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Active: 3429 users

new dps charts (ordered high to low) - Page 5

Forum Index > SC2 General
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Danglars
Profile Blog Joined August 2010
United States12133 Posts
June 23 2012 17:11 GMT
#81
Here's some important ones, though a little outdated for basic stats. You aren't the first to compile these ones, but with a little work in excel, you can be the best.
Really the first good one to get published

Shurafa's, though slow and missing some comparisons
Shurafa's TeamLiquid thread

What these other ones include that are useful is dps gains per upgrade, dps versus their bonus damage type compared to normal, dps per cost, and dps per hp.

In-game usefulness of these numbers are low, excepting an explanation to why your army died to thors so fast (Highest DPS unit in the game) or ultralisks. Also, the gains per upgrade invested is useful to see how the investment pays off lategame, in such situations as building upgrade-boosted stalkers against battlecruisers (lose out in a dps perspective compared to every upgrade the battlecruisers get). The modeling of broodlord dps is a fun one as well. What is the average broodlings on the ground dps + the broodlord initial launch dps equal to?
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
TaShadan
Profile Joined February 2010
Germany1981 Posts
June 23 2012 17:11 GMT
#82
is there a similar list for broodwar? would be nice to compare both games unit dps
Total Annihilation Zero
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 23 2012 17:30 GMT
#83
On June 24 2012 01:54 -Kira wrote:
Show nested quote +
On June 23 2012 15:35 Sea_Food wrote:
All workers dont have same dps.

As a stataholic. I could not watch more. These numbers are so wrong and make me cry.


Show some proof, liquipedia stats say 3.3 for all workers.

All workers have the same attack damage. A drone will recover enough health to kill an scv and I can't remember probe, I think the probe wins?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
redruMBunny
Profile Joined June 2012
74 Posts
Last Edited: 2012-06-23 17:55:02
June 23 2012 17:30 GMT
#84
On June 24 2012 02:05 -Kira wrote:
Noone claims that. It's just a dps chart for the people so they can see dps, nothing else. Wanna see all stats - go to liquipedia.


One of my points was along the lines that the OP chart isn't even particularly good or accuate even as far as DPS goes.

If you have a chart that's supposed to be about DPS, you really can't ignore armor or splash.

(edit) - Again, not that I'm trying to hate on the OP or the effort.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
June 23 2012 17:56 GMT
#85
It's really hard to derive any real meaningful data from these charts but they are cool nonetheless.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
June 23 2012 18:36 GMT
#86
so you're telling me to use reapers to kill chargelots with a small maurader wall?
DaNoob
Profile Joined April 2010
United States38 Posts
June 23 2012 18:37 GMT
#87
make graphs pl0x!
Xyik
Profile Blog Joined November 2009
Canada728 Posts
June 23 2012 18:46 GMT
#88
Too bad reapers take forever to build.
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
June 23 2012 18:56 GMT
#89
One of the things i love about the SC2 comunity is you can always count on someone to go properly anal and analyze everything.
Brilliant job, keep it up. Much love from me and the other lazy fuckers in the SC2 scene who like to have this stuff bottlefed to us.
Where's Boxer, there's victory! - figq
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
June 23 2012 19:27 GMT
#90
One thing to keep in mind for carriers is that for every plus 1 air attack upgrade, you get +2 dmg PER fighter (they do 2 attacks per volley). I believe that would be +16 dmg per volley for each upgrade (when you count 8 fighters per carrier).
:)
SuperYo1000
Profile Joined July 2008
United States880 Posts
June 23 2012 19:42 GMT
#91
On June 24 2012 04:27 Reborn8u wrote:
One thing to keep in mind for carriers is that for every plus 1 air attack upgrade, you get +2 dmg PER fighter (they do 2 attacks per volley). I believe that would be +16 dmg per volley for each upgrade (when you count 8 fighters per carrier).



same thing can be said of armor upgrades against the carrier. 1 armor upgrade is essential 16 less damage per volley. Thats why carrier isnt effective along with other things( crappy kiting ability)
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
June 23 2012 19:48 GMT
#92
For those comparing the reaper dps with marine's keep in mind how much marines are cheaper, easier and faster to produce.
Does it take into account stim btw?
i kno i r badass no need to repeat
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2012-06-23 21:46:28
June 23 2012 21:42 GMT
#93
On June 24 2012 02:30 Probe1 wrote:
Show nested quote +
On June 24 2012 01:54 -Kira wrote:
On June 23 2012 15:35 Sea_Food wrote:
All workers dont have same dps.

As a stataholic. I could not watch more. These numbers are so wrong and make me cry.


Show some proof, liquipedia stats say 3.3 for all workers.

