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Dustin Browder WCS TL Interview - Page 26

Forum Index > SC2 General
605 CommentsPost a Reply
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DwindleFlip
Profile Joined April 2011
United States32 Posts
November 20 2012 23:40 GMT
#501
Dustin Browder just doesnt get it. He really thinks you must be Korean to win with terran? This is ridiculous. Fire him immediately Blizzard.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 20 2012 23:43 GMT
#502
On November 21 2012 08:40 DwindleFlip wrote:
Dustin Browder just doesnt get it. He really thinks you must be Korean to win with terran? This is ridiculous. Fire him immediately Blizzard.


Yeah, you gotta be really good at Terran to win -- against other Koreans, who are also very good.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 20 2012 23:44 GMT
#503
On November 21 2012 08:40 DwindleFlip wrote:
Dustin Browder just doesnt get it. He really thinks you must be Korean to win with terran? This is ridiculous. Fire him immediately Blizzard.


He never said that. He just compared foreign terrans and then korean terrans. By foreign terrans you would think terran is by far the worst race in the game, look at korean terrans and the stats are completely opposite.

They are saying it's hard to buff terran to help foreign terrans because terran is not struggling in korea. A small buff to terran may help foreign terrans compete more but then puts terran in korea at uber domination mode.

Just look at early sc2, foreign terrans have almost always struggled, but then korean terrans still dominated everything.
When I think of something else, something will go here
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
November 20 2012 23:45 GMT
#504
On November 21 2012 06:31 paradiset16 wrote:
Show nested quote +
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching


uhhhh

wat?

If this is a legit post... which I find extremely hard to believe... then I don't even. It's not even like you can blame all of that on typing mistakes, you used the term "Burt lords" among other things.
"See you space cowboy"
krok(obs)
Profile Blog Joined July 2010
Germany264 Posts
November 20 2012 23:51 GMT
#505
On November 21 2012 08:45 Erik.TheRed wrote:
Show nested quote +
On November 21 2012 06:31 paradiset16 wrote:
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching


uhhhh

wat?

If this is a legit post... which I find extremely hard to believe... then I don't even. It's not even like you can blame all of that on typing mistakes, you used the term "Burt lords" among other things.


this has to be one of the funniest things ive ever read on tl. ffs i still cant stop laughing...burt lords hahaha
http://www.sc2ranks.com/eu/481074/krok
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 00:01 GMT
#506
Isn't “Brutlord” the German name of Broodlords?
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
November 21 2012 00:09 GMT
#507
Would somebody explain to me what he meant when he talks about map restrictions due to Stephano's Roach style?
keglu
Profile Joined June 2011
Poland485 Posts
November 21 2012 00:19 GMT
#508
On November 21 2012 08:39 SarcasmMonster wrote:
Show nested quote +
On November 21 2012 08:36 Diavlo wrote:
On November 21 2012 08:18 SarcasmMonster wrote:
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).


Statistically in what match-up and for whom? Because outside of Korea, winrates have been in Terran disfavor pretty consistently since the patch.
In Korea, the winrates have actually gone up since the start of the patch (see WCS Korean qualifier) and only this season of GSL is showing a pretty big swing in the zerg's favor against Terran. The last one had a very good balance even though Life kinda destroyed everyone (just like MVP and Taeja had a big influence on winrates earlier this year) and so did last MLG in pool and championship play.

This still begs the question as to why foreign Terran struggle so much...


I'm talking about statisically for all matchups in the international scene.


So how did you make conclusion that Terran was dominating till May 2012 from this graph?
http://imgur.com/a/1iwo8
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2012-11-21 00:22:29
November 21 2012 00:19 GMT
#509
On November 21 2012 09:09 EsX_Raptor wrote:
Would somebody explain to me what he meant when he talks about map restrictions due to Stephano's Roach style?



protoss needs small choke for their third or they cant hold it against zerg basically

but its not really about "stephano roach max style"

thats kind of just him tryign to sound informed

its more of an issue with zergs rate of production and needing forcefields to stay alive when they attack you in two places

edit: not a small choke, but like a "forcefieldable choke"

the best example i can give is the difference between the third base on ohana (close to other bases, you can forcefield against your nexus and ramp to make a wall) and the third base on something like... antiga or maybe dual sight. on these maps to travel from your nat to your 3rd you have to put yourself in a vulnerable place where forcefields cannot guard you as easily
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 21 2012 00:25 GMT
#510
wow dustin browder loves this game. I think HotS will bring alot of very good changes and some amazing gameplay.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
MrHavix
Profile Joined June 2010
United States53 Posts
Last Edited: 2012-11-21 00:27:18
November 21 2012 00:26 GMT
#511
I would prefer that next time TL interviews Rock, there are a few more positive questions. There is a lot of frustration with the game right now but it appears we are ungrateful for their hard work.

Props to Dustin for his passionate and very detailed responses.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 21 2012 00:32 GMT
#512
On November 21 2012 09:26 MrHavix wrote:
I would prefer that next time TL interviews Rock, there are a few more positive questions. There is a lot of frustration with the game right now but it appears we are ungrateful for their hard work.

