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Lings of Liberty: The Rise of the Patchzergs - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 103 Next
Maxilicious
Profile Joined May 2011
221 Posts
December 04 2012 00:21 GMT
#581
The timing of the current state of metagame is just "bad".
I'm sure many agree that Blizzard will want to have minimum changes in WoL now since HotS will be out soon. Their focus is on the expansion and relatively less attention is given to WoL now. I believe they are aware of the Patch-Zerg problem now, but they just want to sit it out until HotS.
http://terrancraft.com/
Serpico
Profile Joined May 2010
4285 Posts
December 04 2012 00:21 GMT
#582
On December 04 2012 09:08 puzzl wrote:
When will people realize that this problem is as much about these enormous, overly defensive maps as it is about fungal/brood lord?

Look at the minimap pictures in the 4 successive pictures: the maps just get bigger and bigger. Not only that, but they get more defensive each step of the way, too. Metropolis—the final map—is unbelievably safe.

Infestors wouldn't be such a big deal if there weren't maps that enabled players to mass 20+ of them. Lets see Stephano try to pull that one off on Metalopolis. The early and mid game actually start mattering again, rather than being a nearly choreographed stalemate that inevitably pushes the game into one 200/200 battle around the 30 minute mark.

I just... it shocks me that people still fail to notice this. Do you honestly think a couple balance patches could bring back these crazy early and mid game battles on a map like Daybreak? Forget it, it will never happen. Until people suck it up and realize that we need some smaller, less safe maps in the map pool, we are stuck with awful games and dwindling viewers.

Maps got bigger because early cheese was so easy and prevalent along with 2 base pushes that the game became stagnant. Then you have so many great maps that have to get scrapped because of FFs altering terrain and you have a huge clusterfuck. I really hope they nerf infestors and remove FFs some day, even get rid of WGs, but all 3 will NEVER happen.
President Dead
Profile Joined November 2012
97 Posts
December 04 2012 00:25 GMT
#583
Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject.
Hey, I'm a police officer. Just do what I tell ya.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
December 04 2012 00:25 GMT
#584
I hope this is satire, if not I'm sad for you.
Has foreign StarCraft hit rock bottom?
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
December 04 2012 00:26 GMT
#585
Holy shit this is what I've trying to say for the past 6 months
Sub40APM
Profile Joined August 2010
6336 Posts
December 04 2012 00:28 GMT
#586
On December 04 2012 09:25 President Dead wrote:
Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject.

DRG suicided 11 infestors for no reason after flash killed 43 drones in early game. There is a reason why DRG hasnt won anything significant since the rise of patch zerg, he doesnt like using infestors and it shows.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
December 04 2012 00:28 GMT
#587
On December 04 2012 09:25 President Dead wrote:
Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject.


DRG also happened to lose like all of his drones to hellions and got all his infestors trapped by tanks, but whatever
From the void I am born into wave and particle
urashimakt
Profile Joined October 2009
United States1591 Posts
December 04 2012 00:28 GMT
#588
Page 30 and some are still taking the article for a serious plea. Maybe the white supremacy stuff should've been used at the start so people actually read it.
Who dat ninja?
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
December 04 2012 00:29 GMT
#589
Fungal Growth on Bogus' army was absolutely disgusting to tell the truth
John 15:13
SeriouR
Profile Joined November 2010
Spain622 Posts
December 04 2012 00:30 GMT
#590
I'm just now a dota player but I've been watching some sc2 this weekend and man do those games look boring. Exactly the same as when I switched. I didn't see any innovation or interesting micro ocurring, just a timing attack before hive or death...I know builds have been refined and such and that i would probably suck pretty hard if I tried but I don't feel the game evolved in the slightlest. More so if you compare it to Dota were everyweek you have new compositions, picks, bans and a lot more balance changes. All in all, I will wait until HotS to watch SC again.
Trance music makes the fairys dance
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 04 2012 00:33 GMT
#591
On December 04 2012 08:59 kcdc wrote:
Why do Zergs think they should get compensation for an infestor nerf in the form of buffs to other units? The infestor is too strong. Zerg has an unfair advantage. The goal is a level playing field, and nerfing the infestor would be intended to achieve that goal. You wouldn't nerf the infestor to level the field and then buff, say, the mutalisk to prop the Zerg side back up.

It's like a soccer team acknowledging that they shouldn't be able to play with 12 men on the field when everyone else has only 11, but in compensation for complying with the 11 man rule, they demand that their forwards should be able to use their hands.


Excellent reaction! Zergs act like if they are weak without infestors. Watch leenock destroy code S terrans with muta ling bling. Watch nestea win the gsl with muta ling bling, when 1) terran was much stronger, 2) the maps were much smaller.

Another thing would be micro: learn it!! Split your banelings! Work for your wins!

If the infestor gets nerfed, a ton of zerg players will fall down so hard. They will blame balance, while in reality they are used to the sick cost efficiënt infestor.

