• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:24
CEST 08:24
KST 15:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes75BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL TICKET LIVE help! :D Soulkey on ASL S20 ASL20 General Discussion BW General Discussion NaDa's Body
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2168 users

IPL5, winratios by race. Calculations ! :) - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
Godwrath
Profile Joined August 2012
Spain10131 Posts
December 02 2012 21:26 GMT
#141
On December 03 2012 06:17 Emzeeshady wrote:
Show nested quote +
On December 03 2012 06:10 Godwrath wrote:
On December 03 2012 06:04 Emzeeshady wrote:
On December 03 2012 05:08 Jebediah wrote:
The stats might not be spot on, because Bomber vs Polt distracted me while counting :D
I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted.

Code S:
TvZ: 24-39
PvZ: 10-17
TvP: 16-14

Code A:
TvZ: 4-8
PvZ: 5-3
TvP: 21-12

ESWC:
TvZ: 7-8
PvZ: 5-3
TvP: 21-12

MLG:
TvZ: 26-28
PvZ: 38-36
TvP: 26-18

BWC:
TvZ: 5-5
PvZ: 41-28
TvP: 5-8

IEM:
TvZ: 14-14
PvZ: 29-30
TvP: 14-8

DHW:
TvZ: 11-7
PvZ; 33-26
TvP: 17-13

WCG:
TvZ 3-2
PvZ: 33-26
TvP: 6-10

IPL5:
TvZ: 29-49
PvZ: 31-41
TvP: 26-21

Overall:
TvZ: 123-160 -> 43,5% / 56,5%
PvZ; 246-224 -> 51,3% / 48,7%
TvP: 137-111 -> 55,2% / 44,8%

TvX: 531 Games, 260 Wins -> 49%
PvX: 708 Games, 347 Wins -> 49%
ZvX: 748 Games, 384 Wins -> 51,9%

Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference.


I KNEW IT

Protoss players are full of shit!


Yes, because BWC which is carrying those stats had a lot of big korean Z.

Because they couldn't qualify -_- not to mention protoss is favoured at many other of these tournaments as well.

Just admit it. Toss players just like to whine for no reason


Interesting. Tell me again how is the GSL %winrate at PvZ, which is the most stacked format out there.
budar
Profile Joined February 2011
175 Posts
December 02 2012 21:31 GMT
#142
On December 02 2012 16:05 Cascade wrote:
Not saying that sc2 is balance or inbalanced, but this is a completely pointless thread. Like a lot of "statistics" threads in sc2.

1. Include errors
snip..

TL:DR error analysis pl0x.


Ok, this post makes my brain bleed. While I don't find the OP particularly interesting or important, the poster calculated the actual win rates for this tournament. He took all the games that were played and just divided two numbers. There is no error.
Cereb
Profile Joined November 2011
Denmark3388 Posts
December 02 2012 21:31 GMT
#143
On December 02 2012 07:17 Zenbrez wrote:
Show nested quote +
On December 02 2012 07:11 corpuscle wrote:
On December 02 2012 07:07 Jormundr wrote:
On December 02 2012 07:04 corpuscle wrote:
Um, seems to me like you're factoring in mirror matchups in the "overall" score, unless I'm missing something big... I don't really see how a 69% vT and 61% vP can average out to 52%, for example

That's the percentage of games won by the race out of total number of games played, not an average win %.


The numbers still don't make any sense, though. If Terran is winning 31% of their vZ, 55% of their vP, and 50% of their vT (obviously), how does it end up as 24% overall?

If I won 9-1 tvz, I have a 90% winrate.
If I won 1-4 tvp, I have a 20% winrate.

I have a 66.67% (10/15) total winrate, even though the average of the 2 is 55% (110/2).


That's not how you calculate an average in a situation like that. You've played twice as many TvZs, so you use a weighted average, i.e. (2*90 + 20)/3 = 66.67

You're telling me that doing 10/15 does not calculate your total average win percentage..? Total wins / total games = total win rate. Don't need to weight anything. There is more than 1 way of doing simple calculations.


