• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:01
CEST 00:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Official StarCraft website teases new content ahead of BlizzCon? Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5344 users

new dps charts (ordered high to low)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
zxcvalor
Profile Joined May 2011
United Kingdom25 Posts
Last Edited: 2012-06-23 23:34:22
June 23 2012 01:17 GMT
#1
**EDIT:

**This guy did a great job putting everything into a google doc. Has more info than me, void ray vs massive for example.
Check it out.

On June 23 2012 15:09 RenSC2 wrote:

I created a Google Spreadsheet with all units from all races. It is currently sorted by unit name. I don't know how to let you sort it by other columns, but you can download into excel format.

https://docs.google.com/spreadsheet/ccc?key=0AhF0txvUsTAGdFdwOU1Zb0pqRGVxM05vcERROTU4MVE



**Fixed Interceptor attack speed

**Added Protoss + Zerg + all races combined.
All of these are with 0 upgrades, might do others later.
No icons, kept it simple xD
Plz msg if there are any errors and I'll fix and edit.

**

First post. Made some dps charts for the terran units using my limited paint skills.
Dps per supply was multiplied by 6 to scale everything up to the regular dps tables.
Some values may be slightly off, as the attack speed values shown in-game are
rounded up/down. Also, the numbers don't factor in aoe / armor / health / cost / random delay etc.
Sorry if the images are too big. Thanks all, gl & hf ~

Terran:

DPS, no upgrades - http://i.imgur.com/if4rM.jpg?1

DPS per 6 supply, no upgrades - http://i.imgur.com/Q03YU.jpg?1

DPS, +3 attack - http://i.imgur.com/N9LUL.jpg?1

DPS per 6 supply, +3 attack - http://i.imgur.com/xmOtS.jpg?1

original spreadsheet - http://i.imgur.com/fSPhi.jpg?1

+3 attack spreadsheet - http://i.imgur.com/QYsyb.jpg?1


Protoss:

Protoss units, no upgrades - http://i.imgur.com/LXscp.jpg?1

Zerg:

Zerg units, no upgrades - http://i.imgur.com/kll9k.jpg?1


All together:

DPS comparison, no upgrades - http://i.imgur.com/flhHP.jpg?1

DPS per 6 supply comparison, no upgrades - http://i.imgur.com/cb6IC.jpg?1
zxcvalor.blogspot.com
ShaneFeit
Profile Joined August 2011
92 Posts
June 23 2012 01:22 GMT
#2
Nice post!

This really makes me want to incorporate reapers into my bio army. Maybe if I keep them on follow command behind marauders or medivacs they might survive long enough to deal some damage.
Glockateer
Profile Joined June 2009
United States254 Posts
June 23 2012 01:41 GMT
#3
Maybe reapers will be used more in HOTS considering it seems to have 60 hp now (+10) and hp regen based on the battle report.
GET SM4SHED
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 23 2012 01:44 GMT
#4
Wow, really nice charts. Thank you.
RenSC2
Profile Blog Joined August 2011
United States1097 Posts
June 23 2012 01:49 GMT
#5
Yeah, Reapers seem like the big surprise from those charts. I wonder what a well protected pack of reapers could do against chargelots in bio terran vs protoss deathball fights. I always thought that better usage of ghosts or blueflame hellions might be the answer, but those numbers say that terrans should try out reapers first. Just gotta control them extremely well.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
killerdog
Profile Joined February 2010
Denmark6522 Posts
June 23 2012 01:49 GMT
#6
Huh, I wonder if super lategame tvp/tvz the terran is better off just making 25 rax with techlabs and going reaper marauder medivac instead of marines... If you get into a situation where cost is irrelevant and you have enough rax, then reapers just seem objectively better in every way (except 5 less health)
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
June 23 2012 01:51 GMT
#7
On June 23 2012 10:49 RenSC2 wrote:
Yeah, Reapers seem like the big surprise from those charts. I wonder what a well protected pack of reapers could do against chargelots in bio terran vs protoss deathball fights. I always thought that better usage of ghosts or blueflame hellions might be the answer, but those numbers say that terrans should try out reapers first. Just gotta control them extremely well.