Props to Dustin for his passionate and very detailed responses.


its okay to be ungrateful if you are a customer imo
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-21 00:33:46
November 21 2012 00:33 GMT
#513
On November 21 2012 09:09 EsX_Raptor wrote:
Would somebody explain to me what he meant when he talks about map restrictions due to Stephano's Roach style?


He's referring to the fact that, in order to take and hold a third base in PvZ, the third base needs to be somewhat close to the natural, with entrances that can be easily defended with forcefield, due to the fact that zerg can simply have too many units for protoss to defend against otherwise. Protoss units are too weak (by this I mean that they aren't horrendously overpowered), and the race's production is too slow to hold against zerg on open ground, so you need forcefields to take a third base. Because zerg units are faster than protoss units, protoss needs to be able to bounce between his natural and third base quickly, which means the third has to be close. This means maps have to have a ridiculously easy to take third base in order for PvZ to even be playable.

PvT is pretty okay on almost any map to be honest, although drop play can be really tough to deal with if the third is a large distance away. TvZ is fine on most maps because of planetary fortresses, so it's really PvZ that restricts the map pool.

It's also a big reason why gold bases can't work: zerg can take them almost risk free early on in PvZ but Protoss will never gain ANY benefit from a gold base, since he can't generally take it at all until he's done making workers anyway, and gold bases when fully saturated aren't much different than any other base.

TLDR: Any map without a close and super easy to defend third base is unplayable PvZ.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2012-11-21 00:44:20
November 21 2012 00:33 GMT
#514
Awesome interview, really cool to hear what their focus will be on coming up.
This means we should all be focused on playing and giving feedback to the things he mentioned here.

I highly suggest messing with late-game Air build times.
Raven and Void Ray could use a 5-10 second build time reduction.. Carrier about 20 seconds, and Battlecruiser 10 or 15.

Not only is this is a better buff to get all these units in play more often, but it evens out the late game vs Zergs.
The tech switching ability Zerg has is almost instantaneous, just need to add one building. They don't need to add 5 Stargates or Starports and abandon their other buildings, they just add one building and pump from the same ones they were using. I understand this is part of the race imbalance that makes the game interesting, but right now any XvZ build simply has to end before late game, and this is the exact reason why.
To buff the build times (whether by a few seconds for the Raven or quite a few for the Carrier) will bring them back into late-game play, without really ruining any current matchup balance.

A few other suggestions:
Haywire Missile upgrade on the Thor instead of Strike Cannons. (provides Terran another option to deal with Immortal besides ghosts, which are considered better for Bio play. Would arrive late enough to not be overpowered.)
Oracle Time Warp slows attack speed, not movement speed. (would be more useful as a defense spell instead of a trap spell. would help vs air units like corruptors and vikings from sniping Colossi, and vs ground units like marines and infestedterrans from sniping buildings.)
Infestor Fungal Growth slows Air movement speed, while still rooting Ground. II can't think of a reason this does not make sense, especially with Hydra/Viper for air defense. The ability to snag any Air unit anywhere is what makes Fungal so powerful, and Viper Abduct can still accomplish this.)
Mothership has Shield Battery ability. (would make it a more micro-intensive unit, instead of taking it out of the competitive game. would provide a choice between Battery or Vortex, and also make it a harder choice whether to upgrade the MsCore.)
we are all but shadows in the void
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
November 21 2012 00:35 GMT
#515
I just realized, if fungal projectile is put back in, then Blizzard has (the first time for SC2?) been right about something that most of the community (or those that are vocal at least) hasn't. I mean, it's the only "provable" thing I think, since it'll be the only change tested/suggested but not implemented because of disapproval from the community.

Which is great, cus then i can use that as an example for where they do listen to the community, but the community isn't always right (to argue against people who keep QQing about how they don't listen or should I say completely obey everything the community wants at any point in time, how they stare blindly at stats and not gameplay, how they didn't accept the suggested path finding changes which people said will add significant change to gameplay,blah blah blah)

blargh, still so excited for all the patches for WoL/HotS etc ;O
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 21 2012 00:36 GMT
#516
On November 21 2012 09:19 keglu wrote:
Show nested quote +
On November 21 2012 08:39 SarcasmMonster wrote:
On November 21 2012 08:36 Diavlo wrote:
On November 21 2012 08:18 SarcasmMonster wrote:
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).


Statistically in what match-up and for whom? Because outside of Korea, winrates have been in Terran disfavor pretty consistently since the patch.
In Korea, the winrates have actually gone up since the start of the patch (see WCS Korean qualifier) and only this season of GSL is showing a pretty big swing in the zerg's favor against Terran. The last one had a very good balance even though Life kinda destroyed everyone (just like MVP and Taeja had a big influence on winrates earlier this year) and so did last MLG in pool and championship play.

This still begs the question as to why foreign Terran struggle so much...


I'm talking about statisically for all matchups in the international scene.


