• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:17
CET 08:17
KST 16:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1793 users

Where are the Minor Leagues? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 Next All
thomulus
Profile Joined July 2011
Canada20 Posts
November 06 2012 20:11 GMT
#121
vVv has an academy team too ;p: http://www.teamliquid.net/forum/viewmessage.php?topic_id=380400
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 06 2012 20:28 GMT
#122

Pull your head out of your ass. Just because you think "OH MAN WE COULD SAVE DYING SC2 WITH ACADEMY TEAMS!!!" doesn't mean it's actually a feasible, sustainable, or even logical idea to implement.



Really? That's definitely what I'm saying. Hell, for the record, I don't think that SC2 is dying at all. I just do think there's a lack of a clear avenue for top tier talented players to show their stuff outside of lucky breaks at MLG. The whole idea of a thread like this is to ask "What would make it feasible?" Just shooting things down with incessant negativity does nobody any good.

You're saying there's no RoI. Maybe not initially, but that's not the point - the fact that Complexity is able to actually make it work shows that at least on some level the idea is feasible. You aren't looking for an RoI on every single player - you're looking to develop a new Suppy, a new Idra, a new Scarlett. Players who will enhance the team globally, and then once you have a success story you can point to the academy and say - oh hey! Look at that! They came from us and are a product of our training.

Honestly, Goswser is a great example. He's been tearing it up, and actually played pretty damn well at MLG. If he continues to improve at this rate, he'll be a great success story for Col. to point to.


vVv has an academy team too ;p: http://www.teamliquid.net/forum/viewmessage.php?topic_id=380400



vVv's academy is a great thing, no doubt. But none of those players are close to the caliber we're talking about here.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
November 06 2012 20:33 GMT
#123
On November 07 2012 03:13 VirgilSC2 wrote:
Here, let me break it down for you:

People don't care to watch "Up & Coming Players" unless it's in the middle of (or right after) a deep run in a major tournament.

There is no RoI on supporting players that have the potential to be great outside of putting them on an academy team (see coL.Academy) and hoping they do well.

You're drastically underestimating the cost of getting exposure for the academy players, not to mention the time it takes to generate content, which is a valuable resource in eSports.

You're asking for one of two things:

Either

1. The existence of teams that create players that become popular/extremely good down the road (These already exist)

OR

2. The creation of academy teams by Major Teams to directly draw players from after training. (This is a model nobody outside of coL uses because of the drawbacks compared to option 1 which already exists)

Pull your head out of your ass. Just because you think "OH MAN WE COULD SAVE DYING SC2 WITH ACADEMY TEAMS!!!" doesn't mean it's actually a feasible, sustainable, or even logical idea to implement.

The viewership for online cups has dropped dramatically with the oversaturation of live events. Combine that with the fact that less than 5% of the viewer base for SC2 actually has interest in watching unknown talented players as opposed to already major players and you have absolutely no incentive to train up players yourself as a Major team when someone else is already doing it for you, otherwise said Major team has to shoulder the financial burden of getting the players to their first LAN events and hope they do well, rather than letting Minor teams (which do exist) shoulder that financial burden and then reap the rewards afterwards offering said player benefits the Minor team cannot, after said player has already established some sort of potential RoI on the investment.


Well then what do I have to do as a player to even join a mid tier team? or even get on a mid tier teams radar. My goal is obviously to go pro, But I would also just love to be in a team type environment. But thats the thing, what is success? From a competitor standpoint, ive won every lan ive attended in michigan this year which is around 6 total. which I would consider the lower minor leagues of pro gaming, But my MLG runs are always cut short by players like vibe. And this is where I feel trapped, No matter what I do, I cant get on a current existing academy team, Or get connections to join a smaller team that wants to try to grow that I feel comfortable with.

I dont understand the cost of allowing a player practice with a decent team, and allow them to get out to events on their own money, I dont understand how that is a financial burden. And where is option 1 that already exists? I would like to join one of those.

On November 07 2012 05:28 Zennith wrote:

Show nested quote +
vVv has an academy team too ;p: http://www.teamliquid.net/forum/viewmessage.php?topic_id=380400



vVv's academy is a great thing, no doubt. But none of those players are close to the caliber we're talking about here.


Yeah, Im still not sure what they have to offer for a skilled player wanting to go pro, They highlighted a diamond player getting promoted and claim all player spots are full in that post anyway =/
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 06 2012 20:33 GMT
#124
On November 07 2012 05:28 Zennith wrote:
Show nested quote +

Pull your head out of your ass. Just because you think "OH MAN WE COULD SAVE DYING SC2 WITH ACADEMY TEAMS!!!" doesn't mean it's actually a feasible, sustainable, or even logical idea to implement.



