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I'm 100% happy with GOM/OGN. (well, assuming OGN gets its game in order at some point.)
Rarely watch other tournaments. To me they're superfluous as they don't have the best players so they are like minor leagues. WCS is an exception ofc. Great tournament.
I wish the scene was more explicitly divided between minor-pro and major-pro and not divided by region. Like what Code A used to be but more global and age/salary restricted.
Or a team league with B-teamers.
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This is a very quick reply because im VERY tired, but I feel the reason why there are so many tournaments is because sponsors all want a piece of the cake. It would be awesome if the sc2 community could come together in some sort of SC2League (kind of what NHL USED to be in icehockey, pre KHL of course)
At the same time, I think of all the tiny tournaments such as playhem daily zotac etc etc as leagues where unknown players can practice and show themselves, Team leagues and lesser individual leagues such as IPL is basically AHL / Swedish elite league/ the finnish SM-liiga.
But, there are too many "NHL"s in the business at least with the speed they produce content, I find it impossible to follow everything I want to follow and still have time for other activities. to come back to Icehockey, in hockey its okay if I dont watch all the matches, but I still want to watch my fav teams matches (FORZA LULEÅ/DETROIT lol), in Sc2 theres too much inconsistency in elimination-tournaments for the audience to be able to plan their time so they can watch their fav players / teams without having to basically hog the computer the whole tournament.'
nowadays theres too much downtime in tournaments, I feel like im spending more time waiting for matches than actually watching the game, and all of a sudden its as if someone pulled a plug and there are matches everywhere (dual-quad-streams etc)
One way to approach this "fanbase-community" is to expand liquipedia and promote it!
Im just gna stop rambling now because Im too tired to come with a real sum up of what im trying to say, I hope someone can get something out of my ramble, goodnight 
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One thing that we had in broodwar (and in most sport too) that we should have in SC2 is some sort of official off season. I think this would helps everybody a lot. Like a full month, no official tournament.
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On October 15 2012 21:05 Shodaa wrote: One thing that we had in broodwar (and in most sport too) that we should have in SC2 is some sort of official off season. I think this would helps everybody a lot. Like a full month, no official tournament. Not what you mean, if you mean a "long-run" tournament like NASL, GSL and co, then no. I dont dislike such tournament, I just dislike this format.
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Viewer fatigue is, and will continue to be prominent issue and I also share concerns surrounding that although it's not immediately directed towards the 'quantity of tournaments' as a lot of consolidation has occurred over the past year or so.
In my opinion the issue which needs to be addressed isn't relatted to the tournament, but how the tournament is consumed via the content it creates - and I don't think necessarily the problem is content which originates from the matches StarCraft 2 produces, but rather the way tournaments engage their streams to consistently show matches without providing a break to the viewer.
There is only a limited amount of energy and attention a viewer can give 'high-octane gaming' and I think tournaments are sometimes misguided in their attempts to cram as many matches in as possible. The ROG 2GD tournament is the first time I've been able to watch the entire production from start to end (after years of watching many many esport tournaments) and I feel a big contributing factor to that was how engaging the content outside of the game was.
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Option 2.
There are way too many tournaments. I only follow GSL nowadays anyway. Now is the time where tournament organizers need to stop trying to be the next big thing and start thinking about what's best for the scene. (this won't be happening soon because greed)
Having too many tournaments cause some serious issues. First, it does exactly what you said, where tournaments become trivial. Just in the NA scene alone there is MLG, NASL, IPL. Does it matter anyone won anything in any of these tournaments? Secondly, it puts on tremendous pressure on sponsors. The longevity of teams is not helped by the fact that sponsors have to pay tickets to fly players everywhere. And sponsors can't not send players to these tournaments, even if it costs them a lot, because in order to remain relevant, players have to show up to tournaments. Finally, it makes play worse, simply because players have to split their attention when there are many tournaments.
In a perfect world, I think there would be 3 tiers of tournament. There should be 1 big individual tournament. (GSL). Possibly monthly or seasonally. There would be 1 big team tournament that has a much bigger prize than any other tournament. And there needs to be one tournament that's open to the public for a non-established player to break out.