Show nested quote +
Aside from being interesting using data like this from a single tournament is pointless. Sample size way to small.

Sample size? He used the population. There can not physically be a bigger "sample".



lol what a great way to misuse those two words.

Yes, it is the population of all the games of the tournament. Therefore his results are 100% true within the games of this tournament.


This tournament, however, is only a very small sample of all games played within recent times, hence the other poster pointed out that it was the sample was too small to say anything about the entire population of games played.


No one is surprised that these stats are completely true within this tournament, the interesting question to follow is whether they have any external validity for the balance situation of SC2. You're acting as if he is questioning the obvious.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
December 02 2012 21:32 GMT
#144
--- Nuked ---
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2012-12-02 21:40:06
December 02 2012 21:37 GMT
#145
On December 03 2012 06:32 Emzeeshady wrote:
Show nested quote +
On December 03 2012 06:26 Godwrath wrote:
On December 03 2012 06:17 Emzeeshady wrote:
On December 03 2012 06:10 Godwrath wrote:
On December 03 2012 06:04 Emzeeshady wrote:
On December 03 2012 05:08 Jebediah wrote:
The stats might not be spot on, because Bomber vs Polt distracted me while counting :D
I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted.

Code S:
TvZ: 24-39
PvZ: 10-17
TvP: 16-14

Code A:
TvZ: 4-8
PvZ: 5-3
TvP: 21-12

ESWC:
TvZ: 7-8
PvZ: 5-3
TvP: 21-12

MLG:
TvZ: 26-28
PvZ: 38-36
TvP: 26-18

BWC:
TvZ: 5-5
PvZ: 41-28
TvP: 5-8

IEM:
TvZ: 14-14
PvZ: 29-30
TvP: 14-8

DHW:
TvZ: 11-7
PvZ; 33-26
TvP: 17-13

WCG:
TvZ 3-2
PvZ: 33-26
TvP: 6-10

IPL5:
TvZ: 29-49
PvZ: 31-41
TvP: 26-21

Overall:
TvZ: 123-160 -> 43,5% / 56,5%
PvZ; 246-224 -> 51,3% / 48,7%
TvP: 137-111 -> 55,2% / 44,8%

TvX: 531 Games, 260 Wins -> 49%
PvX: 708 Games, 347 Wins -> 49%
ZvX: 748 Games, 384 Wins -> 51,9%

Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference.


I KNEW IT

Protoss players are full of shit!


Yes, because BWC which is carrying those stats had a lot of big korean Z.

Because they couldn't qualify -_- not to mention protoss is favoured at many other of these tournaments as well.

Just admit it. Toss players just like to whine for no reason


Interesting. Tell me again how is the GSL %winrate at PvZ, which is the most stacked format out there.

since when does one tournament mean anything conclusive?


Since they have somewhat the best skill/race distribution. BWC ? WCG ? For all we can see IPL5 and GSL are the only tourneys stacked enough for this to happen.

No one is surprised that these stats are completely true within this tournament, the interesting question to follow is whether they have any external validity for the balance situation of SC2.


The game never should be balanced by stats, not even big ass stats. It should be balanced around how the game is played out. Nothing else.
achan1058
Profile Joined February 2012
1091 Posts
December 02 2012 21:41 GMT
#146
On December 03 2012 06:37 Godwrath wrote:
Show nested quote +
On December 03 2012 06:32 Emzeeshady wrote:
On December 03 2012 06:26 Godwrath wrote:
On December 03 2012 06:17 Emzeeshady wrote:
On December 03 2012 06:10 Godwrath wrote:
On December 03 2012 06:04 Emzeeshady wrote:
On December 03 2012 05:08 Jebediah wrote:
The stats might not be spot on, because Bomber vs Polt distracted me while counting :D
I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted.