Really? That's definitely what I'm saying. Hell, for the record, I don't think that SC2 is dying at all. I just do think there's a lack of a clear avenue for top tier talented players to show their stuff outside of lucky breaks at MLG. The whole idea of a thread like this is to ask "What would make it feasible?" Just shooting things down with incessant negativity does nobody any good.

You're saying there's no RoI. Maybe not initially, but that's not the point - the fact that Complexity is able to actually make it work shows that at least on some level the idea is feasible. You aren't looking for an RoI on every single player - you're looking to develop a new Suppy, a new Idra, a new Scarlett. Players who will enhance the team globally, and then once you have a success story you can point to the academy and say - oh hey! Look at that! They came from us and are a product of our training.

Honestly, Goswser is a great example. He's been tearing it up, and actually played pretty damn well at MLG. If he continues to improve at this rate, he'll be a great success story for Col. to point to.


Show nested quote +
vVv has an academy team too ;p: http://www.teamliquid.net/forum/viewmessage.php?topic_id=380400



vVv's academy is a great thing, no doubt. But none of those players are close to the caliber we're talking about here.

Do you think EG developed Suppy? Do you think Acer developed Scarlett? Do you think coL developed goswser?

Like I said on the last page, you're welcome to put up the $6000-10000 it will require to develop players over 6-12 months and then sell their contracts to large teams or strike an affiliation deal. If you're a good judge of talent and have good marketing skills, you should succeed should you not?

Please, tell me. Will you put up that money to develop the players?
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 06 2012 20:38 GMT
#125
On November 07 2012 05:33 chadissilent wrote:
Show nested quote +
On November 07 2012 05:28 Zennith wrote:

Pull your head out of your ass. Just because you think "OH MAN WE COULD SAVE DYING SC2 WITH ACADEMY TEAMS!!!" doesn't mean it's actually a feasible, sustainable, or even logical idea to implement.



Really? That's definitely what I'm saying. Hell, for the record, I don't think that SC2 is dying at all. I just do think there's a lack of a clear avenue for top tier talented players to show their stuff outside of lucky breaks at MLG. The whole idea of a thread like this is to ask "What would make it feasible?" Just shooting things down with incessant negativity does nobody any good.

You're saying there's no RoI. Maybe not initially, but that's not the point - the fact that Complexity is able to actually make it work shows that at least on some level the idea is feasible. You aren't looking for an RoI on every single player - you're looking to develop a new Suppy, a new Idra, a new Scarlett. Players who will enhance the team globally, and then once you have a success story you can point to the academy and say - oh hey! Look at that! They came from us and are a product of our training.

Honestly, Goswser is a great example. He's been tearing it up, and actually played pretty damn well at MLG. If he continues to improve at this rate, he'll be a great success story for Col. to point to.


vVv has an academy team too ;p: http://www.teamliquid.net/forum/viewmessage.php?topic_id=380400



vVv's academy is a great thing, no doubt. But none of those players are close to the caliber we're talking about here.

Do you think EG developed Suppy? Do you think Acer developed Scarlett? Do you think coL developed goswser?

Like I said on the last page, you're welcome to put up the $6000-10000 it will require to develop players over 6-12 months and then sell their contracts to large teams or strike an affiliation deal. If you're a good judge of talent and have good marketing skills, you should succeed should you not?

Please, tell me. Will you put up that money to develop the players?



Obviously Acer didn't develop scarlett... good lord. Stop pulling numbers out of your ass. I personally don't have the finances of a major team, and there's absolutely no way it costs 10K to have a player practice with a team in an academy setting (we're not talking team houses or mlg's generally until they've proven they can hang with the highest level players. That's the whole point).
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 06 2012 20:45 GMT
#126
On November 07 2012 05:33 KiF1rE wrote:
Show nested quote +
On November 07 2012 03:13 VirgilSC2 wrote:
Here, let me break it down for you:

People don't care to watch "Up & Coming Players" unless it's in the middle of (or right after) a deep run in a major tournament.

There is no RoI on supporting players that have the potential to be great outside of putting them on an academy team (see coL.Academy) and hoping they do well.

You're drastically underestimating the cost of getting exposure for the academy players, not to mention the time it takes to generate content, which is a valuable resource in eSports.