What the charts don't show is unit health, so I really don't think massing reapers should be an answer for terran at any point due to their squishyness.
Never say die
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
June 23 2012 01:56 GMT
#8
On June 23 2012 10:51 Ghoststrikes wrote:
Show nested quote +
On June 23 2012 10:49 RenSC2 wrote:
Yeah, Reapers seem like the big surprise from those charts. I wonder what a well protected pack of reapers could do against chargelots in bio terran vs protoss deathball fights. I always thought that better usage of ghosts or blueflame hellions might be the answer, but those numbers say that terrans should try out reapers first. Just gotta control them extremely well.


What the charts don't show is unit health, so I really don't think massing reapers should be an answer for terran at any point due to their squishyness.


Don't forget they have the same build time as a siege tank.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 23 2012 01:58 GMT
#9
Do zerg now :D
Seriously, I want to know Zerg ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 23 2012 01:58 GMT
#10
How do reapers fare against a planetary fortress (with repairing SCVs) ... I wonder.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
June 23 2012 02:09 GMT
#11
Wow awesome! Well organized and looks great :D

Thanks for making!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 23 2012 02:13 GMT
#12
On June 23 2012 10:51 Ghoststrikes wrote:
Show nested quote +
On June 23 2012 10:49 RenSC2 wrote:
Yeah, Reapers seem like the big surprise from those charts. I wonder what a well protected pack of reapers could do against chargelots in bio terran vs protoss deathball fights. I always thought that better usage of ghosts or blueflame hellions might be the answer, but those numbers say that terrans should try out reapers first. Just gotta control them extremely well.


What the charts don't show is unit health, so I really don't think massing reapers should be an answer for terran at any point due to their squishyness.

They only have 5 less HP than a Marine, which is nullified once they stim.

The real issue here is the build time, but I have to say I'm really surprised Reaper's non-light damage still hit the top 5 with +3 Atk.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
June 23 2012 02:13 GMT
#13
On June 23 2012 10:49 killerdog wrote:
Huh, I wonder if super lategame tvp/tvz the terran is better off just making 25 rax with techlabs and going reaper marauder medivac instead of marines... If you get into a situation where cost is irrelevant and you have enough rax, then reapers just seem objectively better in every way (except 5 less health)

plz make these vs my bls ;o
"come korea next time... FXO house... 10 korean, 10 korean"
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
June 23 2012 02:15 GMT
#14
I'd be very interested to see this for Z and P aswell, do you have any plans to make those chats?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2012-06-23 02:19:26
June 23 2012 02:17 GMT
#15
On June 23 2012 11:13 HeavOnEarth wrote:
Show nested quote +
On June 23 2012 10:49 killerdog wrote:
Huh, I wonder if super lategame tvp/tvz the terran is better off just making 25 rax with techlabs and going reaper marauder medivac instead of marines... If you get into a situation where cost is irrelevant and you have enough rax, then reapers just seem objectively better in every way (except 5 less health)

plz make these vs my bls ;o


hm maybe add vikings? But i don't think reapers is a good idea in TvZ. Reapers can harass (*can*) or like in a drop, but marine drops are much less expensive and can kill both drones and hatches/tech. Also you're better off saving your gas for those medivacs. Lately they've been making ultralisks vs MMM tank so you need that high medivac count to keep your [small MMM numbers] alive and abuse the weakness of Ultralisks in small numbers since you can just keep kiting and he won't have enough fungals (seen often in MKP's games).

