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Lings of Liberty: The Rise of the Patchzergs - Page 31

Forum Index > SC2 General
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blank92
Profile Joined June 2012
United States4 Posts
December 04 2012 00:41 GMT
#601
Funny, yet painful. As a zerg, I can't help but agree with the majority of the points in this (aside the obvious poke at blizzard). I will probably just not make infestors and have fun playing zerg again :D
Azaryah
Profile Joined September 2010
United States55 Posts
Last Edited: 2012-12-04 04:10:49
December 04 2012 00:45 GMT
#602
Patch Zerg is the stupidest fucking term ever devised in SC2 so far. You remember when Neural Parasite had 9 range? Zerg never needed to make Broodlords to beat Protoss. Saying the change to the Queen and Overlord made Zerg too strong is like saying "Hey we cut off one of your arms before but here is a brand new leg! Three are better than two, right?"

You want a real reason for Zerg domination over Terran? Ghost Snipe nerf. Didn't need to happen. Now you have a unit that was once immensely important to the match up; providing a buffer against Ultralisk/Broodlord switching and being able to EMP Infestors, now relegated to only being seen in TvP.

In ZvP, after Zerg's Neural Parasite nerf, it took several months before there was any stable late game strategy against Protoss. What was left was gimmicky all ins or max out Roaches with burrow upgrades, both of which don't work reliably against a Protoss who has good scouting. Then came the rise of Mutalisk base racing style, it had existed before but was not so heavily used in the pro scene, and even though it was now part of pro games it still wasn't used the most. Then we saw DRG use the incredibly micro intensive Ling + Roach + Muta; which involved upgrading attacks for all three units and constant harassment micro at 2 or 3 locations. This style is extremely hard to pull off and amazing to see when it works, and for the time it seemed to be the only answer to Protoss. Then, just a few short months later, Stephano's ZvP arrived, and made everything else look terrible.

Here the main thing you need to remember - all Zergs could have been playing like Stephano the day after 1.1.2 back in October of 2010, when Fungal Growth was buffed to stop blink. ( http://wiki.teamliquid.net/starcraft2/Patch_1.1.2 ) Arguably the 8 second duration made it better for trapping Stalkers vs a Broodlord army. It was patched again in 1.3.0, changing the duration from 8 seconds to 4, and upping the damage dealt in that time. This was when people were calling Fungal Growth the 'better' version of Psi Strorm, despite that it didn't deal the same amount of damage. The next patch to touch Fungal Growth, 1.4.0, also nerfed that damage. Guess what? Zergs still weren't winning more than any other race. The 'Patch Zerg' complaints are coming from 1.4.3 BU in May 2012, as though doing anything to the Queen or Overlord really makes it so much harder. OP does mention the 'true origin of patch Zergs' (lol) being March 22nd 2011, however since he is absolutely wrong it matters little. It took Zergs over a year of balance changes and map changes to have a decent winning percentage against Protoss and Terrans. OVER A YEAR. The build was possible for that long and no one knew they could do it. The game takes time to figure things out. Guess what? Protoss started to figure out Zerg too. Check out the MLG games of Oz vs Stephano, Oz made him look like a scrub! And none of our foreign Zergs could beat Parting at BWC.

What makes OP even worse is that he or she is including Zerg wins BEFORE ANY OF THIS WAS STANDARD, in his/her "Full List of Foreigner wins over Koreans in non-mirrors." Are you fucking kidding me, OP? Your going to include Idra 2-0 MC from MLG Columbus 2011?! You can't make any 'Patch Zerg' claims on that match where maps like Xel'Naga caverns and Metalopolis were still in use! And then 11 out of the 35 ZvP examples are Stephano. Almost 1/3 of foreign Zerg victories over Koreans in major lans are him! THE Zerg who pioneered this style of play. THEN the list of Foreign victories in PvT is 45, blowing the largest hole in OP's statement that foreigners are somehow just 'bad' and only foreign Zergs win over Koreans because IMBA. (Granted 7 are Naniwa, so you also see the best foreign Protoss skewed this number). The ZvT list is 43, with 19 being Stephano, again almost 1/3 going to one person. What does this show? 2 Foreigners are amazing at this game and people who copy them do well.

