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LoL to get LAN. Where's SC2s? - Page 11

Forum Index > SC2 General
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Nausea
Profile Joined October 2010
Sweden807 Posts
October 14 2012 01:49 GMT
#201
I think it has been pretty obvious in recent years that blizzard is mostly trying to break even
until they release their next cash cow "Titan".

Just pushing out mediocre stuff to keep them at a stable course and then cash in on their new mmo, and repeat.

There will never be a LAN mode in any Blizzard releases ever again.
Set it ablaze!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 14 2012 01:50 GMT
#202
It's not coming. They've made it clear. Browder even said at an interview at my school last year that LAN wasn't coming (the way he said it, he implied ever), it wasn't being considered, and that he would appreciate if no questions were asked about it.
Banchan
Profile Joined May 2011
United States179 Posts
October 14 2012 02:13 GMT
#203
On October 14 2012 10:50 FabledIntegral wrote:
It's not coming. They've made it clear. Browder even said at an interview at my school last year that LAN wasn't coming (the way he said it, he implied ever), it wasn't being considered, and that he would appreciate if no questions were asked about it.


Lucky, I tried applying to The School of Rock and was rejected
lordofsoup
Profile Joined January 2012
United States159 Posts
October 14 2012 02:15 GMT
#204
There was an enormous letter which was gathering signatures asking blizzard to put LAN into SC2, but it didnt work. Last time I looked at it there were about 100k people on the list.
NOHUNTERS
Alex1Sun
Profile Blog Joined April 2010
494 Posts
October 14 2012 02:22 GMT
#205
On October 13 2012 08:10 Fionn wrote:
If SC2 was free-to-play, it would have LAN.

It's not, so it doesn't have it.

Agreed. That sound right.
This is not Warcraft in space!
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 14 2012 03:18 GMT
#206
"Think before you complain"
first of all that isnt even a legitimate argument
second that is defending blizzard's choice to not have LAN
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2012-10-14 20:15:32
October 14 2012 20:12 GMT
#207
Of course piracy is a concern, but it's less of a concern when your game is a free to play game with microtransactions vs a 1 time purchase. If you "lose" the sale (yes this is debatable, whether the pirate would buy it in in the first place blah blah), you are guaranteed to lose 59.99 or w/e the sale price is. With a moba, only a certain percentage actually pay for upgrades, and the incentive isn't as strong to steal a free product.

As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible.
speknek
Profile Joined February 2012
758 Posts
October 14 2012 20:27 GMT
#208
Small correction: Slashers tweet was late, they already used the lan version during the semi finals. (source: yp or snoopeh said so). Last week during the groups and qtr's the games kept dropping and people were screen cheating, so riot sorted it all out in a couple of days, added lan client and built booths and changed the stage. Pretty amazing.
Voltaire
Profile Joined September 2010
United States1485 Posts
October 14 2012 20:28 GMT
#209
The only way to get LAN for SC2 is to do a sit in at the blizzard HQ
As long as people believe in absurdities they will continue to commit atrocities.
Derrida
Profile Joined March 2011
2885 Posts
October 14 2012 20:33 GMT
#210
On October 15 2012 05:12 Kennigit wrote:
Of course piracy is a concern, but it's less of a concern when your game is a free to play game with microtransactions vs a 1 time purchase. If you "lose" the sale (yes this is debatable, whether the pirate would buy it in in the first place blah blah), you are guaranteed to lose 59.99 or w/e the sale price is. With a moba, only a certain percentage actually pay for upgrades, and the incentive isn't as strong to steal a free product.

As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible.


They don't have to release the sourcecode for LAN though, I'm pretty sure they could make a server just for major-premier events, and send 1 techguy to each event.
#1 Grubby Fan.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-10-14 21:26:39
October 14 2012 21:26 GMT
#211
On October 15 2012 05:33 Derrida wrote:
Show nested quote +
On October 15 2012 05:12 Kennigit wrote:
Of course piracy is a concern, but it's less of a concern when your game is a free to play game with microtransactions vs a 1 time purchase. If you "lose" the sale (yes this is debatable, whether the pirate would buy it in in the first place blah blah), you are guaranteed to lose 59.99 or w/e the sale price is. With a moba, only a certain percentage actually pay for upgrades, and the incentive isn't as strong to steal a free product.

As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible.


They don't have to release the sourcecode for LAN though, I'm pretty sure they could make a server just for major-premier events, and send 1 techguy to each event.

That, plus the much more important fact which is that in SC2 vs LoL, SC2 already has a 3rd party LAN, so there's very little danger even if the LAN mode does leak outside of the tournament scene.

There is no 3rd party LAN for LoL as far as I know, so overall it might be more damaging to them in my opinion if their LAN mode got leaked.

