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HotS-interview with Kim and Milker at gamescom - Page 7

Forum Index > SC2 General
Post a Reply
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Velr
Profile Blog Joined July 2008
Switzerland10711 Posts
August 20 2012 21:25 GMT
#121
On August 21 2012 06:21 Vindicare605 wrote:
I actually really hate their new direction with the Mothership Core.

What was wrong with keeping it as a building add on? It was a unique mechanic that felt very Protoss like, like the Mothership was the center of the Protoss base. There's no point to making it mobile, just for the sake of making it mobile.




Since when do addons to buildings feel very Protoss? WTF?
LGSaxon
Profile Blog Joined March 2012
United States32 Posts
August 20 2012 21:26 GMT
#122
Tempest is still a really terrible unit in my opinion. I've tried it out a lot and I cant stand it. Being an old BW player I do have a bit of a nostalgia bias and would like to keep my good old carriers. They just need to keep them and find a solution to make them viable again in multiplayer.
Quotidian
Profile Joined August 2010
Norway1937 Posts
August 20 2012 21:27 GMT
#123
wasn't what was cool about the MS core that it wasn't a unit? It was a building add-on that could jump between nexuses and that eventually turn into a unit. Now it's just a unit. Big whoop..

seriously, Blizzard seem so out of touch, the development of HOTS so uninteresting. Right now HOTS is absolutely a do-not-buy for me..
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 20 2012 21:27 GMT
#124
On August 21 2012 06:21 Vindicare605 wrote:
I actually really hate their new direction with the Mothership Core.

What was wrong with keeping it as a building add on? It was a unique mechanic that felt very Protoss like, like the Mothership was the center of the Protoss base. There's no point to making it mobile, just for the sake of making it mobile.


I agree, but I will hear what they have to say on the subject. If they are dead set on making it a unit, they should make it so it can only operate with the powergrid, much like any buildng. At least that is intresting and will prevent it from being used to all in without some sort of warning. But it was still better as a building ad-on.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 20 2012 21:29 GMT
#125
Poll: Mothership Core speed change?

Bad change (74)
 
84%

Good change (7)
 
8%

No opinion (7)
 
8%

88 total votes

Your vote: Mothership Core speed change?

(Vote): Good change
(Vote): No opinion
(Vote): Bad change

MMA: The true King of Wings
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 20 2012 21:30 GMT
#126
On August 21 2012 05:42 PauseBreak wrote:
Show nested quote +
On August 21 2012 02:30 Ketara wrote:
As a request, next time you guys do an interview.

I don't like watching videos of these things. I'm often playing a game or listening to music or watching a movie or something while I check stuff like this. I want to read it.

Please provide a text version.


If you are interested then turn off your flipping movie or music for a few minutes and watch it. Stop being so entitled.


BTW: Nice interview. I hope for the balance team so long as David Kim is on it. As for D.B., I fear the worse.


Wow, someone offers constructive criticism of what would make his enjoyment of their product better and you as a third party finds a problem with it? Talk about entitled indeed...
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
August 20 2012 21:32 GMT
#127
NOO CARRIER!!
Prime Directive
Profile Joined December 2011
United States186 Posts
August 20 2012 21:35 GMT
#128
Anyone else feel like they are playing the carnival game where you spin the wheel of changes and it will eventually stop on one that you are stuck with until LotV?
WeaponX.7
Profile Joined June 2011
Canada52 Posts
August 20 2012 21:48 GMT
#129
Every time I see something new about HotS it appears to get even worse. I played it at Aneheim and was not impressed in the slightest. Definitely will not buy it at this point.
Grrr... = first bonjwa
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2012-08-20 21:55:37
August 20 2012 21:55 GMT
#130
On August 21 2012 06:29 SarcasmMonster wrote:
Poll: Mothership Core speed change?

Bad change (74)
 
84%

Good change (7)
 
8%

No opinion (7)
 
8%

88 total votes

Your vote: Mothership Core speed change?

