Slayers disbands? Email the sponsors? Maybe not even a Kespa/ESF agreement? Trench warfare between potential partners everywhere? Fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck this shit. How did we ever deserve that?
Destiny on where he thinks SC2 is heading. - Page 39
Forum Index > SC2 General |
Fenrax
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United States5018 Posts
Slayers disbands? Email the sponsors? Maybe not even a Kespa/ESF agreement? Trench warfare between potential partners everywhere? Fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck, fuck this shit. How did we ever deserve that? | ||
Fenrax
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United States5018 Posts
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niladorus
Greece116 Posts
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Roarer
Hong Kong124 Posts
1. Sponsors care about Revenue more than viewers number. i.e. Quantity x Price, instead of mere viewer quantity. The implication is, if we have a trillion viewership, but no one is willing to pay a single buck, then sponsors will still be gone. If we have only a thousand people, but we are willing to pay a thousand dollars each month, then the sponsors may still find it attractive to sponsors tournaments. With the BW generations growing up, we now have working income to support what we love, so we are more equipped to invest into what we love than the old days. As long as our payment made up of the lost viewership, then the scene may survive/keep growing. 2. Sponsors are not the only way to support tournaments. We can take sponsors out of the whole equation if we the community as a whole can hand out enough income to support the players and the tournaments. i.e. willing to pay high PPV and support teams / players themselves. Aiming for a wider audience is a way to keep the model running, but it is not the only way out. It would be the way to run E-sports on the top of everyone's mind, but if it is not sustainable, we have to turn to other methods. It may up to teams, tournament organizers to come up with new ways to run the economics. However, at the end of the day, it all comes down to how much we, the hard core fans, are willing to pay for what we love, how much does SC2 competition means to us. If we cannot support it, then... just like Sundance said "we are only having an expensive hobby". I think people are looking at tournament over saturation way too pessimistic. Players should take this chance to differentiate themselves from each other, by choosing to attend some while skipping others. Teams can post hype videos on what new strats their player have in mind and how far they expect themselves can go. If competition for tournament organizers are really that fierce, the problem of tournaments dividing playing field by securing certain players should be reduced. | ||
nunez
Norway4003 Posts
the surge of remorse as i spawn horizontal to a terran on entombed, cursing the hybris that left it unvetoed. my manner left unanswered as i start to drone, tanks already sieging my third mentally. tears in my eyes as i 'gg' one last time to another pre hive protoss before i turn silent like the rest... the way it makes me loathe myself after losing so much that i just won a game. next day, mending time... my apm slowly rising sc2gears reports, injects are tighter than before, my winrate is creeping towards 50% again. watch some daily for a few minutes to leech some positivity. watch tassadar fail to all in one of my favourites in the korean weekly. reminisce about that time you lost handily to a semipro. focus on mechanics and scouting nunez, remove map-veto's, don't worry about losing, worry about learning. 'hello. glhf.' if the competetive sc2 scene was half the size it is now i'd still be satisfied. i don't want to make it bigger if it means that i'd have to make sacrifices on my sc2 experience, but i don't think i have to. there are a lot of good points in destinys post on how to enhance sc2, but i don't necessarily agree with the sudden urgency of it all. | ||
IdrA
United States11541 Posts
On October 18 2012 01:02 VanGarde wrote: It is kind of interesting to see that there are so many people here who hold complete opposite visions of sc2 agree with each other without realizing that their visions are mutually exclusive. There is one group of people who feel that sc2 needs to be more mechanically demanding, allow for more early aggression and that hots is just dumbing it down too much. Most pro-gamers fall into this category. These people think that the failure of sc2 in Korea is because it is not as hard as Broodwar. Then there is the group of people who think that the problem is the opposite that sc2 is not tuned enough to the casual market and that it in fact should be MORE dumbed down. Both of these groups are writing in this thread about how they agree with Destiny, each seemingly thinking that he is talking about their method of reviving