:31 GMT
#635
I havent laughed this hard since i saw that video in 2011 of darkforce getting a lap dance at homestory cup.




Well done Ver.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 04 2012 01:31 GMT
#636
On December 04 2012 10:29 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.

byun is not a noob
@KawaiiRiceLighT
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-12-04 01:33:05
December 04 2012 01:32 GMT
#637

Funny thing is that foreign terrans still sucked ass during the GomTvT era.

I don't play the game but used to watch a lot of it, things got extremely boring once infestor/broodlord became popular.


Terran was still mechanically the hardest race to play even during GomTvT. Unless massive, sweeping game design changes are made Terran will always be significantly more demanding on mechanics and fine motor skills.
ScandiNAVIan
Profile Joined November 2012
Korea (South)60 Posts
Last Edited: 2012-12-04 01:34:44
December 04 2012 01:32 GMT
#638
On December 04 2012 10:31 KawaiiRice wrote:
Show nested quote +
On December 04 2012 10:29 ScandiNAVIan wrote:
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.

byun is not a noob

Byun is certainly capable, but even good players make mistakes/dont pay attention.

Edit: if he were arguing something along the lines of "its too unforgiving we need to have units autosplit etc" that'd be another discussion.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
December 04 2012 01:33 GMT
#639
On December 04 2012 10:20 Vindicate wrote:
Without addressing infestors directly (taboo I know, given that the only zerg units in existence are the broodlord and infestor), I would suggest that part of the problem is the inability of all races, zerg included, to even try to find some solution to the metagame. Zerg had the same problem ages back when roach/hydra/corrupter was the "counter" to the Protoss deathball. All Zerg did was build roach/hydra/corrupter and then bitch and whine when they lost. It was chalked up to Protoss "imbalance," and while there might have been some truth to that, a huge part of the problem was, wait for it, everyone thought infestors sucked. I can count on one hand the number of times I saw any alternate strategy employed by ANY race to counter infestors. I'm not saying balance isn't an issue as the infestor, in my opinion, is overpowered to some degree (I don't know how much). I am saying that we need to get out of this stale mindset that there is only one way to play/strategize/think and that if it doesn't work, whatever is stopping it is overpowered.
That said, I recognize that tournaments aren't the best place to be trying out new strategies and compositions. That doesn't mean that ladder isn't a valid place to experiment. There are options and builds none of us have ever thought of, and instead of actually trying to expand the game, we're complaining that Blizzard is making our tiny little world more viable.


What makes you think that pros aren't trying alternatives to the current metagame in practice? The average Korean progamer probably plays 100+ practice games for every tournament game we actually see, and then they use whatever worked best in practice in tournaments.

I didn't get it back when people accused Zergs of stubbornly suiciding roach/hydra/corruptor, and I don't get it now. Stagnation in the metagame or whatever you call it isn't a result of pros not trying to innovate, I can almost guarantee that many (if not most) of them are constantly testing new strategies to try to find ways to beat whatever is standard at the time.
From the void I am born into wave and particle
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 04 2012 01:33 GMT
#640
On December 04 2012 10:29 ScandiNAVIan wrote:
Show nested quote +
On December 04 2012 10:25 KingAce wrote:
So when are we going to address the real issue here? Unit clumping. You cannot hope to balance this game when on it's most fundamental level, it's flawed.

Just because noobs arent able to spread out their units doesnt mean its not possible.


Yeah, progamers are such noobs.
http://na.op.gg/summoner/userName=FLABREZU
Prev 1 30 31 32 33 34 103 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 353
BRAT_OK 68
MindelVK 23
EmSc Tv 22
StarCraft: Brood War
Britney 11455
Calm 2829
Rain 2036
GuemChi 503
Dewaltoss 113
HiyA 70
hero 43
Rock 32
Backho 31
scan(afreeca) 23
[ Show more ]
iFU.spx 18
yabsab 17
Movie 16
Shine 12
JulyZerg 9
Dota 2
qojqva3415
Counter-Strike
fl0m620
byalli412
Heroes of the Storm
Liquid`Hasu2538
Khaldor112
Other Games
FrodaN1624
ceh9648
DeMusliM276
KnowMe177
ArmadaUGS91
QueenE73
C9.Mang063
Trikslyr58
Grubby0
Organizations
StarCraft 2
EmSc Tv 22
EmSc2Tv 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Reevou 3
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 41
• HerbMon 6
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2835
• WagamamaTV641
League of Legends
• Nemesis3348
• TFBlade685
Other Games
• imaqtpie724
• Shiphtur243
Upcoming Events
Replay Cast
3h 58m
RSL Revival
12h 28m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
17h 58m
BSL: GosuLeague
1d 1h
RSL Revival
1d 12h
WardiTV Korean Royale
1d 16h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
3 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.