You're asking for one of two things:

Either

1. The existence of teams that create players that become popular/extremely good down the road (These already exist)

OR

2. The creation of academy teams by Major Teams to directly draw players from after training. (This is a model nobody outside of coL uses because of the drawbacks compared to option 1 which already exists)

Pull your head out of your ass. Just because you think "OH MAN WE COULD SAVE DYING SC2 WITH ACADEMY TEAMS!!!" doesn't mean it's actually a feasible, sustainable, or even logical idea to implement.

The viewership for online cups has dropped dramatically with the oversaturation of live events. Combine that with the fact that less than 5% of the viewer base for SC2 actually has interest in watching unknown talented players as opposed to already major players and you have absolutely no incentive to train up players yourself as a Major team when someone else is already doing it for you, otherwise said Major team has to shoulder the financial burden of getting the players to their first LAN events and hope they do well, rather than letting Minor teams (which do exist) shoulder that financial burden and then reap the rewards afterwards offering said player benefits the Minor team cannot, after said player has already established some sort of potential RoI on the investment.


Well then what do I have to do as a player to even join a mid tier team? or even get on a mid tier teams radar. My goal is obviously to go pro, But I would also just love to be in a team type environment. But thats the thing, what is success? From a competitor standpoint, ive won every lan ive attended in michigan this year which is around 6 total. which I would consider the lower minor leagues of pro gaming, But my MLG runs are always cut short by players like vibe. And this is where I feel trapped, No matter what I do, I cant get on a current existing academy team, Or get connections to join a smaller team that wants to try to grow that I feel comfortable with.

I dont understand the cost of allowing a player practice with a decent team, and allow them to get out to events on their own money, I dont understand how that is a financial burden. And where is option 1 that already exists? I would like to join one of those.

As a player, you need to show you have a special talent that many other people don't. When Dante and I brought State into tQ, we saw a special talent in his sentry control. When I was playing with illusion before he joined vile, I noticed his amazing unit control -- as did Atticus (former tQ manager, was the vile manager at the time). When we built Clash, MoOk had extremely solid gameplay but nothing special about him. Once he came to the US, we spent copious amounts of time teaching him the small tactics he would need to succeed (huge credit to xSixShadow who spent months coaching MoOk). Another special talent we saw was Messiah in Clash. He had incredible burrowed baneling usage (on par with Leenock IMO), but was in school and never able to fully realize his dreams.

Stuff like that is what gets a player noticed. Not some sweet build he made up or how good his all-ins are on ladder. You have to have an exceptional skill that, when the rest of your abilities catch up, will propel you to the top. This is what I look for, and this is what has made me successful in the work I perform.

The cost of allowing a lower level player to practice with a good team is an opportunity cost (time). If there is nothing exceptional about this player, then it is a waste of time for the others to practice with him. They want to practice with people of exceptional talent in one aspect or another so they are able to deal with the many situations they are faced with in tournament play.

One player from our team I would like to highlight is Clarity's KC. His micro was decent, his macro was alright, his builds were ok. Why would I take a chance on him? His drop play and game tactics are top notch. He could be in the most uncomfortable position yet battle his way back to win a game. I still maintain that he will be one of our best players in 6-8 months.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 06 2012 20:49 GMT
#127
On November 07 2012 05:38 Zennith wrote:
Show nested quote +
On November 07 2012 05:33 chadissilent wrote:
On November 07 2012 05:28 Zennith wrote:

Pull your head out of your ass. Just because you think "OH MAN WE COULD SAVE DYING SC2 WITH ACADEMY TEAMS!!!" doesn't mean it's actually a feasible, sustainable, or even logical idea to implement.



Really? That's definitely what I'm saying. Hell, for the record, I don't think that SC2 is dying at all. I just do think there's a lack of a clear avenue for top tier talented players to show their stuff outside of lucky breaks at MLG. The whole idea of a thread like this is to ask "What would make it feasible?" Just shooting things down with incessant negativity does nobody any good.

You're saying there's no RoI. Maybe not initially, but that's not the point - the fact that Complexity is able to actually make it work shows that at least on some level the idea is feasible. You aren't looking for an RoI on every single player - you're looking to develop a new Suppy, a new Idra, a new Scarlett. Players who will enhance the team globally, and then once you have a success story you can point to the academy and say - oh hey! Look at that! They came from us and are a product of our training.

