guys
I think I came up with a good idea. I think it's worthy of a poll.
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IMPrime
United States715 Posts
guys I think I came up with a good idea. I think it's worthy of a poll. | ||
Zombo Joe
Canada850 Posts
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eviltomahawk
United States11133 Posts
+ Show Spoiler + http://www.youtube.com/watch?feature=player_embedded&v=F13dEDgWeu4 And for a bit of fun nostalgia, here is the discussion thread for these Infestor changes. http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425 | ||
Mandalor
Germany2362 Posts
On November 08 2012 19:49 Tsubbi wrote: Show nested quote + On November 08 2012 19:47 Mandalor wrote: On November 08 2012 19:44 Tsubbi wrote: On November 08 2012 19:35 Lukeeze[zR] wrote: On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample. ofc its lopsided this season, but then again its the first season EVER that zerg has the most players in ro16 and the second time ever that zerg is not the least represented race in ro16 also last month korean tlpd shows a 60% winrate favoring terran in tvz it just seems that especially terrans are so used to dominating especially in korea that being below 50% for even just a month is unacceptable pvz whine especially is just crazy, protoss had higher pvz winrates in korea in every month so far of 2012 except april Look at HOW those PvZ were won. You'll see a ton of 2-base-allins and veeeery few lategame wins. Protoss basically HAS to allin to really have a good shot. thats just not true also balance is about winrates, your complaining about design basically your saying protoss wins more but their wins should also be prettier I'm saying the game is imbalanced favoring protoss midgame and zerg lategame. How is that design and not balance? Also you seem to misread my posts on purpose. I've never said they should be prettier. I said there should be balance in all phases of the game. | ||
Destro
Netherlands1206 Posts
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lpunatic
235 Posts
(jokes!) | ||
Hiea
Denmark1538 Posts
On November 08 2012 20:08 Destro wrote: So many bad ideas that would destroy the balance even further.. It's ideas, think of it as an election - There is many candidates, but only a few get elected. | ||
Skiblet
South Africa206 Posts
Also the idea of them not benefitting from upgrades is good. OR they could still benefit from upgrades but just have reduced damage/armor. | ||
Zerg.Zilla
Hungary5029 Posts
I can dream can't i ?!? ![]() | ||
Kreb
4834 Posts
Remember, there are quite a few cool usages of the ITs which we DONT wanna touch. Some being: - Using a few IT eggs as an initiator in battle against siege tanks. Also to a lessee extent against colossi to make colossi attack lone ITs instead of your core army. Thats cool. - Using IT eggs to make siege tanks splash and kill themselves. Thats cool. - Submarine infestor harass. Either fungaling a mineral line or spawning a bunch of ITs behind it. Thats also cool. A change to ITs shouldnt nerf any of the above. But it should nerf these: - Attacking a defensively setup opponent with an army of 75% ITs and 25% "real" units. - Repeated spawning of 30 (or whatever) ITs in front of your BL/infestor army as protection. Then just do it again next battle because you have 20+ infestors with almost unlimited amount of energy (= unlimited ITs). These two are not really cool. In short, ITs should be possible to add as an addition to your real army. And as harassing units. But it should never replace real units. Best way to achieve that without fucking with the cool usages of ITs is imo to make ITs die easier. POssible solutions: - Damage taken on eggs count towads IT HP. - Reduce/remove damage reduction on eggs, making it more viable to kill eggs as they are being spawned. Either of these, or both, would make the IT spam in battle much less effective, while still not really changing all the cool usages of it. | ||
Sjokola
Netherlands800 Posts
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SlixSC
666 Posts
On November 08 2012 19:44 Tsubbi wrote: Show nested quote + On November 08 2012 19:35 Lukeeze[zR] wrote: On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample. also last month korean tlpd shows a 60% winrate favoring terran in tvz This is an outright lie. You do have a right to your own opinion, but not to your own facts. Last month's TvZ games in Korea according to TLPD: Soulkey (Z) vs. Maru (T) 2:0 Curious (Z) vs. Maru (T) 2:0 Roro (Z) vs. Hack (T) 1:2 Roro (Z) vs. Happy (T) 2:0 Symbol (Z) vs. Hack (T) 2:0 Sirius (Z) vs. Supernova (T) 0:1 Sirius (Z) vs. Ryung (T) 1:0 Sirius (Z) vs. Flash (T) 0:1 Shine (Z) vs. Byun (T) 1:0 Shine (Z) vs. asd (T) 1:0 Shine (Z) vs. Keen (T) 0:1 DRG (Z) vs. Bomber (T) 1:0 DRG (Z) vs. Yoda (T) 