• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:05
CEST 06:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[Personal Project Share] Terran Defense v0.60 Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6713 users

Was PvP better with the 4gate?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
willyallthewei
Profile Blog Joined October 2010
United States265 Posts
Last Edited: 2012-11-30 10:37:19
November 24 2012 23:16 GMT
#1
EDIT: Combatex nearly just defeated Parting 2-1 at WCG finals.... Adds to the discussion i think.

I know this post will probably draw a lot of flack but i hope you guys hear me out.

Once upon a time, PvP was a straight forward affair, a matchup where superior micro wins almost 100% of the time. One could say it was a test of APM and precision, with little else playing a role. It was boring to watch for many, and from a game design standpoint a mess.

However, from a competitive standpoint the 4 gate ensured one thing - the better player won almost 100% of the time. My proof for that is simple, top players like ogs.MC rocked 90%+ win rates (A lot of people challenging this number, i saw it on a GSL vod when he was being introduced by Korean announcers, if it wasn't 90%, I'm still pretty sure i remember the number being astronomically high), with no one able to touch him in a vast majority of games.

Fast forward through warp gate time nerfs, sentry build time buffs, a bevy of warping/vision ramp changes, the four gate is all but dead, but now more than ever we have a gamesmanship of rocks paper scissor, and more than ever i can't for the life of me find a single PvP expert.

Remember when OZ was 70%+ in GSTL in PvP? That dominance must've lasted less than a month, as he then proceeded to get rolled out by protoss players in multiple tournaments.

Who can dominate the matchup? is it even possible? I'm not sure the current meta game is better, i see top players get upset all the time by guys that they should beat in this matchup, something that happens much less in the non-mirrors involving protoss.

Why is the matchup so volatile, why do so many strategies hard counter one another? Will the inclusion of the new units solve these problems in HOTS?

"never give up, never surrender"
RedZ
Profile Joined July 2011
16 Posts
November 24 2012 23:19 GMT
#2
no

User was warned for this post
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-11-24 23:21:13
November 24 2012 23:19 GMT
#3
combination of gimmicky tech trees and not beeing able to scout properly.
it just becomes more visible in the mirror matchup.

While i agree that during the 4gate era the one with better micro won, though is this what we only want?
I am for sure, that the current metagame leads to way more interesting games!
Cosmos
Profile Joined March 2010
Belgium1077 Posts
November 24 2012 23:20 GMT
#4
As a warcraft 3 player, PvP 4gate always was my favorite mirror to play
http://www.twitch.tv/becosmos
mTwRINE
Profile Joined February 2006
Germany318 Posts
November 24 2012 23:20 GMT
#5
With 4 Gate you have defense>offense>tech>defense rock paper scissor. Without 4 Gate you only have techroute rock paper scissor.

So its way better the way it is now.
WaZ
Profile Joined December 2010
United States108 Posts
Last Edited: 2012-11-24 23:21:34
November 24 2012 23:21 GMT
#6
in the 4gate days pvp took alot more skill and alot less luck sadly
Rui.S
Profile Joined August 2012
Canada92 Posts
November 24 2012 23:22 GMT
#7
4 gate era for pvp was by far the most interesting to watch for me. lategame pvp is also the most boring thing ever, even worse than lategame pvz.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
November 24 2012 23:25 GMT
#8
I don't believe that PvP was better with 4 Gate. One thing that you say is that it was all about micro, apm, and precision, which is true. A 4 Gate vs 4 Gate battle was all about who controlled better. However, was this really a good thing? Another aspect of SC2, and another way you can win, should always be out-strategizing your opponent.
Superior strategies is right up there with superior micro in reasons why a player should win. In general, Korean protosses (you mention MC and Oz) have foreigner crushing mechanics and precision. However, a foreigner can win in today's PvP against someone like that by practicing and formulating a better strategy.
4 Gate was a generic build that did not showcase player strategy or ingenuity. It required no scouting, planning, or on the fly decision making. Worst of all, it was god-awful for spectators who were forced to watch the same scenario play out over and over again in PvP.
I appreciate the points that you make in the OP, but I feel you leave out the benefits that come from the inclusion of different strategies in a matchup.
WriterRecently Necro'd (?)
JJH777
Profile Joined January 2011
United States4420 Posts
November 24 2012 23:26 GMT
#9
MC was never at 90% in PvP and PvP is far less volatile now than it was back then. I can only assume you made this topic because MC lost to Grubby which is a super dumb reason to think something like this. MC just hasn't performed well lately. He's had trouble in all 3 matchups.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-11-24 23:28:10
November 24 2012 23:27 GMT
#10
I think PvP right now is actually one of the more skill based matchups. Sure 4gate vs 4gate lead to the better micro player winning a lot, but that doesn't mean he's the overall better player. I think games need to have a chance to enter the midgame to determine who is the victor.

