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This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.
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On June 23 2012 05:12 superstartran wrote:Show nested quote +On June 23 2012 04:57 Mohdoo wrote:On June 23 2012 04:30 stupidhydro wrote:On June 23 2012 04:05 Mohdoo wrote: Takes way more than a month to adapt to a new patch. Especially at the highest level. 3 months, then we can talk. I don't really get why people think this is true. Pro terrans all around the world are practicing 8+ hours a day and I honestly don't think that they're truly overlooking something after having this patch out for over a month. If this was a late game problem like with the ghost nerf, then I think you might be right since very few games make it that far and it takes far longer to explore those areas but if we're just talking straight up build orders and terrans can't find any way to deal damage or stay even economically without some sort of extremely vulnerable and greedy play, then I don't think it takes 3 months to figure that out. It seems like no matter the OPENER, the zerg can go straight up 4-6 queens, 3 bases with a ton of drones, and terrans can't punish it or keep up unless they also go extremely fast, straight 3 orbitals... and then they die to roaches and/or banes. TL;DR: Terrans can't even find an OPENING BUILD ORDER that can punish or keep up with the zerg and there's only so many options to explore with that. BW has been in a constant state of evolution, bringing changes in metagame that make each race strong and weak for varying amounts of time. Fact is, the game is constantly evolving and this has been happening for years. The recent Terran struggles against Zerg are not unique. Anyone who has followed competitive RTS has seen this 100 times. I understand that younger players haven't seen that sort of thing. But 8 hours a day does not mean you totally figure out the game. Its still hugely evolving and HISTORY SHOWS that it takes more than a month to figure out a patch. Just look at how long BW was on a single patch and the masssssssssive shifts that occurred. 1) This is a terrible argument, the amount of tools that we have today versus the amount of tools we had back then makes a significant impact. Having the ability to see so much data on the fly has developed the metagame tremendously faster than BW. For example, just replays alone have changed the metagame dramatically. BW didn't have replays for quite sometime, not until a significant amount of time had passed since the BW pro scene began. Not to mention, tools to analyze replays did not come until more time had passed. We have all of those tools at our finger tips now adays. Also, people have more general meta knowledge, along with more refinement of what techniques to utilize in order to further progress the metagame at a rate that far surpasses the rate BW progressed at. Bad argument is bad. 2) The metagame has not changed at all for the past 8-10 months without direct intervention by Blizzard. BW's metagame changed on its own without direct intervention by Blizzard past 2001 on multiple accounts. Blizzard keeps interfering without allowing players simply figure shit out, and the more interfering they do, the more they fuck up the game. Every time Blizzard has interfered with SC2, they have only screwed shit up more often, and proceed to band aid it later on (it's not even a good fix half the time, the only notable one that I remember was the reduction of EMP radius). Those Helion openers that you see are not metgame changes either, Terran pro players have been doing that since the beta. It has only become slightly more refined where you can't insta kill a Z anymore, so Terran players use them to contain/slow down a Z's expansion rate. Now you can't even do that anymore. 3) Anyone that has followed competitive RTS also knows when something is completely broken. And this recent patch has completely broken a match-up that was stable, and more often times than not was determined by simply who was the better player in multiple respects, from macro, multi tasking, micro, etc. It was easily by far the most entertaining match-up in SC2, and Blizzard sent it down a blackhole with their idiotic decision to buff Queens for who knows why. I'm really sick and tired of seeing "WAIT IT OUT PEOPLE WILL FIGURE THIS SHIT OUT." No, they won't. The metagame has reached a point where it's come close to completely maxed out. PvZ, TvZ, and TvP have all pretty much become nothing more than slightly more refined strategies that were created literally 10+ months ago. Protoss have been forge expanding forever, Terran have been doing Helion openings since the beta, and Z have been doing the same greedy style of play since who knows when. It's literally the same openers, the same build orders, the same unit compositions since forever. The only thing that has changed the metagame is Blizzard's intervention or when there are map changes.
Also, BW metagame evolution was dictated somewhat by map making evolution, knowledge we have readily available to us today thanks to BW. Many drastic changes were also results of new ways to abuse the limited engine, such as mutastacking or hold position lurker, things which Blizzard today would patch right out of game immediately.
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On June 23 2012 06:11 Assirra wrote:Show nested quote +On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please...
I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine.
