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Where are the Minor Leagues? - Page 3

Forum Index > SC2 General
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EienShinwa
Profile Joined May 2010
United States655 Posts
November 02 2012 04:26 GMT
#41
I understand that you want teams to initiate a reach out for top level yet undiscovered potential really good progamers, but really, the potential loss far outweighs the benefits they could gain for it. Honestly, the paperwork involved, the money needed to invest, and management needed all for the chance to recruit 1 or 2 people with the potential to get really good doesn't sound like an idea many teams would be willing to put effort into, especially since there isn't much money to go around in teams, other than teams like EG. And even with you saying that there are many people who would volunteer and love the opportunity to do this, that steam will burn off quickly if they aren't highly motivated and have some incentives for themselves.

Additionally, like Gamegene said, SCII is an individual game that doesn't require anything other than your computer, the game, and an internet connection. If you have the desire to become a top professional SCII progamer, then it's your job to become one, not any team's responsibility. When you become a person of such material in some team recruiter's eyes, then that is when you should have the chance.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
November 02 2012 04:28 GMT
#42
On November 02 2012 11:39 Zennith wrote:
Show nested quote +
On November 02 2012 11:33 ZjiublingZ wrote:
Right now, in SC2, Players are looking for Teams. Teams have more talent than they can afford to pay (at least pay fairly). There isn't any room for Teams to start investing resources, however minimal, in potential future players.



I really don't buy that. I just don't. Teams may not have crazy amounts of money, but if Complexity can afford to do it, EG and Team Liquid most certainly could as well.

But why? Its not really worth it for big teams.

Honestly its not up to the big teams. Right now there are a ton of smaller teams that fill the void there. There are a ton of tournaments for the players. I think CSL is one of the best for this "minor leagues" idea. MLG's open bracket has been huge in this as well. Suppy and Goswer come to mind of players who made a big run in the open bracket and then got more attention and were picked up.

Right now, the time and money that would be spent of a "minor league" team just isn't worth it for most teams. What Complexity does is awesome. But that doesn't mean it makes sense for everyone. Why should EG spend time and money on a minor league team, when they can just keep their eye out on up and comers (like they did with Suppy) and then also sign Thorzain and Stephano?

We just aren't at the stage where teams can support the minor leagues set up. we gotta secure the major leagues first. There isn't enough of a gap between the two right now even, the player base is small.
www.superbeerbrothers.com
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 02 2012 04:29 GMT
#43
On November 02 2012 13:04 CableStarcraft wrote:
I decided to create a “Minor League Circuit” here locally in SoCal, with basically the ideal that you mention here: to foster and support the growth of up-and-coming local players and talent – to build up the local community of SC players. We’ve held 3 open LANs in the past year, and did this by means of BarCrafts.

The problems really do boil down to time and money, as was previously commented on here. We felt successful in that some of our players were able to be slightly boosted, but even how much I hope and dream for them, and try to support them, they’ve still had a rough go into the Pros. Players like Mystik, STX, Rhythm (Bubbles), and Russano.

One cool side effect was some talent that was able to be boosted a bit more into eSports success by our events, to get some exposure, folks such as FrodaN (love this dude so much, so happy for you bro), Megumi (hostess/caster), Crota (caster/media), RumCake (manager), Shindigs (all-around-eSports BAWS), Alex (Sound guy), Carlton (photographer), and more. And that makes me super proud to know that I created an environment that helped them thrive, to get a bit more exposure.

But while it's nice boosting people into the scene, cost is still an issue -- and getting sponsorships or funding from sponsors is incredibly difficult - as we all know they want ROI or else it makes no sense to give money, and it's very difficult for the "minor leagues" to get the exposure sponsors want to see.
A small note can be made about “eSports Entrepreneurs” too, and how much they don’t want to ‘play nice in the sand box,’ it can be another discussion entirely, but it does play a role in the success or failure of any endeavor in this world, because connections and your team are key. But again, through the filter of this, I was able to meet and work with the amazing people above.

The truth is, I've busted my ass trying to make something like a minor league happen for over a year now, from the league sense not from the team sense, and it is freaking hard. I still wish it would happen, ideally for everyone in the US, but I’ll keep trying with what I can here in SoCal. So jealous of the TeSPA folks, they do an amazing job.

