I'm sure many agree that Blizzard will want to have minimum changes in WoL now since HotS will be out soon. Their focus is on the expansion and relatively less attention is given to WoL now. I believe they are aware of the Patch-Zerg problem now, but they just want to sit it out until HotS.
Lings of Liberty: The Rise of the Patchzergs - Page 30
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Maxilicious
221 Posts
I'm sure many agree that Blizzard will want to have minimum changes in WoL now since HotS will be out soon. Their focus is on the expansion and relatively less attention is given to WoL now. I believe they are aware of the Patch-Zerg problem now, but they just want to sit it out until HotS. | ||
Serpico
4285 Posts
On December 04 2012 09:08 puzzl wrote: When will people realize that this problem is as much about these enormous, overly defensive maps as it is about fungal/brood lord? Look at the minimap pictures in the 4 successive pictures: the maps just get bigger and bigger. Not only that, but they get more defensive each step of the way, too. Metropolis—the final map—is unbelievably safe. Infestors wouldn't be such a big deal if there weren't maps that enabled players to mass 20+ of them. Lets see Stephano try to pull that one off on Metalopolis. The early and mid game actually start mattering again, rather than being a nearly choreographed stalemate that inevitably pushes the game into one 200/200 battle around the 30 minute mark. I just... it shocks me that people still fail to notice this. Do you honestly think a couple balance patches could bring back these crazy early and mid game battles on a map like Daybreak? Forget it, it will never happen. Until people suck it up and realize that we need some smaller, less safe maps in the map pool, we are stuck with awful games and dwindling viewers. Maps got bigger because early cheese was so easy and prevalent along with 2 base pushes that the game became stagnant. Then you have so many great maps that have to get scrapped because of FFs altering terrain and you have a huge clusterfuck. I really hope they nerf infestors and remove FFs some day, even get rid of WGs, but all 3 will NEVER happen. | ||
President Dead
97 Posts
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Morbidius
Brazil3449 Posts
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Supert0fu
United States499 Posts
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Sub40APM
6336 Posts
On December 04 2012 09:25 President Dead wrote: Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject. DRG suicided 11 infestors for no reason after flash killed 43 drones in early game. There is a reason why DRG hasnt won anything significant since the rise of patch zerg, he doesnt like using infestors and it shows. | ||
corpuscle
United States1967 Posts
On December 04 2012 09:25 President Dead wrote: Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject. DRG also happened to lose like all of his drones to hellions and got all his infestors trapped by tanks, but whatever | ||
urashimakt
United States1591 Posts
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AssyrianKing
Australia2111 Posts
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SeriouR
Spain622 Posts
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Snowbear
Korea (South)1925 Posts
On December 04 2012 08:59 kcdc wrote: Why do Zergs think they should get compensation for an infestor nerf in the form of buffs to other units? The infestor is too strong. Zerg has an unfair advantage. The goal is a level playing field, and nerfing the infestor would be intended to achieve that goal. You wouldn't nerf the infestor to level the field and then buff, say, the mutalisk to prop the Zerg side back up. It's like a soccer team acknowledging that they shouldn't be able to play with 12 men on the field when everyone else has only 11, but in compensation for complying with the 11 man rule, they demand that their forwards should be able to use their hands. Excellent reaction! Zergs act like if they are weak without infestors. Watch leenock destroy code S terrans with muta ling bling. Watch nestea win the gsl with muta ling bling, when 1) terran was much stronger, 2) the maps were much smaller. Another thing would be micro: learn it!! Split your banelings! Work for your wins! If the infestor gets nerfed, a ton of zerg players will fall down so hard. They will blame balance, while in reality they are used to the sick cost efficiënt infestor. After an infestor nerf, you will actually need to spread, flank, and when you make a mistake, 3 fungals won't get you back into the game. You will need to earn your win 100%. | ||
carloselcoco
United States2302 Posts
Hell, Taeja at his very best dropped a game versus Kekmao, a masters Zerg whom nobody has ever heard of (Dreamhack). Zenio lost his first game in a tournament as part of TL against a Diamond player. | ||
Snowbear
Korea (South)1925 Posts
On December 04 2012 09:28 urashimakt wrote: Page 30 and some are still taking the article for a serious plea. Maybe the white supremacy stuff should've been used at the start so people actually read it. 1) Watch the stats: http://www.teamliquid.net/forum/viewmessage.php?topic_id=385829 2) Ask ANY terran about TvZ, you will find 1 big consensus | ||
Qgelfich
Germany90 Posts
Seeing foreigner zergs beat korean zergs should make you think that the foreign players are skilled as well, right? I mean, zerg cant be imbalanced against zerg. So concluding that the infestor was buffed so that foreigners are now gifted the power to stomp koreans sounds strange to me. But ill give you that: The infestor is too versatile and makes for BORING games... | ||
corpuscle
United States1967 Posts
On December 04 2012 09:33 Snowbear wrote: Excellent reaction! Zergs act like if they are weak without infestors. Watch leenock destroy code S terrans with muta ling bling. Watch nestea win the gsl with muta ling bling, when 1) terran was much stronger, 2) the maps were much smaller. Another thing would be micro: learn it!! Split your banelings! Work for your wins! If the infestor gets nerfed, a ton of zerg players will fall down so hard. They will blame balance, while in reality they are used to the sick cost efficiënt infestor. After an infestor nerf, you will actually need to spread, flank, and when you make a mistake, 3 fungals won't get you back into the game. You will need to earn your win 100%. Well, without infestor, Zerg doesn't really have a counter to Protoss deathballs, which is why it was buffed originally anyway... you can't really beat blink stalker/colossus without them and sentries make it too hard to do enough meaningful damage before colossi are out. Really, the whole issue comes back to colossi, which are actually the shittiest and most boring unit in the game | ||
haka
United States1414 Posts
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RoberP
United Kingdom101 Posts
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jackslater
Russian Federation604 Posts
This THING is amazing: http://wiki.teamliquid.net/starcraft2/2011_GSL_Super_Tournament Look, terran total dominating! So wait, how wait we - Zerg players... | ||
Chaggi
Korea (South)1936 Posts
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Regorr
306 Posts
On December 04 2012 09:30 SeriouR wrote: I'm just now a dota player but I've been watching some sc2 this weekend and man do those games look boring. Exactly the same as when I switched. I didn't see any innovation or interesting micro ocurring, just a timing attack before hive or death...I know builds have been refined and such and that i would probably suck pretty hard if I tried but I don't feel the game evolved in the slightlest. More so if you compare it to Dota were everyweek you have new compositions, picks, bans and a lot more balance changes. All in all, I will wait until HotS to watch SC again. Yea lets not forget about the "EXCITING" moba meta game. ROFL | ||
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