Having one big individual tournament is obvious. This is where all the focus is, and viewers are split between watching multiple tournaments. One tournament does amazingly well, instead of multiple tournaments all doing crappy. The reason why a team tournament should have the larger prize pool is because it spreads out the money more evenly. It is much healthier for the scene for each member of a team to get $10,000, then a single person getting $50,000. Finally, the reason why you need an open tournament, is so that non established players can make a name for themselves.
KESPA has maintained a stable tournament ecosystem off this exact model. The OSL, (and MSL when OSL isn't going on), as the large individual tournament. The proleague as the large team tournament. And the courage tournament, so non-established players can make names for themselves(and get their license).
Since Starcraft 2 is much more international, this exact model wouldn't work as you would need each region to have their own tournament as well. But only one tournament would be needed per region.
Completely Hypothetical Example: GSL and GSTL tournament run monthly with GSTL having the much larger bigger prize pool and open to all teams.. Korea has Code A qualifiers as the public tournament to feed into GSL. NA has an periodic open tournament that feeds into the GSL(say the major mlg events). Europe also has a periodic open tournament that feeds into GSL. You could still have fun little side tournaments, but they would be infrequent, perhaps once a year.
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Greetings Grubby!
Big fan of your stuff man, especially your recent casting at WCS; your enthusiasm is exceptionally contagious!
That aside, I've been considering this issue for quite some time and been doing my own slight investigations in the matter.
I believe that a large part of the problem lies in the other category:
6) Americans need a dog in the fight
To the purist like myself (KR server player ONLY), I don't really mind the constancy of having Koreans in the top 8 positions at tournaments; it is often the source of the highest quality of play. However, it is public knowledge that viewership numbers go way down when foreigners are no longer represented in a tournament. Unless the Korean happens to be MC or Nestea, I'm sure Sundance crosses his fingers during an MLG each time Stephano plays his matches.
Americans are the largest consumers of SC2 content (I vaguely remember hearing incontrol saying this), so this 'suffering' of viewership seems to be somewhat intertwined with that in mind. If we look back to the time when SC2 was growing and flourishing (years 0-1.4) we had seminal figures like IdrA, Huk, Jinro, all with their respective and attractive (in the media sense) personalities.
These days, there are 0 foreigners remaining in the GSL. But not even Nestea is in GSL anymore; that's how fucking tough it is.
In short, foreigners, and Americans especially, need to step their collective game up. Start training exclusively on the KR server. This is my own dream actually: To get every serious NA progamer to start playing heavily on KR.
But these days, money is tight in the world of eSports, particularly in the Starcraft scene. Financially, we aren't as well off as our LoL cousins (which I hope would be reason enough to want to improve the state of SC2). And while two years has passed since the beginning of SC2, I don't think it's too late to double-down, and invest in the right places this time around. Teamhouses should not be built based upon how easy it is to produce content; Rather, they should be located anywhere one can access the KR server with a playable latency. Period.
Otherwise, we are training at a disadvantage. In almost the purist sense of the word 'race', we are very much dead last when it comes to the quality of our training, and sequentially the quality of our players and server.
I love this game, and it pains me to see the scene struggle in this uncertain period of growth. But it's not all doom and gloom. Major props to team Quantic and team liquid for investing the insane amount of money it must cost to accomodate players in Korea. While we may not see immediate results, it is important to not get discouraged and keep our eye on the ball--We must get better.
P.S. website is unfinished... very much so in the incipient stages of such an endeavor...
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only real credible tournament right now is gsl. Osl will soon become a very credible tournament too most probably.
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opterown
Australia54784 Posts
On October 15 2012 21:13 GhostFall wrote: Completely Hypothetical Example: GSL and GSTL tournament run monthly with GSTL having the much larger bigger prize pool and open to all teams.. Korea has Code A qualifiers as the public tournament to feed into GSL. NA has an periodic open tournament that feeds into the GSL(say the major mlg events). Europe also has a periodic open tournament that feeds into GSL. You could still have fun little side tournaments, but they would be infrequent, perhaps once a year. this would be hard; not everyone wants to go to Korea, and at current skill levels, not many of these "feeder" tourneys would provide GSL contenders (most foreigners are, sadly, walkovers for top korean pros).
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Just wrote my thoughts on this and will send an more organised mail of thoughts later.
