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EDIT: Combatex nearly just defeated Parting 2-1 at WCG finals.... Adds to the discussion i think.
I know this post will probably draw a lot of flack but i hope you guys hear me out.
Once upon a time, PvP was a straight forward affair, a matchup where superior micro wins almost 100% of the time. One could say it was a test of APM and precision, with little else playing a role. It was boring to watch for many, and from a game design standpoint a mess.
However, from a competitive standpoint the 4 gate ensured one thing - the better player won almost 100% of the time. My proof for that is simple, top players like ogs.MC rocked 90%+ win rates (A lot of people challenging this number, i saw it on a GSL vod when he was being introduced by Korean announcers, if it wasn't 90%, I'm still pretty sure i remember the number being astronomically high), with no one able to touch him in a vast majority of games.
Fast forward through warp gate time nerfs, sentry build time buffs, a bevy of warping/vision ramp changes, the four gate is all but dead, but now more than ever we have a gamesmanship of rocks paper scissor, and more than ever i can't for the life of me find a single PvP expert.
Remember when OZ was 70%+ in GSTL in PvP? That dominance must've lasted less than a month, as he then proceeded to get rolled out by protoss players in multiple tournaments.
Who can dominate the matchup? is it even possible? I'm not sure the current meta game is better, i see top players get upset all the time by guys that they should beat in this matchup, something that happens much less in the non-mirrors involving protoss.
Why is the matchup so volatile, why do so many strategies hard counter one another? Will the inclusion of the new units solve these problems in HOTS?
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no
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combination of gimmicky tech trees and not beeing able to scout properly. it just becomes more visible in the mirror matchup.
While i agree that during the 4gate era the one with better micro won, though is this what we only want? I am for sure, that the current metagame leads to way more interesting games!
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As a warcraft 3 player, PvP 4gate always was my favorite mirror to play
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With 4 Gate you have defense>offense>tech>defense rock paper scissor. Without 4 Gate you only have techroute rock paper scissor.
So its way better the way it is now.
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in the 4gate days pvp took alot more skill and alot less luck sadly
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4 gate era for pvp was by far the most interesting to watch for me. lategame pvp is also the most boring thing ever, even worse than lategame pvz.
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United States23455 Posts
I don't believe that PvP was better with 4 Gate. One thing that you say is that it was all about micro, apm, and precision, which is true. A 4 Gate vs 4 Gate battle was all about who controlled better. However, was this really a good thing? Another aspect of SC2, and another way you can win, should always be out-strategizing your opponent. Superior strategies is right up there with superior micro in reasons why a player should win. In general, Korean protosses (you mention MC and Oz) have foreigner crushing mechanics and precision. However, a foreigner can win in today's PvP against someone like that by practicing and formulating a better strategy. 4 Gate was a generic build that did not showcase player strategy or ingenuity. It required no scouting, planning, or on the fly decision making. Worst of all, it was god-awful for spectators who were forced to watch the same scenario play out over and over again in PvP. I appreciate the points that you make in the OP, but I feel you leave out the benefits that come from the inclusion of different strategies in a matchup.
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MC was never at 90% in PvP and PvP is far less volatile now than it was back then. I can only assume you made this topic because MC lost to Grubby which is a super dumb reason to think something like this. MC just hasn't performed well lately. He's had trouble in all 3 matchups.
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I think PvP right now is actually one of the more skill based matchups. Sure 4gate vs 4gate lead to the better micro player winning a lot, but that doesn't mean he's the overall better player. I think games need to have a chance to enter the midgame to determine who is the victor.
In HotS PvP is a lot more interesting. There is a lot more Gateway usage and harassment due to the "death" of the Colossus in the matchup. Tempests are easily accessible and have pretty much made mass Colossi suicide. I think we'll see a lot more Gateway based armies supported by Immortals, Archons, and Tempests than the boring "war of the worlds" that we see in WoL PvP today.
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On November 25 2012 08:19 RedZ wrote: no correct.
short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.
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IMO it was far more interesting to watch when it was just 4 gate, even if it took less skill to play.
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"the better player won almost 100% of the time." Well, that's true a lot of the time, but what's more true is that the player who plays better in a given game will win. In PvP the player who defensive 4 gated won almost 100% of the time against the aggressive 4 gater, and the teching player won a lot of the time against the defensive 4 gater.
"why do so many strategies hard counter one another?" That's the way it is in most matchups in the early game though, especially when considering 1, or early 2 base plays. Whether it's ZvZ, TvT, PvT, or TvZ, you can just draw circles of builds that hard counter one another. When you commit to a tech early on there isn't any going back, so if your opponent picks a tech that beats yours then you can very easily be in a tough spot.
EDIT: PvP sort of reminds me of BW ZvZ, where 90% of games didn't go very long because builds countered eachother, but the longer the game went the more likely it was that the better player won.
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4gate PvP was really fun to play and watch now that I look back on it. It was pure micro and decision-making; the player with the better of those two traits always won. Even though today's era of PvP has become more "standard" with Creator, Rain, and PartinG showing how late-game should be played, it's a lot less entertaining to watch, at least imo. Creator vs PartinG in WCS on Antiga was a pretty good example of why I don't like playing/watching late-game PvP. Creator attacks up the ramp at a bad angle, even though he had his attack upgrade advantage and superior army count/composition, and instantly loses half his army. The worst thing is playing it, when you don't know when you should attack.
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On November 25 2012 08:20 mTwRINE wrote: With 4 Gate you have defense>offense>tech>defense rock paper scissor. Without 4 Gate you only have techroute rock paper scissor.
So its way better the way it is now. Nice thought process OP but as Rine said, it wasn´t "the better micro wins" it was more like the defensive 4 gate player wins. And if it was defensive vs defensive 4 gate and someone got blink and the other one comitted on his 4 gate it was also bullshit. I could continue here but i think everyone that read till here got the point.
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Hell yes PvP was better back then.
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On November 25 2012 08:27 dAPhREAk wrote:correct. short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.
show me a game of sc2 with a lot of small battles, sc2 is all about big endgame 200/200 battle -> end 4 gate was cool tool to test players micro, now its all about BO maybe someone will develop "4 gate" for 2 bases?
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On November 25 2012 08:27 Arco wrote: In HotS PvP is a lot more interesting. There is a lot more Gateway usage and harassment due to the "death" of the Colossus in the matchup. Tempests are easily accessible and have pretty much made mass Colossi suicide. I think we'll see a lot more Gateway based armies supported by Immortals, Archons, and Tempests than the boring "war of the worlds" that we see in WoL PvP today.
Yes.
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On November 25 2012 08:34 astor wrote:Show nested quote +On November 25 2012 08:27 dAPhREAk wrote:On November 25 2012 08:19 RedZ wrote: no correct. short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins. show me a game of sc2 with a lot of small battles, sc2 is all about big endgame 200/200 battle -> end
Jjakji vs Leenock on taldarim altar a year ago
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Absolutely no...
Besides Colossi wars i think that PvP nowadays is getting more and more entertaining. I love the phoenix wars which somehow start to appear in professional games lately.
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