Destiny on where he thinks SC2 is heading. - Page 37
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Artisian
United States115 Posts
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Kranyum
77 Posts
if Blizzard's pockets start emptying maybe then. | ||
ACrow
Germany6583 Posts
Bashing Heart of the swarm is all fine and dandy, but I disagree with the remarks about no interest - there is simply no one streaming it right now because all the noteworthy pros concentrate their practice on WoL. Right now it's only second-tier pros that occasionally stream HotS. I assume release will be a completely different thing, and we will see a bump in interest (no it won't be millions of viewers with worldwide television etc, but which moron assumed something like this in the first place). Doomsaying is no solution. Of course calling for Blizzard to be more involved is the right thing to do, so I'd read this as being addressed at them. | ||
YaShock
Hungary119 Posts
On October 18 2012 00:23 Kranyum wrote: things will not change because of the posts of one random dude on a known troll forum. if Blizzard's pockets start emptying maybe then. will never happen, too large company, so they ignore everyhing | ||
Reborn8u
United States1761 Posts
So many features of BW were dropped, no way for teams to "own" chat channels (bots), a horrible chat interface in general, (many options like DND took 2 years to get out!) no clan support, terrible UI in general on Bnet2, no way to watch replays together, poor support of events (compared to LOL), the balance and design teams have fallen short of expectations on almost every front and made many bad decisions, terrible custom game setup. At some point Blizzard just decided to ignore what people actually wanted and decided they know what the community wants better than the community itself. How to fix sc2: 1st give people the ability to have clan tags, that they can change whenever, and name changes. When someone creates an empty chat channel they should have authority over it. Give us the ability to watch replays in groups, links to ever major live event on the front page of sc2 (like LOL does). Don't make balance changes based on 2v2 and stop balancing according to win percentages and try to balance each phase of the game equally (early,mid,late game) and then try to make sure overall balance is in check. The balance team stated almost a year ago they would be doing small tweaks, but they haven't. They always do major changes and don't ever seem to put any thought into all of the side effects of those changes. There have been so many changes targeted at a specific build or match-up that has completely changed another match-up. People tell them this before they implement the change, only to be ignored. Time and time again. Find a way to let tourneys play without internet (since release there have been more events ruined by lag/drops/internet failure, than I can count) it also increases the cost of running tourneys. (either a special tourney edition or a portable Bnet server) LOL had this problem and produced a lan version in DAYS.( WTF Blizzard.) When they decided to require everyone who wanted to run a tournament to pay them and get their approval they pretty much shot themselves in the foot for growth of the game. Stop being greedy, if you just let anyone run a tourney without interference from big brother you will sell more copies! Fix the damn AI too, the blob vs blob stuff sucks and several people have already showed that simply making 1 or 2 value changes can fix the clumping. The racial design and overall design of the game play is pretty bad , the types of maps that are balanced are very bland because of the limitations of some of the races. Since day1 everyone has been saying that FF's, warp gates, and colossus pretty much ruined protoss design, they were right. Zergs exponential macro capability has never been balanced properly IMO, it's really hard to balance because of zergs design, zerg loses a little early and you are much weaker later, zerg doesn't get messed with early and it just runs away with macro and the game. I don't even want to get started on infestor/BL. As for terran, their late game and transitions need to be fixed and should have been fixed a long time ago. Blizzard has had plenty of time and the resources to address all of these things and has been made aware of these issues, many of them since release, and they decided they know better than everyone who's spent over a decade analyzing starcraft. I can remember about a year BEFORE beta, Tasteless and Artosis discussing how in the hell they would balance mass muta balls (once they heard about infinite unit selection) how long did that take to resolve? Sc2 is going to die, and we may never even see legacy of the void. Because if things continue as they have been, there will not be a profit in producing it. If I could put my finger on the one single, biggest, mistake Blizzard made, it would be putting Dustin Browder as the lead designer. This guy is completely out of touch and clueless, yet acts as though he understands starcraft better than anyone. His arrogance and ignorance was perhaps the anvil that broke the franchise's back. Almost every Q and A he's ever done has been face-palm inducing. He loves the phrase "Terrible, Terrible Damage" and ironically that's exactly what he's done to Starcraft 2. | ||
Gilgamezh
Sweden10 Posts
Keep on fighting guys! I have nothing to say cause most of the stuff i want to improve has already been stated in lots of previous comments. | ||
MWY
Germany284 Posts
On October 18 2012 00:25 ACrow wrote: Sounds like a lot of doom and gloom tbh. Viewership are stable, sure they are not rising as we all hoped, but it is stable. There are as many tournaments for a reason, which is the steady interest. We might see the numbers of tournaments going down, but I think this will mean more interest in the remaining ones (read = oversaturation with too frequent content). Bashing Heart of the swarm is all fine and dandy, but I disagree with the remarks about no interest - there is simply no one streaming it right now because all the noteworthy pros concentrate their practice on WoL. Right now it's only second-tier pros that occasionally stream HotS. I assume release will be a completely different thing, and we will see a bump in interest (no it won't be millions of viewers with worldwide television etc, but which moron assumed something like this in the first place). Doomsaying is no solution. Of course calling for Blizzard to be more involved is the right thing to do, so I'd read this as being addressed at them. But stable is bad. Terrible in fact. Look at HoN for example, the game is basically dead yet they have a relatively stable amount of players/viewers. | ||