+ Show Spoiler +MLG's used to excite me allot, I loved rivalry’s between Idra and MC for example. But recently I’m feeling like the SCII pro scene has lost allot of it's initial charm. WCS EU had me hyped like crazy, why? because it came really close to the Euro Cup(soccer) I was rooting for Ret and You(grubby :D) to make our lil country(HOLLAND!!!) proud. So for me as a spectator i need to get some sort of a bond with players in tournaments. Recently I feel like the pro-scene is flooding with new players either pro's coming from Broodwar or just new "talents". I cant bond with all those people or keep up with all the streams. Although I read allot of the tournament previews here on TL I still find it hard to "bond" with players. I'll give an example of people I like and why I like/"hate" them: Grubby(yups): Great personality, Dutch and a prime example of a E-Sports pro. White-Ra: Man his streams are the best ^srry Grubby  I love the music he has on there (DJ Amoureux FTW) and overall he is just the most friendly person in E-Sports. -do I even need to explain xD?- Idra: Because the rage that flows trough Idra is strong in this one (me) and I can understand the frustration of a loss trough him. He dares to show e-motion where others just don’t and just shake the hand of the person that just crushed them. Dragon: The biggest clown in the community... Really would like to see him in more tournaments  have good hopes for HOTS! LiquidHerO: My heart breaks when he looses BLACKLIST: Stephano >:| my most disliked player (to keep it proper) even before it was cool (youknowwhatimtalkingabout) I could continue this list but the point is all the people named above have a strong personality and are interesting to watch or hear about. They create hype because you want to see them do good in tournaments(or not), but since there are so many tournaments and so many players in tournaments where I cant care about because I just don’t feel a connection, this problem is increasing quickly. The solution would be complicated (if there even is one) but maybe less frequent tournaments would help. I’m the sort of person that would prefer watching games between pro’s I know and have a connection with (White-Ra vs Grubby) over watching two gods play SC2 (Rain vs Parting). So invitational only tournaments might be a good thing, only invite people that have a big fan following. Basically anything to build up story between/about players, spectators need to care in order to keep the SC2 pro-scene alive.
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opterown
Australia54784 Posts
Pretty much what I mailed to Grubby :D it's rather disorganised and very 'train-of-thought' though, but my views are as follows :D
(1) More quality and quantity coverage is not an easy task to do; currently there are 2 main content creators on TeamLiquid (Fionn and Waxangel) and both are incredibly overworked; it's only recently that we've gotten a few more (e.g. Porcelina, stuchiu, monk). Cranking out near-daily detailed articles previewing tournaments is a hard task - writing one is not difficult, but it becomes quite a chore over time, as many have found out. BW coverage was more indepth and well-written, but BW tournaments were much further in between than SC2 tournaments. Sites like ESFI and GosuGamers also have some coverage, but it's much less detailed than TL and is more in the line of a quick recap, or reporting the games as they occur. What ESFI and Cadred, etc do offer though is a variety of excellent interviews, photos and live coverage, which TL sometimes will falter in. TL cannot feasibly do interviews and photos etc for every tournament since flying out people is difficult. With 'more coverage' too - sometimes, TL has the problem that there are several things running at once, but they can't feature many articles. An example is the TSL4 interviews and recaps - they were always written, but not often the main featured article, so they obtained very low views. In my opinion, more coverage is good, but it won't help all that much.
(2) Less tournaments isn't something we really want to see, in my opinion. There is a lot of tournaments, true - at any given point there's likely to be ESV, NASL, IPL, MCSL, GSL or some other similar tournament on, and every fortnight or so there's a major weekend tournament. Decreasing the number of tournaments might be an option - but I think a better one would be for tournaments to distinguish between themselves better. Right now, they all sort of become mashed together into some mush that's hard to differentiate. I have trouble following all the leagues (and I'm a pretty avid viewer; although perhaps it's also due to the fact that my timezone is not very good for EU or NA tournaments).
(3) Excellent way forward, in my opinion. WCS EU was excellently done (better so than WCS Asia, for example). It was well-hyped and had the great storylines coming in, and also introduced a bit of nationalistic pride (e.g. Dutch people would watch to root for you and Ret, for example, and would cheer for you vs. your opponents). This can sort of tie in with point 2 - perhaps it's not a bad idea to have multiple tournaments running all the time (a background buzz, if you will) but still ensure that huge massive hyped events still take place.
