IPL5, winratios by race. Calculations ! :) - Page 7
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Finnz
United Kingdom260 Posts
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Naphal
Germany2099 Posts
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algue
France1436 Posts
(for both WoL and HoTS) | ||
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digmouse
China6326 Posts
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Lazzi
Switzerland1923 Posts
On December 02 2012 23:36 digmouse wrote: How about map winrates? Second that. Would be nice but would require a hell lot of work. | ||
StarStruck
25339 Posts
On December 02 2012 08:49 Daigomi wrote: As you say, the sample used is the entire population of games at IPL, so we can, based on the sample, conclusively say that Zerg has done better than Terran on average. However, when people say the sample size is too small, they mean it's too small to draw conclusions regarding the overall balance (or perhaps just the overall pro-level balance) of Starcraft 2. In this case, the tournament is only a small sample of all the games played at a professional level, and it's probably too small to draw any strong conclusions from. Combining the results from the IPL5 with those from other more recent tournaments does provide fairly strong evidence that Zerg is too strong at the moment, but then again, not many people are denying that anymore. Regarding overall winrates, it's expected to be 33%/33%/33% if there wre equal numbers of all races. However, since there weren't an equal number of players from each race, this is not the case. A more useful statistic would be to look at how significantly each race has over or under-performed its expected rate. I was going to be a little more blunt with the guy but thanks to you looks like I don't have to. Noooooooooooooooooooooooo. lol -_- Look, there have been plenty of imbalanced maps in the past BW tournaments but we don't go about our business in this way. In fact, there are plenty of maps which have very short-lived runs because they are found out to be too imbalanced. Unfortunately you still have some tournaments like WCG who never get the memo who use old maps and don't change shit. Gorky Island anyone? It's not as simple as that. Blizzard are terrible at designing maps and they'll say, "Oh we're just doing that because we want people to try different strategies." The reality is... they never really had a great map design team and in many cases that's because they just don't frigging understand the game yet till the pro's start doing their thing. "Oh, so that's how the game will play out." They will either leave it or patch it. They rarely look at the maps and it's up to our community to play Mr. Fix It because they're too busy elsewhere. | ||
xwoGworwaTsx
United States984 Posts
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Sophia
Germany115 Posts
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Jebediah
Germany106 Posts
I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted. Code S: TvZ: 24-39 PvZ: 10-17 TvP: 16-14 Code A: TvZ: 4-8 PvZ: 5-3 TvP: 21-12 ESWC: TvZ: 7-8 PvZ: 5-3 TvP: 21-12 MLG: TvZ: 26-28 PvZ: 38-36 TvP: 26-18 BWC: TvZ: 5-5 PvZ: 41-28 TvP: 5-8 IEM: TvZ: 14-14 PvZ: 29-30 TvP: 14-8 DHW: TvZ: 11-7 PvZ; 33-26 TvP: 17-13 WCG: TvZ 3-2 PvZ: 33-26 TvP: 6-10 IPL5: TvZ: 29-49 PvZ: 31-41 TvP: 26-21 Overall: TvZ: 123-160 -> 43,5% / 56,5% PvZ; 246-224 -> 51,3% / 48,7% TvP: 137-111 -> 55,2% / 44,8% TvX: 531 Games, 260 Wins -> 49% PvX: 708 Games, 347 Wins -> 49% ZvX: 748 Games, 384 Wins -> 51,9% Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference. | ||
Babru
196 Posts
On December 03 2012 05:08 Jebediah wrote: The stats might not be spot on, because Bomber vs Polt distracted me while counting :D I looked through the Nov premier tournaments on Liquipedia and took the map wins, not the match wins. Mirrors weren't counted. Code S: TvZ: 24-39 PvZ: 10-17 TvP: 16-14 Code A: TvZ: 4-8 PvZ: 5-3 TvP: 21-12 ESWC: TvZ: 7-8 PvZ: 5-3 TvP: 21-12 MLG: TvZ: 26-28 PvZ: 38-36 TvP: 26-18 BWC: TvZ: 5-5 PvZ: 41-28 TvP: 5-8 IEM: TvZ: 14-14 PvZ: 29-30 TvP: 14-8 DHW: TvZ: 11-7 PvZ; 33-26 TvP: 17-13 WCG: TvZ 3-2 PvZ: 33-26 TvP: 6-10 IPL5: TvZ: 29-49 PvZ: 31-41 TvP: 26-21 Overall: TvZ: 123-160 -> 43,5% / 56,5% PvZ; 246-224 -> 51,3% / 48,7% TvP: 137-111 -> 55,2% / 44,8% TvX: 531 Games, 260 Wins -> 49% PvX: 708 Games, 347 Wins -> 49% ZvX: 748 Games, 384 Wins -> 51,9% Again, this might not be completely accurate. But even if I missed a couple of games, it shouldn't make much of a difference. Nice work. Did not expect P to be 51,3% vs Z, and this is from a decent amount of games. | ||
