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Patch 1.5.0 - probably no more modding - Page 4

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 25 2012 05:36 GMT
#61
Will this prevent us from using relocalizers?

Nah? HotS will have function to change language (with Global play), like Diablo 3
ErAsc2
Profile Joined May 2012
Sweden256 Posts
July 25 2012 07:07 GMT
#62
On July 25 2012 12:43 Diamond wrote:
"We support and love the color mod!"

Kills it without a replacement. Solid logic.

Who are you quoting there?
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2012-07-25 07:48:05
July 25 2012 07:47 GMT
#63
Oh crap. This will also make region switcher break to? Uh o. Somehow I'm not keen on redownloading a 7GB TW client so I can play on KR :/
Die tomorrow - Live today
Nightwatch
Profile Joined March 2011
13 Posts
Last Edited: 2012-07-25 07:53:50
July 25 2012 07:49 GMT
#64
On July 25 2012 12:30 Existor wrote:
PROBABLY less cheaters, maphackers, drophackers and other heretics. I don't know how their cheats works, but probably (I'm just guessing) some of them used same ways to alter game resources, like Stronger Team Color mod/BW sounds/Bnet backgrounds/etc. So after patch 1.5.0 come out, probably many cheats and hacks will be broken too.


Only mods like STC will be affected.
This won't affect maphacks or other similar hacks. They don't need to modify any gamefiles. Depending on their implentation they may need to read it, but that's it. Most of these hacks work with the game memory and need to be updated when blizzard updates the "StarCraft II.exe" or any relevant "*.dll" file. After an update the memory addresses of function calls (and so on) change, so their hack need to refer to the new location.

On July 25 2012 12:55 paintfive wrote:
Can't blizz do mini-patches often to make hack mackers have to update their code everyday?


I don't think we will see more frequent updates to the executable, thought that may increase the work for hack developers, it will be even more work for blizzard. (that's just how software development works)

Note:
Of course if someone writes an bypass for the streaming, STC and other mods would work again.
DrAbuse
Profile Joined April 2011
Germany209 Posts
July 25 2012 07:52 GMT
#65
On July 25 2012 16:49 Nightwatch wrote:
Show nested quote +
On July 25 2012 12:30 Existor wrote:
PROBABLY less cheaters, maphackers, drophackers and other heretics. I don't know how their cheats works, but probably (I'm just guessing) some of them used same ways to alter game resources, like Stronger Team Color mod/BW sounds/Bnet backgrounds/etc. So after patch 1.5.0 come out, probably many cheats and hacks will be broken too.


Only mods like STC will be affected.
This won't affect maphacks or other similar hacks. They don't need to modify any gamefiles. Depending on their implentation they may need to read it, but that's it. Most of these hacks work with the game memory and need to be updated when blizzard updates the "StarCraft II.exe" or any relevant "*.dll" file. After an update the memory addresses of function calls (and so on) change, so their hack need to refer to the new location.

Show nested quote +
On July 25 2012 12:55 paintfive wrote:
Can't blizz do mini-patches often to make hack mackers have to update their code everyday?


I don't think we will see more frequent updates to the executable, thought that may increase the work for hack developers, it will be even more work for blizzard. (that's just how software development works)


So what could be done?
eu.battle.net/sc2/en/profile/186292/1/DrAbuse/
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-25 07:57:33
July 25 2012 07:53 GMT
#66
Cheat hiding the changes mods dont.
Most cheats dont change any gamefile, that is way to easy to detect.

This will stop mods but not cheats.

On July 25 2012 16:49 Nightwatch wrote:
Show nested quote +
On July 25 2012 12:30 Existor wrote:
PROBABLY less cheaters, maphackers, drophackers and other heretics. I don't know how their cheats works, but probably (I'm just guessing) some of them used same ways to alter game resources, like Stronger Team Color mod/BW sounds/Bnet backgrounds/etc. So after patch 1.5.0 come out, probably many cheats and hacks will be broken too.


Only mods like STC will be affected.
This won't affect maphacks or other similar hacks. They don't need to modify any gamefiles. Depending on their implentation they may need to read it, but that's it. Most of these hacks work with the game memory and need to be updated when blizzard updates the "StarCraft II.exe" or any relevant "*.dll" file. After an update the memory addresses of function calls (and so on) change, so their hack need to refer to the new location.


This is done in under 5 minutes.
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-25 07:56:29
July 25 2012 07:55 GMT
#67
dp
Save gaming: kill esport
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-07-25 08:02:57
July 25 2012 08:01 GMT
#68
no BW sounds me make a really sad panda....

it's at least possible to remove some sounds file without replace anything? can you try this plz?
Nightwatch
Profile Joined March 2011
13 Posts
Last Edited: 2012-07-25 08:14:06
July 25 2012 08:11 GMT
#69
On July 25 2012 16:52 DrAbuse wrote:
Show nested quote +
On July 25 2012 16:49 Nightwatch wrote:
On July 25 2012 12:30 Existor wrote:
PROBABLY less cheaters, maphackers, drophackers and other heretics. I don't know how their cheats works, but probably (I'm just guessing) some of them used same ways to alter game resources, like Stronger Team Color mod/BW sounds/Bnet backgrounds/etc. So after patch 1.5.0 come out, probably many cheats and hacks will be broken too.