Edit: This thread inspired me to finally start a TL blog about SoCal's endeavors and journey - so for an expanded version of this post, check out: http://www.teamliquid.net/blogs/viewblog.php?id=379548




Dude, this is fantastic stuff, and I'm really glad to read about it, as I had no idea this existed. Cost and Sponsorship is always going to be an issue, but this sort of environment is actually really great and is another way to go about creating the same sort of opportunities for up and coming players, which is really what this whole thing is about.

And hell yeah, I'm sure it's tough. But it's seriously awesome that you're moving forward and still pursuing this to the fullest extent possible.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2012-11-02 04:41:32
November 02 2012 04:37 GMT
#44
On November 02 2012 13:22 Zennith wrote:
Like I said - there aren't a TON of players who fit this criteria who aren't already professional players, but there definitely are some. And that's the scene the NA needs, that's the side of things that needs to grow and improve.


On NA specifically there is probably less than 25 players who do not have teams, who can compete in today's playing field. If we're talking about "competing with other NA players" then yes, there's hundreds of players who might become one of the better NA players out there.

Maybe a year ago, that would have been relevant for teams looking to expand their rosters, but here and now you are expected to compete against Koreans, against foreigners who've won championships, who've made their names known by slaying Koreans, unless you have some other niche entertainment you provide to the audience.

The names you mentioned and some including my own: Illusion MaSa Suppy Trimaster Scarlett'.

They weren't given any recognition because they beat other NA players. They got recognition, team offers and opportunities because they showed that they deserved it, that they were on the same level as other professionals despite not having any *tangible* support, that they were ready to be competitive with not just their peers but the Koreans invading everywhere.

No one is interested anymore in a slightly bigger fish who can beat all the small fry's in his pond. They want to someone who's capable of fighting the world (Korea specifically).
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 02 2012 04:39 GMT
#45
On November 02 2012 13:28 jmbthirteen wrote:
Show nested quote +
On November 02 2012 11:39 Zennith wrote:
On November 02 2012 11:33 ZjiublingZ wrote:
Right now, in SC2, Players are looking for Teams. Teams have more talent than they can afford to pay (at least pay fairly). There isn't any room for Teams to start investing resources, however minimal, in potential future players.



I really don't buy that. I just don't. Teams may not have crazy amounts of money, but if Complexity can afford to do it, EG and Team Liquid most certainly could as well.



Right now, the time and money that would be spent of a "minor league" team just isn't worth it for most teams. What Complexity does is awesome. But that doesn't mean it makes sense for everyone. Why should EG spend time and money on a minor league team, when they can just keep their eye out on up and comers (like they did with Suppy) and then also sign Thorzain and Stephano?




Think of it from a Marketing perspective. NA teams like EG know that players like Stephano, Thorzain, etc are fantastic and are a great part of the team. But for a long time the most popular players on the team were Idra and Incontrol. Not just because of their play, but they were also from North America. And maybe it sounds dumb but there's definitely nationalistic tendencies inherent to being a fan. Fans from the USA often (not always) want a player from the USA that they can support and root for. Idra was a great example for a long time, and probably still is, as he's still one of the most popular players.

And of course, those players aren't only popular because they're from the US, but it certainly doesn't hurt.

I think the actual monetary cost could really be kept quite low - and as was mentioned, the existence of an Academy team can really help both with marketing and sponsorship. I know I didn't really care for Complexity for a long time, but the fact that they're really made an academy setting happen has truly altered my opinion. I'm probably not the only one.

Keeping an eye out for up and comers is great, but everybody wants the home town boy (or girl) to root for. The most popular player on the Yankees has always been Jeter, even when A-Rod was a better player. The reason is he was developed by the Yankees, and the fans truly felt like they had a personal stake in his play.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
red4ce
Profile Blog Joined January 2011
United States7313 Posts
November 02 2012 04:58 GMT
#46
I can't see the benefit from the player side. The primary purpose of minor league teams is to develop talent right? Well no foreign team has figured out a formula to consistently churn out top pros. Foreign teams do not have coaches and the players have, compared to the Koreans, undisciplined training schedules in which many of them just ladder anyways. All the top foreign teams are only so because they bought or recruited other top players, with only one or two being developed in-house.