All workers have the same attack damage. A drone will recover enough health to kill an scv and I can't remember probe, I think the probe wins?


The probe wins if it's microed around, as shields regenerate faster than the drone's life. However the drone wins against both SCVs and probes if you're a-moving without micro.

On June 24 2012 04:42 SuperYo1000 wrote:
Show nested quote +
On June 24 2012 04:27 Reborn8u wrote:
One thing to keep in mind for carriers is that for every plus 1 air attack upgrade, you get +2 dmg PER fighter (they do 2 attacks per volley). I believe that would be +16 dmg per volley for each upgrade (when you count 8 fighters per carrier).



same thing can be said of armor upgrades against the carrier. 1 armor upgrade is essential 16 less damage per volley. Thats why carrier isnt effective along with other things( crappy kiting ability)


No. The carrier has the best dps in the game. I'm pretty sure about that. It does twice as much damage as it did in brood war, and was arguably the best late game unit there.
The weakness of the carrier is that units clump up much more in SC2, so the interceptors just melt under clumped anti air units.
The other reason that it's bad is of course that it's so slow, and the fact that you can't really kite with it like you could in BW.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Steglich
Profile Joined September 2011
Denmark282 Posts
Last Edited: 2012-06-23 21:53:12
June 23 2012 21:52 GMT
#94

[/QUOTE]
All workers have the same attack damage. A drone will recover enough health to kill an scv and I can't remember probe, I think the probe wins?[/QUOTE]

The probe wins if it's microed around, as shields regenerate faster than the drone's life. However the drone wins against both SCVs and probes if you're a-moving without micro.


Not true. The first one to get a hit wins between a drone and an SCV. Probes loses against both the SCV and drone, even though it gets the first attack.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
June 23 2012 21:58 GMT
#95
vikings have higher dps vs zerglings than vs mutas? now I know!
ESPORTS ILLUMINATI
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 23 2012 21:59 GMT
#96
On June 23 2012 18:56 Krejven wrote:
Show nested quote +
On June 23 2012 18:38 Masvidal wrote:
ROFL I just noticed how hilariously terrible stalkers are at doing damage.

Silly things a Stalker does less damage than:

A Zergling
A Marine
An Infested Terran
A Roach

And Stalkers do only .3 more dps than 2 probes attacking, and .9 more dps than a Sentry. I knew it wasn't just me thinking Stalkers just tickle stuff. Notice that all 4 things I listed cost far less than a Stalker. But even though they don't do a lot of damage, that still seems wrong that they do less damage than a marine or a roach. Is that number actually correct, or did you get something wrong?

You clearly failed to see that you are looking at stalkers dps against everything but armored (which it has a dmg bonus against). Against armored targets it does infact quite alot more dmg than the units you listed. And it can shoot up compared to the roach.

No, I defintely realized it. I did it purposely because that is it's BASE damage, and because vs. Armored Protoss should have Immortals. Other than when fighting Roaches (combined with Immortals), in all matchups pretty much everything you get Stalkers to target are light, except PvP when they are just shooting at each other so DPS could be whatever it wants. I know DPS is everything, but having less damage than an unstimmed marine or a single zergling is mind-boggling. Same with Infested Terrans. You're telling me if I blink stalker harass, I'm paying 125/50 per unit and paying for blink upgrade for units that I am going to be risking to deal some damage, while Zerg can throw up FREE units from infestors in infested Terrans that do more dps? That can't be right.
"Teamliquid is a place for starcraft, not boobs." -autoexec
Lon-ami
Profile Joined January 2011
Spain15 Posts
June 23 2012 22:18 GMT
#97
Pretty interesting stuff. Thanks for sharing .
I'm a product of your collective imagination and, therefore, I do not assume responsibility of anything I don't want to assume responsibility of.
Ophiophilius
Profile Joined April 2012
Canada42 Posts
June 23 2012 22:21 GMT
#98
I wished the chart also mentionned the medivac's healing rate, because I ran the following test: A stimmed marauder cannot kill a non-armored unit being healed by a medivac, and the marauder with stim is higher dps than half of the units in that chart... meaning that over half the units in the game (at 2 supply worth) cannot kill a unit that is supported by a medivac... it just feels wrong to me :S
GertHeart
Profile Blog Joined February 2011
United States631 Posts
June 23 2012 22:30 GMT
#99
The dps chart is it vs 0 Armor? I assume so? Because armor also plays a role in dps scaling, you probably have a huge project ahead of yourself because of it =o.

I hope to see the finished product.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
June 23 2012 22:34 GMT
#100
What about dps*range per supply*space. This gives an idea of how much damage a group of such units will put out if clumped together. Would be tricky-- melee would need to be handled separately than range.

Salvation a la mode and a cup of tea...
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