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On June 23 2012 06:20 NAPoleonSC wrote:Show nested quote +On June 23 2012 06:11 Assirra wrote:On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please... I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine. DRG said, in ZvT, regardless of how his opponent plays, if he doesn't make a mistake he will win.
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On June 23 2012 06:22 jmbthirteen wrote:Show nested quote +On June 23 2012 06:20 NAPoleonSC wrote:On June 23 2012 06:11 Assirra wrote:On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please... I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine. DRG said, in ZvT, regardless of how his opponent plays, if he doesn't make a mistake he will win.
Sounds like the statement of a champion and true competitor. If you ask MC the same question, you will get a similar answer. Or Flash.
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On June 23 2012 06:23 Plansix wrote:Show nested quote +On June 23 2012 06:22 jmbthirteen wrote:On June 23 2012 06:20 NAPoleonSC wrote:On June 23 2012 06:11 Assirra wrote:On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please... I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine. DRG said, in ZvT, regardless of how his opponent plays, if he doesn't make a mistake he will win. Sounds like the statement of a champion and true competitor. If you ask MC the same question, you will get a similar answer. Or Flash. It was an answer to a balance question tho. It was not a "Do you feel confident ?" type question.
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On June 23 2012 06:35 MrCon wrote:Show nested quote +On June 23 2012 06:23 Plansix wrote:On June 23 2012 06:22 jmbthirteen wrote:On June 23 2012 06:20 NAPoleonSC wrote:On June 23 2012 06:11 Assirra wrote:On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please... I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine. DRG said, in ZvT, regardless of how his opponent plays, if he doesn't make a mistake he will win. Sounds like the statement of a champion and true competitor. If you ask MC the same question, you will get a similar answer. Or Flash. It was an answer to a balance question tho. It was not a "Do you feel confident ?" type question. He said he was confident and it showed before the patch, how dare he! Really people, it seems terran seem to have issues since the patch but please don't start the "yea but he implied" game cause then you only see what you want to see.
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i would recommend watching State of the Game Episode 71. They talk about the queen range and pretty much hit the nail on its head there with their opinion (at least I think so.) Greetz!
- Hashmeister.
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On June 23 2012 06:45 Hashmeister wrote: i would recommend watching State of the Game Episode 71. They talk about the queen range and pretty much hit the nail on its head there with their opinion (at least I think so.) Greetz!
- Hashmeister.
I missed that episode. Did they have a Terran?
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On June 23 2012 06:48 NAPoleonSC wrote:Show nested quote +On June 23 2012 06:45 Hashmeister wrote: i would recommend watching State of the Game Episode 71. They talk about the queen range and pretty much hit the nail on its head there with their opinion (at least I think so.) Greetz!
- Hashmeister. I missed that episode. Did they have a Terran? No
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What's really annoying me since the patch is.
What about something else than BIG macro games?
TvT can be done with one base play from each side.you even see 1 or 2 bases plays with few units in games of 15 minutes or more. You see that kind of stuff in PvP as well. (Even if this match-up is too restricted in 1/2 bases play then "who has more collossus?")
Since the patch, the only games in ZvZ and TvZ and even PvZ i've seen who aren't big macro games are big all-ins from one side who kill the opponnent even before the 10 minutes mark. Usally some kind of violet pushs or 11/11.
This patch completly KILL any fun stuff and diversity. Terran are forced to do 11/11 or 1 rax FE in TvZ, with TvP already strucked in big macro play or 2 bases timing push. And that, even if terran "sort the things out" , is a complete broken concept. Since the patch my winrates have explode higher and higher, so i'm not whinning. But that's only because Zerg have been doing more and more greedy stuff, and i kill them with 2 banshee, a raven and few hellions/reapers while taking my own fast third. And each time i watch the replays, i see a buil order loss from my opponent, without scout, without units until 10 minutes. Just overconfidence DRONE DRONE DRONE and never watch the minimap. "You're going mech and i see it at 15 minutes". And THIS is against EU Masters Zerg.
I think the change is too strong, but i can't really say cause my Zerg opponents just play badly with overconfidence, something i've NEVER SEEN before patch. If something is really representative of a big problems in balance, imo it's overconfidence.
