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Patch 1.5.0 - probably no more modding - Page 10

Forum Index > SC2 General
Post a Reply
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Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 26 2012 10:00 GMT
#181
I hope Blizzard adds in-game mod support somehow so we can still use things like STC.
This is my signature. There are many like it, but this one is mine.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 26 2012 10:04 GMT
#182
too bad, that all the work into custom mods... well you know

sucks for anyone that did anything recently, and now they can't use it soon =/ oh well, it was in the sc2 terms anyways, that you can't (or not supposed to, or w/e) change/modify stuff, i guess

Hmm if this does prevent some level of hacking, then awesome . This will stop all internal hacks then...? At least until hackers find out how to unlock this or whatever or somehow get around it? I wonder if it'll stop external hacks too then or not.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2012-07-26 10:08:40
July 26 2012 10:07 GMT
#183
On July 26 2012 19:04 Yoshi Kirishima wrote:
too bad, that all the work into custom mods... well you know

sucks for anyone that did anything recently, and now they can't use it soon =/ oh well, it was in the sc2 terms anyways, that you can't (or not supposed to, or w/e) change/modify stuff, i guess

Hmm if this does prevent some level of hacking, then awesome . This will stop all internal hacks then...? At least until hackers find out how to unlock this or whatever or somehow get around it? I wonder if it'll stop external hacks too then or not.


This will stop very few hacks, I'm afraid. Basically, the stuff the game uses is loaded into the RAM of your computer, which is quickly read and written to by the game. Maphacks and production tab hacks don't read the MPQs or interact with them directly, but instead read your computer RAM, find the game data that's on it (and constantly being updated while you play) and reads that, finding out what your RAM knows-- the state of the game, what your opponent has, etc. It then operates a UI-like overlay (think about a stream overlay, for example) that's external to Sc2. Very few, if any hacks read MPQs directly.

It's likely this behavior is unintentional on blizzard's part, probably something they used for the PTR or just updating files more easily. They are in favor of the team color mod, as we know.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 26 2012 10:10 GMT
#184
God, I don't want to go back to English sounds, korean zerg >>>>>>> english
Lorch
Profile Joined June 2011
Germany3689 Posts
July 26 2012 10:25 GMT
#185
On July 26 2012 19:10 Tobberoth wrote:
God, I don't want to go back to English sounds, korean zerg >>>>>>> english


Well lets hope region change programs like bigfoot sc2 launcher still work, so you could atleast use the kr client on the eu server.
Geneq
Profile Joined August 2010
Poland165 Posts
Last Edited: 2012-07-26 10:39:14
July 26 2012 10:34 GMT
#186
On July 26 2012 19:25 Lorch wrote:
Show nested quote +
On July 26 2012 19:10 Tobberoth wrote:
God, I don't want to go back to English sounds, korean zerg >>>>>>> english


Well lets hope region change programs like bigfoot sc2 launcher still work, so you could atleast use the kr client on the eu server.


Hmm I remember seeing option to change language in-game in options in some preview screenshots, it was either HOTS or 1.5, can anyone confirm?

EDIT: yup, it was announced for HOTS (here)
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 26 2012 10:36 GMT
#187
On July 25 2012 12:41 Plexa wrote:
I can see both sides of the coin for this I wish some of these features like background skins, units sounds and strong colors were already prebuilt in though.


Still 2 more expansions! Lots will happen in that time!
Luppa <3
Witten
Profile Joined January 2011
United States2094 Posts
July 26 2012 10:37 GMT
#188
I'm going to miss my awesome BW overlords and my Dragoon sounds... If this prevents any hacks and cheats that's cool but I feel like it probably doesn't do much for that.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
July 26 2012 10:40 GMT
#189
Blizzard... Making a habit of shitting on the community one year at a time
FoTG fighting!
ognterran
Profile Joined July 2012
4 Posts
July 26 2012 10:40 GMT
#190
zerg wins 70% of tournaments since patch..game is in a "good place" thanks D browder!
scoutyx
Profile Joined April 2011
Switzerland15 Posts
July 26 2012 10:46 GMT
#191
I don't think it will do anything to the most popular hacks, since those are external to SC2. They don't modifiy any file, they just manipulate memory offsets (vocabulary may be not exact). Maybe they identified something that could be abused with modding MPQs or something..
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 26 2012 21:12 GMT
#192
On July 26 2012 19:07 Blazinghand wrote:
Show nested quote +
On July 26 2012 19:04 Yoshi Kirishima wrote:
too bad, that all the work into custom mods... well you know

sucks for anyone that did anything recently, and now they can't use it soon =/ oh well, it was in the sc2 terms anyways, that you can't (or not supposed to, or w/e) change/modify stuff, i guess

