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People are saying that it is because of piracy have no idea what is going on. No. Piracy does not hurt as much as you think. It doesn't hurt at all. Piracy provides exposure, and with more exposure, the game gets more popular. As a company your primary goal is exposure, to get as many people to know about it as possible. that is how you make money in the long run.
The mean reason is control. Esports is an industry, and Starcraft 2 is the at the center of all of this. Blizzard would not risk giving up control. If they gave people LAN, than it would mean people anywhere around the world can host a tournament with out there permission. With LAN, people can potentially make money off of Starcraft 2 and cut off Blizzard as the middleman completely. Just like KESPA did with BW. Why did you think that it took this long for KESPA to switch to Starcraft 2?
ESports is not a booming industry at all, although the gaming industry is. But there is a difference between ESports and general gaming.
LoL has great exposure, the majority of LoL players are casual players, some of them have never even played games before starting LoL. Why is it so successful? It is because a lot of people know about, unlike Starcraft which only appeals to a small audience. If this is where Blizzard is heading, then Starcraft will eventually die off. Esports is already at such mercy of the fans. MLG even have to charge 10 dollars viewing fee.
At the end of the day, its all about the money.
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On October 13 2012 08:08 ExPresident wrote: Blizzard likes to operate on a 1 step forward, 3 steps back tempo. What was possible 10 years ago just isn't now you know.
True, must be so hard to implement clan tags into SC2 thats why they still arent in the game 2 years after SC2s release lol....
Seriously though the LAN debate i thought that was over and done with ages ago and people just gave up on it.
People are saying that it is because of piracy have no idea what is going on. No. Piracy does not hurt as much as you think. It doesn't hurt at all. Piracy provides exposure, and with more exposure, the game gets more popular. As a company your primary goal is exposure, to get as many people to know about it as possible. that is how you make money in the long run. I don't think SC2 needed any exposure in Korea but IMO Blizzard stuffed it up and the game will never be as popular as Brood War when it could and should have been even bigger.
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Esports doesn't give Blizzard money, purchases do. If you seriously think piracy has no impact I'm afraid you may have had a large hit to the head recently and should get that checked out.
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How the fuck does it promote piracy? You don't make it open to everyone... Just to every event that is above a certain prize pool or audience. Any tournament with a prize pool above 5,000 has to pay Blizzard money anyways right?
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i think they'll probably do it for major tournaments but i think the main issue is blizzard doesn't run tournaments for the most part while riot had major issues at their own major event. Blizzard can get away with blaming the tournament organizers(or in ipl3's case the universe) but since they don't set it up themselves it's easy for them to say its not their fault.
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honestly i like the option of being able to start games from replays is FAR more awesome, because it opens up the opportunity to play through specific scenarios over and over again which opens up a whole new level of training. If I had to choose between LAN and that i'm pretty sure it choose starting games from replays everytime.
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On October 13 2012 15:10 Xapti wrote:Even if this were true (which it isn't, as I previously explained), that's improper reasoning. Starcraft 2 already has an excellent 3rd party LAN system, so it really makes very little sense for Blizzard not to allow LAN,since they're not really stopping anyone from playing LAN, they're just making it SLIGHTLY more of a hassle. On the other hand, the LoL does not have a 3rd party LAN (I could be wrong), and it's harder to emulate as far as I know, which makes it more reasonable to keep no LAN functionality. Show nested quote +On October 13 2012 08:13 Narfinger wrote: Easy. Just ask Kespa. Did you already forgot what they did try a few weeks ago?
Or to be precise: Lan just for tournaments kills competition because the players can't train with the same latency. Lan for everyone, says hello to Kespa. I haven't heard — can you explain? If some group (ie. KeSPA) is finally using 3rd party LAN for SC2 tournaments I'm glad; It's about time someone did. Show nested quote +On October 13 2012 09:11 NeutraLiTe wrote: Some of you guys have really short memories. With no LAN, Blizzard essentially holds the nuclear option in any eSF/KeSPA debacle that can (and most likely will) arise in the future. Competition encourages healthy growth of esports, and if there was a LAN mode in the game KeSPA could essentially give the middle finger to eSF and Blizzard and pull all their players out of every foreign tournament and the GSL.