sc2. The dilemma here is that a lot of the people who think Broodwar was a great game, would never play sc2 if it tried to be more like LoL. I belong to this group, in fact in my experience most people in this category feels that the problem with hots is in fact that it is trying to be more like LoL. Either sc2 tries to be like LoL and Dota and take that market share, in which case we get hots, but then don't complain about how hots is dumbing the game down to attract more casual gamers. im not sure if its what destiny's aiming for but you can have a difficult, competitive game and still have a good casual experience. competitive players dont need their hand held by the interface, theyre going to go into the game. go to the ladder. play the game. all they need is for the actual 1v1 portion of the game to be difficult enough that it can be a legit competition. casual players are the ones who'll get scared off if things arent easy and fun and intuitive since they can just as easily go play the flavor of the month shooter or adventure game that's tailored to them. the problem happens when blizzard tries to do this shitty middle ground where they emphasize competitive play but then try to make it easy enough that non competitive players can do it "well" | ||
VanGarde
Sweden755 Posts
On October 18 2012 01:25 Roarer wrote: Destiny made some valid points in his post, but I think he did not take into account 2 very important points : 1. Sponsors care about Revenue more than viewers number. i.e. Quantity x Price, instead of mere viewer quantity. The implication is, if we have a trillion viewership, but no one is willing to pay a single buck, then sponsors will still be gone. If we have only a thousand people, but we are willing to pay a thousand dollars each month, then the sponsors may still find it attractive to sponsors tournaments. With the BW generations growing up, we now have working income to support what we love, so we are more equipped to invest into what we love than the old days. As long as our payment made up of the lost viewership, then the scene may survive/keep growing. 2. Sponsors are not the only way to support tournaments. We can take sponsors out of the whole equation if we the community as a whole can hand out enough income to support the players and the tournaments. i.e. willing to pay high PPV and support teams / players themselves. Aiming for a wider audience is a way to keep the model running, but it is not the only way out. It would be the way to run E-sports on the top of everyone's mind, but if it is not sustainable, we have to turn to other methods. It may up to teams, tournament organizers to come up with new ways to run the economics. However, at the end of the day, it all comes down to how much we, the hard core fans, are willing to pay for what we love, how much does SC2 competition means to us. If we cannot support it, then... just like Sundance said "we are only having an expensive hobby". I think people are looking at tournament over saturation way too pessimistic. Players should take this chance to differentiate themselves from each other, by choosing to attend some while skipping others. Teams can post hype videos on what new strats their player have in mind and how far they expect themselves can go. If competition for tournament organizers are really that fierce, the problem of tournaments dividing playing field by securing certain players should be reduced. THIS is a very important point. There is a difference between LoL having more viewers and LoL having more PAYING viewers. I am not so certain about the latter. Ofcourse any game that relies mostly on free tournament streams is going to be huge, and it will be funded well by sponsor money. But sponsor funding alone is also a very volatile business because then you are in situation where you constantly have to fight for higher viewership. Building a base of subscription customers is the only way to have true stability long term. This is how regular sports work. Sure the nhl has sponsors and commercial. But the league does not run without the people paying to watch the games on tv or who buy tickets to live games. | ||
Ohhsee
United States28 Posts
I agree with everything stated in OP. | ||
TangYiChen
Korea (South)195 Posts
On October 17 2012 22:51 Kambing wrote: Numbers now aren't necessarily indicative of a game's continued success. World of Warcraft arena attracted lots of viewers thanks to its built-in population, and that didn't last because (1) the game was fundamentally difficult to follow from a spectator's perspective and (2) Blizzard didn't push it hard as a legitimate e-sport (albeit that wasn't the terminology of the day) from neither a balance nor marketing perspective. People seem to agree that LoL (dota-style games in general) are tougher to follow from an outsider's perspective. However, Riot and Valve are doing a much better job of pushing their games forward. Fair enough, good points especially about viewers. But do people really agree MOBA games are harder to follow from an outsider's perspective lol? I would think SC2 is much harder to follow than LoL/DotA. But the reason I don't see it dying anytime soon is because Riot actually is proactively involved in the community. I mean, I believe they're adding LAN to fix all the connection issues (don't see why that wasn't done in the first place as it is F2P). Blizzard doesn't seem to be helping the SC2 scene at all besides it being their game. SC2 has the potential to be a great game... | ||
