It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.
Mineral boost trick (works in 1.5!) - Page 7
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TheWisp
45 Posts
It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use. | ||
WeedRa
Germany815 Posts
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TheDougler
Canada8302 Posts
On August 15 2012 05:14 1st_Panzer_Div. wrote: Interesting trick, but I hope they patch it. I don't want the game dumbed down, and mindless worker rallies to gain more minerals does just that. How does more actions in the early game dumb it down? Edit: fuck. Blew right by my 3000th post sometime in the last week. | ||
Dalguno
United States2446 Posts
On August 15 2012 04:55 Lazermonkey wrote: It's only relevant if you can do this with all your drones. I haven't tested it yet but as far as I understand it's impossible to do with more than one worker. In that case your pool will only be 1-2 seconds faster which isn't too big of a deal. Also, with this trick your forge/barracks will be faster so I don't really see the problem. That's a good point actually. But apparently they're fixing it anyway. Oh well. | ||
OblivionMage
Canada377 Posts
On August 15 2012 05:21 Dalguno wrote: That's a good point actually. But apparently they're fixing it anyway. Oh well. The post saying they're fixing it is from 2010 and refers to the old 'sock folding' trick. This one is different (but they'll still remove it, probably, because they're stupid). | ||
Walnut_SC
Canada33 Posts
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stonetalon
Netherlands482 Posts
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makk
United Kingdom132 Posts
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winthrop
Hong Kong956 Posts
shameless | ||
MichaelDonovan
United States1453 Posts
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KalWarkov
Germany4126 Posts
its not that big of a deal honestly, not as gamebraking as the one in 1.2 | ||
Mairou
Finland144 Posts
First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better. Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that. | ||
Capped
United Kingdom7236 Posts
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Dalguno
United States2446 Posts
On August 15 2012 05:22 OblivionMage wrote: The post saying they're fixing it is from 2010 and refers to the old 'sock folding' trick. This one is different (but they'll still remove it, probably, because they're stupid). Oh I see. It'd definitely favor those who know about it over those who don't, obviously. Say a zerg goes for a 7 pool to kill an FFE, and the protoss doesn't know the trick. The 2nd gateway block has no chance of getting down before the lings get there, I think from my experience with my cheesing. ![]() E: Imagine a high apm player denying mining of close mineral patches with scouting worker, and being really good with this trick. That could give a serious advantage. | ||
Chr15t
Denmark1103 Posts
![]() EDIT: btw here is why blizzard wont fix this , the previous trick was fixed because u could achive a mineral boost from que return cargo on the scv, Which is what the AI does by itself, there was a bug that made the manual procress work better than intended (probably faulty coding) . This on the other hand cant/wont be fixed that easily, since the scv is on a normal move command followed by a mining command, it wont deaccelerate aproaching the mineral patch. This isnt a question of faulty coding. blizzard would have to do extendsive ai changes to "fix" this trick. unless ofcourse they simply remove the deacceleration from the normal mining ... i really dont hope thats the case | ||
TheFish7
United States2824 Posts
The real question hasn't been answered yet - can you shift queue a bunch of these orders or do you have to repeat the orders each trip to the mineral patch? | ||
gCgCrypto
Germany297 Posts
Thanks alot for pointing it out to me and <3 to ForGG | ||
Gullen95
Denmark20 Posts
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r.Evo
Germany14079 Posts
On August 15 2012 06:01 Mairou wrote: People who think this feature is good because it can increase the possible skill gap between amateur and pro are wrong. This is not good way to add skill to the game. First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better. Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that. I can't remember any popular game which offered the ability to gain advantages with small glitches like that. Not a single one. (Q3, CS, SCBW just off the top of my head. In fact, sometimes glitches create way better mechanics than actual design because, well.. no one thought about it before.) | ||
XenoX101
Australia729 Posts
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