TSL_inori retires from SC2 and switches to League - Page 7
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Stop derailing this thread, get back on topic. | ||
Acronysis
872 Posts
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figq
12519 Posts
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Copymizer
Denmark2078 Posts
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supdubdup
United States916 Posts
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ffrozenfish
820 Posts
Good luck to Inori | ||
papaz
Sweden4149 Posts
Would be cool to read up on the former SC2 pros on how they are doing in LoL. | ||
Roggay
Switzerland6320 Posts
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mango_destroyer
Canada3914 Posts
On November 23 2012 19:21 Ruscour wrote: It'd be funny if he sucked as League just as hard. Can`t be worse than Destiny. I think it is harder to break into the LoL scene because you need to get into a team. So a player like Destiny would need some serious connections with his current skill/knowledge. I am actually surprised there isn`t a lot more players retiring. Inori retiring doesn`t mean a damn thing other than him realizing he is making no impact on the sc2 scene and doesn`t seem himself doing so in the near future. | ||
Serek
United Kingdom459 Posts
On November 23 2012 20:47 NexCa wrote: LoL is much easier than SC2, you need much more actions per minute in SC2 than in LoL. And stop comparing SC2 with LoL Do as I say, not as I do... Good luck to Inori. At the end all that matters is that he's happy with the decision he just made. | ||
Doublemint
Austria8366 Posts
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Lysanias
Netherlands8351 Posts
Best of luck finding a team and make a living of League i doubt it's getting any more easy with that. | ||
PVJ
Hungary5212 Posts
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MangoMountain
Norway2044 Posts
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WerderBremen
Germany1070 Posts
Don't want to be mean but I think its not worth a new thread every time any pro is retiring. Anyway ggl in the future. | ||
rasnj
United States1959 Posts
Even if LoL is bigger than SC2 (and it definitely is in Korea, don't know about outside, probably depends on how you measure success), what does that mean? We only have room for one game and the only metric of success is size? Football, boxing and formula 1 are also bigger, but that does not mean SC2 is dead. I see it as quite natural that we should have competitive titles in MOBA, RTS and FPS at the same time since while the audiences overlap, they are not identical and some people watch multiple titles. Furthermore it is impossible to say that SC2 or LoL is harder. If one was considerably harder than the other, people would switch to the easier title for easy money and fame. As long as the skill ceilling isn't reached (and it won't ever be in either game) there will naturally be a pretty even difficulty for the two games. Of course the kinds of skills required are slightly different, but so what? One requires team work, one may require a bit more mental attention and reflexes, but overall they are of the same difficulty. | ||
cari-kira
Germany655 Posts
On November 23 2012 18:28 GTR wrote: it's just as hard to break into the lol pro scene as it is for sc2, there are so many established teams right now in lol in korea that it would be really difficult to break into the scene in such short notice. min/coca/puzzle/sc haven't made a splash at all yet. remember the bw players brave and grape who quit khan to play league? non-existent. this. it might seem attractive to just switch the game when you have no success in sc2, but just wait some month, i doubt anyone of these players will be LoL-pros by then. most will probably quit the scene. | ||
ffrozenfish
820 Posts
On November 23 2012 22:01 rasnj wrote: That mostly irrelevant or teamless people switch to LoL says very little about the state of SC2. He clearly is not succeeding in SC2 so he wanted to quit, so as a last desperate hope he tries LoL, because what other options does he really have? He either do this or go live a "regular" life (army, studies, or work). It has nothing to do with him feeling bigger than SC2, in fact quite the opposite. He is not able to cut it in the SC2 scene. Even if LoL is bigger than SC2 (and it definitely is in Korea, don't know about outside, probably depends on how you measure success), what does that mean? We only have room for one game and the only metric of success is size? Football, boxing and formula 1 are also bigger, but that does not mean SC2 is dead. I see it as quite natural that we should have competitive titles in MOBA, RTS and FPS at the same time since while the audiences overlap, they are not identical and some people watch multiple titles. Furthermore it is impossible to say that SC2 or LoL is harder. If one was considerably harder than the other, people would switch to the easier title for easy money and fame. As long as the skill ceilling isn't reached (and it won't ever be in either game) there will naturally be a pretty even difficulty for the two games. Of course the kinds of skills required are slightly different, but so what? One requires team work, one may require a bit more mental attention and reflexes, but overall they are of the same difficulty. lol switch just happened | ||
kongoline
6318 Posts
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Soda-88
Croatia476 Posts
On November 23 2012 22:01 rasnj wrote: Furthermore it is impossible to say that SC2 or LoL is harder. If one was considerably harder than the other, people would switch to the easier title for easy money and fame. As long as the skill ceilling isn't reached (and it won't ever be in either game) there will naturally be a pretty even difficulty for the two games. Of course the kinds of skills required are slightly different, but so what? One requires team work, one may require a bit more mental attention and reflexes, but overall they are of the same difficulty. You must be joking with this part... MOBA games take 15 eAPM and alot of teamspeak screaming at the pro level. You also control 1/5 of your team's resources. It's like a watered down Warcraft III and please, just please don't tell me you think controlling a hero with 4 spells in 5v5 is harder than controlling the same hero along with the rest of your army/economy/production. Anyways, lol@ppl calling SC2 death because some non-factor players switch over to another game. I'd start worrying if the likes of Mvp switch over, not people who can't qualify for Code A anymore. | ||
Andre
Slovenia3515 Posts
While LoL is "easy" mechanically, there's lots of decision making done and it's hard to be good by just doing that because decision making is one of the hardest things to learn in any game. When decision making/awareness are the main factor consisting of your skill, it will be hard to innovate and stand out(imo). GL Inori. | ||
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