Hmm if this does prevent some level of hacking, then awesome . This will stop all internal hacks then...? At least until hackers find out how to unlock this or whatever or somehow get around it? I wonder if it'll stop external hacks too then or not.


This will stop very few hacks, I'm afraid. Basically, the stuff the game uses is loaded into the RAM of your computer, which is quickly read and written to by the game. Maphacks and production tab hacks don't read the MPQs or interact with them directly, but instead read your computer RAM, find the game data that's on it (and constantly being updated while you play) and reads that, finding out what your RAM knows-- the state of the game, what your opponent has, etc. It then operates a UI-like overlay (think about a stream overlay, for example) that's external to Sc2. Very few, if any hacks read MPQs directly.

It's likely this behavior is unintentional on blizzard's part, probably something they used for the PTR or just updating files more easily. They are in favor of the team color mod, as we know.


Oh kk, so maybe it will be different once it's out.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
July 26 2012 21:14 GMT
#193
Damnit I need the stronger team colors mod, I am Color blind and without it, it makes ZvZ a real pain in the ass... I think Orb and a lot of other people use this MOD because they are color blind too, come on Blizzard...Damnit..
AKA: TelecoM[WHITE] Protoss fighting
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
July 26 2012 21:15 GMT
#194
Actually this will just fuck with cool community mods, and not affect hackers one bit. Why the hell is this happening anyways, what was the urgent need for this?
Ethic
Profile Blog Joined November 2009
Canada439 Posts
July 26 2012 21:20 GMT
#195
What blizzard needs to do is release a modding tool for the public that is permitted by blizzard that doesn't directly modify game files, but directly effects sounds etc in your ladder games. See: Valve.
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
SuperSloth
Profile Joined April 2012
38 Posts
July 26 2012 21:24 GMT
#196
Whats the big deal with hackers anyway? You play em, they beat you one game and you get on with your life. If it effects tourneys then people need to start being more strict on hackers and never let them compete in a tourney again.
multiversed
Profile Joined December 2010
United States233 Posts
July 26 2012 21:27 GMT
#197
i would suspect this has more to do with opening regions soon and keeping client versions consistant more than anything else.

if it really came down to minor visual customization vs. patching methods that aid in unfair modifations, i don't think you can even really defend modifiying a few pictures while everyone else suffers. if this does actually end up being an effort to improve the deterrence of hacking, i applaud whoever made the decision to take one for the team.
Team Liquid is the used the tampon of the starcraft community.
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
July 26 2012 21:29 GMT
#198
On July 26 2012 19:40 NeMeSiS3 wrote:
Blizzard... Making a habit of shitting on the community one year at a time


Didn't comments like these used to be banned? I rly hope a mod cleans this thread up soon.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
July 26 2012 21:31 GMT
#199
On July 27 2012 06:24 SuperSloth wrote:
Whats the big deal with hackers anyway? You play em, they beat you one game and you get on with your life. If it effects tourneys then people need to start being more strict on hackers and never let them compete in a tourney again.


Because if you let them run rampant every single game on ladder you play will be a hacker. It endangers the validity of Sc2 as an esport.
PatouPower
Profile Joined September 2010
Canada1119 Posts
July 26 2012 21:33 GMT
#200
If they are to disable the possibility to use stronger team color mod, then they should also do like LoL and put a colorblind mod in the options. I don't want my PvPs to go back to misclicking the wrong units 50% of the time because they are hard to differentiate... Otherwise, if it can really disable hacking once and for all (which I doubt a lot), I am all for it.
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