Only mods like STC will be affected.
This won't affect maphacks or other similar hacks. They don't need to modify any gamefiles. Depending on their implentation they may need to read it, but that's it. Most of these hacks work with the game memory and need to be updated when blizzard updates the "StarCraft II.exe" or any relevant "*.dll" file. After an update the memory addresses of function calls (and so on) change, so their hack need to refer to the new location.

On July 25 2012 12:55 paintfive wrote:
Can't blizz do mini-patches often to make hack mackers have to update their code everyday?


I don't think we will see more frequent updates to the executable, thought that may increase the work for hack developers, it will be even more work for blizzard. (that's just how software development works)


So what could be done?


You mean to stop hacks?
Well it's not part of this discussion, so let me keep this short. Blizzard is pursuing hack developers with legal methods, that's the best they can do. Thought I think they really should step up their client protection, but it's only a cat and mouse game as long there is enough money to gain with hack development.


@skeldark
I never said anything about the time frame needed to update the hack, 5 minutes is a bit short thought, it depends on what was changed. So yes, good developers will have their new version ready most of the time in less than an half hour. But it will take Blizzard at least a few hours to put the new client version through quality control and release it. (I assume QC exists )
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
July 25 2012 08:13 GMT
#70
Wait hold on. If I already have Korean sounds changed on my English client (which are unaffected by patches, normally) does this mean that this patch is going to reset those AND modding files? Or just lock them as they are now, so I would be stuck with Korean sounds? I'd much rather be stuck with Korean sounds than without ^.^

Either way, kinda depressing.
I love crazymoving
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
July 25 2012 08:13 GMT
#71
On July 25 2012 12:43 Diamond wrote:
"We support and love the color mod!"

Kills it without a replacement. Solid logic.


You know, I'll really really miss my BW sounds, but they're just for memory's sake. The color mod, though? People need that. I... I hope this isn't real. ;_;
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Lunares
Profile Joined May 2010
United States909 Posts
July 25 2012 08:16 GMT
#72
Couldn't blizzard simply remap all the memory addresses that are used for each value randomly to prevent hacking? I imagine that shouldn't be that hard to do when compiling but without the source code you would have to manually find all of the relevant addresses out (which hackers do). But if they change often then that is rather useless.
nomyx
Profile Joined June 2012
United States2205 Posts
July 25 2012 08:26 GMT
#73
As a color blind individual, there goes my hope of going professional
TaShadan
Profile Joined February 2010
Germany1965 Posts
July 25 2012 08:29 GMT
#74
The next anti modding step. Kinda sad that most companies and an increasing number of users/players are against mods or dont care about it. Some of the greatest games of these days were mods or sequels/remakes of old mods.
Total Annihilation Zero
Sikly
Profile Joined June 2011
United States413 Posts
July 25 2012 08:37 GMT
#75
I think too many people assume this is done to stop modding. The reason this is done is for the streaming thing when people first install the game, it checks what files you have and don't have and automatically installs/fixes what you need. This is an unfortunate side effect; when it checks to see what you have it sees that one of the files isn't written correctly and fixes it. Blizzard isn't doing this to fuck over people modding. I know several others have said this already, but it needed to be repeated as people were still acting like they were trying to kill mods.

Hopefully blizzard will add in ways for us to change the UI. Give us the option of a brighter/darker team color in the UI, let us change the background and such with user uploaded files. Maybe this will encourage them to make everything better without modding files. Or maybe they'll say fuck it and we'll be out of luck, we can only ask they provide support and hope they listen.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 25 2012 08:40 GMT
#76
If this ends up being true, and blizzard doesn't implement their own stronger team color...

I will be very sad.

What an absurdly obnoxious thing to do when in reality I seriously doubt it will deny hackers/cheaters at all. Cheat programs read from the game data, they don't change the game files themselves (or they'd be ridiculously easy to detect by warden).
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 25 2012 08:41 GMT
#77
We need stronger team colours as default

Zerg v Zerg is just ridiuclous sometimes, for both the players and viewers. Black roaches vs black roaches, green banelings vs green banelings. Half the time I have no idea what the fuck is going on.
If you are not supporting K-Pop you are hurting E-Sports.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
July 25 2012 08:48 GMT
#78
can you make a little summary for us who doesnt understand your language? is it just file modifying restrictions thus reducing the chance of hacks but also prevent some useful personalisations?
| Idra | YuGiOh | Leenock | Coca |
Ambre
Profile Joined July 2011
France416 Posts
July 25 2012 08:49 GMT
#79
No more hacks ? Really ?

That is great news, I might be able to finally get out of bronze.
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
July 25 2012 08:50 GMT
#80
I would be surprised if any actual cheating hacks tinkered with MPQ archives in any way.
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