(4) Good point too, but I think it's a tad demanding on the players. While someone with a storyline is much liked, being a foreigner who does well is generally enough of a storyline/hype machine haha. For Koreans, having a storyline is a more difficult problem (communication barrier) - but it's not too difficult to hype them up as a tournament caster or organiser, or as a writer for a news site. To be honest - if Koreans learn a bit of English and BM each other in English, then foreigner viewers will go gaga over them as well too.
(5) There is a problem, and I fear that smaller leagues like ESV may go bust. For example, EWM is no longer broadcasted due to low viewership, and LR threads get less posts in them as times go by (e.g. Code A last year would get 150+ pages easily, while Code A these days struggle to get 70 pages on TL). I don't want to see tournaments go bust - sponsors will see that, and they will withdraw due to fear of their tournament going bust as well.
(6) My best solution? I think (3) is the best.
Develop the local scene - perhaps even at the expense of the international scene. Produce local heroes who can do well, so that the nation can have someone to cheer for and follow. If there are players that fans like who are doing well, they will get more into StarCraft. A common theme I've noticed is that people will post much less if their favourites are slumping (e.g. SlayerS fanboys post much less now that they can't post to cheer for MMA or Boxer - also I find myself slightly more disinterested once my favourites drop out of MLG, etc). If we can promote the players well so that there are multiple people that the fans are invested in, they will follow the scene more. For example, I manage the Creator fanclub, and I follow every Creator match (every replay and VOD is also linked in that fanclub, if you so wanted to study Creator's play haha). The more players fans are invested in, the more likely a tournament will contain them and thus draw that fan's interest. Get the Koreans to learn English, and market themselves a bit better.
Someone on reddit posted an excellent comparison with SC2 to the Tennis world tour each year - most viewers tune in for Grand Slam finals (GSL finals), some for Masters 1000s (e.g. MLG, DH, WCS continentals) and fewer for the local tournaments. That model seems quite similar to what we have now, to be honest, except that monetary support in that scene is much greater, and therefore it's a bit more sustainable. Blizzard also needs to step it up by making SC2 a bit more appealing to watch (e.g. lategame PvZ can be difficult, and PvP sometimes can get stale with Colossi wars). Get a better Observer client, and better in-game integration of Tournaments and news. Possibly provide monetary compensation to recruit more TL writers.
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(2) We need to have less tournaments around. Delayed gratification will make the next tournament that much better. With too many tournaments around, I don't know what to follow anymore.
The production of most tournaments are really good at this point, so that's not a problem. I just feel like tournament wins are not special anymore, it's just ''one of the many'' feeling.
Doesn't mean you can't have a lot of smaller tournaments, but there should be one premiere tournament that every one wants to win. I suppose that would be GSL, but even they have already like 15 tournament winners? It is simply too much.
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By title I thought this was about player fatigue of doing too many tournaments (this topic is brought up by casters during each tournament when some favorite is not playing its top game) but I see this is about too many tournaments (which is also connected with player fatigue).
I see no way to permanently fix this except for Europe and US to have big local tournaments like GSL is in Korea. The one where players need to come to physically each week and play live.
If it is not done this way, then what we have now which is like Tennis, is going to stay.
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On October 15 2012 20:53 Velr wrote: 6. The game needs to be more diverse, more fun and more exciting.
Found the solution: Just clone TLO x9128073098123 and shit's gonna be so insane :3
No but seriously 90% of the game in the current meta are greedy due to metagame -> turtle to 200 -> push Mostly Koreans produce the interesting games with very well planned strategies but you just do not see them that often apart from the GSL
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On October 15 2012 20:51 Flicky wrote: My main problem with over-saturation is twofold.
Firstly, it seems that most of the time it's the same players at every event which leaves little variety to an occasional viewer such as myself.