The reason minor leagues work is because it sacrifices short term gains in favor of long term potential. Big league teams invest their resources into developing talent and the payoff is that the player, unless he is traded, has to spend his first 6 years in the big leagues with that team for a salary considerably lower than what he would command on the free agent market. These are the rules established by the MLB and if somebody doesn't like it he can go back to bagging groceries.
The foreign scene has no such governing body, the scene is more like a bunch of mercenaries playing for the highest bidder. If you're a good prospect looking to make a splash then why join, say, EG or Liquid's minor league team when their track record at developing foreign prospects is inconsistent at best. If the system is like the MLB's then it also means you'll be contractually obligated to play below your market worth for some time. In a scene where the average career only lasts a couple years and has a peak of maybe 6 months this is financially unsound. On the flipside if minor league players are not bound by a contract then EG and Liquid has zero incentive to develop new players as they could just up and walk away, leaving another team to reap the benefits.

The other possible benefit for players is exposure, but the nature of SC2 makes this a fairly trivial benefit. It's true that big name teams get more viewers and in some cases like IPTL access to more teamleagues. However SC2 is an individual game and individual league success is weighted exponentially more than teamleague. It doesn't matter what team you are on, all it takes is a single great open bracket run (think Scarlett) or a bunch of online tourney wins and you'll be a significant name in the scene.
coldSnaH
Profile Joined June 2012
50 Posts
November 02 2012 05:05 GMT
#47
I think the great thing about Starcraft is there is no minor league/college/highschool bs where you have to work the system before going pro. I think if you have the skills you go pro, if you don't you stay mid-high masters (like me lol).
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
November 02 2012 05:06 GMT
#48
On November 02 2012 13:39 Zennith wrote:
Show nested quote +
On November 02 2012 13:28 jmbthirteen wrote:
On November 02 2012 11:39 Zennith wrote:
On November 02 2012 11:33 ZjiublingZ wrote:
Right now, in SC2, Players are looking for Teams. Teams have more talent than they can afford to pay (at least pay fairly). There isn't any room for Teams to start investing resources, however minimal, in potential future players.



I really don't buy that. I just don't. Teams may not have crazy amounts of money, but if Complexity can afford to do it, EG and Team Liquid most certainly could as well.



Right now, the time and money that would be spent of a "minor league" team just isn't worth it for most teams. What Complexity does is awesome. But that doesn't mean it makes sense for everyone. Why should EG spend time and money on a minor league team, when they can just keep their eye out on up and comers (like they did with Suppy) and then also sign Thorzain and Stephano?




Think of it from a Marketing perspective. NA teams like EG know that players like Stephano, Thorzain, etc are fantastic and are a great part of the team. But for a long time the most popular players on the team were Idra and Incontrol. Not just because of their play, but they were also from North America. And maybe it sounds dumb but there's definitely nationalistic tendencies inherent to being a fan. Fans from the USA often (not always) want a player from the USA that they can support and root for. Idra was a great example for a long time, and probably still is, as he's still one of the most popular players.

And of course, those players aren't only popular because they're from the US, but it certainly doesn't hurt.

I think the actual monetary cost could really be kept quite low - and as was mentioned, the existence of an Academy team can really help both with marketing and sponsorship. I know I didn't really care for Complexity for a long time, but the fact that they're really made an academy setting happen has truly altered my opinion. I'm probably not the only one.

Keeping an eye out for up and comers is great, but everybody wants the home town boy (or girl) to root for. The most popular player on the Yankees has always been Jeter, even when A-Rod was a better player. The reason is he was developed by the Yankees, and the fans truly felt like they had a personal stake in his play.


Marketing perspective? People don't care about players that either don't win or aren't entertaining. Getting a bunch of unknown players who aren't gonna win a tournament for awhile isn't good marketing. And there is such a slim chance that one of those players becomes a star.

And sure, being American helps Idra and iNcontroL for their fanbase. But not much. What helps is their skill and personality. Thats why they are rockstars in the sc2 world.

And I truly think you are underestimating the cost of running this. Paying the people to run it, paying the players a small salary, paying the players way to tournaments, any time spent marketing the players. It adds up and it adds up quickly. Right now there are smaller teams out there filling this role.

And really, the Jeter to A-Rod comparison? Jeter was the NY darling that helped them win how many World Series before A-Rod even stepped foot in NY? Thats not a fair comparison at all. Jeter is loved in NY because of all the success he has had. Any player that is a key piece in winning multiple titles is going to be beloved by the fans. Oh and Jeter is a much more likable guy too.

