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[Poll] How Infestor could be changed? - Page 4

Forum Index > SC2 General
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IMPrime
Profile Joined September 2011
United States715 Posts
November 08 2012 11:05 GMT
#61
guys

guys

I think I came up with a good idea. I think it's worthy of a poll.

Poll: Should the Infested terran cast have a cooldown?

No (32)
 
70%

Yes (14)
 
30%

46 total votes

Your vote: Should the Infested terran cast have a cooldown?

(Vote): Yes
(Vote): No

Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 08 2012 11:06 GMT
#62
Honestly the rooting is the one thing that makes them OP. You can't approach Infestors due to it and if you get caught with your pants down you are basically going to get chain fungaled to death. It also prevents you from attacking into broodlords with vikings which is even more retarded.
I am Terranfying.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-11-08 11:09:00
November 08 2012 11:07 GMT
#63
With a few people here talking about Fungal being a projectile, I dug up some old videos from the 1.3 PTR, which imo was when things started snowballing. I think they might give a good idea of what such a change would look like, although obviously the level of play back then was pretty bad and the map pool was even worse.

+ Show Spoiler +
http://www.youtube.com/watch?feature=player_embedded&v=F13dEDgWeu4





And for a bit of fun nostalgia, here is the discussion thread for these Infestor changes.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425
ㅇㅅㅌㅅ
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
November 08 2012 11:07 GMT
#64
On November 08 2012 19:49 Tsubbi wrote:
Show nested quote +
On November 08 2012 19:47 Mandalor wrote:
On November 08 2012 19:44 Tsubbi wrote:
On November 08 2012 19:35 Lukeeze[zR] wrote:
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample.


ofc its lopsided this season, but then again its the first season EVER that zerg has the most players in ro16 and the second time ever that zerg is not the least represented race in ro16

also last month korean tlpd shows a 60% winrate favoring terran in tvz

it just seems that especially terrans are so used to dominating especially in korea that being below 50% for even just a month is unacceptable

pvz whine especially is just crazy, protoss had higher pvz winrates in korea in every month so far of 2012 except april


Look at HOW those PvZ were won. You'll see a ton of 2-base-allins and veeeery few lategame wins. Protoss basically HAS to allin to really have a good shot.


thats just not true

also balance is about winrates, your complaining about design

basically your saying protoss wins more but their wins should also be prettier


I'm saying the game is imbalanced favoring protoss midgame and zerg lategame. How is that design and not balance?
Also you seem to misread my posts on purpose. I've never said they should be prettier. I said there should be balance in all phases of the game.
Destro
Profile Joined September 2009
Netherlands1206 Posts
November 08 2012 11:08 GMT
#65
So many bad ideas that would destroy the balance even further..

bring back weapon of choice for hots!
lpunatic
Profile Joined October 2011
235 Posts
November 08 2012 11:09 GMT
#66
Infested zealots spawned instead of infested terrans in PvZ?

(jokes!)
Hiea
Profile Joined March 2012
Denmark1538 Posts
November 08 2012 11:11 GMT
#67
On November 08 2012 20:08 Destro wrote:
So many bad ideas that would destroy the balance even further..



It's ideas, think of it as an election - There is many candidates, but only a few get elected.
Skiblet
Profile Joined August 2011
South Africa206 Posts
November 08 2012 11:19 GMT
#68
I really really don't like the idea that infested terrans should cost supply, think about if zerg was maxed or like 190/200 supply they couldn't really make us of them. I've always thought when infested terrans were eggs, they should be as vulnerable as the infested terrans themselves, or something like that.

Also the idea of them not benefitting from upgrades is good. OR they could still benefit from upgrades but just have reduced damage/armor.
"Just fucking kill 'em" Day[9]
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 08 2012 11:19 GMT
#69
It seems everybody's got a problem with the infestor,so how about removing it entirely and give us back the lurker...
I can dream can't i ?!?
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-11-08 11:27:48
November 08 2012 11:19 GMT
#70
Dont agree with a CD on IT.

Remember, there are quite a few cool usages of the ITs which we DONT wanna touch. Some being:
- Using a few IT eggs as an initiator in battle against siege tanks. Also to a lessee extent against colossi to make colossi attack lone ITs instead of your core army. Thats cool.
- Using IT eggs to make siege tanks splash and kill themselves. Thats cool.
- Submarine infestor harass. Either fungaling a mineral line or spawning a bunch of ITs behind it. Thats also cool.

A change to ITs shouldnt nerf any of the above. But it should nerf these:
- Attacking a defensively setup opponent with an army of 75% ITs and 25% "real" units.
- Repeated spawning of 30 (or whatever) ITs in front of your BL/infestor army as protection. Then just do it again next battle because you have 20+ infestors with almost unlimited amount of energy (= unlimited ITs).
These two are not really cool.

In short, ITs should be possible to add as an addition to your real army. And as harassing units. But it should never replace real units. Best way to achieve that without fucking with the cool usages of ITs is imo to make ITs die easier. POssible solutions:
- Damage taken on eggs count towads IT HP.
- Reduce/remove damage reduction on eggs, making it more viable to kill eggs as they are being spawned.

