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Where are the Minor Leagues? - Page 8

Forum Index > SC2 General
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KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2012-11-07 00:34:36
November 07 2012 00:32 GMT
#141
On November 07 2012 05:45 chadissilent wrote:

As a player, you need to show you have a special talent that many other people don't. When Dante and I brought State into tQ, we saw a special talent in his sentry control. When I was playing with illusion before he joined vile, I noticed his amazing unit control -- as did Atticus (former tQ manager, was the vile manager at the time). When we built Clash, MoOk had extremely solid gameplay but nothing special about him. Once he came to the US, we spent copious amounts of time teaching him the small tactics he would need to succeed (huge credit to xSixShadow who spent months coaching MoOk). Another special talent we saw was Messiah in Clash. He had incredible burrowed baneling usage (on par with Leenock IMO), but was in school and never able to fully realize his dreams.



While that makes sense, But going back what exposed those players to you in the first place? To allow you to find them, Take state for example, Hes a good example for that question as ive played against him several times before he joined tQ and during the tQ era we clashed a few times in tournaments as well. surely he didnt stand out initially because of his special talent that let you find him. As im sure no one said hey, look this guy has amazing sentry control for an unknown player. There had to be something that let you look into him as a player and scout this.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 07 2012 00:46 GMT
#142
On November 07 2012 09:32 KiF1rE wrote:
Show nested quote +
On November 07 2012 05:45 chadissilent wrote:

As a player, you need to show you have a special talent that many other people don't. When Dante and I brought State into tQ, we saw a special talent in his sentry control. When I was playing with illusion before he joined vile, I noticed his amazing unit control -- as did Atticus (former tQ manager, was the vile manager at the time). When we built Clash, MoOk had extremely solid gameplay but nothing special about him. Once he came to the US, we spent copious amounts of time teaching him the small tactics he would need to succeed (huge credit to xSixShadow who spent months coaching MoOk). Another special talent we saw was Messiah in Clash. He had incredible burrowed baneling usage (on par with Leenock IMO), but was in school and never able to fully realize his dreams.



While that makes sense, But going back what exposed those players to you in the first place? To allow you to find them, Take state for example, Hes a good example for that question as ive played against him several times before he joined tQ and during the tQ era we clashed a few times in tournaments as well. surely he didnt stand out initially because of his special talent that let you find him. As im sure no one said hey, look this guy has amazing sentry control for an unknown player. There had to be something that let you look into him as a player and scout this.

We were all top level players in tQ and watched a lot of replays for our games. We would then talk to those players, such as StRa, in ladder/tournament games. That was when the scene was extremely undeveloped and the group of us (all BW guys) still had quite a few connections.

Nowadays, it's pretty much by recommendation or if someone approaches us. The players will recommend me to look at someone, I'll grab the head coach and we'll run through some games with the player. If we see something we like, we'll take a chance. If not, keep working hard and talk to us again in the future.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 07 2012 17:58 GMT
#143
On November 07 2012 09:46 chadissilent wrote:
Show nested quote +
On November 07 2012 09:32 KiF1rE wrote:
On November 07 2012 05:45 chadissilent wrote:

As a player, you need to show you have a special talent that many other people don't. When Dante and I brought State into tQ, we saw a special talent in his sentry control. When I was playing with illusion before he joined vile, I noticed his amazing unit control -- as did Atticus (former tQ manager, was the vile manager at the time). When we built Clash, MoOk had extremely solid gameplay but nothing special about him. Once he came to the US, we spent copious amounts of time teaching him the small tactics he would need to succeed (huge credit to xSixShadow who spent months coaching MoOk). Another special talent we saw was Messiah in Clash. He had incredible burrowed baneling usage (on par with Leenock IMO), but was in school and never able to fully realize his dreams.



While that makes sense, But going back what exposed those players to you in the first place? To allow you to find them, Take state for example, Hes a good example for that question as ive played against him several times before he joined tQ and during the tQ era we clashed a few times in tournaments as well. surely he didnt stand out initially because of his special talent that let you find him. As im sure no one said hey, look this guy has amazing sentry control for an unknown player. There had to be something that let you look into him as a player and scout this.

We were all top level players in tQ and watched a lot of replays for our games. We would then talk to those players, such as StRa, in ladder/tournament games. That was when the scene was extremely undeveloped and the group of us (all BW guys) still had quite a few connections.

Nowadays, it's pretty much by recommendation or if someone approaches us. The players will recommend me to look at someone, I'll grab the head coach and we'll run through some games with the player. If we see something we like, we'll take a chance. If not, keep working hard and talk to us again in the future.



And that's the problem, isn't it? If you don't know somebody, or they don't have a mutual connection, it's much harder for the player to find a place. That's what people are trying to solve.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 07 2012 18:06 GMT
#144
If you are good and play ladder games, people watch replays. Online cup participation helps too.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 07 2012 18:34 GMT
#145
But do you really think that's a level playing field? There's always going to be favoritism towards people you know. It's natural, and it happens all the time. Replays and a few practice games are great, but they're not enough to give you the full sense of a player, really.

And as for online cups, the major ones are still all being dominated by TSL Zergs, so not being able to break out in those should hardly stop someone from being considered.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 07 2012 18:42 GMT
#146
Siphonn qualified for WCS USA. That was the first I had heard of him. I started to look more closely at his results and he had enough of a resume for me to look at his play. I had him play top players from EU and KR, he did well and we picked him up.

I met KC on ladder when I was still a player for Clash. I found his drop harass annoying but never thought anything of it. I ran into him a few months later and he absolutely steamrolled me with his drops and tactics. I put him through the same process as Siphonn, he did well and I let him join on the condition he fit well with the team.

There are tons of skilled players out there, so we are sure to make sure they fit in with the team first and foremost. That includes jookTo as well, and the guys all love him after MLG.

I didn't know any of these players personally, yet still brought them in. If I was favored towards people I knew, I would not be successful with my work. I feel I have done a pretty decent job building this team.
President Dead
Profile Joined November 2012
97 Posts
November 07 2012 23:08 GMT
#147
Social constructs develop out of the need for them, simple as that. If something is not necessary, than a construct will not developed as based on needs and the willingness to adapt when necessary. There is currently no problem in the way pro players are signed to teams. Minor leagues are not needed. Minor League BubbleGum Chew, however, is delicious. Yar yar yar yar!!!
Hey, I'm a police officer. Just do what I tell ya.
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