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Mineral boost trick (works in 1.5!) - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 28 Next All
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 20:15 GMT
#121
One more thing i would like to add:

It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.
WeedRa
Profile Joined February 2011
Germany815 Posts
August 14 2012 20:15 GMT
#122
actually blizzard will patch it with the oracle in HOTS
TheDougler
Profile Joined April 2010
Canada8306 Posts
Last Edited: 2012-08-14 20:27:19
August 14 2012 20:19 GMT
#123
On August 15 2012 05:14 1st_Panzer_Div. wrote:
Interesting trick, but I hope they patch it. I don't want the game dumbed down, and mindless worker rallies to gain more minerals does just that.


How does more actions in the early game dumb it down?

Edit: fuck. Blew right by my 3000th post sometime in the last week.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
August 14 2012 20:21 GMT
#124
On August 15 2012 04:55 Lazermonkey wrote:
Show nested quote +
On August 15 2012 04:49 Dalguno wrote:
On August 15 2012 04:44 See.Blue wrote:
8 second buff to 6pool is a pretty big deal...


This alone is probably reason to have this fixed, sad as it is.
It's only relevant if you can do this with all your drones. I haven't tested it yet but as far as I understand it's impossible to do with more than one worker. In that case your pool will only be 1-2 seconds faster which isn't too big of a deal. Also, with this trick your forge/barracks will be faster so I don't really see the problem.


That's a good point actually. But apparently they're fixing it anyway. Oh well.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
OblivionMage
Profile Joined May 2010
Canada377 Posts
Last Edited: 2012-08-14 20:23:21
August 14 2012 20:22 GMT
#125
On August 15 2012 05:21 Dalguno wrote:
Show nested quote +
On August 15 2012 04:55 Lazermonkey wrote:
On August 15 2012 04:49 Dalguno wrote:
On August 15 2012 04:44 See.Blue wrote:
8 second buff to 6pool is a pretty big deal...


This alone is probably reason to have this fixed, sad as it is.
It's only relevant if you can do this with all your drones. I haven't tested it yet but as far as I understand it's impossible to do with more than one worker. In that case your pool will only be 1-2 seconds faster which isn't too big of a deal. Also, with this trick your forge/barracks will be faster so I don't really see the problem.


That's a good point actually. But apparently they're fixing it anyway. Oh well.


The post saying they're fixing it is from 2010 and refers to the old 'sock folding' trick. This one is different (but they'll still remove it, probably, because they're stupid).
Walnut_SC
Profile Joined September 2011
Canada33 Posts
August 14 2012 20:23 GMT
#126
Wow, i just tried that and you can actually see the difference pretty clearly when you're comparing a couple workers you're using and the others that are just mining regualarly. Hope they don't do anything bout this, it could prove to show the difference between good and great in the early game
stonetalon
Profile Joined July 2011
Netherlands482 Posts
August 14 2012 20:28 GMT
#127
what....this actualy works :O
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
makk
Profile Joined June 2011
United Kingdom132 Posts
August 14 2012 20:30 GMT
#128
It's a shame it will probably be patched like the previous mineral boosting trick
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 14 2012 20:31 GMT
#129
sure blizzard will fix this
shameless
Incredible Miracle
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
August 14 2012 20:55 GMT
#130
I discovered a similar idea when I messed up my probe split once. If you click behind the mineral line and then click the minerals when the drones are close it has a similar effect. So when you split your workers, box em all, send em behind the minerals, then split em when they're close. They zoom right to the minerals so you can get a jump on your opponent in mining.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
August 14 2012 20:57 GMT
#131
its impossible to do with more than 2 workers, i cant even do 2 without fucking up and therefore prly even losing time^^
its not that big of a deal honestly, not as gamebraking as the one in 1.2
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Mairou
Profile Joined June 2011
Finland144 Posts
August 14 2012 21:01 GMT
#132
People who think this feature is good because it can increase the possible skill gap between amateur and pro are wrong. This is not good way to add skill to the game.

First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better.

Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that.
eSports! www.youtube.com/MairouTV
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
August 14 2012 21:02 GMT
#133
Dont tell the koreans, we'll crush tournaments XD
Useless wet fish.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2012-08-14 21:09:00
August 14 2012 21:05 GMT
#134
On August 15 2012 05:22 OblivionMage wrote:
Show nested quote +
On August 15 2012 05:21 Dalguno wrote:
On August 15 2012 04:55 Lazermonkey wrote:
On August 15 2012 04:49 Dalguno wrote:
On August 15 2012 04:44 See.Blue wrote:
8 second buff to 6pool is a pretty big deal...


This alone is probably reason to have this fixed, sad as it is.
It's only relevant if you can do this with all your drones. I haven't tested it yet but as far as I understand it's impossible to do with more than one worker. In that case your pool will only be 1-2 seconds faster which isn't too big of a deal. Also, with this trick your forge/barracks will be faster so I don't really see the problem.


That's a good point actually. But apparently they're fixing it anyway. Oh well.


The post saying they're fixing it is from 2010 and refers to the old 'sock folding' trick. This one is different (but they'll still remove it, probably, because they're stupid).


Oh I see. It'd definitely favor those who know about it over those who don't, obviously. Say a zerg goes for a 7 pool to kill an FFE, and the protoss doesn't know the trick. The 2nd gateway block has no chance of getting down before the lings get there, I think from my experience with my cheesing. Not basing that off fact though, but it definitely gives advantages to those who know about it (obviously).

E: Imagine a high apm player denying mining of close mineral patches with scouting worker, and being really good with this trick. That could give a serious advantage.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Chr15t
Profile Joined March 2011
Denmark1103 Posts
Last Edited: 2012-08-14 21:13:09
August 14 2012 21:05 GMT
#135
I love this find thank you

EDIT: btw here is why blizzard wont fix this , the previous trick was fixed because u could achive a mineral boost from que return cargo on the scv, Which is what the AI does by itself, there was a bug that made the manual procress work better than intended (probably faulty coding) . This on the other hand cant/wont be fixed that easily, since the scv is on a normal move command followed by a mining command, it wont deaccelerate aproaching the mineral patch. This isnt a question of faulty coding. blizzard would have to do extendsive ai changes to "fix" this trick. unless ofcourse they simply remove the deacceleration from the normal mining ... i really dont hope thats the case
Insanity: doing the same thing over and over again and expecting different results.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 14 2012 21:06 GMT
#136
OK I want to see a replay though of someone who is able to actually use it to, oh, I dunno, get a 3rd hatchery or a 3rd CC out faster than should be possible. I'll bet their APM doesn't allows them to really make much of a difference in the timings.

The real question hasn't been answered yet - can you shift queue a bunch of these orders or do you have to repeat the orders each trip to the mineral patch?
~ ~ <°)))><~ ~ ~
gCgCrypto
Profile Joined December 2010
Germany297 Posts
August 14 2012 21:07 GMT
#137
OMG i LOVE IT! this is actually significant difference for a pro game and this would be so mutch more skillintense and would benefit good players a lot. I hope Blizzard doesent do ENYTHING against it (as they did against the return trick)

Thanks alot for pointing it out to me and <3 to ForGG
L E E J A E D O N G ! <3
Gullen95
Profile Joined March 2011
Denmark20 Posts
August 14 2012 21:09 GMT
#138
Looking forward to iem tomorrow!
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 14 2012 21:14 GMT
#139
On August 15 2012 06:01 Mairou wrote:
People who think this feature is good because it can increase the possible skill gap between amateur and pro are wrong. This is not good way to add skill to the game.

First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better.

Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that.


I can't remember any popular game which offered the ability to gain advantages with small glitches like that. Not a single one.

(Q3, CS, SCBW just off the top of my head. In fact, sometimes glitches create way better mechanics than actual design because, well.. no one thought about it before.)
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
XenoX101
Profile Joined February 2011
Australia729 Posts
August 14 2012 21:14 GMT
#140
Great find! Though I do hope this gets fixed sometime in the future, as I don't think people will want games dictated by who can boost their workers the most. It also seems a very unnatural thing to do, when your workers are meant to mine properly by themselves even in BW. This really places too much APM emphasis on worker micro. Still it'll be interesting to see how pros adapt in the coming weeks before this gets fixed.
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