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LoL to get LAN. Where's SC2s? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
dragonblade369
Profile Joined May 2010
Canada464 Posts
October 13 2012 04:14 GMT
#101
Will pro have access to LAN mode without playing in a tournament? They need to get used to LAN latency in order to play well at tournament. Otherwise, it's better not to have LAN
RockIronrod
Profile Joined May 2011
Australia1369 Posts
October 13 2012 04:20 GMT
#102
I don't know why we're using LoL as a benchmark for esports, especially since it is a travesty right now.
Xahhk
Profile Joined April 2010
Canada540 Posts
October 13 2012 04:30 GMT
#103
The 'care' just isn't there.
Irave
Profile Joined October 2010
United States9965 Posts
October 13 2012 04:30 GMT
#104
On October 13 2012 13:20 RockIronrod wrote:
I don't know why we're using LoL as a benchmark for esports, especially since it is a travesty right now.

The issues is likely the key reason why its getting the tournament lan. As far as it being a travesty, not even close. Watch the finals tomorrow, or at least look at the viewer count.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
October 13 2012 04:32 GMT
#105
On October 13 2012 08:32 TotalBiscuit wrote:
Show nested quote +
On October 13 2012 08:11 mrtomjones wrote:
Man.. you need to think before you complain. Free to play vs pay to play. Blizzard does not want people to play their game for free and unfortunately this is one effective way to stop it. They are putting in new functions for tournaments as it is but I very much doubt you will ever see Lan for SC2.


Counter-argument. Riot is not a charity, they rely on their unlock system to make money. As with all F2P games, this involves accounts being stored on the server to ensure that people do not get free shit. A LAN client opens up the door to hacking the game and allowing all champs and skins to be unlocked. This is equivalent to SC2 "piracy" that would result from LAN. Let's just ignore the fact that wringing your hands over piracy for a game that's 2 years old is just idiotic.

Second point, this is not the real reason that SC2 doesn't have LAN, it's due to KESPAs previous bullshit. The use of a LAN client for tournaments would have to be authorized and monitored. If KESPA got ahold of it there's the potential to open pandora's box and cut off Blizzards influence in Korea once again, though you would think Blizzard has put MORE than enough legal protections in place to prevent that from happening now.

One way or the other Blizzard should be ashamed of themselves. A F2P entirely online game is about to beat them in the "technology" race and clearly demonstrating that they care about the player experience and tournament legitimacy.

I mentioned Kespa in my 2nd post but it and the pirating essentially are the same end goal in my opinion. I don't think SC2 should get LAN and it is entirely because of BW that I believe that.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2012-10-13 04:34:39
October 13 2012 04:32 GMT
#106
On October 13 2012 13:20 RockIronrod wrote:
I don't know why we're using LoL as a benchmark for esports, especially since it is a travesty right now.


because it doesn't draw 5-10x the numbers of any other esport currently in existence?

But what does success have to do with success.

But what does viewership really mean... in a sport where viewership means everything... like more money. Money isn't that important in business anyways tho, you are right. Money only funds teams, tournaments, and the company that makes the game. But what does that really mean besides a larger scene, with more teams, more sponsorship money, and even bigger prizes and tournaments?

You are right. Clearly it makes no sense that other esports should strive to be as successful as LoL.

the LoL PLAYOFFS (not even the finals) had over 500,000 concurrent viewers.

Another game that has done that before is.... FALSE.
PH
Profile Blog Joined June 2008
United States6173 Posts
October 13 2012 04:53 GMT
#107
Regardless of piracy concerns, they NEED to develop LAN at least for use in tournaments. It's getting kind of ridiculous.
Hello
Cubu
Profile Blog Joined February 2011
1171 Posts
October 13 2012 04:54 GMT
#108
Does LAN really matter in this day and age?
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
October 13 2012 04:54 GMT
#109
I doubt LAN is coming to sc 2 I think LAN is done for blizzard
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
October 13 2012 05:22 GMT
#110
its not that hard to understand, its easier for LoL to implement a LAN when its a free to play game already so they don't have to worry about any kind of piracy related to it as its already free to play
JD, need I say more? :D
dragonblade369
Profile Joined May 2010
Canada464 Posts
October 13 2012 05:24 GMT
#111
On October 13 2012 13:32 MaestroSC wrote:
Show nested quote +
On October 13 2012 13:20 RockIronrod wrote:
I don't know why we're using LoL as a benchmark for esports, especially since it is a travesty right now.


because it doesn't draw 5-10x the numbers of any other esport currently in existence?