Either of these, or both, would make the IT spam in battle much less effective, while still not really changing all the cool usages of it.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
November 08 2012 11:20 GMT
#71
I would say reduce damage. Chain fungals are imo a problem. Just one spell should be able to kill a huge flock of muta's...
SlixSC
Profile Joined October 2012
666 Posts
November 08 2012 11:20 GMT
#72
On November 08 2012 19:44 Tsubbi wrote:
Show nested quote +
On November 08 2012 19:35 Lukeeze[zR] wrote:
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample.


also last month korean tlpd shows a 60% winrate favoring terran in tvz


This is an outright lie. You do have a right to your own opinion, but not to your own facts.

Last month's TvZ games in Korea according to TLPD:

Soulkey (Z) vs. Maru (T) 2:0
Curious (Z) vs. Maru (T) 2:0
Roro (Z) vs. Hack (T) 1:2
Roro (Z) vs. Happy (T) 2:0
Symbol (Z) vs. Hack (T) 2:0
Sirius (Z) vs. Supernova (T) 0:1
Sirius (Z) vs. Ryung (T) 1:0
Sirius (Z) vs. Flash (T) 0:1
Shine (Z) vs. Byun (T) 1:0
Shine (Z) vs. asd (T) 1:0
Shine (Z) vs. Keen (T) 0:1
DRG (Z) vs. Bomber (T) 1:0
DRG (Z) vs. Yoda (T) 1:0
Bbbong (Z) vs. Hack (T) 1:0
Bbong (Z) vs. alive (T) 0:1
Hyun (Z) vs. alive (T) 0:1
Hyun (Z) vs. MMA (T) 1:0
Hyun (Z) vs. Hack (T) 1:0
Bbong (Z) vs. MMA (T) 0:1
Life (Z) vs. MVP (T) 4:3
Symbol (Z) vs. Gumiho (T) 1:0
Ragnarok (Z) vs. Gumiho (T) 0:1
Ragnarok (Z) vs. asd (T) 1:0
Ragnarok (Z) vs. thebest (T) 1:0
Bbbong (Z) vs. Gumiho (T) 1:2
Sirius (Z) vs. MMA (T) 2:0
Sniper (Z) vs. Keen (T) 2:0
Life (Z) vs. Taeja (T) 3:0
Roro (Z) vs. Ryung (T) 2:0
Hyun (Z) vs. Yoda (T) 2:0
Curious (Z) vs. Keen (T) 1:0
Life (Z) vs. Keen (T) 0:1
Sniper (Z) vs. Bomber (T) 1:0
Symbol (Z) vs. Byun (T) 1:0
Symbol (Z) vs. MKP (T) 1:0
Life (Z) vs. MKP (T) 3:1
Leenock (Z) vs. Taeja (T) 1:3
Symbol (Z) vs. MVP (T) 1:3
Nestea (Z) vs. Sparta (T) 1:2
Bbbong (Z) vs. theStc (T) 2:1
Yugioh (Z) vs. Bogus (T) 1:2

Zerg win 49
Terran win 27

Win rate for Zerg 64,5% (Korea, October - GSL Code S and Code A, GSTL, OSL, Up and Downs)

Where did you get your 60% win rate for Terran from, if I may ask? Or are you just making up random numbers in the hope nobody would go and double check?
kinglemon
Profile Joined September 2011
Germany199 Posts
November 08 2012 11:21 GMT
#73
infested terrans are fine.
they are the only really cool thing about the infestors.

spawning mass eggs on siege lines or in minerals so the tanks shoot the eggs is just a very nice mechanic.
they are not imba because you can run away and they don't live very long.
the problem is just the root from fungal.
and it's a big problem because of how demolishing it can be to small mistakes.

it doesn't really reward good skillful play by the zerg, it just punishes a slight mistake by the opponent.
balance aside, it's just a bad mechanic.
CyDe
Profile Blog Joined November 2011
United States1010 Posts
November 08 2012 11:30 GMT
#74
The three supply infestor would seriously balance it. The main problem is that Zerg has the ability of having an insanely expensive late game army, because infestors have such high cost per supply. Terran can only really do that if they mass thors and ravens, and that is hard as hell to do and STILL can be beaten by a good Zerg. This way infestors could still be a very large portion of the army, but not be the massed unit they are now.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Gevna
Profile Joined August 2010
France2332 Posts
November 08 2012 11:34 GMT
#75
Make fungal as a missile would be awesome micro-wise. I think Sc2 lacks this kind of micro, everything are just so fast, can't really micro anything. That's probably why most games ends in one fight, damage are so high, and a misplacement of 1 sec can just kill your whole army :-/

xarcatos
Profile Joined April 2011
Germany41 Posts
November 08 2012 11:35 GMT
#76
patch it out of the game.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2012-11-08 11:39:14
November 08 2012 11:36 GMT
#77
On November 08 2012 20:20 SlixSC wrote:
Show nested quote +
On November 08 2012 19:44 Tsubbi wrote:
On November 08 2012 19:35 Lukeeze[zR] wrote:
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample.


also last month korean tlpd shows a 60% winrate favoring terran in tvz


+ Show Spoiler +
This is an outright lie. You do have a right to your own opinion, but not to your own facts.