That said, the chance of it leaking is low if the proper security precautions are taken.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Eitros
Profile Joined June 2012
18 Posts
October 14 2012 22:11 GMT
#212
There's not gonna be any LAN in sc2.
Luisa_2
Profile Joined August 2011
Germany200 Posts
Last Edited: 2012-10-14 22:13:38
October 14 2012 22:13 GMT
#213
Stop comparing LOL to SC2 and stop making this why-we-no-have-lan-debate.
"Tasteless,why did the Colossus fall over?" "Why?" " Because it was imbalanced"
Serpico
Profile Joined May 2010
4285 Posts
October 14 2012 22:20 GMT
#214
There won't be LAN because ESPORTS is a joke in Blizzard's list of priorities. We don't benefit them much at all and to be honest they'd rather have an amazing single player to sell to casuals more than anything.
SeeDLiNg
Profile Joined January 2010
United States690 Posts
October 14 2012 22:39 GMT
#215
Issues arose with internet only gameplay 8 days ago. LAN feature was developed and implemented by yesterday. Less than 1 week.
SoBeDragon
Profile Joined October 2010
United States192 Posts
October 14 2012 22:44 GMT
#216
/chant
"WE WANT LAN!"
If at first you don't succeed, redefine the parameters for success.
Assirra
Profile Joined August 2010
Belgium4169 Posts
October 15 2012 00:07 GMT
#217
On October 15 2012 06:26 Xapti wrote:
Show nested quote +
On October 15 2012 05:33 Derrida wrote:
On October 15 2012 05:12 Kennigit wrote:
Of course piracy is a concern, but it's less of a concern when your game is a free to play game with microtransactions vs a 1 time purchase. If you "lose" the sale (yes this is debatable, whether the pirate would buy it in in the first place blah blah), you are guaranteed to lose 59.99 or w/e the sale price is. With a moba, only a certain percentage actually pay for upgrades, and the incentive isn't as strong to steal a free product.

As long as SC2 doesn't have some sort of microtransaction model to justify the business expense of investing significant amounts into progaming, Blizzard will always be 3rd behind Riot and Valve for support. It just doesn't make sense to do the kind of support when sc2 esports revenue is pretty much negligible.


They don't have to release the sourcecode for LAN though, I'm pretty sure they could make a server just for major-premier events, and send 1 techguy to each event.

That, plus the much more important fact which is that in SC2 vs LoL, SC2 already has a 3rd party LAN, so there's very little danger even if the LAN mode does leak outside of the tournament scene.

There is no 3rd party LAN for LoL as far as I know, so overall it might be more damaging to them in my opinion if their LAN mode got leaked.

That said, the chance of it leaking is low if the proper security precautions are taken.

Little danger?
The moment Blizzard notices this LAN way is leaked you can bet your ass they will respond and hard.
In case you didn't noticed. ALL your info is on their servers and they can simply lock you down completely with a press of the button.
And if they do that and you complain and pirate it to play again you once again supported their piracy statement.
IcedBacon
Profile Joined May 2011
Canada906 Posts
October 15 2012 00:20 GMT
#218
On October 14 2012 10:49 Nausea wrote:
I think it has been pretty obvious in recent years that blizzard is mostly trying to break even
until they release their next cash cow "Titan".

Just pushing out mediocre stuff to keep them at a stable course and then cash in on their new mmo, and repeat.

There will never be a LAN mode in any Blizzard releases ever again.


Yeah they totally delayed D3 so long to polish it up just so they can release a game that will generate enough income to continue working on Titan. The Blizzard hate these days is amusing.
"I went Zerg because Artosis is a douchebag." -IdrA
Zombo Joe
Profile Joined May 2010
Canada850 Posts
October 15 2012 00:22 GMT
#219
The LAN mode uses a custom client that is played on non-blizzard servers.

They have no way of knowing who you are because you are not in their system.
I am Terranfying.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2012-10-15 00:55:45
October 15 2012 00:53 GMT
#220
On October 13 2012 08:10 mrRoflpwn wrote:
Why do people keep making threads about things that have bee discussed to death multiple times?? Is it really that hard to not understand that piracy is the biggest reason??

I think Blizzard this fact (other game developers, software developers, etc.. have already done so):

if someone is a fan of something and doesn't have the money to pay for it, they will find a way to get it. True fans will eventually buy it when they can and the person that got it for the wrong reasons will step away from it because they do not enjoy it.


Im not going to lie, when this game first came out I torrented it because I had never heard of Starcraft before so I wanted to see what it was like. I loved it and bought the day after it came out. Wish I couldve did the same for d3 though >.< . Its not as bad as people think it is. Even music artist say the same thing. People will buy what they like, and the people who dont like it wont buy it. Simple.
ok
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