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Simple [HOTS] Questions, Simple [Beta] Answers - Page 44

Forum Index > SC2 General
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Forikorder
Profile Joined August 2011
Canada8840 Posts
February 01 2013 16:57 GMT
#861
On February 02 2013 01:56 Maesy wrote:
Have they made any statement on realizing how ridiculous hellbat drops are and when they're nerfing them?

hellbats require armory right? if by the time T has an armory your not prepared to handle drops your doing alot of things wrong
Maesy
Profile Joined November 2011
United States1444 Posts
Last Edited: 2013-02-01 17:02:27
February 01 2013 17:01 GMT
#862
On February 02 2013 01:57 Forikorder wrote:
Show nested quote +
On February 02 2013 01:56 Maesy wrote:
Have they made any statement on realizing how ridiculous hellbat drops are and when they're nerfing them?

hellbats require armory right? if by the time T has an armory your not prepared to handle drops your doing alot of things wrong


Speaking in terms of TvT. I've been going 1 rax expand and not really having anything to deal with it. As soon as the alert goes off you go from 16 scvs to 7 if you don't see the dot of the speed boosting medivac charging at your mineral line. If you happen to evacuate they can scoop them up and drop them right into your evacuating SCV's.

I've tried things between turrets and widow mines and neither work to any advantage because the hellbats get in there regardless.

(Edit: The build I'm playing against is 1 base, and then after their harass is done they macro like crazy)
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 01 2013 17:23 GMT
#863
On February 02 2013 02:01 Maesy wrote:
Show nested quote +
On February 02 2013 01:57 Forikorder wrote:
On February 02 2013 01:56 Maesy wrote:
Have they made any statement on realizing how ridiculous hellbat drops are and when they're nerfing them?

hellbats require armory right? if by the time T has an armory your not prepared to handle drops your doing alot of things wrong


Speaking in terms of TvT. I've been going 1 rax expand and not really having anything to deal with it. As soon as the alert goes off you go from 16 scvs to 7 if you don't see the dot of the speed boosting medivac charging at your mineral line. If you happen to evacuate they can scoop them up and drop them right into your evacuating SCV's.

I've tried things between turrets and widow mines and neither work to any advantage because the hellbats get in there regardless.

(Edit: The build I'm playing against is 1 base, and then after their harass is done they macro like crazy)

so your complaining because you use a greedy build without building attacking units and then your opponent does not play greedy and instead goes for a super offensive build and kills you with it....
Maesy
Profile Joined November 2011
United States1444 Posts
February 01 2013 17:34 GMT
#864
On February 02 2013 02:23 Forikorder wrote:
Show nested quote +
On February 02 2013 02:01 Maesy wrote:
On February 02 2013 01:57 Forikorder wrote:
On February 02 2013 01:56 Maesy wrote:
Have they made any statement on realizing how ridiculous hellbat drops are and when they're nerfing them?

hellbats require armory right? if by the time T has an armory your not prepared to handle drops your doing alot of things wrong


Speaking in terms of TvT. I've been going 1 rax expand and not really having anything to deal with it. As soon as the alert goes off you go from 16 scvs to 7 if you don't see the dot of the speed boosting medivac charging at your mineral line. If you happen to evacuate they can scoop them up and drop them right into your evacuating SCV's.

I've tried things between turrets and widow mines and neither work to any advantage because the hellbats get in there regardless.

(Edit: The build I'm playing against is 1 base, and then after their harass is done they macro like crazy)

so your complaining because you use a greedy build without building attacking units and then your opponent does not play greedy and instead goes for a super offensive build and kills you with it....



I'm complaining because with widow mine/turret placement and a handful of marines/marauders, they can still get in your mineral line, and when they do, they kill over half your workers in a literal second. I'm not sure why you feel the need to act like a passive-aggressive prick when I gave you the run-down and how there's plenty of pros talking about how out of hand it is. It's gotten to the point where it's used against me in 3/4ths of my TvT's because it's guaranteed to kill 10 scvs.

I was wondering if there's any blue post regarding hellbat drops if anyone wants to give me a 'real' answer to my initial question.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 01 2013 17:37 GMT
#865
On February 02 2013 02:34 Maesy wrote:
Show nested quote +
On February 02 2013 02:23 Forikorder wrote:
On February 02 2013 02:01 Maesy wrote:
On February 02 2013 01:57 Forikorder wrote:
On February 02 2013 01:56 Maesy wrote:
Have they made any statement on realizing how ridiculous hellbat drops are and when they're nerfing them?

hellbats require armory right? if by the time T has an armory your not prepared to handle drops your doing alot of things wrong


Speaking in terms of TvT. I've been going 1 rax expand and not really having anything to deal with it. As soon as the alert goes off you go from 16 scvs to 7 if you don't see the dot of the speed boosting medivac charging at your mineral line. If you happen to evacuate they can scoop them up and drop them right into your evacuating SCV's.

I've tried things between turrets and widow mines and neither work to any advantage because the hellbats get in there regardless.

(Edit: The build I'm playing against is 1 base, and then after their harass is done they macro like crazy)

so your complaining because you use a greedy build without building attacking units and then your opponent does not play greedy and instead goes for a super offensive build and kills you with it....