Honestly, Goswser is a great example. He's been tearing it up, and actually played pretty damn well at MLG. If he continues to improve at this rate, he'll be a great success story for Col. to point to.


vVv has an academy team too ;p: http://www.teamliquid.net/forum/viewmessage.php?topic_id=380400



vVv's academy is a great thing, no doubt. But none of those players are close to the caliber we're talking about here.

Do you think EG developed Suppy? Do you think Acer developed Scarlett? Do you think coL developed goswser?

Like I said on the last page, you're welcome to put up the $6000-10000 it will require to develop players over 6-12 months and then sell their contracts to large teams or strike an affiliation deal. If you're a good judge of talent and have good marketing skills, you should succeed should you not?

Please, tell me. Will you put up that money to develop the players?



Obviously Acer didn't develop scarlett... good lord. Stop pulling numbers out of your ass. I personally don't have the finances of a major team, and there's absolutely no way it costs 10K to have a player practice with a team in an academy setting (we're not talking team houses or mlg's generally until they've proven they can hang with the highest level players. That's the whole point).

You'd be surprised how small the budgets for most teams are. EG is a completely different beast, but at that point, they can just buy whatever talent they want.

I'm not pulling numbers out of my ass, this is how much it costs to get players out to events and give them experience in a tournament setting. It's not $6-10k for 1 player for one event. It's that much for a group of players for multiple events. All of our players can hang with the highest level players (hell, most of them practice daily in the private complexity in-house practice sessions), but at this point they are not at the level where a top team would sign them. Why? They don't have the exposure or results yet. How do they get exposure/results? Events.

You can market the hell out of a bunch of sub-par players that will never go anywhere, but nobody will care. Look at the vVv Academy.

If you don't want to put up the money, what makes you think someone else would? If your idea is a surefire bet, take out a loan for it. It's a sure thing, right?
Zennith
Profile Blog Joined July 2011
United States795 Posts
Last Edited: 2012-11-06 20:55:16
November 06 2012 20:54 GMT
#128
On November 07 2012 05:49 chadissilent wrote:
Show nested quote +
On November 07 2012 05:38 Zennith wrote:
On November 07 2012 05:33 chadissilent wrote:
On November 07 2012 05:28 Zennith wrote:

Pull your head out of your ass. Just because you think "OH MAN WE COULD SAVE DYING SC2 WITH ACADEMY TEAMS!!!" doesn't mean it's actually a feasible, sustainable, or even logical idea to implement.



Really? That's definitely what I'm saying. Hell, for the record, I don't think that SC2 is dying at all. I just do think there's a lack of a clear avenue for top tier talented players to show their stuff outside of lucky breaks at MLG. The whole idea of a thread like this is to ask "What would make it feasible?" Just shooting things down with incessant negativity does nobody any good.

You're saying there's no RoI. Maybe not initially, but that's not the point - the fact that Complexity is able to actually make it work shows that at least on some level the idea is feasible. You aren't looking for an RoI on every single player - you're looking to develop a new Suppy, a new Idra, a new Scarlett. Players who will enhance the team globally, and then once you have a success story you can point to the academy and say - oh hey! Look at that! They came from us and are a product of our training.

Honestly, Goswser is a great example. He's been tearing it up, and actually played pretty damn well at MLG. If he continues to improve at this rate, he'll be a great success story for Col. to point to.


vVv has an academy team too ;p: http://www.teamliquid.net/forum/viewmessage.php?topic_id=380400



vVv's academy is a great thing, no doubt. But none of those players are close to the caliber we're talking about here.

Do you think EG developed Suppy? Do you think Acer developed Scarlett? Do you think coL developed goswser?

Like I said on the last page, you're welcome to put up the $6000-10000 it will require to develop players over 6-12 months and then sell their contracts to large teams or strike an affiliation deal. If you're a good judge of talent and have good marketing skills, you should succeed should you not?

Please, tell me. Will you put up that money to develop the players?



Obviously Acer didn't develop scarlett... good lord. Stop pulling numbers out of your ass. I personally don't have the finances of a major team, and there's absolutely no way it costs 10K to have a player practice with a team in an academy setting (we're not talking team houses or mlg's generally until they've proven they can hang with the highest level players. That's the whole point).

You'd be surprised how small the budgets for most teams are. EG is a completely different beast, but at that point, they can just buy whatever talent they want.

I'm not pulling numbers out of my ass, this is how much it costs to get players out to events and give them experience in a tournament setting. It's not $6-10k for 1 player for one event. It's that much for a group of players for multiple events. All of our players can hang with the highest level players (hell, most of them practice daily in the private complexity in-house practice sessions), but at this point they are not at the level where a top team would sign them. Why? They don't have the exposure or results yet. How do they get exposure/results? Events.

