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[Poll] How Infestor could be changed? - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 36 Next All
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 10 2012 20:50 GMT
#521
On November 11 2012 03:40 peidongyang wrote:
they should make infestors more skilled and thus infestors no longer disable dropping from medivacs/warp prisms allowing templar drops/ghost drops to be more viable


It doesn't disable dropping?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
November 10 2012 21:00 GMT
#522
I don't see how fungal shouldn't affect it's own units... storm does so why shouldn't Fungal? That way you can't spam fungal on your own units just like you can't spam storms on your own zealot lines.
FoTG fighting!
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 10 2012 21:36 GMT
#523
On November 11 2012 06:00 NeMeSiS3 wrote:
I don't see how fungal shouldn't affect it's own units... storm does so why shouldn't Fungal? That way you can't spam fungal on your own units just like you can't spam storms on your own zealot lines.

The problem is that most zerg units are meelee. so you kill of your own army before you kill of theirs.
What does Protoss have meelee? Zealot and that is that and they have more hp then most zerg units.
-Switch-
Profile Joined August 2010
Canada506 Posts
November 10 2012 21:54 GMT
#524
I think it should be fungal growth can't be used on mothership instead of massive units.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2012-11-10 22:06:33
November 10 2012 22:05 GMT
#525
On November 11 2012 06:36 Assirra wrote:
Show nested quote +
On November 11 2012 06:00 NeMeSiS3 wrote:
I don't see how fungal shouldn't affect it's own units... storm does so why shouldn't Fungal? That way you can't spam fungal on your own units just like you can't spam storms on your own zealot lines.

The problem is that most zerg units are meelee. so you kill of your own army before you kill of theirs.
What does Protoss have meelee? Zealot and that is that and they have more hp then most zerg units.


Actually, apart from Zerglings, Banelings and Ultralisk (which can't be slowed, snared, stunned atm), all zerg units are ranged, Roaches, Hydras, Corrupters, ITs, BLs etc.
More accurate would have been to say, most zerg units are short ranged, and again, I believe its a design flaw that zerg is so reliant on their short range units, and their longer range unit, Hydra, really sucks in most situation. Hydras should be strengthened so as to be a bigger part of zerg's mid game.

Anyway, fungal hitting your own units sounds like a change that would put them in line with other casters, and might differentiate the casters and their roles a bit. Infestors would go great with ranged units like roaches and hydras, because fungal won't hit those units, while viper would be better with lings and ultralisks. It would breed different compositions and doctrines, it would be a good thing to have more diversity, rather then have infestors in all compositions and against all compositions.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
November 10 2012 22:12 GMT
#526
New Hitler rant is here:
Tomorrow never comes until its too late...
sAsThark
Profile Joined September 2011
France27 Posts
November 10 2012 22:29 GMT
#527
-> Decrease size then they'll be more vulnerable to EMP/storm (or at least people will need skill to split them)
-> Decrease fungal damages against light units and increase against armored or at least decrease the "snare" time
-> Increase control range by one
-> Same life for eggs and marines

-> UP raven's energy pool to allow two cast of HSM
http://fedoraproject.org/
Lylat
Profile Joined August 2009
France8575 Posts
November 10 2012 22:36 GMT
#528
On November 11 2012 07:12 Aelfric wrote:
New Hitler rant is here:
http://www.youtube.com/watch?v=6yxDUlX3vXM

lol this is hilarous
biaxiong
Profile Joined March 2011
United States180 Posts
November 10 2012 22:48 GMT
#529
Nerf fungal to be like BW Queen Ensnare and slow Infestors down a bit. To help with late game and mid game comps more increase Hydralisk to 100 hp. But have Hydralisk range upgrade to be Hive tech. This will help with any Hydralisk pushes versus Protoss before they can get Colossus out.

Buff Void ray speed a bit so they don't get own by 5 range Hydras or decrease build time, to make Voidrays still viable.
WhiteRa: More GG, more skill.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
November 10 2012 22:57 GMT
#530
Infested Terrans 50 energy?
Bomber & Jaedong & FlaSh & SNSD <3
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
November 10 2012 23:00 GMT
#531
On November 11 2012 07:36 Lylat wrote:
Show nested quote +
On November 11 2012 07:12 Aelfric wrote:
New Hitler rant is here:
http://www.youtube.com/watch?v=6yxDUlX3vXM

lol this is hilarous


wow that was awesome
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
NeMeSiS24
Profile Joined October 2012
Australia12 Posts
November 11 2012 06:24 GMT
#532
What about actually practicing and playing better, instead of just drooling with each other about what may happen, but probably wont.
ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
Wolvmatt.
Profile Joined April 2011
205 Posts
November 11 2012 06:34 GMT
#533
The infestor isn't imbalanced.
734pot
Profile Joined June 2012
Australia294 Posts
November 11 2012 06:45 GMT
#534
I wouldn't mind seeing the infestor being nerfed in exchange for the hydra being buffed.
rwrzr
Profile Joined February 2010
United States1980 Posts
November 11 2012 06:50 GMT
#535
Removing their energy and abilities and giving them an attack while burrowed that hits in a line
FADC
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-11-11 06:51:01
November 11 2012 06:50 GMT
#536
On November 11 2012 15:45 734pot wrote:
I wouldn't mind seeing the infestor being nerfed in exchange for the hydra being buffed.


I agree, I think that's the best way to balance Zerg and make SC2 much more fun to watch and play. Hydras could become that core unit of all matchups like they were in broodwar pretty much, and give Zerg the boost in early/mid-game while making late game far more even in PvZ and TvZ.

The only problem is that Colossus would have to be seriously tweaked because they counter Hydras much harder than any other AOE, especially in comparison to Brood War. If it were up to me Colossus would be removed already, that unit creates way too many problems like Infestor.
All we have to decide is what to do with the time that is given to us.
biaxiong
Profile Joined March 2011
United States180 Posts
Last Edited: 2012-11-11 08:25:35
November 11 2012 08:22 GMT
#537
The design of Colossus seems simple but they are pretty weak without force fields and gateway units. Storm is too weak versus Roaches, so the Colossus is needed. Totally changing it will change all match ups which may be to hard. Colossus force Terran to go Vikings. Colossus wars hopefully will be solved with Tempest in PvP. The Viper will cause problems to Colossus imo.
WhiteRa: More GG, more skill.
NeMeSiS24
Profile Joined October 2012
Australia12 Posts
November 11 2012 10:44 GMT
#538
Exactly, they are weak without gateway units and forcefields, promoting deathballs. In deathballs, they are just imba.
ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
November 11 2012 11:32 GMT
#539
Hadn't they tested projectile fungal before, and it sucked?
And not Neuralling massive units makes the spell close to useless I think. Immortals and tanks will be neuralled then, I guess.
The rest could all be decent options.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
November 11 2012 12:00 GMT
#540
Great ideas. I hope Blizzard sees this.
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
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