OP's assertion that the patch is so 'white people can beat Koreans' is the most ridiculous trash I have ever heard.
'Be water, my friend"
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-12-04 00:45:53
December 04 2012 00:45 GMT
#603


On December 04 2012 09:28 corpuscle wrote:
Show nested quote +
On December 04 2012 09:25 President Dead wrote:
Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject.


DRG also happened to lose like all of his drones to hellions and got all his infestors trapped by tanks, but whatever




You mean Infestors can be indirectly countered by economy sabotage and directly countered by good unit positioning!? What!?!?!
Hey, I'm a police officer. Just do what I tell ya.
X-baz
Profile Joined September 2009
9 Posts
December 04 2012 00:46 GMT
#604
Very well written, it's funny how defensive Zergs get when their precious Infestor gets attacked. I played Zerg for a long time, so I know exactly how great it is to fungal stuff, but way too boring and i started playing Terran, because no matter how good Zerg is, Terran is just fun to play, even when you lose 90% of the time. I stopped playing Starcraft 2, but its funny when I open any stream and when I see its a TvZ or a PvZ, I know for a fact the Zerg will win, without even looking at the food count or the map, and I'm always right, and the funniest part of it is that when the game ends i find out its some foreign Zerg i never heard of before and some Korean Terran or Protoss.

My complaint is that Terran is suppose to be good in the Early-Mid game and weak in the late game......I for one haven't seen any game recently where Terran did some early or mid strat that won. So yes, Terran is suppose to be good early-mid, but unless you hid your proxy 2 rax really well, thats just not the case.

And I remember when Blizzard nerfed the ghost, their reasoning was it was a unit that countered too many things in TvZ......it was a safe unit to choose, okay Blizzard. I hear ya. Oh, but wait, please tell me a situation where the Infestor isn't a good unit to have? What really sucks is that Zergs are winning a lot of the time without even using Queen's transfuse on broodlords, which used to be the polar opposite of the ghost snipe, they just don't even need to use Queen transfuse anymore. You'd say we'll just see in HOTS, but lets all be honest with ourselves, Terran is gonna get fucked with patches because Zergs just hate losing (I mean look at all these obvious zergs trying to argue that zerg is a balanced race). The OP may be joking about the situation (what else can you do?) but for people who have seen it, it's not really something to laugh about.

I love Starcraft, but I hate Zerg. Playing as them, or against them.
I play Terran to have fun, if I just wanted to win I'd play Zerg...
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-12-04 01:26:10
December 04 2012 00:46 GMT
#605
I don't think Blizzard have been consciously patching with any such goals in mind. Their patching might still have moved the game in the "easier" direction. But the conclusions you draw (even if you're not entirely serious) are in my opinion mostly due to:

  • Very few koreans travelled abroad in the earlier, more terran/protoss dominated eras of SC2's history.
  • The average skill level of koreans who made it out to foreigner tournaments during the first 1½ years was generally higher.


Had koreans made it out to foreigner tournaments in as great numbers as they're doing now during the first year of SC2's existence, you'd have seen a similar large amount of undeserved Tv(KoreanNonTerran) wins in those time periods.

From then on Blizzard continually nerfed everything that had to do with offense, and buffed a few things needed for defense. Every early timing that was popular to abuse got nerfed. Protoss, and zerg in particular, booned greatly from increased stim research times, increased barrack build times, increased immortal range, decreased blue flame damage, increased blink research time, decreased ground upgrade costs (protoss), decreased EMP radius, increased warp gate research time, decreased sentry build time, decreased spore root time, decreased EMP effectivity (-100 energy instead of all), khaydarian removed, hp increased on zerg buildings, increased queen range, increased roach range, nitro packs require factory, nerf ghost snipe, nerf mule on gold minerals.

Except the infestor which was buffed (8 second to 4 second stun duration), fungal stops blink, +dmg vs armored. At the time these changes were done though, they were sorely needed.

Now I don't disagree with Terran being the hardest race. They are. I do however disagree with the view that things "used to be better". The view that Blizzard right now moreso than before are enabling "patchforeigners".

My strong view is that Starcraft II had all these flaws built in from the beginning. Blizzard sensibly doing their best to nerf the crap out of every abusive timing shouldn't be put forth as the "reason" things have gone to shit once gameplay stabilized and settled.

In February 2011, I posted my analysis of macro thread, where I made the following prediction of the evolution of gameplay in a game with a 3 base ceiling:


Large maps will simply and frankly favor the race that currently has the pleasure of being dominant when maxed out in a 3base vs. 3base late game situation. That race, as you’ll see, will be Protoss. And please don’t mistake this for whine; it’s merely stating what should be obvious. On the other end, the same maps will likely disfavor the previous most stable performing tournament race on blizzard-sized maps: Terran.