In the end, player base too small, teams limited by money, smaller teams exist filling the role, and the major leagues still need too much work. Down the road, yeah this would be great. I've thought about it myself quite a bit. Its just not time right now.
www.superbeerbrothers.com
Hoon
Profile Joined December 2010
Brazil891 Posts
November 02 2012 05:07 GMT
#49
If you knew a lot about them, they wouldn't be minor.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 02 2012 05:17 GMT
#50
On November 02 2012 13:58 red4ce wrote:


The other possible benefit for players is exposure, but the nature of SC2 makes this a fairly trivial benefit. It's true that big name teams get more viewers and in some cases like IPTL access to more teamleagues. However SC2 is an individual game and individual league success is weighted exponentially more than teamleague. It doesn't matter what team you are on, all it takes is a single great open bracket run (think Scarlett) or a bunch of online tourney wins and you'll be a significant name in the scene.



This part I definitely disagree with. Exposure is huge - Masa is suddenly a name because he joined Root. Stream numbers are really, really important and help people make money who aren't commanding large salaries (or even any salary). Having that exposure, that little Liquid or EG tag before name could really help sustain these players - perhaps to the point where the teams wouldn't have to pay the minor leaguers a salary at all.

Hell, Kespa and Korean teams certainly don't play their B-teamers.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
November 02 2012 05:20 GMT
#51
You guys all have it wrong. The only reason why you want to develop your own talent is because you can lock them up into slavery contracts for a limited amount of time.

There's no need for that in esports. Pros aren't paid much and even players as good as MMA have "slavery contracts".
Oracle comes in, Scvs go down, never a miscommunication.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2012-11-02 05:31:13
November 02 2012 05:24 GMT
#52
On November 02 2012 14:17 Zennith wrote:
Show nested quote +
On November 02 2012 13:58 red4ce wrote:


The other possible benefit for players is exposure, but the nature of SC2 makes this a fairly trivial benefit. It's true that big name teams get more viewers and in some cases like IPTL access to more teamleagues. However SC2 is an individual game and individual league success is weighted exponentially more than teamleague. It doesn't matter what team you are on, all it takes is a single great open bracket run (think Scarlett) or a bunch of online tourney wins and you'll be a significant name in the scene.



This part I definitely disagree with. Exposure is huge - Masa is suddenly a name because he joined Root. Stream numbers are really, really important and help people make money who aren't commanding large salaries (or even any salary). Having that exposure, that little Liquid or EG tag before name could really help sustain these players - perhaps to the point where the teams wouldn't have to pay the minor leaguers a salary at all.

Hell, Kespa and Korean teams certainly don't play their B-teamers.


MaSa isn't a name because he's on Root, it's because he's been killing it in his NASL Group, starting with a victory over aLive, with a nailbiting last game and continuing to dismantle opponents with style in team leagues as well.

You overestimate how much a team tag can help a player get recognition. Compare SeoHyeon and Stardust on LighT. Both unfeatured streamers, and yet hundreds of people flock to Stardust's stream, not because he's on LighT, but because of his high skill level, while most people barely glance at SeoHyeon's stream, despite both being capable of GM KR play. (Though this example is quite unfair comparison because Stardust did have some hype as a former Ace player M18M).
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
November 02 2012 05:30 GMT
#53
On November 02 2012 12:56 Zennith wrote:
Show nested quote +
On November 02 2012 12:52 robzgod wrote:
On November 02 2012 12:46 Zennith wrote:
On November 02 2012 12:43 robzgod wrote:
There are actually quite a few amateur teams with aspirational programs and leagues that support them, they just don't get the visibility that they should. They're out there, trust me, and they're doing great things.



I'm sure they are doing great things - and yes, I know about vVv and LgN (now FXO's) Academy teams. These are certainly useful things. But the level of play on these teams is a lot lower than what I'm talking about (no offense meant. If you look at the rosters, the highest level players are mid-masters at best). When I say minor leagues, I mean minor leagues in the way baseball has a Minor League organization. They're still professional players, and they're still some of the best in the world - they're just not quite ready yet to play against the very top tier. If EG, Quantic, Liquid, etc, had minor league teams, they'd still be among the best players in NA, much like many of the Col. Academy players are.

I wish it was easy as that, but those players on the cusp of becoming pro (the one's you're talking about) tend to have the worst attitudes, egos and are in a situation where they can't commit to playing full-time because they aren't getting salary. They seem to think that they're at the level where they should be getting a salary, but really aren't. It's the "minor league" delusion where they feel entitled to things they haven't earned, and it's very common within the group you're talking about. I know this because I've dealt with them for the last 5 years, which is why it's much more effective to build from the bottom up.



