LOL @ people that say Bw had lan.. give it to SC 2 NOW NOW ! hahaha . In times when blizzard was making money by selling SC/BW game piracy was not that "popular" , they didint lose much money by it. Now we have other times , every game developers company protect own games , its natural . You all just need grown up , time for games was changed long time ago
On October 13 2012 21:30 Black[CAT] wrote: SC2 will never get LAN, just like it will never get clan tags and shared replay watching.
and why you lie.. ? shared replay watching and many more , was already annunced with HOTS , same as cross region play etc
On October 13 2012 08:15 setzer wrote: Blizzard just doesn't have the technology to make it possible.
starfriend does 2 years now
On October 13 2012 15:33 Nighttmoon wrote: People are saying that it is because of piracy have no idea what is going on. No. Piracy does not hurt as much as you think. It doesn't hurt at all. Piracy provides exposure, and with more exposure, the game gets more popular. As a company your primary goal is exposure, to get as many people to know about it as possible. that is how you make money in the long run.
The mean reason is control. Esports is an industry, and Starcraft 2 is the at the center of all of this. Blizzard would not risk giving up control. If they gave people LAN, than it would mean people anywhere around the world can host a tournament with out there permission. With LAN, people can potentially make money off of Starcraft 2 and cut off Blizzard as the middleman completely. Just like KESPA did with BW. Why did you think that it took this long for KESPA to switch to Starcraft 2?
ESports is not a booming industry at all, although the gaming industry is. But there is a difference between ESports and general gaming.
LoL has great exposure, the majority of LoL players are casual players, some of them have never even played games before starting LoL. Why is it so successful? It is because a lot of people know about, unlike Starcraft which only appeals to a small audience. If this is where Blizzard is heading, then Starcraft will eventually die off. Esports is already at such mercy of the fans. MLG even have to charge 10 dollars viewing fee.
At the end of the day, its all about the money.
this is the real reason
If Blizzard controls the LAN tournament server, they can control the tournament market in the same way as they do now. So it's a bad argument. Remember the announced LAN feature by riot is a LAN server given by them...
Also, I do believe the game market still believes that piracy hurts the industry. It's very clear to see this with the amount of anti piracy software is delivered with new blockbusters. If this is true is still to be determined, but most things shows this is not true. But companies still don't believe it.
how can they control a tournament server if its setup in your house/net cafe?
Easy. A tournament has to apply directly to blizzard to retrieve the LAN server, and they form a contract to not give away the software. They can even say only tournaments directly santioned by Blizzard as of the current ToS can apply for a LAN server. Then they already have the policies in place to apply for it.
I'm pretty sure, if LAN comes before a F2P model that blizzard wont make it available to everybody, but only to big tournaments.
Also why would an internet cafe bother to run a LAN server? They already need to have good internet in order for people to play WoW, why then use a substiantial budget to have a server running SC2 when the customers can play it online?
I wish Blizzard would sell the rights of Starcraft to Valve
And Valve will turn it into crap like CSGO DotA 2 ? well played
Dota 2 is SO bad that its currently the most played game on steam, even thought its still in beta. Its in fact such a bad game that Riot tried to shove them out of the market with threats to the Lol teams and tournament organizers saying they could never pick up Dota..You know, because they don't think its going to be a popular game.
whatever you do, do not ever criticize Valve unless you have something legitimate to criticize them about. They are doing too far a good job, and there are too many fanboys (me included) for you to get out unscathed.
On October 13 2012 22:08 pallad wrote: LOL @ people that say Bw had lan.. give it to SC 2 NOW NOW ! hahaha . In times when blizzard was making money by selling SC/BW game piracy was not that "popular" , they didint lose much money by it. Now we have other times , every game developers company protect own games , its natural . You all just need grown up , time for games was changed long time ago
You have absolutely no idea what you're talking about. "Oh hey, piracy was not a big thing 10 years ago". Yes it bloody was and companies went to absurd lengths to protect their products, even more so prior to that. Lemme guess, you don't remember code wheels, dongles and manual quizzes? How about Starforce, a DRM system that rootkitted your machine?
As of 2007, Brood War sold over 10 million units. That game was "pirateable", it had LAN and yet it still sold a shit-ton of copies. Frozen Throne had LAN and was also pirateable, hell for the longest time when I was younger I had a dodgy copy and a dodgy key before I was able to get a full version. That sold over 5 million copies.
Blizzard has never had a reason to "fear" piracy, they are one of the most dominant forces in the PC market and their games always sell by the truckload. I am sick and tired of consumers taking it up the arse and then saying "thank you sir may I have another?" for whatever god-forsaken reason. It is not your job to defend the company that is taking your money, you are not PR.
On October 13 2012 08:08 ExPresident wrote: Blizzard likes to operate on a 1 step forward, 3 steps back tempo. What was possible 10 years ago just isn't now you know.
Good for LoL
Edit -
To the person above me, people have complained to blizzard, didn't do any good.