(Vote): Good change
(Vote): No opinion
(Vote): Bad change


well, that seems pretty unanimous
aaaaa
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2012-08-20 21:55:48
August 20 2012 21:55 GMT
#131
I like the BC change, but not the MS Core change. Also the widow mine with the timer was far better as it forced splitting micro out of the races that so far needed less splitting micro.
Decendos
Profile Joined August 2011
Germany1338 Posts
August 20 2012 21:59 GMT
#132
On August 21 2012 06:55 Sandermatt wrote:
I like the BC change, but not the MS Core change. Also the widow mine with the timer was far better as it forced splitting micro out of the races that so far needed less splitting micro.


good point there. the timer could be balanced easily (just nerf/buff the time) and forces splitmicro like storm/fungal/banelings do. would be sad if they keep it on insta-explode. without the timer its just a burrowed superbaneling.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
August 20 2012 22:18 GMT
#133
On August 21 2012 06:59 Decendos wrote:
Show nested quote +
On August 21 2012 06:55 Sandermatt wrote:
I like the BC change, but not the MS Core change. Also the widow mine with the timer was far better as it forced splitting micro out of the races that so far needed less splitting micro.


good point there. the timer could be balanced easily (just nerf/buff the time) and forces splitmicro like storm/fungal/banelings do. would be sad if they keep it on insta-explode. without the timer its just a burrowed superbaneling.


I'm fine with Terran getting a superbaneling

But seriously though I would love it if they kept the change for the Widow mine and reduced the timer to something like 5 seconds down from 10, so it forces other races to micro more to avoid splash and a fairly short timer like 5 seconds so that you had to be quicker to micro against it and would raise the skill cap of other races.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
NexCa
Profile Joined March 2011
Germany954 Posts
August 20 2012 22:20 GMT
#134
And Blizzard is still not able to get a feature for WoL where we can watch Replays together ... !
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 20 2012 22:22 GMT
#135
I do not want a timer on the mine. It removes the point of the mine entirely (to slow down people coming around your flanks as mech) and it'll be completely useless as it'll never be able to do any damage.

Please just make it like the spidermine.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Darneck
Profile Joined September 2010
Sweden1394 Posts
August 20 2012 22:39 GMT
#136
Awesome interview, thanks!
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
August 20 2012 22:48 GMT
#137
lol, now all i see in 2v2 is two P both get mothership core and attack, use recharge/purifer and 4 gate :D
u recharge ur friends mothershipcore who than purifer and recharges U :D gonna be fun for multi-player
tho...it should stay on the nexus.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2012-08-20 22:53:03
August 20 2012 22:52 GMT
#138
On August 21 2012 07:22 Qikz wrote:
I do not want a timer on the mine. It removes the point of the mine entirely (to slow down people coming around your flanks as mech) and it'll be completely useless as it'll never be able to do any damage.

Please just make it like the spidermine.

If it attaches to an air unit and explodes, does the splash hit ground? casue u know how some were saying u could put it ur mineral line to defend from oracals and banshees? If it explodes doesnt it kill ur own workers? Well i guess this change helps this cause u can put the mine around the minerals so when the mine goes off it doesnt do damage to ur workers, but than this brings up the problem of someone droping a mine into ur mineral line, and if it explodes instantly and ur not quick enough to pull workers before it burrows arent u fucked?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
August 20 2012 22:54 GMT
#139
Can the guy on the right please be fierd.

He likes abduct?!?! WTF, omg its horrible I dont want to live anymore, these guys dont know how to make games!
4th August 2012...Never forget.....
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2012-08-20 23:05:09
August 20 2012 22:59 GMT
#140
On August 21 2012 07:54 CrtBalorda wrote:
Can the guy on the right please be fierd.

He likes abduct?!?! WTF, omg its horrible I dont want to live anymore, these guys dont know how to make games!


Don't worry, he's a senior game designer despite admitting to not being 'a david kim level player' and liking that idiotic spell.
Everything's gonna be aaaaallllllright.

How can they honestly say the carrier is 'not used'? It's used in like every super late game PvZ in every major tournament for the last 4 months or so. I've seen battlecruisers exactly once in that entire time, and it was because MVP was having fun with Squirtle..

"locking down the balance"
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