Secondly, I feel that, for me, the bigger cause of "fatigue" is the sheer number of games that happen at each event. While it's cool to see a 64 player tournament will lots of clashes every once in a while, they just seem to be way too common and when they are it's all Bo3 and then Bo5 early on and Bo7 finals. It's just an overload of matches to me. I can't keep up with 100+ games over two days. Unless you're heavily invested in the scene, you're going to get bored of that much Starcraft, especially if there are a lot of people who could be playing. With tournaments with big view counts, coverage is a very important thing. The only televised event I can think of that covers more than 32 players in a short time is Poker events and they do that with stints of 1-2 hour shows edited together and Poker does lend itself well to this format. If the mass games tournaments are to stay, perhaps a 1-2 hour recap show would be a very good way to present it, then leave the main viewers to watch the live 10 hour stream. If it weren't for TL or Liquipedia I would have no idea what was happening any time I drop into watch a game or two of a major tournament. The choice a viewer needs to make when tackling most events is to either swallow the entire mass of games and results in one go or have no idea what is going on.
yep, I zone out of a tourney pretty quickly when there is downtime or the players I want to see aren't playing until a few hours, or the schedule is totally fucked to begin with and they could be playing any time.
some tourneys have like 2 games every 3 hours, not acceptable.
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amazing topic Grubby. i've been thinking about this for a long time and you put it in words way better than i ever could.
i think the big tournaments that we currently have just need to make their season longer (GSL, OSL), and the weekend tournaments should become longer, e.g. a week or something (MLG, IPL, DH). now i know that would cost them a lot more, but you can also charge more money from people at the venue and get a lot more ad revenue. and just have less of these tournaments. i think it's really strange that big tournaments are literally happening all the time, have you ever heard of any sport where that is the case?
players would also have more time to dedicate towards developing and practicing new strategies if they didn't feel the need of constantly going to tournaments. imagine if GSL had 3 seasons which take 3 months each, and 1 month between each season. now the GSL players have a lot more time to experiment and practice, but can also dedicate some of that 1 month break towards going to 1 big foreign event, such as an MLG that takes about a week. i keep rambling on about the weekend tournaments becoming week tournaments because i think it is also often way too much starcraft to watch on one day. i can't imagine sitting in front of my PC watching sc2 for literally 12-14 hours. maybe that's just me, but i think you could get way more concurrent viewers if each day was about 2-3 hours long, like a soccer match.
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On October 15 2012 21:43 Technique wrote: (2) We need to have less tournaments around. Delayed gratification will make the next tournament that much better. With too many tournaments around, I don't know what to follow anymore.
The production of most tournaments are really good at this point, so that's not a problem. I just feel like tournament wins are not special anymore, it's just ''one of the many'' feeling.
Doesn't mean you can't have a lot of smaller tournaments, but there should be one premiere tournament that every one wants to win. I suppose that would be GSL, but even they have already like 15 tournament winners? It is simply too much.
GSL has 9 different winners over 26 months, It's not bad in that case at all, especially this year there are only five seasons and one of them was a repeat champion ( could be two this Saturday )
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On October 15 2012 20:25 deilwynna wrote: I'll make connections with LoL which has the most viewers at the same time out of all esports.
LoL only has about 1 huge tournament per month, if they have 2 or 3 tournaments same month, the months before or after doesn't have it, that's one of the problems with the SC2 scene as its flooded with big tournaments every weekend for months to end. for LoL, next big tournament is IEM (I think), if there were less big tournaments in SC2, then it would have more viewers for each, also the spectator overlay by blizzard isn't as good as the spectator overlay in LoL, that could be a huge factor too.
Should probably mention the number of people playing LoL around the world vastly outnumbers sc2 players. The most I've seen peaked was about 40k (could be much larger somewhere else, but this is what i've seen) or so on a sc2 stream when LoL wasn't considered a good game to spectate yet. Also the number of sc2 players are dwindling in a sense, probably in preparation for heart of the swarm.
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I trawl more then I write. Maybe that is good. But I will write up my opinion. I personally do not think the fatigue is due to too much tournaments as my instinct first told me. I actually think its the people. The personalities. I.E the lack of it. Take football for instance its on non-stop in the UK and people still watch, obviously there are many reasons why but for me there are so many stories with the players etc the banter the hostility grudges that you want to watch.
SC2 is stale for me any how in the personality area. Is this the reason? probably not but it might be one of the contributing factors?
my two cents.
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