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Dustin Browder WCS TL Interview - Page 11

Forum Index > SC2 General
605 CommentsPost a Reply
Prev 1 9 10 11 12 13 31 Next All
Hylirion
Profile Joined March 2012
Netherlands968 Posts
Last Edited: 2012-11-20 11:06:57
November 20 2012 11:06 GMT
#201
Haha terrans have more units deprecated, but the reason they are not winning are cultural diffrences righttt?
Nausea
Profile Joined October 2010
Sweden807 Posts
November 20 2012 11:08 GMT
#202
Is it only me who thinks Dustin Browder is on some sort of speed?
Set it ablaze!
paddyz
Profile Joined May 2011
Ireland628 Posts
November 20 2012 11:08 GMT
#203
Overall it sounds like things are going in the right direction.
As long as this goes towards more smaller engagements rather then the current meta of turtle up on 3 bases then push out and have a few abilities from spellcasters decide the game I am happy.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
November 20 2012 11:09 GMT
#204
SEEKER MISSILES DOESNT REQUIRE UPGRADES ANYMORE?

PLEAAAAAAASE?!

Hellion banshee openers just got waaaaaaaaaaaaaaay more interesting if they actually implemented that >_<
Stop procrastinating
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
November 20 2012 11:10 GMT
#205
I only had to time to read the summary (will watch later of course) but I like what I am seeing
AdministratorLaws change depending on who's making them, but justice is justice
Diminisherqc
Profile Joined January 2011
Canada220 Posts
November 20 2012 11:11 GMT
#206
On November 20 2012 20:06 kinglemon wrote:
"Doesn’t feel changing Fungal to a slow will change much to the game"

what ?
being able to spread mutas or viking after a hit.
being able to put zealots and archons at the front after a hit
being able to move you dropship/waprprism once u get hit

it could change a lot and add to the game.
why not try it out man ?

becasue thats how fungal was in the first place ....and it slowed you so much that it was almost pointless to move and not shoot ( think it was worst than concusive shell ) and no it didint changed anythinbg you get fungaled back then you still die lol
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 20 2012 11:12 GMT
#207
•Testing internally: Very likely balance map in next two weeks

◦(WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership


HUGE change if it goes through. Archons to bully their way towards infestors backed by HTs to storm the hell out of them? Yes please.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
blug
Profile Joined February 2011
Australia623 Posts
November 20 2012 11:13 GMT
#208
I'm quite shocked no one is making a bigger deal about Zerg not needing an evo chamber for Spore Crawlers. Should of asked Dustin about that xD (Maybe he did, if he did I wasn't paying attention..)
Derp
K9GM3
Profile Joined January 2011
Netherlands116 Posts
November 20 2012 11:16 GMT
#209
Will redesign Mothership so it won’t be a serious unit used in professional esports play

...Why?

And if it's not viable for competitive play, what makes them think it'll be useful in casual play?
No, I don't want your number.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 20 2012 11:19 GMT
#210
His answer about Spines and Spores not being able to lift and walk being bad is right, But they should lose life off creep rooted or uprooted.
I am Godzilla You are Japan
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 20 2012 11:21 GMT
#211
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?
Such flammable little insects!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 20 2012 11:23 GMT
#212
On November 20 2012 20:19 SigmaoctanusIV wrote:
His answer about Spines and Spores not being able to lift and walk being bad is right, But they should lose life off creep rooted or uprooted.


A simple solution would be to only count rooted / landed buildings towards the victory condition. You can still use racial abilities to relocate your buildings as much as you want, but you won't be able to use it to ensure a victory in a base-race.
Such flammable little insects!
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 20 2012 11:25 GMT
#213
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
LeviathanDK
Profile Joined August 2011
Denmark87 Posts
November 20 2012 11:27 GMT
#214
so zerg can hold the sentry/immortal all-in but now sentrys cant be fungaled? wtf is this shit!
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 11:27 GMT
#215
Sigh mech TvP fixed in the future...cultural differences with T...blizzard really has no idea :/
Barcelona / Arsenal Fan!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 20 2012 11:29 GMT
#216
On November 20 2012 20:25 aTnClouD wrote:
Show nested quote +
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.


Except that he's always done that (watch early interviews). It's just the way he talks rather than anything related to the current situation. Since he always says "right" alot I decided to open a text editor to keep count before I started watching.
Such flammable little insects!
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-11-20 11:34:26
November 20 2012 11:31 GMT
#217
On November 20 2012 20:11 Diminisherqc wrote:
Show nested quote +
On November 20 2012 20:06 kinglemon wrote:
"Doesn’t feel changing Fungal to a slow will change much to the game"

what ?
being able to spread mutas or viking after a hit.
being able to put zealots and archons at the front after a hit
being able to move you dropship/waprprism once u get hit

it could change a lot and add to the game.
why not try it out man ?

becasue thats how fungal was in the first place ....and it slowed you so much that it was almost pointless to move and not shoot ( think it was worst than concusive shell ) and no it didint changed anythinbg you get fungaled back then you still die lol


doesn't make sense at all what you are saying.
there is no disadvantage in having the option to move your units.
the slow rate is also adjustable.

and why is blizzard suddenly searching for a big change instead of a small ?
does that mean the game is now officially broken ?
Lt.Roosevelt
Profile Joined May 2011
Sweden84 Posts
November 20 2012 11:32 GMT
#218
Interesting interview, awesome job!

I liked most of what he said, but I still don't feel 1.5 new unit is enough for Terran in HotS. A new expansion shouldn't just be about new meta and balance problems (although that might be the most important things), it should be about fun and new exciting toys too... hope he remembers that.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-11-20 11:35:25
November 20 2012 11:33 GMT
#219
On November 20 2012 19:42 happyness wrote:
Show nested quote +
On November 20 2012 19:37 thezanursic wrote:
Believes Immortal/Sentry All-in can be solved by Zerg players without Blizzard intervention /facepalm x several times


Why don't you think it can be solved? The 1/1/1 in PvT was super strong for a while and protoss eventually figured out how to deal with it.


1/1/1 got solved when Immortals got a 1 range buff FYI.

Protoss were bitching really hard about 1/1/1 during that period.
Especially when Puma was winning tons of foreign tourneys.
Killed tons of nerds using 1/1/1.

I would like to see Fungal getting nerfed but making Psionic units immune to Fungal is borderline stupid.
Nerfing fungal like that will just make Immortal/Sentry 2 base all-in and 3 base Collosus/Archons with zealots more ridiculous.
Toss were winning a lot of games based on these timing attacks.
Now you want to make them even stronger?

Also, warp prism cannot be fungalled??
.........................................
At least make it a 70-80% slow or something.

Play your best
Millet
Profile Joined April 2012
Sweden143 Posts
November 20 2012 11:35 GMT
#220
I like this interview a lot. I liked most of what I heard. However, I do not agree with slow on fungal "wouldn't do anything" it would nerf chain fungal, which is one of the core problems with this spell. If you catch a group of high health, small units, they would be able to split their units instead of definitely losing them to chain fungal. It also allows for more exciting gameplay.

On November 20 2012 20:13 blug wrote:
I'm quite shocked no one is making a bigger deal about Zerg not needing an evo chamber for Spore Crawlers. Should of asked Dustin about that xD (Maybe he did, if he did I wasn't paying attention..)

That's because it's not a big deal, at all. Any decent zerg is going to have an evo chamber anyway (for upgrades) by the time any cloaked or air threat is present. This is not a big deal at all. The only reason for this change is because zergs need an ability to deal with early widow mines. That's it.
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