As you may have noticed, I was wrong about which race it was that would ultimately become dominant. But bear in mind this was written BEFORE khaydarian nerf, BEFORE the infestor buff, and before a wide range of nerfs to various timing attacks. I do not believe I was wrong in stating Protoss would have been the dominant race if the balance had been kept unchanged. Those were some really really dominant months for Protoss.

What is my point? Your approach in bashing Blizzard's patching policy is wrong. The fault is in the fundamental game design itself.
  • Starcraft II is too fast paced to have powerful spell casters exist in the game without those spell casters breaking the late game balance in favor for one or the other races. Patch the game to reflect balance 1½ year ago, and you'd be crying about patchprotosses instead.
  • Starcraft II economy (the way saturation and mining scales) does not allow for a buffer against slow moving and overpowered compositions the way it did in Brood War. Are you saying a 3-3 mech army TvP wasn't overpowered? The difference was that a Protoss in Brood War mined ~10000 more minerals on 6 bases over a 10 minute period than their "overpowered" but slow moving opponent did with the same amount of workers on 3 bases.

    You may say: "But lalush! Surely gas matters too!". As did most of the replies in the thread that missed the point. While 6 bases in SC2 and the extra gas that it grants might buy you the capability of making an army composed of a higher fraction of shinier units, the game will still ultimately come down to who wins the 200 vs 200 supply battle. There is no 10000 mineral buffer for the 6 base player who throughout the game has outplayed his camping opponent. Eventually the player has to engage his opponent's stronger composition. Being on 6 bases in Starcraft II will not make the clock tick on the 6 base player's side. Rather, for every minute that passes, the zerg opponent will catch up in the 200 supply armies' ratio of shiny units to cheap throwaway units.

    So which army wins the game? "Large maps will simply and frankly favor the race that currently has the pleasure of being dominant when maxed out in a 3base vs. 3base late game situation." This will not change as long as SC2 gameplay is stable enough not to have everyone die in the early and midgame.
  • Terran is caught in the middle of this mess because it's the only race in Starcraft II to be stuck with archaic production capabilities. The zerg have larva inject, and on top of larva inject they seemingly have the most powerful late game compositions with infestors mixed in. Protoss have warp-in, which, the later the game goes (and the more resources the players have banked up) will increasingly favor P in the PvT matchup.
  • In PvZ, both races' production mechanics sort of cancel eachother out. Since zerg can remax in an instant, Protoss don't have the same kind of automatic 2 minute buffer that they have after holding a terran attack. If the game gets to the late game, the strongest composition will usually prevail.


Protoss have had a slightly higher winrate in PvZ the past months however much infestor whine that has been going around. If Blizzard mess with the infestor in a way that shiftes the "strongest late game composition" balance, it might have some drastically unexpected results on game balance.

So what is the solution?

+ Show Spoiler +

Starcraft II Brood War!!!!!!!!!!!!!!!
jackslater
Profile Joined November 2012
Russian Federation604 Posts
Last Edited: 2012-12-04 00:48:26
December 04 2012 00:47 GMT
#606
Dota is team game. Don't forget it! SC is RT strategy, show me another one like SCBW and SCII.
Second - in SC the game all depends what YOU are doing, in DOTA that your team doing. So SC providing personal skill, and that's amazing! Ye, ZERG race need some little nerf in ZvT, i say it as a zerg player... but it seems that good balance we will see only in HOTS
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-12-04 00:53:52
December 04 2012 00:49 GMT
#607
--- Nuked ---
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 04 2012 00:51 GMT
#608
I feel so slow. I didn't get it until Flash vs Naniwa.
Chaves
Profile Blog Joined July 2011
Brazil315 Posts
December 04 2012 00:52 GMT
#609
Damm you with people! And yes, zerg is op. QQ :x
Traceback
Profile Joined October 2010
United States469 Posts
December 04 2012 00:52 GMT
#610
On December 04 2012 09:45 President Dead wrote:


Show nested quote +
On December 04 2012 09:28 corpuscle wrote:
On December 04 2012 09:25 President Dead wrote:
Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject.