Code S:
TvZ: 24-39
PvZ: 10-17
TvP: 16-14

Code A:
TvZ: 4-8
PvZ: 5-3
TvP: 21-12

ESWC:
TvZ: 7-8
PvZ: 5-3
TvP: 21-12

MLG:
TvZ: 26-28
PvZ: 38-36
TvP: 26-18

BWC:
TvZ: 5-5
PvZ: 41-28
TvP: 5-8

IEM:
TvZ: 14-14
PvZ: 29-30
TvP: 14-8

DHW:
TvZ: 11-7
PvZ; 33-26
TvP: 17-13

WCG:
TvZ 3-2
PvZ: 33-26
TvP: 6-10

IPL5:
TvZ: 29-49
PvZ: 31-41
TvP: 26-21

Overall:
TvZ: 123-160 -> 43,5% / 56,5%
PvZ; 246-224 -> 51,3% / 48,7%
TvP: 137-111 -> 55,2% / 44,8%

TvX: 531 Games, 260 Wins -> 49%
PvX: 708 Games, 347 Wins -> 49%
ZvX: 748 Games, 384 Wins -> 51,9%

Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference.


I KNEW IT

Protoss players are full of shit!


Yes, because BWC which is carrying those stats had a lot of big korean Z.

Because they couldn't qualify -_- not to mention protoss is favoured at many other of these tournaments as well.

Just admit it. Toss players just like to whine for no reason


Interesting. Tell me again how is the GSL %winrate at PvZ, which is the most stacked format out there.

since when does one tournament mean anything conclusive?


Since they have somewhat the best skill/race distribution. BWC ? WCG ? For all we can see IPL5 and GSL are the only tourneys stacked enough for this to happen.

Show nested quote +
No one is surprised that these stats are completely true within this tournament, the interesting question to follow is whether they have any external validity for the balance situation of SC2.


The game never should be balanced by stats, not even big ass stats. It should be balanced around how the game is played out. Nothing else.

I strongly disagree. Stats are quantitative, "played out" is qualitative. One of these do not have viewer bias. While looking at how things play out is important, it is extremely unscientific to ignore the stats.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
December 02 2012 21:45 GMT
#147
--- Nuked ---
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2012-12-02 21:53:52
December 02 2012 21:52 GMT
#148
On December 03 2012 06:41 achan1058 wrote:
Show nested quote +
On December 03 2012 06:37 Godwrath wrote:
On December 03 2012 06:32 Emzeeshady wrote:
On December 03 2012 06:26 Godwrath wrote:
On December 03 2012 06:17 Emzeeshady wrote:
On December 03 2012 06:10 Godwrath wrote:
On December 03 2012 06:04 Emzeeshady wrote:
On December 03 2012 05:08 Jebediah wrote:
The stats might not be spot on, because Bomber vs Polt distracted me while counting :D
I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted.

Code S:
TvZ: 24-39
PvZ: 10-17
TvP: 16-14

Code A:
TvZ: 4-8
PvZ: 5-3
TvP: 21-12

ESWC:
TvZ: 7-8
PvZ: 5-3
TvP: 21-12

MLG:
TvZ: 26-28
PvZ: 38-36
TvP: 26-18

BWC:
TvZ: 5-5
PvZ: 41-28
TvP: 5-8

IEM:
TvZ: 14-14
PvZ: 29-30
TvP: 14-8

DHW:
TvZ: 11-7
PvZ; 33-26
TvP: 17-13

WCG:
TvZ 3-2
PvZ: 33-26
TvP: 6-10

IPL5:
TvZ: 29-49
PvZ: 31-41
TvP: 26-21

Overall:
TvZ: 123-160 -> 43,5% / 56,5%
PvZ; 246-224 -> 51,3% / 48,7%
TvP: 137-111 -> 55,2% / 44,8%

TvX: 531 Games, 260 Wins -> 49%
PvX: 708 Games, 347 Wins -> 49%
ZvX: 748 Games, 384 Wins -> 51,9%

Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference.


I KNEW IT

Protoss players are full of shit!


Yes, because BWC which is carrying those stats had a lot of big korean Z.

Because they couldn't qualify -_- not to mention protoss is favoured at many other of these tournaments as well.

Just admit it. Toss players just like to whine for no reason


Interesting. Tell me again how is the GSL %winrate at PvZ, which is the most stacked format out there.

since when does one tournament mean anything conclusive?


