until they release their next cash cow "Titan".
Just pushing out mediocre stuff to keep them at a stable course and then cash in on their new mmo, and repeat.
There will never be a LAN mode in any Blizzard releases ever again.
Forum Index > SC2 General |
Nausea
Sweden807 Posts
until they release their next cash cow "Titan". Just pushing out mediocre stuff to keep them at a stable course and then cash in on their new mmo, and repeat. There will never be a LAN mode in any Blizzard releases ever again. | ||
FabledIntegral
United States9232 Posts
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Banchan
United States179 Posts
On October 14 2012 10:50 FabledIntegral wrote: It's not coming. They've made it clear. Browder even said at an interview at my school last year that LAN wasn't coming (the way he said it, he implied ever), it wasn't being considered, and that he would appreciate if no questions were asked about it. Lucky, I tried applying to The School of Rock and was rejected | ||
lordofsoup
United States159 Posts
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Alex1Sun
494 Posts
On October 13 2012 08:10 Fionn wrote: If SC2 was free-to-play, it would have LAN. It's not, so it doesn't have it. Agreed. That sound right. | ||
RoieTRS
United States2569 Posts
first of all that isnt even a legitimate argument second that is defending blizzard's choice to not have LAN | ||
Kennigit
![]()
Canada19447 Posts
As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible. | ||
speknek
758 Posts
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Voltaire
United States1485 Posts
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Derrida
2885 Posts
On October 15 2012 05:12 Kennigit wrote: Of course piracy is a concern, but it's less of a concern when your game is a free to play game with microtransactions vs a 1 time purchase. If you "lose" the sale (yes this is debatable, whether the pirate would buy it in in the first place blah blah), you are guaranteed to lose 59.99 or w/e the sale price is. With a moba, only a certain percentage actually pay for upgrades, and the incentive isn't as strong to steal a free product. As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible. They don't have to release the sourcecode for LAN though, I'm pretty sure they could make a server just for major-premier events, and send 1 techguy to each event. | ||
Xapti
Canada2473 Posts
On October 15 2012 05:33 Derrida wrote: Show nested quote + On October 15 2012 05:12 Kennigit wrote: Of course piracy is a concern, but it's less of a concern when your game is a free to play game with microtransactions vs a 1 time purchase. If you "lose" the sale (yes this is debatable, whether the pirate would buy it in in the first place blah blah), you are guaranteed to lose 59.99 or w/e the sale price is. With a moba, only a certain percentage actually pay for upgrades, and the incentive isn't as strong to steal a free product. As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible. They don't have to release the sourcecode for LAN though, I'm pretty sure they could make a server just for major-premier events, and send 1 techguy to each event. That, plus the much more important fact which is that in SC2 vs LoL, SC2 already has a 3rd party LAN, so there's very little danger even if the LAN mode does leak outside of the tournament scene. There is no 3rd party LAN for LoL as far as I know, so overall it might be more damaging to them in my opinion if their LAN mode got leaked. That said, the chance of it leaking is low if the proper security precautions are taken. | ||
Eitros
18 Posts
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Luisa_2
Germany200 Posts
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Serpico
4285 Posts
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SeeDLiNg
United States690 Posts
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SoBeDragon
United States192 Posts
"WE WANT LAN!" | ||
Assirra
Belgium4169 Posts
On October 15 2012 06:26 Xapti wrote: Show nested quote + On October 15 2012 05:33 Derrida wrote: On October 15 2012 05:12 Kennigit wrote: Of course piracy is a concern, but it's less of a concern when your game is a free to play game with microtransactions vs a 1 time purchase. If you "lose" the sale (yes this is debatable, whether the pirate would buy it in in the first place blah blah), you are guaranteed to lose 59.99 or w/e the sale price is. With a moba, only a certain percentage actually pay for upgrades, and the incentive isn't as strong to steal a free product. As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible. They don't have to release the sourcecode for LAN though, I'm pretty sure they could make a server just for major-premier events, and send 1 techguy to each event. That, plus the much more important fact which is that in SC2 vs LoL, SC2 already has a 3rd party LAN, so there's very little danger even if the LAN mode does leak outside of the tournament scene. There is no 3rd party LAN for LoL as far as I know, so overall it might be more damaging to them in my opinion if their LAN mode got leaked. That said, the chance of it leaking is low if the proper security precautions are taken. Little danger? The moment Blizzard notices this LAN way is leaked you can bet your ass they will respond and hard. In case you didn't noticed. ALL your info is on their servers and they can simply lock you down completely with a press of the button. And if they do that and you complain and pirate it to play again you once again supported their piracy statement. | ||
IcedBacon
Canada906 Posts
On October 14 2012 10:49 Nausea wrote: I think it has been pretty obvious in recent years that blizzard is mostly trying to break even until they release their next cash cow "Titan". Just pushing out mediocre stuff to keep them at a stable course and then cash in on their new mmo, and repeat. There will never be a LAN mode in any Blizzard releases ever again. Yeah they totally delayed D3 so long to polish it up just so they can release a game that will generate enough income to continue working on Titan. The Blizzard hate these days is amusing. | ||
Zombo Joe
Canada850 Posts
They have no way of knowing who you are because you are not in their system. | ||
Steelo_Rivers
United States1968 Posts
On October 13 2012 08:10 mrRoflpwn wrote: Why do people keep making threads about things that have bee discussed to death multiple times?? Is it really that hard to not understand that piracy is the biggest reason?? I think Blizzard this fact (other game developers, software developers, etc.. have already done so): if someone is a fan of something and doesn't have the money to pay for it, they will find a way to get it. True fans will eventually buy it when they can and the person that got it for the wrong reasons will step away from it because they do not enjoy it. Im not going to lie, when this game first came out I torrented it because I had never heard of Starcraft before so I wanted to see what it was like. I loved it and bought the day after it came out. Wish I couldve did the same for d3 though >.< . Its not as bad as people think it is. Even music artist say the same thing. People will buy what they like, and the people who dont like it wont buy it. Simple. | ||
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