You can market the hell out of a bunch of sub-par players that will never go anywhere, but nobody will care. Look at the vVv Academy.

If you don't want to put up the money, what makes you think someone else would? If your idea is a surefire bet, take out a loan for it. It's a sure thing, right?



The thing you're missing - it isn't about making a killing off of academies. It isn't about sending those players to events yet. It isn't about them winning everything. It's about DEVELOPMENT. Once they get good enough, they come up to the A team, and that's when they get to actually do the things the main team players do. I mean, look at Korea. Some B-teamers spend years not ever playing in events, just practicing constantly, waiting for their break. But they have a way to get that break - they're a part of high level professional teams.

Hell, it isn't really about exposure. It's about making players better, period. If you develop a player who becomes the next Stephano, that will have benefits that far outweigh any opportunity costs you speak of.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
November 06 2012 21:02 GMT
#129
Hugs, high fives and good feelings aren't what drive business. That is what teams are, businesses. No player is going to stick around your team for years if you they aren't being rewarded. This is NA, not Korea. Some mid-level team will swoop in and offer the player a little of something, and the player bolts. What benefits did Millenium reap from EG signing Stephano once his contract expired? Most mid-level teams that are developing players want to become larger teams. They aren't in it to develop players for other teams, but what other choice do they have when the larger teams offer these players a contract once they get noticed?

I don't think you're understanding the concept of most teams. If you want a bunch of people that play and practice together and have fun, then it is a clan. If you want a group of competitive players striving to be the best and getting good results in tournaments, then you have a team and must treat the players as such.

Every team has started off venture capital (owners' investment) until sponsors come along. Sponsors don't care about up and coming players, they don't care about players at all. They want exposure and marketing benefits. They don't care which game, which players, etc. They just want the marketing, since that's all sponsorship really is.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 06 2012 21:04 GMT
#130
On November 07 2012 06:02 chadissilent wrote:
Hugs, high fives and good feelings aren't what drive business. That is what teams are, businesses. No player is going to stick around your team for years if you they aren't being rewarded. This is NA, not Korea. Some mid-level team will swoop in and offer the player a little of something, and the player bolts. What benefits did Millenium reap from EG signing Stephano once his contract expired? Most mid-level teams that are developing players want to become larger teams. They aren't in it to develop players for other teams, but what other choice do they have when the larger teams offer these players a contract once they get noticed?

I don't think you're understanding the concept of most teams. If you want a bunch of people that play and practice together and have fun, then it is a clan. If you want a group of competitive players striving to be the best and getting good results in tournaments, then you have a team and must treat the players as such.

Every team has started off venture capital (owners' investment) until sponsors come along. Sponsors don't care about up and coming players, they don't care about players at all. They want exposure and marketing benefits. They don't care which game, which players, etc. They just want the marketing, since that's all sponsorship really is.




Right... I fail to see what you're getting at. You think Millenium didn't benefit from Stephano? He's basically the only reason anyone ever heard of Mill, at least when it comes to SC2.

And no, I don't think you're right. Some middling team might make a small offer to a player, but if they're currently a B-Teamer for team like EG, I highly doubt they'd just leave. They'd probably make more streaming with the EG attached to their name than they would switching over to a small team willing to pay them a small stipend.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2012-11-06 21:09:59
November 06 2012 21:08 GMT
#131
Why would EG care to develop players? It's a waste of their time and doesn't follow their marketing strategy. I'm assuming you don't have any formal business training, you seem to be having a difficult time understanding what everyone is saying.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 06 2012 21:09 GMT
#132
On November 07 2012 06:08 chadissilent wrote:
Why would EG care to develop players? It's a waste of their time and doesn't follow their marketing strategy.


Because it's always cheaper to develop from within than it is to sign a free-agent.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2012-11-06 21:12:39
November 06 2012 21:11 GMT
#133
On November 07 2012 06:09 Zennith wrote:
Show nested quote +
On November 07 2012 06:08 chadissilent wrote:
Why would EG care to develop players? It's a waste of their time and doesn't follow their marketing strategy.


Because it's always cheaper to develop from within than it is to sign a free-agent.

That's true. Players developed from within NEVER become free agents, right? NHL superstars never get signed by other teams, or ask for raises from their current team.