1:0 Bbbong (Z) vs. Hack (T) 1:0 Bbong (Z) vs. alive (T) 0:1 Hyun (Z) vs. alive (T) 0:1 Hyun (Z) vs. MMA (T) 1:0 Hyun (Z) vs. Hack (T) 1:0 Bbong (Z) vs. MMA (T) 0:1 Life (Z) vs. MVP (T) 4:3 Symbol (Z) vs. Gumiho (T) 1:0 Ragnarok (Z) vs. Gumiho (T) 0:1 Ragnarok (Z) vs. asd (T) 1:0 Ragnarok (Z) vs. thebest (T) 1:0 Bbbong (Z) vs. Gumiho (T) 1:2 Sirius (Z) vs. MMA (T) 2:0 Sniper (Z) vs. Keen (T) 2:0 Life (Z) vs. Taeja (T) 3:0 Roro (Z) vs. Ryung (T) 2:0 Hyun (Z) vs. Yoda (T) 2:0 Curious (Z) vs. Keen (T) 1:0 Life (Z) vs. Keen (T) 0:1 Sniper (Z) vs. Bomber (T) 1:0 Symbol (Z) vs. Byun (T) 1:0 Symbol (Z) vs. MKP (T) 1:0 Life (Z) vs. MKP (T) 3:1 Leenock (Z) vs. Taeja (T) 1:3 Symbol (Z) vs. MVP (T) 1:3 Nestea (Z) vs. Sparta (T) 1:2 Bbbong (Z) vs. theStc (T) 2:1 Yugioh (Z) vs. Bogus (T) 1:2 Zerg win 49 Terran win 27 Win rate for Zerg 64,5% (Korea, October - GSL Code S and Code A, GSTL, OSL, Up and Downs) Where did you get your 60% win rate for Terran from, if I may ask? Or are you just making up random numbers in the hope nobody would go and double check? | ||
kinglemon
Germany199 Posts
they are the only really cool thing about the infestors. spawning mass eggs on siege lines or in minerals so the tanks shoot the eggs is just a very nice mechanic. they are not imba because you can run away and they don't live very long. the problem is just the root from fungal. and it's a big problem because of how demolishing it can be to small mistakes. it doesn't really reward good skillful play by the zerg, it just punishes a slight mistake by the opponent. balance aside, it's just a bad mechanic. | ||
CyDe
United States1010 Posts
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Gevna
France2332 Posts
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xarcatos
Germany41 Posts
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Tsubbi
Germany7967 Posts
On November 08 2012 20:20 SlixSC wrote: Show nested quote + On November 08 2012 19:44 Tsubbi wrote: On November 08 2012 19:35 Lukeeze[zR] wrote: On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample. also last month korean tlpd shows a 60% winrate favoring terran in tvz + Show Spoiler + This is an outright lie. You do have a right to your own opinion, but not to your own facts. Last month's TvZ games in Korea according to TLPD: Soulkey (Z) vs. Maru (T) 2:0 Curious (Z) vs. Maru (T) 2:0 Roro (Z) vs. Hack (T) 1:2 Roro (Z) vs. Happy (T) 2:0 Symbol (Z) vs. Hack (T) 2:0 Sirius (Z) vs. Supernova (T) 0:1 Sirius (Z) vs. Ryung (T) 1:0 Sirius (Z) vs. Flash (T) 0:1 Shine (Z) vs. Byun (T) 1:0 Shine (Z) vs. asd (T) 1:0 Shine (Z) vs. Keen (T) 0:1 DRG (Z) vs. Bomber (T) 1:0 DRG (Z) vs. Yoda (T) 1:0 Bbbong (Z) vs. Hack (T) 1:0 Bbong (Z) vs. alive (T) 0:1 Hyun (Z) vs. alive (T) 0:1 Hyun (Z) vs. MMA (T) 1:0 Hyun (Z) vs. Hack (T) 1:0 Bbong (Z) vs. MMA (T) 0:1 Life (Z) vs. MVP (T) 4:3 Symbol (Z) vs. Gumiho (T) 1:0 Ragnarok (Z) vs. Gumiho (T) 0:1 Ragnarok (Z) vs. asd (T) 1:0 Ragnarok (Z) vs. thebest (T) 1:0 Bbbong (Z) vs. Gumiho (T) 1:2 Sirius (Z) vs. MMA (T) 2:0 Sniper (Z) vs. Keen (T) 2:0 Life (Z) vs. Taeja (T) 3:0 Roro (Z) vs. Ryung (T) 2:0 Hyun (Z) vs. Yoda (T) 2:0 Curious (Z) vs. Keen (T) 1:0 Life (Z) vs. Keen (T) 0:1 Sniper (Z) vs. Bomber (T) 1:0 Symbol (Z) vs. Byun (T) 1:0 Symbol (Z) vs. MKP (T) 1:0 Life (Z) vs. MKP (T) 3:1 Leenock (Z) vs. Taeja (T) 1:3 Symbol (Z) vs. MVP (T) 1:3 Nestea (Z) vs. Sparta (T) 1:2 Bbbong (Z) vs. theStc (T) 2:1 Yugioh (Z) vs. Bogus (T) 1:2 Zerg win 49 Terran win 27 Win rate for Zerg 64,5% (Korea, October - GSL Code S and Code A, GSTL, OSL, Up and Downs) Where did you get your 60% win rate for Terran from, if I may ask? Or are you just making up random numbers in the hope nobody would go and double check? sorry, with last month i meant september where its 32-24 (58%) in favor of terran + Show Spoiler + Marineking 2:0 Curious Maru 2:1 Effort Alive 2:0 hero Last 1:2 Shine Alive 1:0 Lucky Rain 0:1 Lucky Rain 1:0 Sirius Happy 1:2 Symbol Happy 0:2 Life Taeja 2:1 DRG Polt 2:1 DRG Marineking 0:1 DRG Hack 2:0 rare Ryung 2:0 Ragnarok Jjakji 1:0 Byul Sculp 0:1 Byul Salvation 1:0 Luvsic Salvation 1:0 Moon Polt 0:2 DRG Bomber 1:2 DRG Supernova 2:0 Nestea Heart 2:1 Sniper Bbyong 1:0 Sacrsi Marineking 2:0 Jaedong Marineking 1:2 Curious Yoda 0:2 Symbol Yoda 1:2 Symbol Last 1:0 Nestea Baby 0:1 Sacrsi Fantasy 1:0 Jaedong | ||
Roko
Iceland7 Posts
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theKOT
United States167 Posts
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Jimbo77
139 Posts
2. FG must only slow units by 100% 75% 50% 25% every next second. 3. FG must affect friendly units (storm like) 4. NP must not affect Air (indisputable) 5. IT must cost 50 energy 6. IT can not be spawned while burrowed. 7. Burrowed move must be researched. | ||
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