Last month's TvZ games in Korea according to TLPD:

Soulkey (Z) vs. Maru (T) 2:0
Curious (Z) vs. Maru (T) 2:0
Roro (Z) vs. Hack (T) 1:2
Roro (Z) vs. Happy (T) 2:0
Symbol (Z) vs. Hack (T) 2:0
Sirius (Z) vs. Supernova (T) 0:1
Sirius (Z) vs. Ryung (T) 1:0
Sirius (Z) vs. Flash (T) 0:1
Shine (Z) vs. Byun (T) 1:0
Shine (Z) vs. asd (T) 1:0
Shine (Z) vs. Keen (T) 0:1
DRG (Z) vs. Bomber (T) 1:0
DRG (Z) vs. Yoda (T) 1:0
Bbbong (Z) vs. Hack (T) 1:0
Bbong (Z) vs. alive (T) 0:1
Hyun (Z) vs. alive (T) 0:1
Hyun (Z) vs. MMA (T) 1:0
Hyun (Z) vs. Hack (T) 1:0
Bbong (Z) vs. MMA (T) 0:1
Life (Z) vs. MVP (T) 4:3
Symbol (Z) vs. Gumiho (T) 1:0
Ragnarok (Z) vs. Gumiho (T) 0:1
Ragnarok (Z) vs. asd (T) 1:0
Ragnarok (Z) vs. thebest (T) 1:0
Bbbong (Z) vs. Gumiho (T) 1:2
Sirius (Z) vs. MMA (T) 2:0
Sniper (Z) vs. Keen (T) 2:0
Life (Z) vs. Taeja (T) 3:0
Roro (Z) vs. Ryung (T) 2:0
Hyun (Z) vs. Yoda (T) 2:0
Curious (Z) vs. Keen (T) 1:0
Life (Z) vs. Keen (T) 0:1
Sniper (Z) vs. Bomber (T) 1:0
Symbol (Z) vs. Byun (T) 1:0
Symbol (Z) vs. MKP (T) 1:0
Life (Z) vs. MKP (T) 3:1
Leenock (Z) vs. Taeja (T) 1:3
Symbol (Z) vs. MVP (T) 1:3
Nestea (Z) vs. Sparta (T) 1:2
Bbbong (Z) vs. theStc (T) 2:1
Yugioh (Z) vs. Bogus (T) 1:2

Zerg win 49
Terran win 27

Win rate for Zerg 64,5% (Korea, October - GSL Code S and Code A, GSTL, OSL, Up and Downs)

Where did you get your 60% win rate for Terran from, if I may ask? Or are you just making up random numbers in the hope nobody would go and double check?


sorry, with last month i meant september where its 32-24 (58%) in favor of terran

+ Show Spoiler +

Marineking 2:0 Curious
Maru 2:1 Effort
Alive 2:0 hero
Last 1:2 Shine
Alive 1:0 Lucky
Rain 0:1 Lucky
Rain 1:0 Sirius
Happy 1:2 Symbol
Happy 0:2 Life
Taeja 2:1 DRG
Polt 2:1 DRG
Marineking 0:1 DRG
Hack 2:0 rare
Ryung 2:0 Ragnarok
Jjakji 1:0 Byul
Sculp 0:1 Byul
Salvation 1:0 Luvsic
Salvation 1:0 Moon
Polt 0:2 DRG
Bomber 1:2 DRG
Supernova 2:0 Nestea
Heart 2:1 Sniper
Bbyong 1:0 Sacrsi
Marineking 2:0 Jaedong
Marineking 1:2 Curious
Yoda 0:2 Symbol
Yoda 1:2 Symbol
Last 1:0 Nestea
Baby 0:1 Sacrsi
Fantasy 1:0 Jaedong
Roko
Profile Joined February 2012
Iceland7 Posts
November 08 2012 11:36 GMT
#78
I personally think that the Infestor doesn't need a nerf/buff w/e but I do think that other races need something that does properly counter them like the Oracles phase shield f.ex. (although it was removed ._.)
“Dilly Dally. Shilly Shally. Isn’t it time you did the forgiving?”
theKOT
Profile Joined June 2009
United States167 Posts
November 08 2012 11:37 GMT
#79
My suggestion would be increase the energy costs of infested terrans and fungals. The ability to produce 2 fungals and two infesteds from a single full energy caster is too strong. IMO increase fungal energy to 125, infested to 50.
FBH and Bisu. That's all you need.
Jimbo77
Profile Joined March 2011
139 Posts
November 08 2012 11:37 GMT
#80
1. FG must not affect Air (indisputable)
2. FG must only slow units by 100% 75% 50% 25% every next second.
3. FG must affect friendly units (storm like)
4. NP must not affect Air (indisputable)
5. IT must cost 50 energy
6. IT can not be spawned while burrowed.
7. Burrowed move must be researched.
Prev 1 2 3 4 5 6 34 35 36 Next All
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