Reapers reinforce a lot slower than marines too, and it would probably be better to make less Rax and make more OCs. Also obviously reapers will only be useful against light units in battle... meaning lings and banelings. What if he goes ultralisks or roach (likely)? Suddenly your army is much less flexible and there are more opportunities for the zerg to punish your composition.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
HeroMystic
Profile Joined March 2011
United States1217 Posts
Last Edited: 2012-06-23 02:29:10
June 23 2012 02:27 GMT
#16
On June 23 2012 11:17 Yoshi Kirishima wrote:
Show nested quote +
On June 23 2012 11:13 HeavOnEarth wrote:
On June 23 2012 10:49 killerdog wrote:
Huh, I wonder if super lategame tvp/tvz the terran is better off just making 25 rax with techlabs and going reaper marauder medivac instead of marines... If you get into a situation where cost is irrelevant and you have enough rax, then reapers just seem objectively better in every way (except 5 less health)

plz make these vs my bls ;o


hm maybe add vikings? But i don't think reapers is a good idea in TvZ. Reapers can harass (*can*) or like in a drop, but marine drops are much less expensive and can kill both drones and hatches/tech. Also you're better off saving your gas for those medivacs. Reapers reinforce a lot slower than marines too, and it would probably be better to make less Rax and make more OCs. Also obviously reapers will only be useful against light units in battle... meaning lings and banelings. What if he goes ultralisks or roach (likely)? Suddenly your army is much less flexible and there are more opportunities for the zerg to punish your composition.


Banelings aren't light units.

And I would naturally agree with Reapers vs Armored, but it seems Reaper's DPS increases dramatically at higher supply, to the point where they're about equal to a Marauder. Of course, a Marauder has higher damage per hit (which makes them more valuable in smaller numbers and in shorter engagements), but Reapers are smaller and with Nitro-packs, much faster.

I'd say it's worth experimenting with.

EDIT: Also, Terran really doesn't have a gas problem at all in the lategame if you aren't significantly behind. In fact, we have a gas surplus most of the time. Getting Reapers out wouldn't be a problem at all.
MrF
Profile Joined October 2011
United States320 Posts
Last Edited: 2012-06-23 02:40:01
June 23 2012 02:37 GMT
#17
very nice, when you said limited paint skills i pictured some horrible hand/mouse scrawled graph on a white background, not the case. But to be honest Marauders are so rediculus i mean yeah its been said to death but they are so good.
HunterXHunter is awesome
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
Last Edited: 2012-06-23 02:42:11
June 23 2012 02:38 GMT
#18
I suppose it doesn't take armor into account, the reaper hits twice so it's less awesome than it seems.

Still, reapers hit squads in lieu of drops late game would be sexy, qxc style.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
June 23 2012 02:46 GMT
#19
On June 23 2012 11:15 Monochromatic wrote:
I'd be very interested to see this for Z and P aswell, do you have any plans to make those chats?


Don't PLEASE don't. It will become the largest balance whine thread since the last patch.... DPS charts for the other races will just incite insanity....
A time to live.
Belisarius
Profile Joined November 2010
Australia6233 Posts
June 23 2012 02:48 GMT
#20
The reaper's range is important to take into account. When you're talking huge numbers of units, their dps is pretty irrelevant when most of them are retarding around in the back.

I'd obviously like to see P/Z of this, but also dps/cost, adjusted for gas and +100 minerals/supply.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech150
Nina 104
SpeCial 84
StarCraft: Brood War
Britney 12724
910 39
ajuk12(nOOB) 10
Noble 8
Dota 2
monkeys_forever308
Counter-Strike
Coldzera 1222
Fnx 1
Heroes of the Storm
Grubby4501
Liquid`Hasu498
Other Games
summit1g7847
Liquid`RaSZi1784
fl0m797
shahzam157
C9.Mang0153
XaKoH 135
ViBE68
Mew2King46
SteadfastSC46
Organizations
Other Games
gamesdonequick1770
BasetradeTV51
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie833
• Shiphtur159
Upcoming Events
PiGosaur Cup
1h 59m
The PondCast
11h 59m
Kung Fu Cup
12h 59m
Replay Cast
1d 1h
KCM Race Survival
1d 11h
IntoTheTV X SOOP
1d 12h
OSC
1d 23h
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.