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LoL to get LAN. Where's SC2s? - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 All
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 15 2012 01:00 GMT
#221
Halo4 to have LAN. Where's SC2s?
Understand how silly this conversation is yet? You can't compare LoL and SC.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
achristes
Profile Blog Joined March 2011
Norway653 Posts
October 15 2012 01:05 GMT
#222
Resume from replay? As in you have a replay that lasts for 9 minutes, a PvZ where an Immortal/sentry allin is coming, player disconnects, and they just start where they left off from within a replay?

Sounds amazing, both for tournys and for practice (sice you can just replay one deciding scenario over and oer and figure out what you did wrong).
youtube.com/spooderm4n | twitch.tv/spooderm4n | Random videos and games I feel like uploading
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
October 15 2012 01:28 GMT
#223
On October 15 2012 10:00 DeCoup wrote:
Halo4 to have LAN. Where's SC2s?
Understand how silly this conversation is yet? You can't compare LoL and SC.


Why.

Stop making excuses for Blizzard, it's fucking pathetic. Blizzard must have the most apologists out of any games company around, a bunch of deluded fanbois that live in the yesteryears prior to the Activision acquisition where Blizzard could do no wrong. They are not the consumer-friendly champion of PC they used to be, they frequently make mistakes, anti-consumer decisions. Yes, they fuck up and they should be called on it.

If a fucking console game has LAN when the "premier" eSports title known as SC2 doesn't, then you should be embarrassed as a company. Don't ever expect your eSport to be taken seriously until you have a robust way to ensure that lag and disconnections do not compromise the integrity of your competition. SC2 remains a game that suffers from both of those problems and until they are resolved, I refuse to believe that Blizzard is actually, truly dedicated to eSports.

You can compare LoL and SC2, they are both online competitive multiplayer games that require an internet connection to play and operate on persistent online accounts. They are more similar to each other than they are to any other eSports title out there. If Riot are capable of putting together a tournament LAN client in a HANDFUL OF DAYS, responding to and solving a problem they created, then Blizzard should be more than capable of it to. You can mewl about KESPA all you please but at the end of the day there is nothing stopping Blizzard from creating a protected, tournament-authorized LAN version that they can retain control over. I'm past even caring about LAN mode in the game for everyone at this point, whatever, fine, don't put it in your game while others do, I'll call you a consumer-unfriendly DRM-obsessed corporation and I'll point to SC2 and Diablo 3 as my evidence, but at the very LEAST do something about a problem that has plagued your eSport for the past two years and has unquestionably, visibly done damage to it.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
October 15 2012 01:34 GMT
#224
And they've already stated they're implementing resume from replay with HotS. what more do you want. Even LAN won't solve issues like a pc's netcard dying, but resume from replay will. can we stop this now? complain again if HotS delivers with out it k?
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-10-15 01:54:20
October 15 2012 01:44 GMT
#225
On October 15 2012 09:07 Assirra wrote:
Show nested quote +
On October 15 2012 06:26 Xapti wrote:
That, plus the much more important fact which is that in SC2 vs LoL, SC2 already has a 3rd party LAN, so there's very little danger even if the LAN mode does leak outside of the tournament scene.

There is no 3rd party LAN for LoL as far as I know, so overall it might be more damaging to them in my opinion if their LAN mode got leaked.

That said, the chance of it leaking is low if the proper security precautions are taken.

Little danger?
The moment Blizzard notices this LAN way is leaked you can bet your ass they will respond and hard.
In case you didn't noticed. ALL your info is on their servers and they can simply lock you down completely with a press of the button.
And if they do that and you complain and pirate it to play again you once again supported their piracy statement.

What the heck? Did you not read my post AND not hear about 3rd party LAN, or what? That's the only way you could not understand a key thing: There already is LAN mode for Starcraft 2; its 3rd party (unofficial), and against the terms of use, but it's there (and has been for a long time), and it works well.
"all my info" is meaningless — they have achievements and ladder rating, neither of which are extremely valuable. Sure, they can kick people off their own battle.net, but they can't stop people from playing on 3rd party LAN/battle.net servers. If a person was on 3rd party LAN, Blizzard can't kick them, and if Blizzard kicks someone from their battle.net, the person can just start playing 3rd party LAN instead, so your post makes no sense and has absolutely nothing to do with what I said.