Since they have somewhat the best skill/race distribution. BWC ? WCG ? For all we can see IPL5 and GSL are the only tourneys stacked enough for this to happen.

No one is surprised that these stats are completely true within this tournament, the interesting question to follow is whether they have any external validity for the balance situation of SC2.


The game never should be balanced by stats, not even big ass stats. It should be balanced around how the game is played out. Nothing else.

I strongly disagree. Stats are quantitative, "played out" is qualitative. One of these do not have viewer bias. While looking at how things play out is important, it is extremely unscientific to ignore the stats.


Anybody with braincells will disagree with you playing and watching PvZ. A match up entirely balanced by stats is awful for the game. If the "bias" is about being fun, i don't see anything wrong with it since it's a game, not the final balance of a company.
achan1058
Profile Joined February 2012
1091 Posts
Last Edited: 2012-12-02 21:59:02
December 02 2012 21:58 GMT
#149
On December 03 2012 06:52 Godwrath wrote:
Show nested quote +
On December 03 2012 06:41 achan1058 wrote:
On December 03 2012 06:37 Godwrath wrote:
On December 03 2012 06:32 Emzeeshady wrote:
On December 03 2012 06:26 Godwrath wrote:
On December 03 2012 06:17 Emzeeshady wrote:
On December 03 2012 06:10 Godwrath wrote:
On December 03 2012 06:04 Emzeeshady wrote:
On December 03 2012 05:08 Jebediah wrote:
The stats might not be spot on, because Bomber vs Polt distracted me while counting :D
I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted.

Code S:
TvZ: 24-39
PvZ: 10-17
TvP: 16-14

Code A:
TvZ: 4-8
PvZ: 5-3
TvP: 21-12

ESWC:
TvZ: 7-8
PvZ: 5-3
TvP: 21-12

MLG:
TvZ: 26-28
PvZ: 38-36
TvP: 26-18

BWC:
TvZ: 5-5
PvZ: 41-28
TvP: 5-8

IEM:
TvZ: 14-14
PvZ: 29-30
TvP: 14-8

DHW:
TvZ: 11-7
PvZ; 33-26
TvP: 17-13

WCG:
TvZ 3-2
PvZ: 33-26
TvP: 6-10

IPL5:
TvZ: 29-49
PvZ: 31-41
TvP: 26-21

Overall:
TvZ: 123-160 -> 43,5% / 56,5%
PvZ; 246-224 -> 51,3% / 48,7%
TvP: 137-111 -> 55,2% / 44,8%

TvX: 531 Games, 260 Wins -> 49%
PvX: 708 Games, 347 Wins -> 49%
ZvX: 748 Games, 384 Wins -> 51,9%

Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference.


I KNEW IT

Protoss players are full of shit!


Yes, because BWC which is carrying those stats had a lot of big korean Z.

Because they couldn't qualify -_- not to mention protoss is favoured at many other of these tournaments as well.

Just admit it. Toss players just like to whine for no reason


Interesting. Tell me again how is the GSL %winrate at PvZ, which is the most stacked format out there.

since when does one tournament mean anything conclusive?


Since they have somewhat the best skill/race distribution. BWC ? WCG ? For all we can see IPL5 and GSL are the only tourneys stacked enough for this to happen.

No one is surprised that these stats are completely true within this tournament, the interesting question to follow is whether they have any external validity for the balance situation of SC2.


The game never should be balanced by stats, not even big ass stats. It should be balanced around how the game is played out. Nothing else.

I strongly disagree. Stats are quantitative, "played out" is qualitative. One of these do not have viewer bias. While looking at how things play out is important, it is extremely unscientific to ignore the stats.


Anybody with braincells will disagree with you playing and watching PvZ. A match up entirely balanced by stats is awful for the game. If the "bias" is about being fun, i don't see anything wrong with it since it's a game, not the final balance of a company.

I never said entirely balanced by stats. I said stats must take a significant factor. Besides, whether a match up is boring or not is not remotely the same as balance.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
December 02 2012 22:01 GMT
#150
Sample size is too small to conclude anything.

