Poll: Make infestor 3 supply instead of 2
Yes (1991)
80%
No (503)
20%
2494 total votes
No (503)
2494 total votes
Your vote: Make infestor 3 supply instead of 2
Forum Index > SC2 General |
Insoleet
France1806 Posts
Poll: Make infestor 3 supply instead of 2 Yes (1991) No (503) 2494 total votes Your vote: Make infestor 3 supply instead of 2 | ||
c0se
Germany148 Posts
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SirPinky
United States525 Posts
On November 08 2012 18:56 YyapSsap wrote: Basically.. -The fungal becomes a projectile -Affect ground units only -Deals no damage but roots/-armor -Deals damage but slows -Fungals can affect your own units i.e. just like plague from BW -Infestors are slow -Unit size decreased -Cant burrow move or requires research for burrow move -Higher energy cost for fungal or Infested Terrans -Infested Terrans dont share same upgrade or cost supply -Fungal range or aoe nerf. Pick and choose the best combination(s). Agree. These are all options. I like the concept of defiler and plague the best. Also, if i recall from bw, the upgrade for plague was 200/200. What I want is for Zerg to consider and/or invest in infestors before they blindly make 20 without even looking at the state of game. Meaning, "o gee, my opponent went mech, i better not go infestors I need to go xyz..." Instead infestor beats all...bio, mech, protoss ball (missed vortex or NP) etc. No game should have one unit that can beat everything, but thanks blizzard, you managed to do it! | ||
Latham
9552 Posts
Changing fungal into plague wouldn't be good either, can't explain why, but it should kill. The infestor energy nerf would accomplish nothing IMO. Neural Parasite.... I don't want it to work on Mommaship, but thors/bcs/carriers/collossi seem like fair game to me. Making infested terrans either .5 supply (or even 1 whole supply) or making infestors cost 3 supply would be the best change IMO. Spell is way too powerful for 25 mana and profits immensively from upgrades. edit: up top I also like the idea of fungal providing -armor instead of damage. Could work like Dazzle's ulti in Dota2 ![]() Or a plague that just gives -armor, but it would obviously have to last a bit longer than now... or the units affected would have to regain armor over time instead of instantly. | ||
[]Phase[]
Belgium927 Posts
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TzTz
Germany511 Posts
This way splitting off units of your (smaller) main army is harder than with less supply, because the units are a larger chunk of the main army. | ||
SigmaoctanusIV
United States3313 Posts
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Narxes
Belgium11 Posts
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Lukeeze[zR]
Switzerland6838 Posts
On November 08 2012 18:50 SirPinky wrote: Show nested quote + On November 08 2012 18:38 Liquid`Nazgul wrote: Infested terrans 0.5 supply, make fungal a slow, no neural parasiting massive units. I actually really like the idea of IT having .5 supply. I just lost a game 200/200 where I just got destroyed to BL mass infestor where IT massed the screen (high masters vs high masters). My ending comments in the game was, "gee, how do you win 300 supply vs 200 supply...you can't." Although be it quasi bm, it is the truth. They carry upgrades and they are not supply....only expense to Zerg is energy. Quite unfair if you ask me... But in my opinion the amount of infestors should be reduced. Don't reduce the supply but make them more costly to make and reduce abilities. You dont see people making mass ravens because they cost 100/200. Same should apply to zerg... why not cost the same as a ghost? What do people use ghosts other than emp (rarely is snipe used except some in TvP? Yet ghost costs far more than infestors and die much easier b/c they cant root. That's the main problem with zergs, when they're maxed out, they still have a lot of units that take no supply: IT's, spine crawlers, broodlings and soon locusts. Who would've thought that so many non-supply units would make the game worse in so many ways ... definitely not blizzard. Guardians, defilers and lurkers have been so poorly replaced T.T | ||
Insoleet
France1806 Posts
The problem with IT is not the fact that they are supply-free. It's that with 25 infestors, its 200 infested terran that can be created in the worst case. And 25 infestors is only 50 supply, 1/3 on the zerg army. A 3 supply infestor would be : 16 infestors for 50 supply. Only 128 infested terrans maximum. For 30 supply of infestors, only 10 infestors. 80 infested terran maximum. Way better. | ||