In HotS PvP is a lot more interesting. There is a lot more Gateway usage and harassment due to the "death" of the Colossus in the matchup. Tempests are easily accessible and have pretty much made mass Colossi suicide. I think we'll see a lot more Gateway based armies supported by Immortals, Archons, and Tempests than the boring "war of the worlds" that we see in WoL PvP today.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 24 2012 23:27 GMT
#11
On November 25 2012 08:19 RedZ wrote:
no

correct.

short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
November 24 2012 23:28 GMT
#12
IMO it was far more interesting to watch when it was just 4 gate, even if it took less skill to play.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
Last Edited: 2012-11-24 23:34:28
November 24 2012 23:29 GMT
#13
"the better player won almost 100% of the time."
Well, that's true a lot of the time, but what's more true is that the player who plays better in a given game will win. In PvP the player who defensive 4 gated won almost 100% of the time against the aggressive 4 gater, and the teching player won a lot of the time against the defensive 4 gater.

"why do so many strategies hard counter one another?"
That's the way it is in most matchups in the early game though, especially when considering 1, or early 2 base plays. Whether it's ZvZ, TvT, PvT, or TvZ, you can just draw circles of builds that hard counter one another. When you commit to a tech early on there isn't any going back, so if your opponent picks a tech that beats yours then you can very easily be in a tough spot.

EDIT: PvP sort of reminds me of BW ZvZ, where 90% of games didn't go very long because builds countered eachother, but the longer the game went the more likely it was that the better player won.

Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-11-24 23:30:56
November 24 2012 23:29 GMT
#14
4gate PvP was really fun to play and watch now that I look back on it. It was pure micro and decision-making; the player with the better of those two traits always won.
Even though today's era of PvP has become more "standard" with Creator, Rain, and PartinG showing how late-game should be played, it's a lot less entertaining to watch, at least imo. Creator vs PartinG in WCS on Antiga was a pretty good example of why I don't like playing/watching late-game PvP. Creator attacks up the ramp at a bad angle, even though he had his attack upgrade advantage and superior army count/composition, and instantly loses half his army. The worst thing is playing it, when you don't know when you should attack.
¯\_(シ)_/¯
MooLen
Profile Joined May 2011
Germany501 Posts
November 24 2012 23:29 GMT
#15
On November 25 2012 08:20 mTwRINE wrote:
With 4 Gate you have defense>offense>tech>defense rock paper scissor. Without 4 Gate you only have techroute rock paper scissor.

So its way better the way it is now.


Nice thought process OP but as Rine said, it wasn´t "the better micro wins" it was more like the defensive 4 gate player wins. And if it was defensive vs defensive 4 gate and someone got blink and the other one comitted on his 4 gate it was also bullshit. I could continue here but i think everyone that read till here got the point.
aviator116
Profile Joined November 2011
United States820 Posts
November 24 2012 23:31 GMT
#16
Hell yes PvP was better back then.
Bogus ST_Life IMMVP
czaku
Profile Joined June 2011
Poland429 Posts
Last Edited: 2012-11-24 23:36:12
November 24 2012 23:34 GMT
#17
On November 25 2012 08:27 dAPhREAk wrote:
Show nested quote +
On November 25 2012 08:19 RedZ wrote:
no

correct.

short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.


show me a game of sc2 with a lot of small battles, sc2 is all about big endgame 200/200 battle -> end
4 gate was cool tool to test players micro, now its all about BO
maybe someone will develop "4 gate" for 2 bases?
TeamBanished
Profile Joined September 2011
United States301 Posts
November 24 2012 23:35 GMT
#18
On November 25 2012 08:27 Arco wrote:
In HotS PvP is a lot more interesting. There is a lot more Gateway usage and harassment due to the "death" of the Colossus in the matchup. Tempests are easily accessible and have pretty much made mass Colossi suicide. I think we'll see a lot more Gateway based armies supported by Immortals, Archons, and Tempests than the boring "war of the worlds" that we see in WoL PvP today.


Yes.


User was warned for this post
For Aiur
JJH777
Profile Joined January 2011
United States4420 Posts
November 24 2012 23:36 GMT
#19
On November 25 2012 08:34 astor wrote:
Show nested quote +
On November 25 2012 08:27 dAPhREAk wrote:
On November 25 2012 08:19 RedZ wrote:
no

correct.

short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.


show me a game of sc2 with a lot of small battles, sc2 is all about big endgame 200/200 battle -> end


Jjakji vs Leenock on taldarim altar a year ago
HolydaKing
Profile Joined February 2010
21254 Posts
November 24 2012 23:36 GMT
#20
Absolutely no...

Besides Colossi wars i think that PvP nowadays is getting more and more entertaining. I love the phoenix wars which somehow start to appear in professional games lately.
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft522
RuFF_SC2 207
StarCraft: Brood War
Shuttle 1361
Hyuk 238
ggaemo 192
Stork 175
actioN 124
sSak 56
Shinee 55
Terrorterran 21
soO 18
Yoon 9
[ Show more ]
Icarus 4
Noble 4
Dota 2
NeuroSwarm157
League of Legends
JimRising 844
Counter-Strike
minikerr66
Super Smash Bros
Mew2King74
Heroes of the Storm
Khaldor165
Other Games
summit1g8019
PiGStarcraft296
XaKoH 164
ViBE63
Organizations
Other Games
gamesdonequick972
BasetradeTV83
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH269
• practicex 36
• Sammyuel 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 42
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush856
Upcoming Events
Sparkling Tuna Cup
5h 55m
OSC
7h 55m
Shopify Rebellion Sundays
10h 55m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
11h 55m
OSC
19h 55m
Afreeca Starleague
1d 5h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 6h
Monday Night Weeklies
1d 11h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.