But what does success have to do with success.

But what does viewership really mean... in a sport where viewership means everything... like more money. Money isn't that important in business anyways tho, you are right. Money only funds teams, tournaments, and the company that makes the game. But what does that really mean besides a larger scene, with more teams, more sponsorship money, and even bigger prizes and tournaments?

You are right. Clearly it makes no sense that other esports should strive to be as successful as LoL.

the LoL PLAYOFFS (not even the finals) had over 500,000 concurrent viewers.

Another game that has done that before is.... FALSE.


You do know how LoL viewship works right? They are not real viewers, client-embedded viewers are not watching the game lol
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
October 13 2012 05:26 GMT
#112
On October 13 2012 13:54 Cubu wrote:
Does LAN really matter in this day and age?

At tournaments? Yes.
NovaTheFeared
Profile Blog Joined October 2004
United States7230 Posts
October 13 2012 05:27 GMT
#113
On October 13 2012 14:24 dragonblade369 wrote:
Show nested quote +
On October 13 2012 13:32 MaestroSC wrote:
On October 13 2012 13:20 RockIronrod wrote:
I don't know why we're using LoL as a benchmark for esports, especially since it is a travesty right now.


because it doesn't draw 5-10x the numbers of any other esport currently in existence?

But what does success have to do with success.

But what does viewership really mean... in a sport where viewership means everything... like more money. Money isn't that important in business anyways tho, you are right. Money only funds teams, tournaments, and the company that makes the game. But what does that really mean besides a larger scene, with more teams, more sponsorship money, and even bigger prizes and tournaments?

You are right. Clearly it makes no sense that other esports should strive to be as successful as LoL.

the LoL PLAYOFFS (not even the finals) had over 500,000 concurrent viewers.

Another game that has done that before is.... FALSE.


You do know how LoL viewship works right? They are not real viewers, client-embedded viewers are not watching the game lol


Inside the client there will be a link to view the stream if you want. But merely having the client open doesn't add to the viewer count.
日本語が分かりますか
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 13 2012 05:30 GMT
#114
Starcraft II needs another RTS game that's worthy of watching as an e-sport and catches on. In the MOBA/ARTS whatever genre they give the thing there's a shitton of competition going on and that leads to things like this. Starcraft II doesn't has any real competitors in the same genre.
Pokemon Master
IcedBacon
Profile Joined May 2011
Canada906 Posts
October 13 2012 05:30 GMT
#115
On October 13 2012 08:10 Fionn wrote:
If SC2 was free-to-play, it would have LAN.

It's not, so it doesn't have it.


Yeah seriously, how hard was it to understand this difference between the two games?
"I went Zerg because Artosis is a douchebag." -IdrA
Catatonic
Profile Joined August 2011
United States699 Posts
October 13 2012 05:55 GMT
#116
On October 13 2012 08:10 Fionn wrote:
If SC2 was free-to-play, it would have LAN.

It's not, so it doesn't have it.

Though people could then pirate ingame champs, skins and other things which is where Riot makes all it's money so it does indeed apply. So I don't know where this oh it's ftp thing comes in as being valid cause it honestly isn't. I mean I could be wrong and if I am let me know but with LAN it opens them up to being pirated as well.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
RockIronrod
Profile Joined May 2011
Australia1369 Posts
October 13 2012 06:07 GMT
#117
On October 13 2012 13:32 MaestroSC wrote:
Show nested quote +
On October 13 2012 13:20 RockIronrod wrote:
I don't know why we're using LoL as a benchmark for esports, especially since it is a travesty right now.


because it doesn't draw 5-10x the numbers of any other esport currently in existence?

But what does success have to do with success.