Blizzard more than likely WAS going to step into the GSL Season 4 / Season 5 issue, but eSF took it upon itself to pull its players out of the OSL.
This all isn't to say places like MLG, IPL, GSL, etc should not have a LAN client, but I'm sure Blizzard is terrified it could basically be "cracked" by tournament employees and thus the nuclear option is lost. Sorry dude but you must have been living under a rock for the last year or more — SC2 has had 3rd party LAN for a long time — that's not what's stopping people from playing LAN, it's the laws that are stopping them.
Many people already explained it. It is very easy. If Kespa gets LAN they do what the want with the game. They will kill eSF because they have the starpower. They will make lots of money from tournaments without blizzard seeing anything in return. Especially the last part is not comparable with LoL. In LoL you see a nice play and want to have that hero or skin and buy it. Constant income for Riot. Blizzard doesn't get any income from me watching a SC2 tournament (if you believe Rob Simpson on Reddit). Now I know, everybody on TL just doesn't want to give Blizzard any money and believes that the game can live with the initial price forever.
And don't compare any game company to valve. Valve is not a game company. They make a digital download service. It doesn't matter if they don't get money on Dota2, if just 10.000 new steam accounts are made in China. Which then start to buy games and so on.
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On October 13 2012 15:55 Kluey wrote: How the fuck does it promote piracy? You don't make it open to everyone... Just to every event that is above a certain prize pool or audience. Any tournament with a prize pool above 5,000 has to pay Blizzard money anyways right?
And you believe it wouldnt leak out?! Srsly, for example i watched x-men wolverine directors edition like 3 or 2 weeks before release ... You cannot control that. Its good as it is, but there could be special server for lan events, like NA,EU,KOR,LAN.
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On October 13 2012 08:10 Fionn wrote: If SC2 was free-to-play, it would have LAN.
It's not, so it doesn't have it. Yup, answer right there. They're probably so protective that they don't even do a LAN version for tournaments.
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Sometimes you just have to accept something because it will never change. LAN and SCII is one of those things. Personally i don't see any need for LAN if they fix disconnect issues. From a business perspective it makes no sense to have LAN unless the game is free to play.
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The once mentioned that they might include special servers for tournaments. This is something I could see included at some point and it comes very close to lan.
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This LoL LAN is not really a LAN mode, its more like moving a company server to the tournament. LoL might be free to play, but Riot makes huge amounts of money with selling skins for the heroes, so they too wont ever give away a LAN mode.
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never is not needed and will only end in nonstop hacked versions
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Why do people keep asking blizzard for LAN? Can't everyone see that Blizzard doesnt have the technology and resources for LAN yet? Stop asking them to make something that hasn't been invented yet.
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On October 13 2012 17:56 LaNague wrote: This LoL LAN is not really a LAN mode, its more like moving a company server to the tournament. LoL might be free to play, but Riot makes huge amounts of money with selling skins for the heroes, so they too wont ever give away a LAN mode. This guy has it right. It is LAN basically but it's not actually ever going to be released outside of their company. It's just riot's way of making their tournament not fail disastrously like it did last week with all the regames due to internet problems. Too bad it won't protect riot from blackouts xD
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On October 13 2012 17:57 CoR wrote: never is not needed and will only end in nonstop hacked versions hahaha oh wow, someone trusts blizzard too much.
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On October 13 2012 08:54 Juggernaut477 wrote:Show nested quote +On October 13 2012 08:10 mrRoflpwn wrote: Why do people keep making threads about things that have bee discussed to death multiple times?? Is it really that hard to not understand that piracy is the biggest reason?? No one is gonna pirate sc2 to play versus the Ai or have their friends bring their entire set ups over.
Someone does not have that many friends.... me and my friends bring their set ups over all the time for lans. We did it with SC1 and WC3 as well. It is a lot more common than you think. Why do you think people go to PC Bangs instead of just play from their house, social aspect dude.
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Uhm. You people going on about the lack of piracy realize that the whole of China pirated WC3?
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So OP compared f2p game with a full priced game. Blizzard has stated time and time again that piracy is why they are not making any lan clients. Even if you make one for huge tournaments only, like GSL MLG whatever they still get leaked.
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