On October 15 2012 07:20 Serpico wrote:
There won't be LAN because ESPORTS is a joke in Blizzard's list of priorities. We don't benefit them much at all and to be honest they'd rather have an amazing single player to sell to casuals more than anything.

except regardless of whether LAN exists or not casuals can pirate the single player campaign if they want to, and the people that work on LAN are not the same people who would work on the single player campaign so they aren't trade-able.

On October 15 2012 10:34 Kazeyonoma wrote:
And they've already stated they're implementing resume from replay with HotS. what more do you want. Even LAN won't solve issues like a pc's netcard dying, but resume from replay will. can we stop this now? complain again if HotS delivers with out it k?
Yeah certainly. Now that they've finally come to their senses and are adding a long wanted and useful feature, it's really good, and LAN isn't as big of an issue. The fact is though that it still leaves a hole of having to have internet access to play any games of Starcraft 2 with friends, which isn't always easy even in cities (I know a regular/frequent public LAN party held at a major city university that has no internet access). So while it's very nice they're finally adding resume game feature, it doesn't mean LAN is useless. Aside from that, there's also the argument that since there's 3rd party LAN mode cracked already unofficially, why bother hiding it from users? (but that's not a concrete argument obviously, since one could make an accurate (in my opinion) analogy with like cocaine use or something)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
ETisME
Profile Blog Joined April 2011
12478 Posts
October 15 2012 03:49 GMT
#226
was trying to get my gf to watch sc2, and just so it happens that the WCS asia final was on.
PvP lazer wars (can't see shit), connection drops.

GF laughed and went back to her internet browsing.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Zheega
Profile Joined June 2011
Slovenia180 Posts
October 16 2012 02:16 GMT
#227
The picture is epic - http://www.gamespot.com/news/riot-announces-lan-client-will-be-in-use-for-season-2-6398220
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 16 2012 02:18 GMT
#228
On October 15 2012 10:34 Kazeyonoma wrote:
And they've already stated they're implementing resume from replay with HotS. what more do you want. Even LAN won't solve issues like a pc's netcard dying, but resume from replay will. can we stop this now? complain again if HotS delivers with out it k?

What more do I want? How about having it now? How about not having to be screwed out of playing with someone right next to me with 150 ping because I have to connect to battle.net?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
FataLe
Profile Joined November 2010
New Zealand4507 Posts
October 16 2012 02:21 GMT
#229
On October 15 2012 12:49 ETisME wrote:
was trying to get my gf to watch sc2, and just so it happens that the WCS asia final was on.
PvP lazer wars (can't see shit), connection drops.

GF laughed and went back to her internet browsing.

shit yea lan totally would have gained her attention. case in point.
hi. big fan.
Fullback
Profile Joined January 2012
Argentina170 Posts
October 16 2012 02:35 GMT
#230
Isnt it ironic?. Imagine if starcraft 2 had been FTP. We'd have so much more features...
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
October 18 2012 04:21 GMT
#231
^Definitely agree with TB's post there. Even if Blizzard cannot incorporate LAN into the consumer client, they should at least make a licensed tournament mode of some sort that would be used only for tournaments. (Maybe you'd have to log in to B-net first, I'm sure there are tonnes of possible solutions)
You mean I just write stuff here and other people can see it?
dekwaz
Profile Joined September 2010
Thailand61 Posts
October 18 2012 07:34 GMT
#232
Don't see how hard it is to implement a tournament only lan.

Blizzard will need to confirm and send a code via internet to *authorize* the tournament version by request. Validation can even be time restricted (for the duration of days of the tournament, whatever). All computers in the tournament will have to be under this authorization code.

The codes will be one time use and blizzard can change codes each time for each tournament. Blizzard can also choose to distribute this to the organizations of their choosing ( limiting the number of tournament versions like the VIN number on a car)

So if the code does not match up with the copy of the tournament version, the game is unplayable.

On the subject of delay of click that pros playing and practicing online are facing and saying that in a lag free environment pros will play worse. The beauty is is you can just set the desired lag to a universally accepted number (that is every tournament has to set it to said amount)

Blizzard can also even charge for the damn codes, since this is meant for only corporation use.

Just my thoughts.
Godwrath
Profile Joined August 2012
Spain10131 Posts
October 18 2012 09:25 GMT
#233
Whoah, technology do wonders nowadays.
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