Fun stats regardless.
Chameleons Cast No Shadows
Cereb
Profile Joined November 2011
Denmark3388 Posts
December 02 2012 22:09 GMT
#151
On December 03 2012 06:58 achan1058 wrote:
Show nested quote +
On December 03 2012 06:52 Godwrath wrote:
On December 03 2012 06:41 achan1058 wrote:
On December 03 2012 06:37 Godwrath wrote:
On December 03 2012 06:32 Emzeeshady wrote:
On December 03 2012 06:26 Godwrath wrote:
On December 03 2012 06:17 Emzeeshady wrote:
On December 03 2012 06:10 Godwrath wrote:
On December 03 2012 06:04 Emzeeshady wrote:
On December 03 2012 05:08 Jebediah wrote:
The stats might not be spot on, because Bomber vs Polt distracted me while counting :D
I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted.

Code S:
TvZ: 24-39
PvZ: 10-17
TvP: 16-14

Code A:
TvZ: 4-8
PvZ: 5-3
TvP: 21-12

ESWC:
TvZ: 7-8
PvZ: 5-3
TvP: 21-12

MLG:
TvZ: 26-28
PvZ: 38-36
TvP: 26-18

BWC:
TvZ: 5-5
PvZ: 41-28
TvP: 5-8

IEM:
TvZ: 14-14
PvZ: 29-30
TvP: 14-8

DHW:
TvZ: 11-7
PvZ; 33-26
TvP: 17-13

WCG:
TvZ 3-2
PvZ: 33-26
TvP: 6-10

IPL5:
TvZ: 29-49
PvZ: 31-41
TvP: 26-21

Overall:
TvZ: 123-160 -> 43,5% / 56,5%
PvZ; 246-224 -> 51,3% / 48,7%
TvP: 137-111 -> 55,2% / 44,8%

TvX: 531 Games, 260 Wins -> 49%
PvX: 708 Games, 347 Wins -> 49%
ZvX: 748 Games, 384 Wins -> 51,9%

Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference.


I KNEW IT

Protoss players are full of shit!


Yes, because BWC which is carrying those stats had a lot of big korean Z.

Because they couldn't qualify -_- not to mention protoss is favoured at many other of these tournaments as well.

Just admit it. Toss players just like to whine for no reason


Interesting. Tell me again how is the GSL %winrate at PvZ, which is the most stacked format out there.

since when does one tournament mean anything conclusive?


Since they have somewhat the best skill/race distribution. BWC ? WCG ? For all we can see IPL5 and GSL are the only tourneys stacked enough for this to happen.

No one is surprised that these stats are completely true within this tournament, the interesting question to follow is whether they have any external validity for the balance situation of SC2.


The game never should be balanced by stats, not even big ass stats. It should be balanced around how the game is played out. Nothing else.

I strongly disagree. Stats are quantitative, "played out" is qualitative. One of these do not have viewer bias. While looking at how things play out is important, it is extremely unscientific to ignore the stats.


Anybody with braincells will disagree with you playing and watching PvZ. A match up entirely balanced by stats is awful for the game. If the "bias" is about being fun, i don't see anything wrong with it since it's a game, not the final balance of a company.

I never said entirely balanced by stats. I said stats must take a significant factor. Besides, whether a match up is boring or not is not remotely the same as balance.



I'm a big fan of stats too


I would like to further add to what you said to satisfy the previous poster that you could also just make more specific stats that would cover how the game is played out better.

A simple example would be to calculate winrates for games at the 10-20 min mark and then one for 20 and beyond.

You could also make stats for when a particular united is fielded, how many bases a player has relative to the other, openings and so on and so. Do toss mostly win with timings or by dragging the game out...We all have an idea about that but having the actual stats would be so helpful

It's just most of the time that this data is not readily available and would require alot of work to obtain, but I really do feel that they could aid us alot in the judgement of the true balance issue!