Maybe so, but there's also a lot more prestige/potential when you're playing for a team like EG or Col than there is playing for mostly amateur team (which I have nothing against - hell, I manage an amateur NA team myself). The benefits of being on a team like EG or Col (even if it is the B team) would absolutely outweigh what meager salary they could expect from any team before they've gotten big results.


Show nested quote +
Indieleague, CSL...how many do you need?

Is the idea that they just aren't getting enough exposure? If that's your complaint then...work to expose them more!


I think clans being implemented will help a bit with this though, and (i know people are impatient and starcraft is the biggest and most grown-up it's ever going to be) but as the scene continues to develop and shift I think minors will start to develop more. Realistically a good chunk of the "major" tournaments are going to get filtered and die out or move down as time passes and there will be a bigger, clearer gap and as the scene grows the lower will get more attention.



That scene is absolutely important, and it's actually pretty vibrant - despite how complex and in flux the lower level - mid-tier scene is.

But that's still not what I refer to. I'm referring to a real minor league, ala the BW Korean B-Teams. The best players who haven't yet become real professional players. There aren't THAT many of them, but they definitely exist. And that's the talent we really need to develop in order to stand on par with the EU and KR scenes.



The problem from my perspective on that is that the european scene IS the tier 2 scene. And if you look SOLELY at korea I guess you can say code a is "minor" to gsl, but the truth is code a is still above the entirety of the foreign scene.


To me it's an issue of depth, which again is something that only time and development (the whole scene) are going to create.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-02 06:04:12
November 02 2012 06:03 GMT
#54
Of course there are minor league teams in Korea, they're zenex (rip) and TSL.

But really, I don't think theres any money in it for these teams unless they had a reason to be sponsored, and I don't see why those big sponsors wouldn't rather sponsor a big name team instead. Not enough money in esports. It'd work if the talent had a place to go, but if they're remotely good a big team swoops in to pick them up, then dies when that player eventually bails to make the big bucks. Not every time, but mostly.
BuddhaMonk
Profile Joined August 2010
781 Posts
Last Edited: 2012-11-02 06:38:17
November 02 2012 06:36 GMT
#55
Do you think back in 1869 when the MLB was founded they had a mature minor league system? No of course they didn't. In fact the organized baseball scene back then was very similar to how esports is now - several fragmented leagues supported by passionate players and fans and not a whole lot of financial gain to be had. Creating a mature development system is an organic process that happens over years and decades (even centuries), not simply something that can be conjured up at the drop of a hat.

In the current state of esports, investing in no-name players is basically throwing your money away, and that's really not where the precious few esports dollars that are available should be spent.
illsick
Profile Joined March 2011
United States1770 Posts
November 02 2012 06:42 GMT
#56
The game has a ladder system already, they can play against "pros" via ladder. There's plenty of tournaments that can develop a rising star. I don't really see a need for a minor league.
you live and you learn
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 02 2012 07:48 GMT
#57
Minor leagues:

CSL
Go4SC2 cup
EU/NA Plahem daily
ZOTAC cup
...
If you cant say what you're meaning, you can never mean what you're saying.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 02 2012 15:44 GMT
#58
On November 02 2012 16:48 Rabiator wrote:
Minor leagues:

CSL
Go4SC2 cup
EU/NA Plahem daily
ZOTAC cup
...




The cups are literally always won by players like Revival and Hyun. I literally mention that in my first post.

CSL is only for college students. It's a great thing, but it definitely isn't a minor leagues in the way I describe. Reading the first post would probably help you form a better response.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 02 2012 15:51 GMT
#59
Having read this entire thread, especially the comments by the OP leads me to believe you are incredibly naive about how eSports actually works.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Zennith
Profile Blog Joined July 2011
United States795 Posts
Last Edited: 2012-11-02 15:59:38
November 02 2012 15:57 GMT
#60
On November 03 2012 00:51 VirgilSC2 wrote:
Having read this entire thread, especially the comments by the OP leads me to believe you are incredibly naive about how eSports actually works.



Potentially. I run a competitive team where we have literally pretty much only the effort we put in, and not much in the way of money. We've still been around for quite a while, and have improved consistently along the way. Obviously a team of mid-high masters players on the NA server is hardly the same thing, but if I'm considered naive because I'm optimistic and believe that teams could really do so much more than they do now if they just decided that they wanted to put in the time and effort it would take to truly develop the NA scene, well, maybe I am.

I can live with that.

Still doesn't necessarily mean I'm wrong.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
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