I'm complaining because with widow mine/turret placement and a handful of marines/marauders, they can still get in your mineral line, and when they do, they kill over half your workers in a literal second. I'm not sure why you feel the need to act like a passive-aggressive prick when I gave you the run-down and how there's plenty of pros talking about how out of hand it is. It's gotten to the point where it's used against me in 3/4ths of my TvT's because it's guaranteed to kill 10 scvs.

I was wondering if there's any blue post regarding hellbat drops if anyone wants to give me a 'real' answer to my initial question.

just make a viking and patrol it to shoot down the medivac and have a few marauders in near your minerals to take down the hellbats

even if he gets half your workers you still have twice the production he does so youll quickly remake all the workers you lost anyway
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
February 01 2013 20:29 GMT
#866
I got a pretty stupid question: when you look at your performance at the end of a game, under "APM", is it your APM pick or your APM average?
Thanks in adance.
It's good to be back
Najda
Profile Joined June 2010
United States3765 Posts
February 01 2013 20:35 GMT
#867
On February 02 2013 05:29 Lazzi wrote:
I got a pretty stupid question: when you look at your performance at the end of a game, under "APM", is it your APM pick or your APM average?
Thanks in adance.


HotS apm is bugged.
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
February 01 2013 20:44 GMT
#868
On February 02 2013 05:35 Najda wrote:
Show nested quote +
On February 02 2013 05:29 Lazzi wrote:
I got a pretty stupid question: when you look at your performance at the end of a game, under "APM", is it your APM pick or your APM average?
Thanks in adance.


HotS apm is bugged.

I knew 260 was a bit too much APM for me.
It's good to be back
Kerwin
Profile Blog Joined January 2012
United States220 Posts
February 02 2013 10:01 GMT
#869
So as someone who hasn't been following HotS beta at all (and the dawn of HotS replacing WoL is soon aproaching) I was wondering if there is a resource online or a thread that I couldn't find, that succinctly describes the differences (patch notes style) so that it will be easier for me as a spectator to follow the change.

I understand that the beta balance and changes are still in flux but any help would be awesome.
AcidKing
Profile Joined January 2013
Germany16 Posts
February 02 2013 10:10 GMT
#870
On February 02 2013 19:01 Kerwin wrote:
So as someone who hasn't been following HotS beta at all (and the dawn of HotS replacing WoL is soon aproaching) I was wondering if there is a resource online or a thread that I couldn't find, that succinctly describes the differences (patch notes style) so that it will be easier for me as a spectator to follow the change.

I understand that the beta balance and changes are still in flux but any help would be awesome.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=395543
Acid!Acid!Acid!Acid!Acid!
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
February 02 2013 12:01 GMT
#871
Maybe one could add the speed boost of the medivac as an upgrade, this would also help vs hellbatdrop, without nerfing them. But i see a problem butting it on techlab for starport, because dual medivac is so important imo.
nomyx
Profile Joined June 2012
United States2205 Posts
February 02 2013 12:24 GMT
#872
Are hellbats still considered biological?
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
February 02 2013 12:26 GMT
#873
On February 02 2013 21:24 nomyx wrote:
Are hellbats still considered biological?

Yes.
vahgar.r24
Profile Joined October 2010
India465 Posts
February 02 2013 16:14 GMT
#874
1. What is the difference between APM and EPM
2. What is the difference between Income and resources
Somethings are just worth fighting for
llIH
Profile Joined June 2011
Norway2144 Posts
February 02 2013 16:19 GMT
#875
Do anyone know if the Warhound will come back? (The unit "replacing" thor and gloiath)
If anyone knows anything about the warhound balance updates please reply.
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 02 2013 16:19 GMT
#876
On February 03 2013 01:14 vahgar.r24 wrote:
1. What is the difference between APM and EPM
2. What is the difference between Income and resources

APM is actions per minute and is inflated by spamming
EPM is effective actions per minutes and only counts meaningful clicks

income is how much resources your bringing in per minute
resources is how much resources you have
Musicus
Profile Joined August 2011
Germany23576 Posts
February 02 2013 16:22 GMT
#877
What is the best way to react as zerg when you scout a protoss going double stargate, with phoenix/oracle harass and a voidray 3rd behind that. I would like to punish that, by being aggressive.
Maru and Serral are probably top 5.
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 02 2013 16:31 GMT
#878
On February 03 2013 01:22 Musicus wrote:
What is the best way to react as zerg when you scout a protoss going double stargate, with phoenix/oracle harass and a voidray 3rd behind that. I would like to punish that, by being aggressive.

get 2 spores in every mineral line, drop your hydra den and push
nomyx
Profile Joined June 2012
United States2205 Posts
February 02 2013 16:52 GMT
#879
On February 03 2013 01:19 KAB00000000M wrote:
Do anyone know if the Warhound will come back? (The unit "replacing" thor and gloiath)
If anyone knows anything about the warhound balance updates please reply.


As far as I know, no. Dustin Browder recently gave an interview in PC gamer and I believe he said that they had no plans to add any new units to the beta.
Coal
Profile Joined July 2011
Sweden1535 Posts
February 03 2013 12:24 GMT
#880
Finally decided to pre-order HoTS after watching quite a lot of streams! I'm just wondering, am I guaranteed a beta key if I pre-order from eu.battle.net?
In order to succeed, your desire for success should be greater than your fear of failure.
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