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Was PvP better with the 4gate? - Page 9

Forum Index > SC2 General
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Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 26 2012 10:54 GMT
#161
On November 26 2012 19:52 InVerno wrote:
Just look at HotS PvP, actually is the best mu by far ... in WoL maybe the're some flaws, but the next future seems bright and very enjoyable either for players and spectators.


Oh definitely, HotS PvP looks nothing short of amazing right now, can't wait untill builds become more fleshed out.
Pisko.
Profile Joined August 2011
United States214 Posts
November 26 2012 11:07 GMT
#162
I love PvP microbattles, but a 4gate only meta is awful.
life of lively to live to life of full life thx to shield battery
TSBspartacus
Profile Joined October 2011
England1046 Posts
November 26 2012 11:51 GMT
#163
Immortals, phoenix, blink stalkers, collossi, long macro games requiring so much thought, micro and macro.

And you want to go back to 4-gate roll the dice. Why???????? PvP is SO much more interesting now, it's actually one of my favourite match-ups to watch (I don't play anymore but I was diamond Protoss, with PvP my best match up, I rarely 4 gated and tried immortal or stargate builds.)
usethis2
Profile Joined December 2010
2164 Posts
November 26 2012 11:52 GMT
#164
No.

First volley off of a stalker = win
Missing a probe nearby = loss
1 second late warpgate research = loss

If not that, the rest were cannos and/or proxy zealots. Absolutely DO NOT WANT to go back to those days.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-11-26 11:59:02
November 26 2012 11:56 GMT
#165
On November 25 2012 08:20 mTwRINE wrote:
With 4 Gate you have defense>offense>tech>defense rock paper scissor. Without 4 Gate you only have techroute rock paper scissor.

So its way better the way it is now.

Maybe in theory. There was no such rock paper scissor with 4 gate wars. Offense always had the upper hand. Even if you somehow defend, you never get to leave outside your base because the failed 4-gater will leave the game. A frustrating and masochistic way of winning, I'd say.

Edit: Is my memory failing? I rarely succeeded nor saw pros succeeding in defensive 4 gate. But I get to see quotes as this

On November 25 2012 08:29 Shebuha wrote:
"the better player won almost 100% of the time."
Well, that's true a lot of the time, but what's more true is that the player who plays better in a given game will win. In PvP the player who defensive 4 gated won almost 100% of the time against the aggressive 4 gater, and the teching player won a lot of the time against the defensive 4 gater.


??
Zeon0
Profile Joined September 2010
Austria2995 Posts
November 26 2012 11:59 GMT
#166
i think PvP is one of the better matchups nowadays
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
killy666
Profile Joined July 2012
France204 Posts
November 26 2012 15:33 GMT
#167
Colossi wars is extremely boring from a spectator standpoint (imho of course). I am however glad that PvP is not all about 1 base all ins anymore.
My life is sicker than your band
Valikyr
Profile Joined June 2010
Sweden2653 Posts
November 26 2012 15:36 GMT
#168
I like playing PvP nowadays which I didn't before. If it's more fun to spectate or not is hard to me to answer because what makes the MU interesting for me is to study the play and choices of both players.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
November 26 2012 15:51 GMT
#169
I don't want to go back to 4gate fest days. PvP now is a matchup of finess, mind and balls of steel (Much like ZvZ btw). Unlike non mirror matchups you can't rely on assymetry to play greedy, every expansion must be thought out, every move can have big consequences. As for the Colossus wars, it was shown that more Colossi =/= instant win and it's still a battle of positioning and army composition.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 26 2012 18:02 GMT
#170
it was better with 4gate in my opinion because i didnt auto lose from going robo against his stargate, i autoloss by having worse unit control
adius
Profile Joined May 2007
United States249 Posts
November 26 2012 22:01 GMT
#171
Yeah I like the way it used to be better than how it is now. Change it back IMO.

...wait what thread am I in? I didn't read any of the words here including the title but I saw "was" and "better" and I definitely agree with those words in literally any context of human experience

(seriously this thread is defeatist as hell. why do B/O coinflip and 4gate have to be our only options?)
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
November 26 2012 22:18 GMT
#172
On November 26 2012 20:52 usethis2 wrote:
No.

