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[Poll] How Infestor could be changed? - Page 2

Forum Index > SC2 General
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Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-11-08 10:19:03
November 08 2012 10:04 GMT
#21
Another good options. Instead of having 20 infestors late game, it would be only 12.

Poll: Make infestor 3 supply instead of 2

Yes (1991)
 
80%

No (503)
 
20%

2494 total votes

Your vote: Make infestor 3 supply instead of 2

(Vote): Yes
(Vote): No


c0se
Profile Joined March 2011
Germany148 Posts
November 08 2012 10:05 GMT
#22
Just reduce the range of fungal growth to 5 or 6, they are then easier to counter and harder to use
SirPinky
Profile Joined February 2011
United States525 Posts
November 08 2012 10:07 GMT
#23
On November 08 2012 18:56 YyapSsap wrote:
Basically..

-The fungal becomes a projectile
-Affect ground units only
-Deals no damage but roots/-armor
-Deals damage but slows
-Fungals can affect your own units i.e. just like plague from BW
-Infestors are slow
-Unit size decreased
-Cant burrow move or requires research for burrow move
-Higher energy cost for fungal or Infested Terrans
-Infested Terrans dont share same upgrade or cost supply
-Fungal range or aoe nerf.

Pick and choose the best combination(s).


Agree. These are all options. I like the concept of defiler and plague the best. Also, if i recall from bw, the upgrade for plague was 200/200. What I want is for Zerg to consider and/or invest in infestors before they blindly make 20 without even looking at the state of game. Meaning, "o gee, my opponent went mech, i better not go infestors I need to go xyz..." Instead infestor beats all...bio, mech, protoss ball (missed vortex or NP) etc. No game should have one unit that can beat everything, but thanks blizzard, you managed to do it!
How much better to get wisdom than gold; to get insight rather than silver!
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2012-11-08 10:11:09
November 08 2012 10:07 GMT
#24
Killing micro by grounding the units has always been my biggest gripe. Reduce movement by 50 or even 75% but at least give us a chance to position ourselves better. When I get fungeled I immediately think "Well, that unit pack is as good as gone." and proceed to just use the next one. It's ridiculous that it binds you to 1 single place for 4s.

Changing fungal into plague wouldn't be good either, can't explain why, but it should kill.
The infestor energy nerf would accomplish nothing IMO.
Neural Parasite.... I don't want it to work on Mommaship, but thors/bcs/carriers/collossi seem like fair game to me.

Making infested terrans either .5 supply (or even 1 whole supply) or making infestors cost 3 supply would be the best change IMO. Spell is way too powerful for 25 mana and profits immensively from upgrades.

edit: up top I also like the idea of fungal providing -armor instead of damage. Could work like Dazzle's ulti in Dota2
Or a plague that just gives -armor, but it would obviously have to last a bit longer than now... or the units affected would have to regain armor over time instead of instantly.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
November 08 2012 10:12 GMT
#25
How about a fungal that does an initial complete root, but after a few seconds becomes a slow that declines or something?
TzTz
Profile Blog Joined April 2010
Germany511 Posts
November 08 2012 10:19 GMT
#26
Not more supply increase. It's already bad that we have a lot more 2 supply unit for zerg and 3 supply for other races.

This way splitting off units of your (smaller) main army is harder than with less supply, because the units are a larger chunk of the main army.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 08 2012 10:22 GMT
#27
Agree with everythin Nazgul said and make the infestor 3 supply, or take away the mana upgrade,
I am Godzilla You are Japan
Narxes
Profile Joined September 2011
Belgium11 Posts
November 08 2012 10:23 GMT
#28
Make fungal like nukes that root instead of doing massive damage: rooting will only activate after a few seconds so it can be evaded and use some animation to indicate where the rooting will take place.
assumption is the mother of all fuckups - Travis Dane
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 08 2012 10:24 GMT
#29
On November 08 2012 18:50 SirPinky wrote:
Show nested quote +
On November 08 2012 18:38 Liquid`Nazgul wrote:
Infested terrans 0.5 supply, make fungal a slow, no neural parasiting massive units.


I actually really like the idea of IT having .5 supply. I just lost a game 200/200 where I just got destroyed to BL mass infestor where IT massed the screen (high masters vs high masters). My ending comments in the game was, "gee, how do you win 300 supply vs 200 supply...you can't." Although be it quasi bm, it is the truth. They carry upgrades and they are not supply....only expense to Zerg is energy. Quite unfair if you ask me...

But in my opinion the amount of infestors should be reduced. Don't reduce the supply but make them more costly to make and reduce abilities. You dont see people making mass ravens because they cost 100/200. Same should apply to zerg... why not cost the same as a ghost? What do people use ghosts other than emp (rarely is snipe used except some in TvP? Yet ghost costs far more than infestors and die much easier b/c they cant root.


That's the main problem with zergs, when they're maxed out, they still have a lot of units that take no supply: IT's, spine crawlers, broodlings and soon locusts. Who would've thought that so many non-supply units would make the game worse in so many ways ... definitely not blizzard. Guardians, defilers and lurkers have been so poorly replaced T.T
Terran & Potato Salad.
Insoleet
Profile Joined May 2012
France1806 Posts
November 08 2012 10:28 GMT
#30
Zerg needs free supply because 200 200 zergs of only supply-units just get raped by 200 200 protoss or 200 200 terran. Dont forgot this.