Soo how is complaining to TL better?
that's what I've been asking this whole thread really but nobody has answered any good reasons >>
On October 13 2012 22:08 pallad wrote: LOL @ people that say Bw had lan.. give it to SC 2 NOW NOW ! hahaha . In times when blizzard was making money by selling SC/BW game piracy was not that "popular" , they didint lose much money by it. Now we have other times , every game developers company protect own games , its natural . You all just need grown up , time for games was changed long time ago
I wish Blizzard would sell the rights of Starcraft to Valve
And Valve will turn it into crap like CSGO DotA 2 ? well played
Dota 2 is a crap ? lol get a life man , or back to play LOL
Gmae piracy/bootlegging and all that crap was very popular even back then. -__-
They lost a lot of money from it. As for DRM being the new thing. You see lots of companies scratching that altogether because a) it doesn't work b) it costs them more to implement.
blizzard doesn't really give a shit about esports remember? mike morhaime is only really worried about how many copies HotS sells, while trying to make sure no one can "pirate" it, while bobby kotick worries about how to put DLC into LotV
On October 13 2012 22:08 pallad wrote: LOL @ people that say Bw had lan.. give it to SC 2 NOW NOW ! hahaha . In times when blizzard was making money by selling SC/BW game piracy was not that "popular" , they didint lose much money by it. Now we have other times , every game developers company protect own games , its natural . You all just need grown up , time for games was changed long time ago
Um ... everyone burned games. They didn't torrent, but piracy was very, very rampant in the days of BW. Were you born yesterday?
I had many burned copies of games, but people bought SC:BW for the CD Key so they could play online. Same reason for Diablo II, and countless other online enabled games.
Yes, there were probably a lot of LAN netcafes that just had burned copies of the game. But BW still sold a shitton.
On October 13 2012 22:08 pallad wrote: LOL @ people that say Bw had lan.. give it to SC 2 NOW NOW ! hahaha . In times when blizzard was making money by selling SC/BW game piracy was not that "popular" , they didint lose much money by it. Now we have other times , every game developers company protect own games , its natural . You all just need grown up , time for games was changed long time ago
On October 13 2012 21:30 Black[CAT] wrote: SC2 will never get LAN, just like it will never get clan tags and shared replay watching.
and why you lie.. ? shared replay watching and many more , was already annunced with HOTS , same as cross region play etc
On October 13 2012 21:24 foxj wrote:
I wish Blizzard would sell the rights of Starcraft to Valve
And Valve will turn it into crap like CSGO DotA 2 ? well played
Dota 2 is a crap ? lol get a life man , or back to play LOL
Gmae piracy/bootlegging and all that crap was very popular even back then. -__-
They lost a lot of money from it. As for DRM being the new thing. You see lots of companies scratching that altogether because a) it doesn't work b) it costs them more to implement.
-_-
Maby but which game had at the time security things ? answer is none. In present day , like every online game is protected , in almost every title ,you need make account somewere .. log in somewhere to play it..there was no such thing in the past . No lan in Sc 2 is pure business , and they are greedy , sure . But you really think idiots are working in blizzard , and they cant add lan to own game ? common
Although we probably never see Lan I think the Resume from replay is a good alternative. It's not as great as Lan but it's a huge step forward. Now if Blizzard actually would hurry up with that stuff.
Here we see a great example of two games in the same genre vying for top spot in competitive gaming. I don't play DOTA2, but I 100% support their efforts because they've taken up the flag for LAN gaming in an age where we're moving more and more to always-online/ glorified game rentals. (You never truly own your game if gameplay is dependent on the game companies servers.) Because DOTA2 is trying to vie for the numbers of LoL, when LoL's tournaments have internet issues, LoL needs to respond.
Unfortunately for us there is no RTS alternative waiting in the wings to push Blizzard to new (or old) heights. We have had multiple examples of internet issues and battlenet latency will always affect the microbility of units. To me LAN latency is a must for any competitive game. Anything less in unacceptable if we we want top notch performance. But unfortunately Blizzard can continue to ignore it because they have no genuine competition. But For SC, I don't think just tournament LAN is sufficient because of the differences of unit handling between practice and tournaments.
Edit As for all the piracy/ control stuff... if there was a genuine threat to SC2's dominance that had LAN in their tournaments, I'm very confident Blizzard would also abandon their "will never happen" arguments and add LAN.
Does anyone else just feel that we are beating a dead horse about this until HOTS release?
The UI patch could have done more regarding offline functionality, but it was a pretty rough transition in and of itself considering the bugs. Blizzard has said LAN will be in HOTS, barring a few notable exceptions we have fared well enough without it. It is in the pipeline and I would rather have it done right, than a rush job from Blizzard which have definitely proved less reliable.
If you look at Riot's issues with the world championship it makes perfect sense why they are implementing it now. Until then SC2 will do its best with what it has, the entire community is behind this it is simply a waiting game now.
On October 13 2012 09:11 NeutraLiTe wrote: Some of you guys have really short memories. With no LAN, Blizzard essentially holds the nuclear option in any eSF/KeSPA debacle that can (and most likely will) arise in the future. Competition encourages healthy growth of esports, and if there was a LAN mode in the game KeSPA could essentially give the middle finger to eSF and Blizzard and pull all their players out of every foreign tournament and the GSL.
Blizzard more than likely WAS going to step into the GSL Season 4 / Season 5 issue, but eSF took it upon itself to pull its players out of the OSL.
This all isn't to say places like MLG, IPL, GSL, etc should not have a LAN client, but I'm sure Blizzard is terrified it could basically be "cracked" by tournament employees and thus the nuclear option is lost.
Sorry dude but you must have been living under a rock for the last year or more — SC2 has had 3rd party LAN for a long time — that's not what's stopping people from playing LAN, it's the laws that are stopping them.
I'm very well aware of what StarFriend is and what it does, so don't presume to think I've been living under a rock. Since you know so much about it, I assume you also know that it is incompatible with 1.5+. As soon as it's working again (and it took nearly a year to get it going in the first place), I have no doubt Blizzard can push a patch to break it again while the game client continues to evolve.