Jehct
New Zealand9115 Posts
On October 18 2012 00:23 Artisian wrote: From those I've met, the casual player playing ums maps aren't that interested in paying for tournaments, buying better computer hardware, or getting team stuffs. They play their game, then log off. While I'm sure some of these players end up caring about the actual default game, I don't think the conversion rate is all that high, so it seems like they wouldn't generate cash for the sponsors. Largely because the tournament scene is completely disconnected from the UMS/casual scene. Throw up a 'live tournaments' list next to the UMS games and you'll be shocked at how many more people will check it out. | ||
501TFX
Austria345 Posts
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3point14
Germany890 Posts
while i can understand that some people like the slow early game and the cheeses (which make it hard for silverleagueplayers to really enjoy the game) I dont understand why Blizzard hasnt added Chatrooms, Lan and stuff allready. and lots more... | ||
QRhere
France23 Posts
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Zaranth
United States345 Posts
But just stop with the #saveHOTS because everyone is just asking for HOTS to become BW. That's not ever going to happen. Sorry to break it to you. Try to come up with novel ideas, maybe then it will work. | ||
VanGarde
Sweden755 Posts
I think a lot of people are disappointed with how hots is looking right now, but I've also seen this post so many times before that I don't think it is worth spending energy on believing the sky is going to fall. There was a billion page post by Lalush during WoL beta saying how sc2 would fail completely because of the lack of micro mechanics as well. I also do not believe that esports is a game of one game so to speak. A lot of people approach it with the mentality that sc2 needs to absolutely dominate all other games because only one game can be huge, and if LoL is bigger that means sc2 is dying. I don't think this is true at all. People enjoy different kinds of games, I play LoL myself but I get bored out of my mind watching it. It is just not exciting at all to be as a spectator sport. People talk about sc2 being boring because there are long macro games where nothing happens early on. I feel the same way about watching 2 teams lane against each other for 15 minutes with no kills and the only distinguishing factor is that one guy got 5 more creep kills. But again that is just me, and that is the point. If LoL or dota has to die for sc2 to be fine, yeah then sc 2 is going away. But I don't think there is any reason to believe that is going to be the case. | ||
imre
France9263 Posts
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Valadash
Canada31 Posts
On October 18 2012 00:35 3point14 wrote: agree with Destiny mostly even though I dont like the tone nor the bashing. while i can understand that some people like the slow early game and the cheeses (which make it hard for silverleagueplayers to really enjoy the game) I dont understand why Blizzard hasnt added Chatrooms, Lan and stuff allready. and lots more... As a I guess I would say semi-casual Silver league player I love to play against/with cheese its a nice thing to throw in there. I would gladly play a short game( 5-10 min ) and lose then a long game (25-35min) and lose. Also ( since playing beta WOL the biggest cheese-fest the game has ever seen ) I feel I have better crisis management then before. If I see a cannon in the back of my base or 6 lings coming to my workers or a bunker being placed at my ramp with 2 proxy rax I don't start shouting SHIT SHIT SHIT FUUU ASS! I now go oh okay buddy and hold it or lose. I think if you cheese / do a timing attack and you win the other guy deserves to lose for not scouting it or preparing and getting their 3rd/4th hatch( no offense to zerg ) Greedy players should be able to be punished! ( *cough zerg qeens JK ![]() | ||
Talin
Montenegro10532 Posts
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Achaia
United States643 Posts
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csikos27
United States135 Posts
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YMCApylons
Taiwan359 Posts
SC2 will continue at a lower level. People forget about the WC3, C&C pro-gaming scene. They never achieved the massive size of BW. SC2 will be somewhere in between. It's an opportunity squandered, no doubt, but Blizzard has no one to blame but themselves. They were so obsessed with making sure KeSPA couldn't take over SC2 that they neglected to build a competitive online offering, and it shows. | ||
xsevR
United States324 Posts
One thing I want to address: Dota isn't popular because of hats, or a good company behind it. It's popular because it's an amazing game (I won't address LoL as I'm biased against it). Without ANY MONEY put into it, Dota was developed independently for over 10 years by the community and several developers. Despite just being part of another game, a competitive scene formed because enough players were passionate about a game they loved. A game so good, DOTA2 is just a port into a new engine. Hats are OK, but they have nothing to do with why DotA is a great casual and competitive game. The game itself keeps people playing, not some inconsequential cosmetic items. This is essentially the difference between Dota and SC2, or better SC:BW and SC2. DOTA and SC:BW created competitive scenes around them because that's how good the gameplay/strategy/tactics are. SC2 started with a huge artificial scene and a bunch of idiots chanting esports, without ever considering what's important: gameplay. How many SC2 pros have gone on record saying they play for money only and hate the game? This isn't a matter of business practices, it's a matter of needing an enjoyable game to foster a competitive scene. Not through gimmicks like ongoing rewards or achievements, but through actual good, balanced gameplay. | ||
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