It's so much easier to support your claims with stats. In the field of research, while qualitative studies are acknowledge as a scientific method, it is still at the bottom of the food chain when it comes to making actual claims about how things truly work.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Lobo2me
Profile Joined May 2010
Norway1213 Posts
Last Edited: 2012-12-02 22:12:14
December 02 2012 22:11 GMT
#152
Remember when you calculate the total win percentage, you take the total games won divided by the total games, not the average of the two percentages.

With that you get this:

Average results (WB 1-5 + LB 1-7)

Zerg wins%:
- vT: 68,75%
- vP: 58,62%

Terran wins%:
- vZ: 31,25%
- vP: 55,00%

Protoss wins%:
- vZ: 41,38%
- vT: 45,00%
Bad manners are better than no manners at all.
Mosoball
Profile Joined July 2012
Finland686 Posts
December 02 2012 22:17 GMT
#153
Poor Terrans... Protoss seem to be louder but look at those stats..
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2012-12-02 22:20:34
December 02 2012 22:18 GMT
#154
I'm pretty sure the terran skill cap is way higher than the zergs, but even with a near-perfect terran play, the zerg still wins because the race is simply better and easier. That's bad. Leenock does perform consistently at foreign tournaments, he's frequently getting 1st/finals/etc. but is it because of his skill or just balance? It's very hard to tell, but I can safely tell you infestors aren't hard to use.

And the problems with interpreting the statistics is that, obviously it's a small sample. Another thing is, in SC2, it's much more random than any other game. Consistency is barely even there. In WC3, you KNEW who the top players were, and they ALWAYS got to the finals. That was SORT of the case back when MVP and Nestea were winning GSL/other big events, but even then, you'd see them lose to people all the time in other events. SC2 contains a lot more elements of randomness. Obviously, scouting and corner-cutting plays a large part of this, but another thing may just be that players do not perform that well at live events. Chess doesn't contain nearly the same amount of randomness as SC2 does, as you can pretty much see what they are doing always and make the best decisions.
We all hear about how players play the best at home or when practicing, so doesn't that mean the BEST games are during those times? Do live events even MEAN anything if they do not put out the best performances???? The reason we have "live" events in sports is because there is no other way to do it, but with SC2, there isn't even LAN, so what is even the point??????? Just to imitate real sports? If zerg is more forgiving or easier, maybe it's just that the live event environment causes both players to play less than superb and since zerg doesn't punish mistakes as much (-cough- infestors are too flexible -cough-), then the zergs just end up winning.

tl;dr..... Skill ceiling with zerg is bad, randomness in professional games is ALWAYS bad, and live events can produce poor games.
Entirety
Profile Blog Joined April 2012
1423 Posts
December 02 2012 22:24 GMT
#155
On December 03 2012 06:31 budar wrote:
Show nested quote +
On December 02 2012 16:05 Cascade wrote:
Not saying that sc2 is balance or inbalanced, but this is a completely pointless thread. Like a lot of "statistics" threads in sc2.

1. Include errors
snip..

TL:DR error analysis pl0x.


Ok, this post makes my brain bleed. While I don't find the OP particularly interesting or important, the poster calculated the actual win rates for this tournament. He took all the games that were played and just divided two numbers. There is no error.


Do you understand the concept of error in statistics?

You see, we're trying to ascertain whether or not the matchups are balanced, that would be the population parameter. These games are merely a sample of all possible games that can be played, giving us a sample statistic.

We can now use the sample statistic to estimate the population parameter.

So if ZvT in IPL 5 is 70% or something, that is the sample statistic. Now, to see whether the matchup is balanced or not, we have to include error. Let's just say error is 15%. Thus, the actual matchup balance (disregarding bias, incorrect sampling, other variables such as player skill, etc.) is between 55% and 85%. That is what error means.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Arcanne
Profile Joined August 2010
United States1519 Posts
December 02 2012 22:31 GMT
#156
Zer9
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 02 2012 22:35 GMT
#157
On December 03 2012 07:24 Entirety wrote:
Show nested quote +
On December 03 2012 06:31 budar wrote:
On December 02 2012 16:05 Cascade wrote:
Not saying that sc2 is balance or inbalanced, but this is a completely pointless thread. Like a lot of "statistics" threads in sc2.