After an infestor nerf, you will actually need to spread, flank, and when you make a mistake, 3 fungals won't get you back into the game. You will need to earn your win 100%.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
December 04 2012 00:36 GMT
#592
Hell, Taeja at his very best dropped a game versus Kekmao, a masters Zerg whom nobody has ever heard of (Dreamhack).


Zenio lost his first game in a tournament as part of TL against a Diamond player.
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 04 2012 00:36 GMT
#593
On December 04 2012 09:28 urashimakt wrote:
Page 30 and some are still taking the article for a serious plea. Maybe the white supremacy stuff should've been used at the start so people actually read it.


1) Watch the stats: http://www.teamliquid.net/forum/viewmessage.php?topic_id=385829
2) Ask ANY terran about TvZ, you will find 1 big consensus
Qgelfich
Profile Joined November 2011
Germany90 Posts
December 04 2012 00:36 GMT
#594
I think you kind of missed some points. The infestor was mainly buffed to make protoss not go purely colossus voidray and roflstop all zerg compositions. I play zerg since release and i lived through the time where ZvP had a Protoss winrate of 65%+

Seeing foreigner zergs beat korean zergs should make you think that the foreign players are skilled as well, right? I mean, zerg cant be imbalanced against zerg.

So concluding that the infestor was buffed so that foreigners are now gifted the power to stomp koreans sounds strange to me.

But ill give you that: The infestor is too versatile and makes for BORING games...
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
December 04 2012 00:37 GMT
#595
On December 04 2012 09:33 Snowbear wrote:
Show nested quote +
On December 04 2012 08:59 kcdc wrote:
Why do Zergs think they should get compensation for an infestor nerf in the form of buffs to other units? The infestor is too strong. Zerg has an unfair advantage. The goal is a level playing field, and nerfing the infestor would be intended to achieve that goal. You wouldn't nerf the infestor to level the field and then buff, say, the mutalisk to prop the Zerg side back up.

It's like a soccer team acknowledging that they shouldn't be able to play with 12 men on the field when everyone else has only 11, but in compensation for complying with the 11 man rule, they demand that their forwards should be able to use their hands.


Excellent reaction! Zergs act like if they are weak without infestors. Watch leenock destroy code S terrans with muta ling bling. Watch nestea win the gsl with muta ling bling, when 1) terran was much stronger, 2) the maps were much smaller.

Another thing would be micro: learn it!! Split your banelings! Work for your wins!

If the infestor gets nerfed, a ton of zerg players will fall down so hard. They will blame balance, while in reality they are used to the sick cost efficiënt infestor.

After an infestor nerf, you will actually need to spread, flank, and when you make a mistake, 3 fungals won't get you back into the game. You will need to earn your win 100%.


Well, without infestor, Zerg doesn't really have a counter to Protoss deathballs, which is why it was buffed originally anyway... you can't really beat blink stalker/colossus without them and sentries make it too hard to do enough meaningful damage before colossi are out.

Really, the whole issue comes back to colossi, which are actually the shittiest and most boring unit in the game
From the void I am born into wave and particle
haka
Profile Joined July 2010
United States1414 Posts
December 04 2012 00:38 GMT
#596
It's satire. I liked it. Also, nobody should be taking the whiteman superiority bit seriously.
RoberP
Profile Joined March 2011
United Kingdom101 Posts
December 04 2012 00:39 GMT
#597
So right, infestors are the only thing that gets close to being as unforgiving as the Brits instant artillery in Company of Heroes. Oh no, a lieutenant got too close my lines, ALL my men are dead. On the other hand, at least that cost money to use...
jackslater
Profile Joined November 2012
Russian Federation604 Posts
Last Edited: 2012-12-04 00:39:44
December 04 2012 00:39 GMT
#598
Hahahaha, blizzard roulette. First TERRAN was OverPowdered. Now - Zerg. Wait it for Protosss :D:D:D
This THING is amazing: http://wiki.teamliquid.net/starcraft2/2011_GSL_Super_Tournament
Look, terran total dominating! So wait, how wait we - Zerg players...
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
December 04 2012 00:39 GMT
#599
I love this article
Regorr
Profile Joined February 2011
306 Posts
December 04 2012 00:41 GMT
#600
On December 04 2012 09:30 SeriouR wrote:
I'm just now a dota player but I've been watching some sc2 this weekend and man do those games look boring. Exactly the same as when I switched. I didn't see any innovation or interesting micro ocurring, just a timing attack before hive or death...I know builds have been refined and such and that i would probably suck pretty hard if I tried but I don't feel the game evolved in the slightlest. More so if you compare it to Dota were everyweek you have new compositions, picks, bans and a lot more balance changes. All in all, I will wait until HotS to watch SC again.


Yea lets not forget about the "EXCITING" moba meta game. ROFL
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