rysecake
United States2632 Posts
the game is poorly designed. It's as simple as that. Not sure how a company so big could fail so hard when it's predecessors (bw and diablo 2) were so successful. When did people lose common sense at blizzard and decide to completely move away from what made the predecessors great? | ||
Disposition1989
Canada270 Posts
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SupLilSon
Malaysia4123 Posts
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SpeaKEaSY
United States1070 Posts
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GreYMisT
United States6736 Posts
Calling it now. | ||
Irre
United States646 Posts
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QRhere
France23 Posts
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Eventine
United States307 Posts
I think what's missing from Destiny is the poisonous community that exists now. Between SRS, Reddit, and TL, there is too much drama. That's not to say drama isn't good at times, drama is fun to follow, it's interesting to read. But it's also a terrible statement about the community. The complete lack of maturity in the community from players to casters to audience is appalling. We need to build a community that is supportive of own while able to police the behavior without creating unnecessary problems (a la emailing sponsors). I'd also like to point out that, we're using personal beliefs (as I did in the above paragraph) to justify why SC2 isn't performing as well as expectations. We should remember to take stock of what Sc2 has accomplished. Day[9] was listed as top 30 under 30, articles on CNN, Economist, Forbes, etc, thousands of people attending events throughout the US and Europe. Perhaps we are becoming victimized by the successes that have come. The expectation of indefinite growth was an overreach. Perhaps streaming numbers are down not because of the quality of the game, but because of fatigue having watched two years of streams (apparently we like sports analogies, think of the rarity of sporting events compared to the availability of video game streams). There are many different factors that impact the successes or failures of the game, let's just keep an open mind and start asking ourselves how we can contribute to improve the game, the community, and eSports. | ||
UndoneJin
United States438 Posts
1. LoL and DotA are not going to become these huge world-changing e-sports the way BW was, they will have the same rise and decline that SC2 has experienced. The whole pro-DotA/pro-LoL thing right now is laughable, bandwagoners are always going to come and go. 2. SC2 viewers =/= DotA/LoL viewers. I can't watch either game personally, and continue to watch SC2 matches (though I will admit I mainly watch Gom content now) 3. The real truth here is that people have WAY too high of expectations for e-Sports in general. Does anyone here realize that there are numerous SC2 players who make a great living? Do you really believe that a game like LoL, where entire teams must be shuffled to LANs, is somehow going to be profitable for teams? All e-Sports are going to experience the same issues right now. Even when Brood War was at its peak, it never really recovered from the scandals which plagued it in the late 2000's, and we are talking some serious money when referring to Kespa in its prime. 4. No matter the size of the pie, companies will greedily try to take as big of a piece as they can (hi kids. corporations are amoral) Look at the NFL and referees. They compromised the integrity of the game so as to not pay out a few million dollars (out of billions) to a high-quality union labor. NHL and the players union set a record last year for revenue - this year they will likely lose the season due to a labor dispute. This world is pathetic, this is simply how money and capitalism work. Kespa/Gom/Foreign entities will fight it out for whatever pittance they can get. 5. Why is this all the sudden such a panic issue? There has always been an element of risk related to e-Sports, whether it was Quake, Counterstrike, or Brood War. Brood War succeeded, but virtually all others didn't. If SC2 dies, an awful lot of people will go down with the ship, and I would fully hope to be one of them. | ||
Apolo
Portugal1259 Posts
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timdoozy
United States50 Posts
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