1. Include errors
snip..

TL:DR error analysis pl0x.


Ok, this post makes my brain bleed. While I don't find the OP particularly interesting or important, the poster calculated the actual win rates for this tournament. He took all the games that were played and just divided two numbers. There is no error.


Do you understand the concept of error in statistics?

You see, we're trying to ascertain whether or not the matchups are balanced, that would be the population parameter. These games are merely a sample of all possible games that can be played, giving us a sample statistic.

We can now use the sample statistic to estimate the population parameter.

So if ZvT in IPL 5 is 70% or something, that is the sample statistic. Now, to see whether the matchup is balanced or not, we have to include error. Let's just say error is 15%. Thus, the actual matchup balance (disregarding bias, incorrect sampling, other variables such as player skill, etc.) is between 55% and 85%. That is what error means.


Why would you need error though, I'm kinda confused on that. Isn't error usually used when you want to extrapolate a sample statistic onto a larger unknown population?
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
December 02 2012 22:42 GMT
#158
--- Nuked ---
Entirety
Profile Blog Joined April 2012
1423 Posts
December 02 2012 22:43 GMT
#159
On December 03 2012 07:35 SupLilSon wrote:
Show nested quote +
On December 03 2012 07:24 Entirety wrote:
On December 03 2012 06:31 budar wrote:
On December 02 2012 16:05 Cascade wrote:
Not saying that sc2 is balance or inbalanced, but this is a completely pointless thread. Like a lot of "statistics" threads in sc2.

1. Include errors
snip..

TL:DR error analysis pl0x.


Ok, this post makes my brain bleed. While I don't find the OP particularly interesting or important, the poster calculated the actual win rates for this tournament. He took all the games that were played and just divided two numbers. There is no error.


Do you understand the concept of error in statistics?

You see, we're trying to ascertain whether or not the matchups are balanced, that would be the population parameter. These games are merely a sample of all possible games that can be played, giving us a sample statistic.

We can now use the sample statistic to estimate the population parameter.

So if ZvT in IPL 5 is 70% or something, that is the sample statistic. Now, to see whether the matchup is balanced or not, we have to include error. Let's just say error is 15%. Thus, the actual matchup balance (disregarding bias, incorrect sampling, other variables such as player skill, etc.) is between 55% and 85%. That is what error means.


Why would you need error though, I'm kinda confused on that. Isn't error usually used when you want to extrapolate a sample statistic onto a larger unknown population?


Yes, exactly! I don't think anyone really cares about the IPL 5 statistics themselves, all they show is that Zerg did well at this particular tournament.

The larger unknown population we're interested in is the population of all possible games, the matchup itself... so we extrapolate IPL 5 TvZ statistics into the parameter of the TvZ matchup as a whole.

IPL 5 ZvT = 70%? No problem.
ZvT = 70%? HUGE problem.

So, if we say something like Zergs win 70% of their games versus Terran, just look at IPL 5! That would be flat-out wrong because we didn't include the error... Now, with error, we can say something along the lines of "we are 95% confident that Zergs win between 55%-85% of their games against Terran based upon the data from IPL 5" (yes I'm making the numbers up, but we can calculate the actual numbers, I'm just too lazy to do so right now)
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 02 2012 22:46 GMT
#160
On December 02 2012 07:07 n0ise wrote:
glad to see it's all close to 50%


I see what you did there.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 150
ProTech66
StarCraft: Brood War
PianO 954
soO 48
Noble 29
Sacsri 20
HiyA 16
ajuk12(nOOB) 9
SilentControl 6
League of Legends
JimRising 671
Counter-Strike
Stewie2K670
Coldzera 203
Super Smash Bros
Mew2King56
Westballz18
Other Games
summit1g7906
C9.Mang0391
Hui .189
byalli127
NeuroSwarm71
Trikslyr25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH297
• Sammyuel 15
• Light_VIP 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
3h 37m
Zoun vs Classic
Map Test Tournament
4h 37m
Korean StarCraft League
20h 37m
BSL Open LAN 2025 - War…
1d 1h
RSL Revival
1d 3h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.