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Shurafa's Unit Tables Version 1.0!

Forum Index > SC2 General
Post a Reply
Shurafa
Profile Joined March 2010
United States79 Posts
Last Edited: 2010-10-14 19:37:53
July 28 2010 01:07 GMT
#1
http://spreadsheets.google.com/ccc?key=0AhiEl7_qc0ntdGhGWlJhcF84blFTQ0Y0bEdUU2EzOXc&hl

http://unittables.shurafa.com

I originally created my unit tables during the beta as a way to easily see all of the unit counters in the game on my secondary monitor. I later added some unit data as I thought that would be handy. I have slowly been adding more and more info to the tables (sadly all the info no longer fits neatly on my secondary monitor but I digress).

What do you guys think?

The unit tables now include the following:

Unit Strengths and Weaknesses (similar to blizzards in game help but more detailed)
Armor Type(s)
Attack Range
Rate of Fire
Damage
Armor
DPS
DPS vs Bonus
Bonus Attack Damage
Movement Speed
Hit Points
Build Time
Cost
Unit Sight Range
Attack Range
DPS Upgrade info
DPS Per Cost
DPS Per Pop
Unit Pop
Upgaded Unit Spees
Speed on Creep
Unit Size
Building Size

Change Log:

v1.1.2.001.005.0062
Updated for Patch 1.1
Updated Unit Counter List
Streamlined table layout

v1.1.001.004.0056
Updated for Patch 1.1
Streamlined table layout
Fixed Several Mathematical Errors
Updated Unit Counter List


v1.03.001.003.0021

Added a partial legend
Added unit/building size
Formatting improvements

v1.00.000.000.0000

Updated for Game Release!
Added Unit Sight Range
Units Sight Range
DPS Upgrade info
DPS Per Cost
DPS Per Pop
Unit Pop
Added Additional Unit Speed Data

v0.9.2.b17

Added Beta Patch 17 changes.
Zerg Movement Speed on Creep.

v0.9.1.b16
In addition to the changes in Patch 16 I have added.
Rate of Fire
Updated DPS
Updated Bonus DPS
Attack Range
Armor Type
Terran Unit Costs


To Do List:

Expand unit counter list to include hard and soft counters
Explaination of Special abilities
Unit Cost Efficiency
DPS After Upgrades
Transport Spots Used


If you have any feedback/requests please send them to starcraft@shurafa.com
"Impossible Only Means That You Haven't Found The Solution Yet..."
Shurafa
Profile Joined March 2010
United States79 Posts
July 28 2010 14:45 GMT
#2
bump
"Impossible Only Means That You Haven't Found The Solution Yet..."
carwashguy
Profile Joined June 2009
United States175 Posts
Last Edited: 2010-07-28 15:00:50
July 28 2010 14:57 GMT
#3
Very well-polished. Keep up the good work!

How do you compute Carrier's DPS?

And why the (+1)? Is that for armor?
dox_
Profile Joined July 2010
United States24 Posts
July 28 2010 16:03 GMT
#4
This is awesome. Thanks for the time and for sharing!
Shurafa
Profile Joined March 2010
United States79 Posts
July 28 2010 21:50 GMT
#5
Hey Carwashguy. It is a formula. The formula is listed on the table if you highlight the cell. However It only works for single targets and with regular attacks. I have removed the DPS for Carrier and Mutalisk for now until I can figure out a way to calculate the DPS properly.

The DPS +1 is for units with one attack upgrade. I have not completed this section yet so disregard those numbers. I would like to include DPS +1 2 and 3 as well as DPS vs Different Armor levels eventually.

Its probably going to take quite some time to get all of that uploaded though.
"Impossible Only Means That You Haven't Found The Solution Yet..."
carwashguy
Profile Joined June 2009
United States175 Posts
July 28 2010 22:48 GMT
#6
For Mutalisk (and Colossus and others), you might have two different columns, one single unit and another for upper bound. Mutalisk's upper bound would do 9+3+1 while Colossus would do something like 5x Damage.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-28 22:58:07
July 28 2010 22:57 GMT
#7
There's a typo in "Spine Crwawler"

And the Weak vs. and Strong vs. for the Spine and Spore Crawlers look backwards.