DRG also happened to lose like all of his drones to hellions and got all his infestors trapped by tanks, but whatever




You mean Infestors can be indirectly countered by economy sabotage and directly countered by good unit positioning!? What!?!?!

No. They are counted by the zerg walking all his units into the terran base with no way to escape. It was just DRG making a terrible decision with no retreat option.

I'm sure Ver will certainly agree that if you a-move your infestors, they won't be a problem. The issue is when you actually USE them to do something.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
December 04 2012 00:52 GMT
#611
On December 04 2012 09:45 President Dead wrote:


Show nested quote +
On December 04 2012 09:28 corpuscle wrote:
On December 04 2012 09:25 President Dead wrote:
Oh look, @ 12/3 7:20 EST Flash just beat DRG when DRG made 30+ Infestors that game. I guess Ver will casually ignore the instances this happens in the SC2 world. I guess he'lll make a couple of excuses which help support his own argument which will sound good and helps soothe his feelings on this subject.


DRG also happened to lose like all of his drones to hellions and got all his infestors trapped by tanks, but whatever




You mean Infestors can be indirectly countered by economy sabotage and directly countered by good unit positioning!? What!?!?!


DRG played fucking terrible that game, I don't think you want to use it as evidence. He brought four queens to the third on Ohana with no creep spread and the rocks up to deal with a single banshee, so Flash went "...um okay that wasn't smart" and killed him.
From the void I am born into wave and particle
Canx
Profile Joined September 2010
Singapore85 Posts
December 04 2012 00:54 GMT
#612
Anddd nothing will change. Until HOTS hopefully.
Aveng3r
Profile Joined February 2012
United States2411 Posts
December 04 2012 01:02 GMT
#613
i just spent my entire high reading this
I carve marble busts of assassinated world leaders - PM for a quote
Griffins
Profile Joined July 2012
United States98 Posts
December 04 2012 01:02 GMT
#614
Just finished reading.

Wanted to compliment Ver on having each section header correspond to a Star Wars movie, well played, and for the excellent usage of graphs.
I personally liked the use of subtle humor to mask our NA terran saltiness, which peeks through charmingly despite the overall light-heartedness of the piece.

However, I wish you used less screen caps of Leenock fungaling people to death, since we love the Leenocktopus and do not wish to see him nerfed. Instead, you should have posted more caps of Sniper, seeing that he is a lightning rod for zerg-directed hate anyway.

Keep on writing, friend. Cheers!
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
Last Edited: 2012-12-04 01:09:51
December 04 2012 01:06 GMT
#615
it pissed me off that you kept saying "white" this "white" that. I am black and i play terran NOT EVERYONE IS WHITE!

But overall it was a good read and was pretty amusing but seriously the infestor needs to be removed loved ling/bane/muta
bri9and
Profile Blog Joined June 2010
United States246 Posts
December 04 2012 01:10 GMT
#616
Those who are claiming that the OP is kidding are wrong .. He isn't kidding and all the points are valid.

The infestor is OP and tournament results of Koreans vs non tell the tale. It gives players who are weaker a chance to win on the basis of one unit..
I don't have time to play with myself
MarchToRuin
Profile Joined November 2012
United States2 Posts
December 04 2012 01:10 GMT
#617
Yeah, because all i do is A move my infestor broodlord army and win.. HAHAHAHAHAHAHA riiggghhttt.....Try facing a 5 base terran with nothing but thors and blue flame hellion as zerg then come talk to me.
One does not simply "win" Starcraft
Scila
Profile Joined October 2010
Canada1849 Posts
December 04 2012 01:11 GMT
#618
Very well written with nice info. It is good you added a ridiculous conspiracy theory at the end or TL would ban you for balance whining.
All we have to decide is what to do with the time that is given to us.
FinalForm
Profile Joined August 2010
United States450 Posts
December 04 2012 01:12 GMT
#619
On December 04 2012 10:10 MarchToRuin wrote:
Yeah, because all i do is A move my infestor broodlord army and win.. HAHAHAHAHAHAHA riiggghhttt.....Try facing a 5 base terran with nothing but thors and blue flame hellion as zerg then come talk to me.


make some brood lords? you have to split them a bit , i kno aint it rediculous
ReachTheSky
Profile Joined April 2010
United States3294 Posts
December 04 2012 01:20 GMT
#620
ROOOOOOOOOFL Been waiting for a thread like this for a while. Everything is totally true.
TL+ Member
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