Any high level protoss would agree that PvP was more about skill before ramp fixes
Was PvP better with the 4gate? - Page 4
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pprrii
Russian Federation216 Posts
Any high level protoss would agree that PvP was more about skill before ramp fixes | ||
Ansinjunger
United States2451 Posts
On the other hand, sometimes a player just falls over dead. I don't think there's a magic fix unless hopefully HotS. | ||
BearStorm
United States795 Posts
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PiQLiQ
Sweden702 Posts
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MisterTea
United Kingdom1047 Posts
On November 25 2012 08:16 willyallthewei wrote: However, from a competitive standpoint the 4 gate ensured one thing - the better player won almost 100% of the time. the better player still wins, instead of micro 4gate battles, it's all about the right army composition and positioning correctly, for example i dont rememeber if it was gsl or OSL, Rain vs hero. Rain was so much better at controlling his army positioning and having the perfect composition that he won, hero kept engaging without pre splitting his colossi etc so they all get hit with 1 huge volley and die and all matches have the rock paper scissors element if you dont scout properly and play blindly | ||
rysecake
United States2632 Posts
4 gate? or max 200/200 colo wars. you need me to answer this? | ||
zezamer
Finland5701 Posts
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Glurkenspurk
United States1915 Posts
On November 25 2012 13:28 MisterTea wrote: the better player still wins, instead of micro 4gate battles, it's all about the right army composition and positioning correctly, for example i dont rememeber if it was gsl or OSL, Rain vs hero. Rain was so much better at controlling his army positioning and having the perfect composition that he won, hero kept engaging without pre splitting his colossi etc so they all get hit with 1 huge volley and die and all matches have the rock paper scissors element if you dont scout properly and play blindly The biggest problem is that the superior player is harder to notice for spectators. Someone who doesn't understand lategame pvp army comps will just be confused why 2 immortals and an archon completely change a fight. It's not like tvt where you can clearly see tank positioning, or zvz where.. well zvz sucks to watch too, stupid infested terrans. | ||
TT1
Canada9986 Posts
![]() the sight nerf on cliffs made it so sentry openers became more viable which in turn diversified the matchup. its funny if u think about it, 1 small ingame change completely turned the matchup upside down. 1base collo b.os used to be the go to style and phoenix openers were considered to be risky, nowdays its the other way around : D | ||
WindWolf
Sweden11767 Posts
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udgnim
United States8024 Posts
really hope the Tempest in HotS diminishes colossus heavy comps in PvP | ||
Drowsy
United States4876 Posts
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Qntc.YuMe
United States792 Posts
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TheDougler
Canada8302 Posts
Seriously that was waaaay worse. | ||
eviltomahawk
United States11133 Posts
On November 25 2012 14:11 Drowsy wrote: One could definitely say it took more skill, but from a spectator/player perspective it was boring and monotonous as shit. It was also very repetitive. There are only so many 1-base plays that a spectator can endure no matter how skillful they are played. The threat of 4gates and other 1-base builds put so many limits on the matchup that smothered a lot of variety. And it was still very coinflippy. | ||
aZealot
New Zealand5447 Posts
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thesums
Taiwan257 Posts
However I dislike HOTS as it is right now, it is expensive, new units are not well balanced, not well integrated and just not enough to justify the price of the game. The only thing worthy is the campaign which I might play (or I can just watch other people play it). I have watched a lot of HoTS gameplay from huskystarcraft and I really dislike what I see so far. Of course it is still in Beta, but I feel they need to make some drastic changes for it to become a good expansion. Now BW players are coming to SC2 and are doing well considering the late start, which just shows the level in mechanics between the players. | ||
Imbu
United States903 Posts
While Colossus wars are becoming the end of every mid to late game PvP, it's much more interesting from both a spectator and player perspective to see the paths to get there. We can see a Protoss player slowly gain advantages through small harassment that culminates into a victory when his better upgrades and stronger composition eventually crushes his opponents. | ||
docvoc
United States5491 Posts
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RaiKageRyu
Canada4773 Posts
Doesn't mean I wish something even better replaced those two but don't its possible until warpgates receive a reworking. | ||
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