Players get paid what they are worth to a team. It's a concept of Marginal Revenue Product -- if you will bring my team a $5000/year sponsor but you will increase EG's funding by $20,000 -- they have no problem giving you $10-15k worth of salary/benefits.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 06 2012 21:12 GMT
#134
On November 07 2012 06:11 chadissilent wrote:
Show nested quote +
On November 07 2012 06:09 Zennith wrote:
On November 07 2012 06:08 chadissilent wrote:
Why would EG care to develop players? It's a waste of their time and doesn't follow their marketing strategy.


Because it's always cheaper to develop from within than it is to sign a free-agent.

That's true. Players developed from within NEVER become free agents, right? NHL superstars never get signed by other teams, or ask for raises from their current team.



But before they leave, they provide plenty of value to the team that developed them. You think the Cardinals didn't benefit from Albert Pujols just because he ended up leaving as a free agent?
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2012-11-06 21:19:17
November 06 2012 21:16 GMT
#135
It seems like you are asking for larger teams to extend an olive branch to random players in hopes of them becoming good. Maybe if you list some of the next up and coming players that not many people know about, teams will find it beneficial to pick them up?

I know we would be more than willing to pick up some up and coming players and develop them with our existing team. We had 2 players finish in the top 50 at MLG (jookTo finishing 21st) and all 5 attendees finished in the top 80 IIRC. We can offer a home for the players to practice and develop, as well as benefits once they start performing well.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
November 06 2012 21:34 GMT
#136
On November 07 2012 06:16 chadissilent wrote:
It seems like you are asking for larger teams to extend an olive branch to random players in hopes of them becoming good. Maybe if you list some of the next up and coming players that not many people know about, teams will find it beneficial to pick them up?

I know we would be more than willing to pick up some up and coming players and develop them with our existing team. We had 2 players finish in the top 50 at MLG (jookTo finishing 21st) and all 5 attendees finished in the top 80 IIRC. We can offer a home for the players to practice and develop, as well as benefits once they start performing well.


Why list?

Monthly Up & Coming tournaments with larger teams supporting the winner or both the winners with a little cash prize. Bar anyone that is on a pro team(to the tournament organizers discretion as to what a pro team is) and wallah! You have 1-2 up and coming players every month on peoples radars.

What happens to the previous players? They have a whole month before the next tournament, if they're unable to improve vastly within this time with the resource of the pro teams(proper practice partners, strategy talk and shit like that) then they are 'dropped' from the Up & Coming program for a few months(Why a few months? Gives other players a chance to break out a little)

Or even have a tournament kind of like the recent MLG kespa vs esf/foreigners but have it Up & Comers vs established pros. There is so much that could be done to highlight up and coming players, but in the end it's people that are going to watch these tournaments and if there isn't enough people to watch then the scene is just going to keep stagnating as it is till there's nothing left.

Just a couple thoughts for food.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 06 2012 23:57 GMT
#137
On November 07 2012 06:34 MonkSEA wrote:
but in the end it's people that are going to watch these tournaments and if there isn't enough people to watch then the scene is just going to keep stagnating as it is till there's nothing left.

That's one of the points I've been trying to make this entire time.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 07 2012 00:07 GMT
#138
Right now it's really pointless for a minor league to exist.
vinsang1000
Profile Joined January 2012
Belgium365 Posts
November 07 2012 00:11 GMT
#139
that's the beauty of internet. World tournament every weeks instead of each 4 years.
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 07 2012 00:21 GMT
#140
On November 07 2012 08:57 VirgilSC2 wrote:
Show nested quote +
On November 07 2012 06:34 MonkSEA wrote:
but in the end it's people that are going to watch these tournaments and if there isn't enough people to watch then the scene is just going to keep stagnating as it is till there's nothing left.

That's one of the points I've been trying to make this entire time.



The point may be true, but it isn't really relevant, because it doesn't have to be about the returns purely based on what's happening immediately in this hypothetical minor league. It's still about long term development.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 168
ProTech120
StarCraft: Brood War
Britney 40325
Leta 772
Noble 27
Dota 2
monkeys_forever339
NeuroSwarm81
XcaliburYe66
League of Legends
JimRising 558
Counter-Strike
fl0m1933
Coldzera 241
Other Games
summit1g15696
WinterStarcraft379
C9.Mang0176
Tasteless162
ViBE125
crisheroes107
Organizations
Other Games
gamesdonequick641
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1483
• Stunt530
Upcoming Events
The PondCast
2h 43m
RSL Revival
2h 43m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4h 43m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
4h 43m
PiGosaur Monday
17h 43m
RSL Revival
1d 2h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 4h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.