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On June 23 2012 15:59 Doublemint wrote: Gah... I kinda appreciate the effort generally - but the carrier should be a whole lot better according to the stats provided as ppl already mentioned. And that really devalues the effort...
Fixed carrier! Any more errors plz mention guys.
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What's with the extra multiplication? Why is DPS per Supply not just DPS/Supply? Do you think people can't handle decimal points?
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On June 23 2012 16:12 Mentor wrote: Did you factor in the glaive worm dmg, when calculating the Mutalisk dps?
Nope, all the numbers ignore aoe. You can't read too much into these stats, mutas deal a lot of damage for sure xD
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Zerglings are better than Stalkers.
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I made some major updates to the google spreadsheet as noted by the edits in the initial post. Fixed the carrier thing, made a note next to mutas (doesn't count splash). Should help clear up some of the reasoning for why I used 500 resources or why the initial creator used 6 supply (and I followed suit).
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I appreciate the effort. But this is going to turn into a huge balance whine thread.
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You did not take splash damage into account (at least not for the thor air missiles). Potentially it can deal a lot more damage.
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Interesting and nicely done.
The Reaper is missleading. It has low hp so it dies fast without doing it's impresive dmg and builds slow so it's not massable. It's a bad combat unit regardless of dps 
The sieged up tank also stands out as pretty bad untill you have full upgrades and a lot of them. No wander they are rarely used against protoss.
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what i really want to see is dps per resource cost. and dps based of how many u can make in a certain amount of time. This is still cool and stuff, but basing it on cost will just put the marine where it belongs, the highest dps per cost. :D
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What about Void Rays vs Massive/Massive+Armored?
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erm That Protoss chart i looked over seems really wrong.
Like Dmg per supply should be DMG/supply and not DMG*supply i.e. DT has 45dmg and costs 2 supply so it would be 22.5 dmg per supply. That way you can calculate the real dmg per supply and compare the units. If you multiplicate it like you did teh dmg per supply of units with higher supply costs are allways higher as them of the one with lower supply costs and that is somewhat wrong..
With the DPS im not sure. acutally the Attack speed means it (example Immo) 1.45 = everye 1.45 seconds one attack or 1.45 (nearly 1 1/2) attacks per second?
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Pretty obvious why the carrier is not used that much, as much DPS as a voidray yet costs waay more, and interceptors don't start dealing damage instantly. :/
Nice stats though thanks for posting.
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Really well done. If you are looking to make your workf more popular, I would suggest making it more accessible. For example you could put it into a google doc file (if it wasn't how you made it to begin with), and make it public to view, but not edit. Hell you can recruit people to edit or contribute, so you don't have to do all the work. I'd bookmark something like that just to have it available, especially if you continued to add more content and information.
Again, nice work.
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ROFL I just noticed how hilariously terrible stalkers are at doing damage.
Silly things a Stalker does less damage than:
A Zergling A Marine An Infested Terran A Roach
And Stalkers do only .3 more dps than 2 probes attacking, and .9 more dps than a Sentry. I knew it wasn't just me thinking Stalkers just tickle stuff. Notice that all 4 things I listed cost far less than a Stalker. But even though they don't do a lot of damage, that still seems wrong that they do less damage than a marine or a roach. Is that number actually correct, or did you get something wrong?
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I should stop viewing these charts. If I read too much into them it will make me too biased in-game.
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Interesting Reaper scores ~33% higher than stim marine vs light. Hm maybe lategame TvP I'll make some.
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On June 23 2012 18:38 Masvidal wrote: ROFL I just noticed how hilariously terrible stalkers are at doing damage.
Silly things a Stalker does less damage than:
A Zergling A Marine An Infested Terran A Roach
And Stalkers do only .3 more dps than 2 probes attacking, and .9 more dps than a Sentry. I knew it wasn't just me thinking Stalkers just tickle stuff. Notice that all 4 things I listed cost far less than a Stalker. But even though they don't do a lot of damage, that still seems wrong that they do less damage than a marine or a roach. Is that number actually correct, or did you get something wrong? You clearly failed to see that you are looking at stalkers dps against everything but armored (which it has a dmg bonus against). Against armored targets it does infact quite alot more dmg than the units you listed. And it can shoot up compared to the roach.
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On June 23 2012 18:56 Krejven wrote:Show nested quote +On June 23 2012 18:38 Masvidal wrote: ROFL I just noticed how hilariously terrible stalkers are at doing damage.
Silly things a Stalker does less damage than:
A Zergling A Marine An Infested Terran A Roach
And Stalkers do only .3 more dps than 2 probes attacking, and .9 more dps than a Sentry. I knew it wasn't just me thinking Stalkers just tickle stuff. Notice that all 4 things I listed cost far less than a Stalker. But even though they don't do a lot of damage, that still seems wrong that they do less damage than a marine or a roach. Is that number actually correct, or did you get something wrong? You clearly failed to see that you are looking at stalkers dps against everything but armored (which it has a dmg bonus against). Against armored targets it does infact quite alot more dmg than the units you listed. And it can shoot up compared to the roach.
But a stalker vs armored is still worse than a single stimmed marine, and as he stated vs non armored it is worse than a single unstimmed marine. Now think about the supply and mineral/gas cost of these units. I'm beginning to think that avoiding making stalkers will actually make a toss army better in the early/mid game. Zealot, sentry, immortal is just so much more powerful for the cost.
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Reapers have been put to use by some terrans in TvP. It's not the DPS that was the issue with the unit ever, it was getting to them was hard. But on maps where you can delay or play split map it's always better to switch your marines with reapers if you can max out safely on that, and your army will be a lot stronger and also more useful for various things.
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reaper build time too long, needs to cut by 1/3
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