But what does viewership really mean... in a sport where viewership means everything... like more money. Money isn't that important in business anyways tho, you are right. Money only funds teams, tournaments, and the company that makes the game. But what does that really mean besides a larger scene, with more teams, more sponsorship money, and even bigger prizes and tournaments?

You are right. Clearly it makes no sense that other esports should strive to be as successful as LoL.

the LoL PLAYOFFS (not even the finals) had over 500,000 concurrent viewers.

Another game that has done that before is.... FALSE.

Viewership isn't everything (also The International had more viewers).
I was referring to the recent shit that's happened. MLG finals prize money splitting, shoddy production leading to mass cheating because Riot doesn't believe in booths, three different restarts due to drops, the constant shit swinging by Riot who seem to be actively trying to kill eSports with exclusivity clauses for teams and tournaments...
Riot sold its soul for viewers, that is not something that should be emulated, standardised or admired.
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 13 2012 06:09 GMT
#118
LoL is already free so LoL doesnt ahve to worry about people ripping it off

SC2 is not free so Blizz does
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-10-13 06:19:57
October 13 2012 06:10 GMT
#119
On October 13 2012 15:09 Forikorder wrote:
LoL is already free so LoL doesnt ahve to worry about people ripping it off

SC2 is not free so Blizz does
On October 13 2012 08:09 strongandbig wrote:
isn't lol ftp? The whole "we dont want people to pirate our game" thing doesn't apply. Not that I think blizzard is necessarily on the right side of that, but it's really a whole different question.

It very much does still apply to LoL because they get their revenue from skins and hero unlocks and other stuff (runes, etc.)— a LAN version would allow all players the use of all purchasable content. Note that this is just a tournament version and not something intended to be released to the public. Sure there's security concerns, but SC2 wouldn't even have security concern really since 3rd party LAN already exists. I don't know if LoL has some sort of 3rd party LAN but I don't think so (as far as I know it uses [real/true]client-server communication in the games so it would be harder to emulate unlike Starcraft)
On October 13 2012 08:10 Fionn wrote:
If SC2 was free-to-play, it would have LAN.
It's not, so it doesn't have it.

Even if this were true (which it isn't, as I previously explained), that's improper reasoning. Starcraft 2 already has an excellent 3rd party LAN system, so it really makes very little sense for Blizzard not to allow LAN,since they're not really stopping anyone from playing LAN, they're just making it SLIGHTLY more of a hassle.
On the other hand, the LoL does not have a 3rd party LAN (I could be wrong), and it's harder to emulate as far as I know, which makes it more reasonable to keep no LAN functionality.
On October 13 2012 08:13 Narfinger wrote:
Easy. Just ask Kespa. Did you already forgot what they did try a few weeks ago?

Or to be precise: Lan just for tournaments kills competition because the players can't train with the same latency. Lan for everyone, says hello to Kespa.

I haven't heard — can you explain?
If some group (ie. KeSPA) is finally using 3rd party LAN for SC2 tournaments I'm glad; It's about time someone did.
On October 13 2012 09:11 NeutraLiTe wrote:
Some of you guys have really short memories. With no LAN, Blizzard essentially holds the nuclear option in any eSF/KeSPA debacle that can (and most likely will) arise in the future. Competition encourages healthy growth of esports, and if there was a LAN mode in the game KeSPA could essentially give the middle finger to eSF and Blizzard and pull all their players out of every foreign tournament and the GSL.

Blizzard more than likely WAS going to step into the GSL Season 4 / Season 5 issue, but eSF took it upon itself to pull its players out of the OSL.

This all isn't to say places like MLG, IPL, GSL, etc should not have a LAN client, but I'm sure Blizzard is terrified it could basically be "cracked" by tournament employees and thus the nuclear option is lost.

Sorry dude but you must have been living under a rock for the last year or more — SC2 has had 3rd party LAN for a long time — that's not what's stopping people from playing LAN, it's the laws that are stopping them.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TaShadan
Profile Joined February 2010
Germany1978 Posts
October 13 2012 06:17 GMT
#120
LAN? maybe someone should talk to blizzard abou that brand new technology
Total Annihilation Zero
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