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new dps charts (ordered high to low) - Page 3

Forum Index > SC2 General
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zxcvalor
Profile Joined May 2011
United Kingdom25 Posts
June 23 2012 07:16 GMT
#41
On June 23 2012 15:59 Doublemint wrote:
Gah... I kinda appreciate the effort generally - but the carrier should be a whole lot better according to the stats provided as ppl already mentioned. And that really devalues the effort...


Fixed carrier! Any more errors plz mention guys.
zxcvalor.blogspot.com
MShaw006
Profile Joined April 2011
United States74 Posts
June 23 2012 07:22 GMT
#42
What's with the extra multiplication? Why is DPS per Supply not just DPS/Supply? Do you think people can't handle decimal points?
zxcvalor
Profile Joined May 2011
United Kingdom25 Posts
June 23 2012 07:23 GMT
#43
On June 23 2012 16:12 Mentor wrote:
Did you factor in the glaive worm dmg, when calculating the Mutalisk dps?


Nope, all the numbers ignore aoe. You can't read too much into these stats, mutas deal a lot of damage for sure xD
zxcvalor.blogspot.com
Skamtet
Profile Joined July 2010
Canada634 Posts
June 23 2012 07:30 GMT
#44
Zerglings are better than Stalkers.
RenSC2
Profile Blog Joined August 2011
United States1098 Posts
June 23 2012 07:35 GMT
#45
I made some major updates to the google spreadsheet as noted by the edits in the initial post. Fixed the carrier thing, made a note next to mutas (doesn't count splash). Should help clear up some of the reasoning for why I used 500 resources or why the initial creator used 6 supply (and I followed suit).
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
BlondeOna
Profile Joined November 2011
Australia89 Posts
June 23 2012 07:52 GMT
#46
I appreciate the effort. But this is going to turn into a huge balance whine thread.
'This is a f****** joke, f*** you'
Callynn
Profile Joined December 2010
Netherlands917 Posts
June 23 2012 07:54 GMT
#47
You did not take splash damage into account (at least not for the thor air missiles). Potentially it can deal a lot more damage.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 23 2012 07:58 GMT
#48
Interesting and nicely done.

The Reaper is missleading. It has low hp so it dies fast without doing it's impresive dmg and builds slow so it's not massable. It's a bad combat unit regardless of dps

The sieged up tank also stands out as pretty bad untill you have full upgrades and a lot of them. No wander they are rarely used against protoss.

Head Coach Park: "They should buff tanks!"
sandman1454
Profile Joined June 2011
United States96 Posts
June 23 2012 08:16 GMT
#49
what i really want to see is dps per resource cost. and dps based of how many u can make in a certain amount of time. This is still cool and stuff, but basing it on cost will just put the marine where it belongs, the highest dps per cost. :D
Prillan
Profile Joined August 2011
Sweden350 Posts
June 23 2012 08:20 GMT
#50
What about Void Rays vs Massive/Massive+Armored?
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
m!DniGhT
Profile Joined November 2010
Germany34 Posts
June 23 2012 09:18 GMT
#51
erm That Protoss chart i looked over seems really wrong.

Like Dmg per supply should be DMG/supply and not DMG*supply i.e. DT has 45dmg and costs 2 supply so it would be 22.5 dmg per supply. That way you can calculate the real dmg per supply and compare the units. If you multiplicate it like you did teh dmg per supply of units with higher supply costs are allways higher as them of the one with lower supply costs and that is somewhat wrong..

With the DPS im not sure. acutally the Attack speed means it (example Immo) 1.45 = everye 1.45 seconds one attack or 1.45 (nearly 1 1/2) attacks per second?
I'm on a horse - meewwww - Cow!
aintthatfunny
Profile Joined April 2012
193 Posts
June 23 2012 09:28 GMT
#52
Pretty obvious why the carrier is not used that much, as much DPS as a voidray yet costs waay more, and interceptors don't start dealing damage instantly. :/

Nice stats though thanks for posting.
I promise I'll behave.
MrCash
Profile Joined October 2011
United States1504 Posts
June 23 2012 09:34 GMT
#53
Really well done.
If you are looking to make your workf more popular, I would suggest making it more accessible. For example you could put it into a google doc file (if it wasn't how you made it to begin with), and make it public to view, but not edit. Hell you can recruit people to edit or contribute, so you don't have to do all the work.
I'd bookmark something like that just to have it available, especially if you continued to add more content and information.