So how did you make conclusion that Terran was dominating till May 2012 from this graph?
http://imgur.com/a/1iwo8


Because May 2012 is the first time in 22 months that win rate dips below 50%. I don't think it's that controversial to say that is very dominant for an extremely long time.
MMA: The true King of Wings
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-21 00:43:49
November 21 2012 00:37 GMT
#517
On November 21 2012 09:33 frostalgia wrote:
Awesome interview, really cool to hear what their focus will be on coming up.
This means we should all be focused on playing and giving feedback to the things he mentioned here.

I highly suggest messing with late-game Air build times.
Raven and Void Ray could use a 5-10 second build time reduction.. Carrier about 20 seconds, and Battlecruiser 10 or 15.

Not only is this is a better buff to get all these units in play more often, but it evens out the late game vs Zergs.
The tech switching ability Zerg has is almost instantaneous, just need to add one building. They don't need to add 5 Stargates or Starports and abandon their other buildings, they just add one building and pump from the same ones they were using. I understand this is part of the race imbalance that makes the game interesting, but right now any XvZ build simply has to end before late game, and this is the exact reason why.
To buff the build times (whether by a few seconds for the Raven or quite a few for the Carrier) will bring them back into late-game play, without really ruining any current matchup balance.

A few other suggestions:
Haywire Missile upgrade on the Thor instead of Strike Cannons. (provides Terran another option to deal with Immortal besides ghosts, which are considered better for Bio play. Would arrive late enough to not be overpowered.)
Oracle Time Warp slows attack speed, not movement speed. (would be more useful as a defense spell instead of a trap spell. would help vs air units like corruptors and vikings, and instead allow Fungal to slow Air units, while still rooting Ground.)
Mothership has Shield Battery ability. (would make it a more micro-intensive unit, instead of taking it out of the competitive game. would provide a choice between Battery or Vortex, and also make it a harder choice whether to upgrade the MsCore.)


Thors shouldn't be a counter to immortals, that's the reason strike cannon was nerfed in the first place. Terran has a powerful option to deal with immortals already: it's called the ghost. One EMP and immortals become ridiculously vulnerable to tanks. The change in cost from 150/150 to 200/100 of the ghost was a mech buff. You say you want another option, but you frankly don't really need one, ghosts are just that good. Yes they're expensive on the gas, but they cost less than immortal does and cost a lot less supply, they pair exquisitely with mech. If the thor was strong against immortals, I'm not sure how protoss would respond to thors. Air can also punish immortals as well.

Widow mines are great early game, but I think in the HOTS beta too many terrans rely on them for too long. Using them as a bridge unit early on to secure a third base should give you the gas count you need to add ghosts in, since generally the issue is that you take a later third with mech and then have no gas for them.

Best change I think mech should receive is a drop in the tank's supply cost from 3 to 2. Wouldn't change TvZ much (broods are usually out by the time mech hits max anyway, and then terran wants to change his composition) but it would be a nice change in PvT. Siege tanks are the best part about TvT anyway.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Tuczniak
Profile Joined September 2010
1561 Posts
November 21 2012 00:39 GMT
#518
On November 21 2012 09:32 c0sm0naut wrote:
Show nested quote +
On November 21 2012 09:26 MrHavix wrote:
I would prefer that next time TL interviews Rock, there are a few more positive questions. There is a lot of frustration with the game right now but it appears we are ungrateful for their hard work.

Props to Dustin for his passionate and very detailed responses.


its okay to be ungrateful if you are a customer imo
But this is a (professional) interview.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2012-11-21 00:46:40
November 21 2012 00:43 GMT
#519
Really good interview, it didn't feel long or dragged out because lots of questions where asked and many issues where brought up.

I'm not sure what to make of it though, in the interview DB and crew sound like well informed and passionate people, DB in particular looks full of energy and enthusiastic when he talks about the game. He finally sounds aware of all the issues regarding the MUs and how they play out, and he didn't quote any bullshit statistics this time, he sounded like he actually watched a lot of games.

However I'm still concerned because, I don't think Blizzard knows the best ways to really balance the game.
Last time I watched a DB interview he again seemed enthusiastic and well informed, but the changes Blizzard elected to do just didn't make any sense.
Some of the changes to units and abilities they've done in HoTS also gave the impression that Blizzard is clueless, in that they don't have a strong core design philosophy for each race or a grasp of what the real problem is, and they where just trowing ideas around to see what would stick.

The real issue is the prevalence of cheep and early to acquire micro hampering abilities have become a staple part of armies, but in turn these have wide reaching repercussions that affect every facet of design and gameplay. While they might be aware of these they still feel too reluctant to act directly against these abilities, even though they directly affect every facet of gameplay.

TLDR.
I feel that Blizzard doesn't have a clear vision, a plan, an overarching design for how they want their races to work and it makes them at times look clueless and/or buff/nerf units in weird ways.
It feels like they have some awareness of what the issues are, but either aren't truly aware of the real underlying problem and thus want to avoid direct changes, or they are aware of the problems but don't want to alter their flawed game design.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
m1rk3
Profile Joined July 2011
Canada412 Posts
November 21 2012 00:44 GMT
#520
I don't blame this guy or blizzard. I actually think the state of the game and how it has been and always will be is because of Activision.
For the Dominion!
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