Banelings have a certain damage vs structures, too. I forget what the exact number is.

Do you have the essential stats in a JPEG format, too? I found one of your earlier versions, with just the raw number information very helpful as a reference.
Shurafa
Profile Joined March 2010
United States79 Posts
July 28 2010 23:03 GMT
#8
Wow thanks Bibly! I do not have a JPEG version nor have I ever created one. Someone else must have done that! Great idea though. Maybe someone will create and updated version.

@Carwashguy I was thinking about adding something like that to the list showing a units Minimum and maximum DPS.
"Impossible Only Means That You Haven't Found The Solution Yet..."
Sabresandiego
Profile Joined July 2010
United States227 Posts
Last Edited: 2010-07-28 23:26:40
July 28 2010 23:26 GMT
#9
Thors are not weak to marines. They own marines, weak to marauders, zealots, zerglings.
Terran
Shurafa
Profile Joined March 2010
United States79 Posts
July 29 2010 16:03 GMT
#10
Thanks for the input Sabresandiego! I have updated the spreadsheet
"Impossible Only Means That You Haven't Found The Solution Yet..."
Shurafa
Profile Joined March 2010
United States79 Posts
July 30 2010 18:25 GMT
#11
added some minor updates and corrections
"Impossible Only Means That You Haven't Found The Solution Yet..."
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
July 30 2010 18:31 GMT
#12
This is just Sick!!
Keep up the great work!
Always look on the bright side of life
Bio
Profile Joined June 2010
Canada185 Posts
July 30 2010 18:39 GMT
#13
Umm I question the accuracy of some of these tests. Hydralisks in numbers do incredible vs mass ling. Are these tests only for 1 unit vs 1 unit?
"Oh no, he has run out of..... base!"
Shurafa
Profile Joined March 2010
United States79 Posts
July 30 2010 22:03 GMT
#14
@Dechkie Thank you!

@Bio This is a very good point. This is a common theme in many RTS games. In small numbers melee units tend to dominate ranged units (without micro) however in large number ranged units tend to pull ahead even if the melee units have damage modifiers against the ranged units.

At some point I would like to come up with a more comprehensive system than Strong Vs Weak. This is something I have been contemplating however I have not come up with a viable system that works in the majority of scenarios. Perhaps we can quantify the relationship (how well one units counters another) and then break it down by scenario (1 units 10 and 50) as well as add for tactics (elevation, kitting ect). However this quickly become very cumbersome. Any input on this would be greatly appreciated.
"Impossible Only Means That You Haven't Found The Solution Yet..."
Shurafa
Profile Joined March 2010
United States79 Posts
September 23 2010 16:09 GMT
#15
Updated for Patch 1.1
Streamlined Table Layout
Fixed Several Mathematical Errors
Updated Unit Counter List
"Impossible Only Means That You Haven't Found The Solution Yet..."
tpir
Profile Joined July 2010
United States53 Posts
September 23 2010 16:19 GMT
#16
The Cost/DPS and Cost/DPS vs. Bonus columns are backwards.
Shurafa
Profile Joined March 2010
United States79 Posts
September 23 2010 16:42 GMT
#17
On September 24 2010 01:19 tpir wrote:
The Cost/DPS and Cost/DPS vs. Bonus columns are backwards.


Fixed! Thanks for the heads up. Much appreciated.
"Impossible Only Means That You Haven't Found The Solution Yet..."
Karhak
Profile Joined September 2010
16 Posts
September 23 2010 17:36 GMT
#18
Great job thx
Shurafa
Profile Joined March 2010
United States79 Posts
October 14 2010 19:38 GMT
#19
Updated for Patch 1.1.2
"Impossible Only Means That You Haven't Found The Solution Yet..."
Shurafa
Profile Joined March 2010
United States79 Posts
May 05 2011 19:59 GMT
#20
v1.3.3.004.008.0114

Added DSP with +1 +2 and +3 upgrades along with cost analysis of each as well
"Impossible Only Means That You Haven't Found The Solution Yet..."
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