Enel
Sudan430 Posts
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StarVe
Germany13591 Posts
On December 03 2012 05:24 Babru wrote: Nice work. Did not expect P to be 51,3% vs Z, and this is from a decent amount of games. Biggest factor there is BWC with tons of Korean Protoss beating foreigner Zergs. | ||
Emzeeshady
Canada4203 Posts
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Godwrath
Spain10107 Posts
On December 03 2012 06:04 Emzeeshady wrote: I KNEW IT Protoss players are full of shit! Yes, because BWC which is carrying those stats had a lot of big korean Z. | ||
zicoz
Norway212 Posts
http://sdrv.ms/U8s39U There are 2 things that stands out to me. In tournaments where there were really long qualifiers (IPL and BWC) Zergs are going in really strong. And Zergs seems to be doing best in the opening rounds, going 5-1 vs Terran at BWC and 10-3 in the Code S RO32 | ||
Zooper31
United States5710 Posts
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Valikyr
Sweden2653 Posts
On December 03 2012 06:15 Zooper31 wrote: Am I not the only person who came into this thread thinking race had to do with actual races, Korea, American, Swedish, etc? Nah I'm not living in the 40's. | ||
Emzeeshady
Canada4203 Posts
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keglu
Poland485 Posts
On December 03 2012 06:17 Emzeeshady wrote: Because they couldn't qualify -_- not to mention protoss is favoured at many other of these tournaments as well. Just admit it. Toss players just like to whine for no reason They have some reasons. No Protoss players in Code S top4, no Protoss players in IPL Top6, MLG Top4. These are tournaments lately with highest level of players. | ||
achan1058
1091 Posts
On December 03 2012 06:15 Zooper31 wrote: Am I not the only person who came into this thread thinking race had to do with actual races, Korean, American, Swedish, etc? lol No, since if we talk about player's actual race, it's going to be like 95% Korean, 5% foreigner or something. On December 03 2012 02:25 StarStruck wrote: I was going to be a little more blunt with the guy but thanks to you looks like I don't have to. Noooooooooooooooooooooooo. lol -_- Look, there have been plenty of imbalanced maps in the past BW tournaments but we don't go about our business in this way. In fact, there are plenty of maps which have very short-lived runs because they are found out to be too imbalanced. Unfortunately you still have some tournaments like WCG who never get the memo who use old maps and don't change shit. Gorky Island anyone? It's not as simple as that. Blizzard are terrible at designing maps and they'll say, "Oh we're just doing that because we want people to try different strategies." The reality is... they never really had a great map design team and in many cases that's because they just don't frigging understand the game yet till the pro's start doing their thing. "Oh, so that's how the game will play out." They will either leave it or patch it. They rarely look at the maps and it's up to our community to play Mr. Fix It because they're too busy elsewhere. I did not suggest that all BW maps are balance, but rather that you can skew balance one way or another by putting in certain maps, and that's what I am suggesting SC2 tournaments do as well. Throw away all the bigger maps, and put in some that's really small, small enough to guarantee a Terran favorite. If Terrans are too good after that, switch a few maps back. Heck, even if we just throw away every single map other than Antiga, the game's balance would change already. Aside from balance, there are good reason to throw away some maps, namely that the game is getting stale because of the lack of map changes already. (of course, this only works for tournaments, and will suck for anyone on ladder) | ||
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