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HotS-interview with Kim and Milker at gamescom - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-08-20 20:42:47
August 20 2012 20:42 GMT
#101
On August 21 2012 02:30 Ketara wrote:
As a request, next time you guys do an interview.

I don't like watching videos of these things. I'm often playing a game or listening to music or watching a movie or something while I check stuff like this. I want to read it.

Please provide a text version.


If you are interested then turn off your flipping movie or music for a few minutes and watch it. Stop being so entitled.


BTW: Nice interview. I hope for the balance team so long as David Kim is on it. As for D.B., I fear the worse.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
August 20 2012 20:49 GMT
#102
On August 21 2012 02:40 niladorus wrote:
cant open it with chrome. smthing wrong with the link?


Fine with Chrome here.
Luppa <3
aksfjh
Profile Joined November 2010
United States4853 Posts
August 20 2012 20:49 GMT
#103
On August 21 2012 05:33 NexRex wrote:
Show nested quote +
On August 21 2012 05:30 Lukeeze[zR] wrote:
How can you not hate their balance approach: "well race X hasn't been performing that well the past week, so finally no change sorry".

They are waiting for the game to pan out more before changing anything. For once, I agree with them for not patching too hastily.

They really took their time with those Zerg buffs as well. I'd be fine with their approach if we didn't have so many of our community indicators showing severe problems.
R3DT1D3
Profile Joined January 2012
285 Posts
August 20 2012 20:50 GMT
#104
Carrier is an expensive damage dealer that makes an army when massed.

Tempest is a long ranged sniper that needs support to survive.

Blizzard: yeah pretty much the same thing. *removes carrier

*Facepalm
SuperYo1000
Profile Joined July 2008
United States880 Posts
August 20 2012 20:50 GMT
#105
"carrier isnt being used" thats why its being removed? hmmm I see more carriers then bc's in gameplay. Not sure if he is serious
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
August 20 2012 20:55 GMT
#106
thanks for adding the text version! =)
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Rah
Profile Joined February 2010
United States973 Posts
August 20 2012 20:58 GMT
#107
On August 21 2012 04:04 Apolo wrote:
Mothership core now mobile ?... David Kim says they wanted it to feel like a new unit. My question is: why ? It felt much more unique as something attached to the Nexus. There's no such thing in the game right now, but now it just turns into a flying queen with some different abilities.


I agree with this. It was a unique concept how it was, and it fit protoss well. They shouldn't change it only because they want it to move around like a unit. The queen is already like that.
Streaming on twitch. http://www.twitch.tv/rahsun86
vidium
Profile Joined January 2012
Romania222 Posts
August 20 2012 21:05 GMT
#108
its nice now, protoss having a flying dorito moving all over the map...
You ever notice how no one returns to the barracks?
kranten
Profile Joined January 2012
Netherlands236 Posts
Last Edited: 2012-08-20 21:09:39
August 20 2012 21:05 GMT
#109
Nothing on mech TvP . BCs are already strong vs P and they'll be awesome in HotS. I'm hoping mech will be strong enough to hold expansions and make the transition.
mrjpark
Profile Joined March 2011
United States276 Posts
Last Edited: 2012-08-20 21:06:13
August 20 2012 21:05 GMT
#110
Wait, so now Protoss has a mobile (albeit slow) early game 13 range 60 damage cannon that can paradigm shift to recharge all their sentries' energy?

Edit: Somebody please tell me I'm mistaken here.
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-08-20 21:06:25
August 20 2012 21:06 GMT
#111
On August 21 2012 05:42 PauseBreak wrote:
Show nested quote +
On August 21 2012 02:30 Ketara wrote:
As a request, next time you guys do an interview.

I don't like watching videos of these things. I'm often playing a game or listening to music or watching a movie or something while I check stuff like this. I want to read it.

Please provide a text version.


If you are interested then turn off your flipping movie or music for a few minutes and watch it. Stop being so entitled.


BTW: Nice interview. I hope for the balance team so long as David Kim is on it. As for D.B., I fear the worse.


No one is entitled here, but you are too stupid to understand what's going on.

The producers of this video are "selling" a product. They are selling this product to get pageviews and ad revenue. They are getting something out of it, and not just doing this out of the kindness of their heart.

It's not a free gift, and we give something in return that makes them money. If the product is something that could be better suited for what the customer wants, then we should let them know.
tpfkan
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 20 2012 21:08 GMT
#112
On August 21 2012 05:34 Faust852 wrote:
Show nested quote +
On August 21 2012 05:30 Lukeeze[zR] wrote:
How can you not hate their balance approach: "well race X hasn't been performing that well the past week, so finally no change sorry".


