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On July 25 2012 17:40 -orb- wrote: If this ends up being true, and blizzard doesn't implement their own stronger team color...
I will be very sad.
What an absurdly obnoxious thing to do when in reality I seriously doubt it will deny hackers/cheaters at all. Cheat programs read from the game data, they don't change the game files themselves (or they'd be ridiculously easy to detect by warden).
QFT, any cheatprogram that changes the MPQ files is the worst cheating program in the world.
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Noooo, my Stronger Team Colors mod
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That would suck
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Would this also affect the region relocaliser? Because downloading my eu and tw clients again sounds like too much hard work :/
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Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo , I just got STC
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On July 25 2012 16:07 ErAsc2 wrote:Show nested quote +On July 25 2012 12:43 Diamond wrote: "We support and love the color mod!"
Kills it without a replacement. Solid logic. Who are you quoting there? I believe it was from an interview with Dustin "Destructible "Terrible Terrible Damage" Rocks" Browder.
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Israel2209 Posts
Any conclusion whether this affects the script that changes the server you connect to? (between EU/NA/KR)
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i hated STC so if we wont see it anymore on streams i am gonna love this change
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Blizzard being Blizzard : /
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I hope this doesn't fuck up relocalization as well... don't want to have 3 different installs on my system just to play on a separate region.
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If we have to sacrifice mods and editing ability for better protection from maphackers, drophackers and cheaters I am all for it.
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On July 25 2012 17:41 Nekovivie wrote: We need stronger team colours as default
Zerg v Zerg is just ridiuclous sometimes, for both the players and viewers. Black roaches vs black roaches, green banelings vs green banelings. Half the time I have no idea what the fuck is going on.
The new team colour health bar option helps a little bit, unfortunately it doesn't respect the team colour/hostility colour toggle so if you're red/green colour blind you're still in trouble.
On July 25 2012 19:04 tribulator wrote: I hope this doesn't fuck up relocalization as well... don't want to have 3 different installs on my system just to play on a separate region.
Even if it does it'll likely only be a short term problem, they already said they're adding the region switching options like Diablo 3 has around the time HotS launches. I would also imagine that using re-localizer and changing language packs, as long as they match the server you're trying to connect to it will be able to verify them as long as everything else is the same.
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On July 25 2012 19:12 Dingobloo wrote:Show nested quote +On July 25 2012 17:41 Nekovivie wrote: We need stronger team colours as default
Zerg v Zerg is just ridiuclous sometimes, for both the players and viewers. Black roaches vs black roaches, green banelings vs green banelings. Half the time I have no idea what the fuck is going on. The new team colour health bar option helps a little bit, unfortunately it doesn't respect the team colour/hostility colour toggle so if you're red/green colour blind you're still in trouble. Show nested quote +On July 25 2012 19:04 tribulator wrote: I hope this doesn't fuck up relocalization as well... don't want to have 3 different installs on my system just to play on a separate region. Even if it does it'll likely only be a short term problem, they already said they're adding the region switching options like Diablo 3 has around the time HotS launches. I would also imagine that using re-localizer and changing language packs, as long as they match the server you're trying to connect to it will be able to verify them as long as everything else is the same.
On July 25 2012 19:12 LGSaxon wrote: If we have to sacrifice mods and editing ability for better protection from maphackers, drophackers and cheaters I am all for it.
Hackers are unlikely to be slowed by this at all, as others have mentioned, not many hacks edit the game files because it's too easy to detect, they're more likely to read straight from in-game memory, the bigger reason this is being added is just for the streaming support so you don't have to download the whole client before you start playing.
Edit: bleh, double post.
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On July 25 2012 12:43 AndAgain wrote: At least Orb casts will be watchable for me.
+1
I really dont understand why people use stronger colour mod. I never had a problem with reading colours between armies (you use mostly minimap anyway) and this mod makes game look awful.
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On July 25 2012 19:23 Embir wrote:Show nested quote +On July 25 2012 12:43 AndAgain wrote: At least Orb casts will be watchable for me. +1 I really dont understand why people use stronger colour mod. I never had a problem with reading colours between armies (you use mostly minimap anyway) and this mod makes game look awful.
Well he's colorblind, that's why he uses it.
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Well, we don't know the whole story yet. If this helps keeping hacking away, then good.
I do think that we need some sort of "freedom" in editing pictures inside the game, like background images for the main menu etc. I would love it if it was integrated with Starcraft 2.
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On July 25 2012 19:25 PlosionCornu wrote:Show nested quote +On July 25 2012 19:23 Embir wrote:On July 25 2012 12:43 AndAgain wrote: At least Orb casts will be watchable for me. +1 I really dont understand why people use stronger colour mod. I never had a problem with reading colours between armies (you use mostly minimap anyway) and this mod makes game look awful. Well he's colorblind, that's why he uses it.
Oh that explains everything. Then it is indeed sad news. There are some games with modes for colourblind people. I guess Blizzard should implement options like that in SC2 now.
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This won't prevent hacking unfortunately. Usually hacking is done via some sort of Code or Dll injection. These acttions don't modify the filesystem in any way. Btw: Hacking by modifying the filesystem should be impossible with 1.4 already. To hack a game you always have to modify some sort of binaries. Usually multiplayergames force these binaries to be pure across the board. Havn't tested that with starcraft though, but it's really the standart first tstep to prevent basic hacking. To sum everything up: I can be wrong, but I highly doubt that this will prevent any hackings, since hacking using the filesystem should already be impossible, and this change doesn't prevent codeinjections by any means.
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