Tsubbi
Germany7967 Posts
also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years | ||
Insoleet
France1806 Posts
On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years Especially since protoss are figuring ways to beat the infestors/broodlord/corruptor army. Psi Storms to insta-destroy all ITs. Voidrayz to destroy broodlords. Archons to destroy corruptors trying to snipe void rayz and tank broodlings. Archon toilets to snipe parts of the army. | ||
Mandalor
Germany2362 Posts
btw, slightly off-topic: I find it funny that none of the pros asked at MLG said anything about the combination of BL/Infestor/Swarm Host. Basically, Blizzard added ANOTHER unit that hinders movement with the swarm host. Late late game you basically cannot ever engage zerg with all the free tiny units and fungal that block your units. On November 08 2012 19:33 Insoleet wrote: Show nested quote + On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years Especially since protoss are figuring ways to beat the infestors/broodlord/corruptor army. Psi Storms to insta-destroy all ITs. Voidrayz to destroy broodlords. Archons to destroy corruptors trying to snipe void rayz and tank broodlings. Archon toilets to snipe parts of the army. Whenever I see a PvZ on pro-level, it's either the Protoss going for a 2-base-allin (mostly sentry/immortal) and winning with that or the game goes to lategame where I see protoss losing in like 80% of the games. With a decent % of games won with 2-base-timings and a huge rate of losses in the super late game, the matchup balances out at roughly 50%. I don't think that's the desired outcome tho. | ||
MHT
Sweden1026 Posts
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Lukeeze[zR]
Switzerland6838 Posts
On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample. | ||
Rabiator
Germany3948 Posts
On November 08 2012 18:38 Liquid`Nazgul wrote: Infested terrans 0.5 supply, make fungal a slow and projectile, no neural parasiting massive units. No upgrades for Infested Terrans ... Increase energy cost for Infested Terrans ... Reduced range for all Infestor abilities ... | ||
Jenia6109
Russian Federation1607 Posts
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k0pf
Germany180 Posts
My main problem with fungal is that, like said before, you don't have to think about getting it. You just get it because its always good, against everything in every match-up. In my opinion it clearly shows that FG is too powerful. EDIT: Maybe it would be interesting to make FG and upgrade and give NP to the infestor at the start. NP isn't used THAT much and would make up for some interesting strats. You also have to choose if you want FG upgrade or energy upgrade first. | ||
Tsubbi
Germany7967 Posts
On November 08 2012 19:35 Lukeeze[zR] wrote: Show nested quote + On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample. ofc its lopsided this season, but then again its the first season EVER that zerg has the most players in ro16 and the second time ever that zerg is not the least represented race in ro16 also last month korean tlpd shows a 60% winrate favoring terran in tvz it just seems that especially terrans are so used to dominating especially in korea that being below 50% for even just a month is unacceptable pvz whine especially is just crazy, protoss had higher pvz winrates in korea in every month so far of 2012 except april | ||
Mandalor
Germany2362 Posts
On November 08 2012 19:44 Tsubbi wrote: Show nested quote + On November 08 2012 19:35 Lukeeze[zR] wrote: On November 08 2012 19:30 Tsubbi wrote: why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this? also lr threads are just insane lately, so much balance whine and almost no bans korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample. ofc its lopsided this season, but then again its the first season EVER that zerg has the most players in ro16 and the second time ever that zerg is not the least represented race in ro16 also last month korean tlpd shows a 60% winrate favoring terran in tvz it just seems that especially terrans are so used to dominating especially in korea that being below 50% for even just a month is unacceptable pvz whine especially is just crazy, protoss had higher pvz winrates in korea in every month so far of 2012 except april Look at HOW those PvZ were won. You'll see a ton of 2-base-allins and veeeery few lategame wins. Protoss basically HAS to allin to really have a good shot. | ||
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