I guess Kim didn't see the same games then us. I only see Mvp doing well, other terrans and protoss were just destroyed by zergs.


Taeja, Byun
kranten
Profile Joined January 2012
Netherlands236 Posts
August 20 2012 21:08 GMT
#113
On August 21 2012 06:06 architecture wrote:
Show nested quote +
On August 21 2012 05:42 PauseBreak wrote:
On August 21 2012 02:30 Ketara wrote:
As a request, next time you guys do an interview.

I don't like watching videos of these things. I'm often playing a game or listening to music or watching a movie or something while I check stuff like this. I want to read it.

Please provide a text version.


If you are interested then turn off your flipping movie or music for a few minutes and watch it. Stop being so entitled.


BTW: Nice interview. I hope for the balance team so long as David Kim is on it. As for D.B., I fear the worse.


No one is entitled here, but you are too stupid to understand what's going on.

The producers of this video are "selling" a product. They are selling this product to get pageviews and ad revenue. They are getting something out of it, and not just doing this out of the kindness of their heart.

It's not a free gift, and we give something in return that makes them money. If the product is something that could be better suited for what the customer wants, then we should let them know.


The guy asks for a text version because he is watching a MOVIE? Maybe it's me but I think that's pretty stupid.
CajunMan
Profile Joined July 2010
United States823 Posts
August 20 2012 21:10 GMT
#114
Meh....I like how he said the swarm host serves a different roll than anything else the zerg has. Is he tarded? Just stop making excuses and give us the lurker back.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
August 20 2012 21:13 GMT
#115
BC was powerfull at first but they nerfed it because BC all in was overpowerd, now they revert that shit again?
How about removing the tank nerfs then -.-
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 20 2012 21:15 GMT
#116
jupp pretty nice to add the text version. I saw the carrier more often then hydras lately i think, not counting zvz where the player with the most hydras always lost. Reapers really fall out of the spectrum without goody and Thorzain. But I am curious if that will really work, a unit that will spoon the opponent into attacking. I mean if they want to make this work, they have to nerf all the other protoss units so hard. Because you have to break the Protoss in the perfect position with what you got, just to stop this one tempest there. Can't have the protoss siege you. I have no doubt that on the upper level this will work. But on the lower level this constant spoon hit will wreck everyone. Either maps will end up being totally open, that there is no perfect position in a giant radius (we had that for some time with siege tanks) or the range will be reduced to 14.
And well the swarmhost is pretty unique, not that you could create broodlings out of creep tumors and use them to wear down the opponent on long range. But okay locust really fake the protoss move of moving in tanking with zealots and then retreatig the expensive units, so it will be a nice thing.

When they mentioned their unit design i had to think about "Too many cooks spoil the broth". But i know they have some people who have a last word, which is pretty important. At the end it will be a great game, despite not agreeing with everything they are doing/saying.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 20 2012 21:17 GMT
#117
Thanks for posting this.it was a really well done interview
Your strength is just an accident arising from the weakness of others -Heart of Darkness
InVerno
Profile Joined May 2011
258 Posts
August 20 2012 21:19 GMT
#118
Its very easy to balance the new MScore, simply let him do only the trajectory between nexuses with a dedicated rallypoint. But you know what? The "Teleport" mechanics fits way more to the protoss general lore\design. Yes, it seems more a structure than a unit, because in fact its an "addon" structure and not a unit. Who the fuck can call a photon-spinecrowler a unit? Blizzard can cause only troubles to the mapmakers with that idea.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
August 20 2012 21:21 GMT
#119
I actually really hate their new direction with the Mothership Core.

What was wrong with keeping it as a building add on? It was a unique mechanic that felt very Protoss like, like the Mothership was the center of the Protoss base. There's no point to making it mobile, just for the sake of making it mobile.
aka: KTVindicare the Geeky Bartender
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 20 2012 21:25 GMT
#120
On August 21 2012 06:21 Vindicare605 wrote:
I actually really hate their new direction with the Mothership Core.

What was wrong with keeping it as a building add on? It was a unique mechanic that felt very Protoss like, like the Mothership was the center of the Protoss base. There's no point to making it mobile, just for the sake of making it mobile.

But if it's an add-on and not a unit, they can't market it as a new unit. (lol) It's sad that Blizzard keeps giving these inane reasons for removing stuff. It's like they have no faith in the intelligence of their player base.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
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