The problem with IT is not the fact that they are supply-free. It's that with 25 infestors, its 200 infested terran that can be created in the worst case. And 25 infestors is only 50 supply, 1/3 on the zerg army.
A 3 supply infestor would be : 16 infestors for 50 supply. Only 128 infested terrans maximum.
For 30 supply of infestors, only 10 infestors. 80 infested terran maximum. Way better.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2012-11-08 10:30:21
November 08 2012 10:30 GMT
#31
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years
Insoleet
Profile Joined May 2012
France1806 Posts
November 08 2012 10:33 GMT
#32
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


Especially since protoss are figuring ways to beat the infestors/broodlord/corruptor army.

Psi Storms to insta-destroy all ITs.
Voidrayz to destroy broodlords.
Archons to destroy corruptors trying to snipe void rayz and tank broodlings.
Archon toilets to snipe parts of the army.

Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
Last Edited: 2012-11-08 10:37:39
November 08 2012 10:35 GMT
#33
I like Nazgul's idea the best, but I fear it might be too big of a nerf. Zerg HAS to use infestors in a lot of situations. I've always disliked fungal killing micro completely.

btw, slightly off-topic: I find it funny that none of the pros asked at MLG said anything about the combination of BL/Infestor/Swarm Host. Basically, Blizzard added ANOTHER unit that hinders movement with the swarm host. Late late game you basically cannot ever engage zerg with all the free tiny units and fungal that block your units.

On November 08 2012 19:33 Insoleet wrote:
Show nested quote +
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


Especially since protoss are figuring ways to beat the infestors/broodlord/corruptor army.

Psi Storms to insta-destroy all ITs.
Voidrayz to destroy broodlords.
Archons to destroy corruptors trying to snipe void rayz and tank broodlings.
Archon toilets to snipe parts of the army.



Whenever I see a PvZ on pro-level, it's either the Protoss going for a 2-base-allin (mostly sentry/immortal) and winning with that or the game goes to lategame where I see protoss losing in like 80% of the games. With a decent % of games won with 2-base-timings and a huge rate of losses in the super late game, the matchup balances out at roughly 50%. I don't think that's the desired outcome tho.
MHT
Profile Joined August 2010
Sweden1026 Posts
November 08 2012 10:35 GMT
#34
Replace fungal entirely.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 08 2012 10:35 GMT
#35
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample.
Terran & Potato Salad.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-08 10:38:48
November 08 2012 10:37 GMT
#36
On November 08 2012 18:38 Liquid`Nazgul wrote:
Infested terrans 0.5 supply, make fungal a slow and projectile, no neural parasiting massive units.

No upgrades for Infested Terrans ...
Increase energy cost for Infested Terrans ...
Reduced range for all Infestor abilities ...
If you cant say what you're meaning, you can never mean what you're saying.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2012-11-08 10:40:54
November 08 2012 10:39 GMT
#37
Some polls were added to the thread
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k0pf
Profile Joined January 2011
Germany180 Posts
Last Edited: 2012-11-08 10:47:37
November 08 2012 10:44 GMT
#38
I really like the idea of fungal giving -armor( or even -attack?) It would still be insanely powerful against bio, but not so much against mech. The numbers could be quite high so that you REALLY don't want to fight if fungaled.

My main problem with fungal is that, like said before, you don't have to think about getting it. You just get it because its always good, against everything in every match-up.

In my opinion it clearly shows that FG is too powerful.

EDIT: Maybe it would be interesting to make FG and upgrade and give NP to the infestor at the start. NP isn't used THAT much and would make up for some interesting strats. You also have to choose if you want FG upgrade or energy upgrade first.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
November 08 2012 10:44 GMT
#39
On November 08 2012 19:35 Lukeeze[zR] wrote:
Show nested quote +
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample.


ofc its lopsided this season, but then again its the first season EVER that zerg has the most players in ro16 and the second time ever that zerg is not the least represented race in ro16

also last month korean tlpd shows a 60% winrate favoring terran in tvz

it just seems that especially terrans are so used to dominating especially in korea that being below 50% for even just a month is unacceptable

pvz whine especially is just crazy, protoss had higher pvz winrates in korea in every month so far of 2012 except april
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
November 08 2012 10:47 GMT
#40
On November 08 2012 19:44 Tsubbi wrote:
Show nested quote +
On November 08 2012 19:35 Lukeeze[zR] wrote:
On November 08 2012 19:30 Tsubbi wrote:
why was balance talk like this always frowned upon, but now that zerg is doing better for the first time in wol lifetime even mods jump in on every thread and support things like this?

also lr threads are just insane lately, so much balance whine and almost no bans

korean winrates are still pretty close to 50% and its nowhere near as bad as terran domination in the last 2 years


So far in GSL, TvZ is 32.6% (14W / 29L), but then again it's a small sample.


ofc its lopsided this season, but then again its the first season EVER that zerg has the most players in ro16 and the second time ever that zerg is not the least represented race in ro16

also last month korean tlpd shows a 60% winrate favoring terran in tvz

it just seems that especially terrans are so used to dominating especially in korea that being below 50% for even just a month is unacceptable

pvz whine especially is just crazy, protoss had higher pvz winrates in korea in every month so far of 2012 except april


Look at HOW those PvZ were won. You'll see a ton of 2-base-allins and veeeery few lategame wins. Protoss basically HAS to allin to really have a good shot.
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