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I do not like the logic of "it didn't feel enough like a new unit"
In the case of mothership core that is completely different. I like the idea of being able to transfer from nexus to nexus, why do you need that to be a moving unit?
To me that's not enough reason to make that kind of change... bleh
Overall I think blizz does a good job. But this particular decision should have been made during beta and not during alpha imo.
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On August 21 2012 03:08 Snowbear wrote: "My favourite unit is the swarm host, it's very unique, there is nothing like it in WOL, it generates free units over and over".
Yeah, there is really no unit like that in WOL! So unique!
As a ground unit... yeah it's unique!
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On August 21 2012 08:00 thurst0n wrote: I do not like the logic of "it didn't feel enough like a new unit"
In the case of mothership core that is completely different. I like the idea of being able to transfer from nexus to nexus, why do you need that to be a moving unit?
To me that's not enough reason to make that kind of change... bleh
Overall I think blizz does a good job. But this particular decision should have been made during beta and not during alpha imo.
I think the argument was that it didn't feel like a unit, ie. felt like a building/addon with spells. Although I agree that their decision was unecessary, and the poll I posted in the last page showed a strong negative opinion of the change.
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Or make it a building that can teleport anywhere in pylon power.
MC rush! Ya actually thatd be so overpowered.
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On August 21 2012 08:05 Archerofaiur wrote: Or make it a building that can teleport anywhere in pylon power.
Or leave it the way it was at anaheim and let more than 50 people worldwide play it in the beta. Nah, clearly the people who created abduct and the warhound know what's best and don't need help.
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Great interview! These guys are awesome as always! Though just from hearing what they're saying I don't really like the change to the mothership core. It doesn't really need to be a unit. It added exactly what the protoss needed - early game protection and the ability to move out without being all in-ish...
Dunno why they felt they needed to make it a unit..
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so if I understand correctly...with the mothership core being more a unit now could I attack enemy base with a mobile mothership core? i dont know about you but a 13 range mobile super cannon sounds pretty pimp....and a little op
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On August 21 2012 08:07 Cereb wrote: Great interview! These guys are awesome as always! Though just from hearing what they're saying I don't really like the change to the mothership core. It doesn't really need to be a unit. It added exactly what the protoss needed - early game protection and the ability to move out without being all in-ish...
Dunno why they felt they needed to make it a unit..
Because terran protoss is about versatility. Duh.
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On August 21 2012 08:08 yeastiality wrote:Show nested quote +On August 21 2012 08:07 Cereb wrote: Great interview! These guys are awesome as always! Though just from hearing what they're saying I don't really like the change to the mothership core. It doesn't really need to be a unit. It added exactly what the protoss needed - early game protection and the ability to move out without being all in-ish...
Dunno why they felt they needed to make it a unit.. Because terran protoss is about versatility. Duh.
lol 
Ye it feels like they are slightly going against their own principle of not having too many units..
There havn't exactly been that many units that have been annouced to be removed..
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On August 21 2012 08:05 Archerofaiur wrote: Or make it a building that can teleport anywhere in pylon power.
MC rush! Ya actually thatd be so overpowered. Actually, the Mothership originally had an ability that let it teleport anywhere in Pylon power back during the WoL beta, but the spell got removed very early on in one of the first few patches.
I'm not sure if it's a good idea to make the Mothership Core move around. Actually, I would be okay if it was somehow "tethered" to a nearby Nexus, gradually becoming slower as it moves farther away from the Nexus until it can't move any further away at all. It would allow some flexibility in defending, possibly allowing the Mothership Core to move onto nearby cover to defend itself from an attack.
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On August 21 2012 06:55 Zanno wrote:Show nested quote +On August 21 2012 06:29 SarcasmMonster wrote:Poll: Mothership Core speed change?Bad change (74) 84% Good change (7) 8% No opinion (7) 8% 88 total votes Your vote: Mothership Core speed change? (Vote): Good change (Vote): No opinion (Vote): Bad change
well, that seems pretty unanimous I put no opinion because I'd rather test it out before choosing an opinion.
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Depending on how fast the mothership core actually is it might not even be worth it to upgrade to a full mothership, since you lose teleport, purify, and energize and only gain vortex plus costing 300/350.
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What's funny is that making the mothership core a unit means there's going to be more micro involved, and the community hates it.
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On August 21 2012 08:23 -NegativeZero- wrote: Depending on how fast the mothership core actually is it might not even be worth it to upgrade to a full mothership, since you lose teleport, purify, and energize and only gain vortex plus costing 300/350.
you gain stasis as well....basically freezes all air around mothership including mothership itself
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On August 21 2012 08:29 Harbinger631 wrote: What's funny is that making the mothership core a unit means there's going to be more micro involved, and the community hates it.
it's almost like there's more to consider than how much micro something creates when evaluating whether it's fucking retarded or not
hmmmmmmm
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I hope abduct don't go through. What will be a perfect abduct? Everybody knows what units to pull, and it can be easily pulled off. They should stop going caster more than 2 useful spells.
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It's great that Blizzard is taking their time before implementing patches like the Creep Nerf that can potentially alter the entire game. Shame they didn't do this when it came to change the Queen.
I hope their point about the Swarm Host being unique was a joke. That's all we need, more free units spawns that screw up the opponent's unit pathing.
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On August 21 2012 08:41 Eps wrote: It's great that Blizzard is taking their time before implementing patches like the Creep Nerf that can potentially alter the entire game. Shame they didn't do this when it came to change the Queen.
I hope their point about the Swarm Host being unique was a joke. That's all we need, more free units spawns that screw up the opponent's unit pathing.
actually they did the same type of test map for the queen change
the difference is that zergs didn't start winning without the patch (like terrans did this time, according to david kim), which would mean in their mode of thinking that the change was necessary
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On August 21 2012 08:44 yeastiality wrote:Show nested quote +On August 21 2012 08:41 Eps wrote: It's great that Blizzard is taking their time before implementing patches like the Creep Nerf that can potentially alter the entire game. Shame they didn't do this when it came to change the Queen.
I hope their point about the Swarm Host being unique was a joke. That's all we need, more free units spawns that screw up the opponent's unit pathing. actually they did the same type of test map for the queen change the difference is that zergs didn't start winning without the patch (like terrans did this time, according to david kim), which would mean in their mode of thinking that the change was necessary
I remember the test map. The point I was making was the amount of time they're taking with these small tweaks. Rather than the short amount of time they took with the Queen change that had such a big impact on the metagame.
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On August 21 2012 08:32 SuperYo1000 wrote:Show nested quote +On August 21 2012 08:23 -NegativeZero- wrote: Depending on how fast the mothership core actually is it might not even be worth it to upgrade to a full mothership, since you lose teleport, purify, and energize and only gain vortex plus costing 300/350. you gain stasis as well....basically freezes all air around mothership including mothership itself
statis plus storm could be ... interesting
but without vortex how will Protoss deal with infestor bloodlord spine? actually, even with vortex, zerg can just sacrafice as many vipers are required to snag the damn thing and kill it off.
I cry for the state of protoss in HotS. I can't see PvT or PvZ working out...
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