First volley off of a stalker = win
Missing a probe nearby = loss
1 second late warpgate research = loss

If not that, the rest were cannos and/or proxy zealots. Absolutely DO NOT WANT to go back to those days.


Yeah, I'm sure you were playing at a level where each stalker shot was well calculated and potentially game-deciding.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
TheDougler
Profile Joined April 2010
Canada8306 Posts
November 26 2012 22:22 GMT
#173
On November 27 2012 03:02 c0sm0naut wrote:
it was better with 4gate in my opinion because i didnt auto lose from going robo against his stargate, i autoloss by having worse unit control


The autoloss thing is no longer true, there's a couple of early stalker poke timings that scout the tech... Although that's coming from a person who stargates every game anyway so take that with a grain of salt.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
laoji
Profile Joined April 2011
United Kingdom382 Posts
November 26 2012 22:24 GMT
#174
On November 25 2012 08:36 JJH777 wrote:
Show nested quote +
On November 25 2012 08:34 astor wrote:
On November 25 2012 08:27 dAPhREAk wrote:
On November 25 2012 08:19 RedZ wrote:
no

correct.

short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.


show me a game of sc2 with a lot of small battles, sc2 is all about big endgame 200/200 battle -> end


Jjakji vs Leenock on taldarim altar a year ago


what does it say when the best example you can think of is a year ago?
Affection is responsible for nine-tenths of whatever solid and durable happiness there is in our lives.- C. S. Lewis
TheDougler
Profile Joined April 2010
Canada8306 Posts
November 26 2012 22:32 GMT
#175
On November 27 2012 07:24 laoji wrote:
Show nested quote +
On November 25 2012 08:36 JJH777 wrote:
On November 25 2012 08:34 astor wrote:
On November 25 2012 08:27 dAPhREAk wrote:
On November 25 2012 08:19 RedZ wrote:
no

correct.

short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.


show me a game of sc2 with a lot of small battles, sc2 is all about big endgame 200/200 battle -> end


Jjakji vs Leenock on taldarim altar a year ago


what does it say when the best example you can think of is a year ago?


Slivko vs Grubby Game 4 this weekend.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Forikorder
Profile Joined August 2011
Canada8840 Posts
November 26 2012 22:33 GMT
#176
do you want only protoss with good micro to be rewarded and the macro and startegy tosses be left to die or would you prefer a scene where everyone has an equal chance?
Bahajinbo
Profile Joined May 2012
Germany488 Posts
November 26 2012 22:33 GMT
#177
I'm glad that PvP has changed. 4 Gate is still a viable build and you can beat players who doesn't pay attention but tech builds are the "beauty" of PvP. Blink micro, phoenix multitasking, etc. ... love it.
But the PvP lategame colossi wars are just stupid, I must admit. I hope the tempest will be a solution for this problem.
Luepert
Profile Blog Joined June 2011
United States1933 Posts
November 26 2012 22:40 GMT
#178
Stuff a long time ago is always better than what we have now...
esports
mrtomjones
Profile Joined April 2011
Canada4020 Posts
November 26 2012 22:58 GMT
#179
A ridiculous statement... There are multiple Protoss who have very high win rates in PvP or look very strong in it in its current form. It will only be better in HOTS. As much as I have a dislike of Kespa players due to their overzealous fans, Rain is a beast in that match and has shown how you can win through greater skill. 4 gate allowed for much larger upsets if you messed up somewhere.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
November 26 2012 23:24 GMT
#180
On November 27 2012 07:24 laoji wrote:
Show nested quote +
On November 25 2012 08:36 JJH777 wrote:
On November 25 2012 08:34 astor wrote:
On November 25 2012 08:27 dAPhREAk wrote:
On November 25 2012 08:19 RedZ wrote:
no

correct.

short games are boring. prefer longer games with lots of small micro battles over one micro battle that decides game in first 10 mins.


show me a game of sc2 with a lot of small battles, sc2 is all about big endgame 200/200 battle -> end


Jjakji vs Leenock on taldarim altar a year ago


what does it say when the best example you can think of is a year ago?

It means it has been happening for a long time and those huge 200/200 battles that people complain about are actually going away and not continuing.
User was warned for too many mimes.
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