Again, nice work.
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 23 2012 09:38 GMT
#54
ROFL I just noticed how hilariously terrible stalkers are at doing damage.

Silly things a Stalker does less damage than:

A Zergling
A Marine
An Infested Terran
A Roach

And Stalkers do only .3 more dps than 2 probes attacking, and .9 more dps than a Sentry. I knew it wasn't just me thinking Stalkers just tickle stuff. Notice that all 4 things I listed cost far less than a Stalker. But even though they don't do a lot of damage, that still seems wrong that they do less damage than a marine or a roach. Is that number actually correct, or did you get something wrong?
"Teamliquid is a place for starcraft, not boobs." -autoexec
BraneSC2
Profile Joined May 2010
United States123 Posts
June 23 2012 09:43 GMT
#55
I should stop viewing these charts. If I read too much into them it will make me too biased in-game.
No fighting in the war room!
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 23 2012 09:53 GMT
#56
Interesting Reaper scores ~33% higher than stim marine vs light. Hm maybe lategame TvP I'll make some.
Team Liquid needs more Terrans.
Krejven
Profile Joined August 2010
Sweden105 Posts
June 23 2012 09:56 GMT
#57
On June 23 2012 18:38 Masvidal wrote:
ROFL I just noticed how hilariously terrible stalkers are at doing damage.

Silly things a Stalker does less damage than:

A Zergling
A Marine
An Infested Terran
A Roach

And Stalkers do only .3 more dps than 2 probes attacking, and .9 more dps than a Sentry. I knew it wasn't just me thinking Stalkers just tickle stuff. Notice that all 4 things I listed cost far less than a Stalker. But even though they don't do a lot of damage, that still seems wrong that they do less damage than a marine or a roach. Is that number actually correct, or did you get something wrong?

You clearly failed to see that you are looking at stalkers dps against everything but armored (which it has a dmg bonus against). Against armored targets it does infact quite alot more dmg than the units you listed. And it can shoot up compared to the roach.
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2012-06-23 10:10:56
June 23 2012 10:02 GMT
#58
On June 23 2012 18:56 Krejven wrote:
Show nested quote +
On June 23 2012 18:38 Masvidal wrote:
ROFL I just noticed how hilariously terrible stalkers are at doing damage.

Silly things a Stalker does less damage than:

A Zergling
A Marine
An Infested Terran
A Roach

And Stalkers do only .3 more dps than 2 probes attacking, and .9 more dps than a Sentry. I knew it wasn't just me thinking Stalkers just tickle stuff. Notice that all 4 things I listed cost far less than a Stalker. But even though they don't do a lot of damage, that still seems wrong that they do less damage than a marine or a roach. Is that number actually correct, or did you get something wrong?

You clearly failed to see that you are looking at stalkers dps against everything but armored (which it has a dmg bonus against). Against armored targets it does infact quite alot more dmg than the units you listed. And it can shoot up compared to the roach.


But a stalker vs armored is still worse than a single stimmed marine, and as he stated vs non armored it is worse than a single unstimmed marine. Now think about the supply and mineral/gas cost of these units. I'm beginning to think that avoiding making stalkers will actually make a toss army better in the early/mid game. Zealot, sentry, immortal is just so much more powerful for the cost.
:)
Dalavita
Profile Joined August 2010
Sweden1113 Posts
June 23 2012 10:05 GMT
#59
Reapers have been put to use by some terrans in TvP. It's not the DPS that was the issue with the unit ever, it was getting to them was hard. But on maps where you can delay or play split map it's always better to switch your marines with reapers if you can max out safely on that, and your army will be a lot stronger and also more useful for various things.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
June 23 2012 10:29 GMT
#60
reaper build time too long, needs to cut by 1/3
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