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On June 23 2012 06:44 Assirra wrote:Show nested quote +On June 23 2012 06:35 MrCon wrote:On June 23 2012 06:23 Plansix wrote:On June 23 2012 06:22 jmbthirteen wrote:On June 23 2012 06:20 NAPoleonSC wrote:On June 23 2012 06:11 Assirra wrote:On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please... I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine. DRG said, in ZvT, regardless of how his opponent plays, if he doesn't make a mistake he will win. Sounds like the statement of a champion and true competitor. If you ask MC the same question, you will get a similar answer. Or Flash. It was an answer to a balance question tho. It was not a "Do you feel confident ?" type question. He said he was confident and it showed before the patch, how dare he! Really people, it seems terran seem to have issues since the patch but please don't start the "yea but he implied" game cause then you only see what you want to see. DRG has also said things like "you can no longer seperate the good zergs from the bad" and "I'm confident because I'm zerg" since the patch. He obviously think zergs are too strong at the moment.
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Warning: wall of text incoming
The way I feel one should look at this is from the perspective of how Blizzard wants their game to play out. They have stated that they regard balance not only on a unit vs unit basis but also on a timing basis.
"In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play." -Daxxarri
I understand that this quote was in relation to the TvP matchup, however, there are a lot of similarities recently in the late game play of TvP and TvZ. Terran trying to find a perfect engagement and trying to abuse lack of mobility. They've stated they'd like Terran to be very strong in the early and mid-game while trading off for a weaker end game. Their philosophy was that Terrans should push their early and mid-game advantage before the opponent achieves a superior unit composition which allows them to arrive in the late game in a favorable position with which they can continue to batter down the opposition and win.
If we can extrapolate anything from this it’s that Terran has to use the same general strategy in both matchups, that is, do damage early and do your best to ride that advantage into the late game for the win. We can also gather from this that they want certain races to be weaker in certain stages of the game. I do speak from speculation here; however, I believe Terran is balanced with zerg in the ultra-early game and in the mid game Terran needs to apply pressure before the swarm takes over in order to be able to secure a win against an even-skilled opponent.
How I believe the T is supposed to deal this damage is through superior cost effectiveness and through map control, slowly trading both of these aspects to the Z by the end game to Infestors and Broods. At this point, hopefully, T has efficiently traded armies and/or managed to affect the economy of the Z enough to put him at an advantage against the Z in the late-game and can, as is said a considerable amount in this community, “get more ahead” to secure the win.
This is where I feel Blizzard has acted completely contradictory to their balance philosophy. At the rate of the current metagame, in order for Terrans to keep themselves at an even remotely close pace with Zerg they have been forced to take extremely potentially vulnerable early fast expansions. This is where the queen buff shines as well. Early with a range 3 on queens it was considerable easier for T to take this early FE and not be paranoid about a possible all in from the Z because it was easily possible to keep your SCV alive around the base to hopefully scout if early gasses are going down. This isn’t even close to plausible any more as the range buff to the queen allows them to easily down initial scvs if they pool first and to keep scouting units out of their main. This isn’t the most important change however.
The current metagame with the queen buff has created a scenario that in order for a T to deal any sort of damage to a Z they have to trade an economic or timing advantage later. Creating scenarios in which the T has to deal a considerable amount of damage with their opening gambit in order to break even with the Z. With this buff Blizzard is essentially telling Ts that they aren’t supposed to safely pressure greedy Zs in the early game as queens can very easily repel bunkers now with ling support.
The Hellion opening was very good for as it allowed to T to safely pressure a FEing zerg(which is nearly every game) by forcing Z to create bit of army units and forcing spine crawlers. The hellions could deal with Queens as they had them out ranged and could stutter step them in and out to exploit holes in the Zerg’s defense. It wasn’t an over committal to Hellions and it allowed the T to establish an early Factory tech, All the while preventing the early spread of creep. This early prevention of creep also allowed a 1-1 timing or a tank timing later in the midgame to be more powerful as it allowed the T to move much closer to the Z base without having to slow down and begin killing tumors also saving more scans. With the patch the Zerg metagame has adapted and Zs have been opening with the early 4-6 queen builds. Where Queens couldn’t leave the safety of Spine Crawlers previously they can now venture forth on the map and fight early hellion pressure.
Aside. The only adaptation from T I have seen is maybe possibly a 2 reactor hellion build that gets out 10 hellions super quick for an almost all-in attack. The problem with this is that now the choice to get out hellions isn’t so much of a transition as it is a commitment to hellions, which in turn forces the T to deal actual damage or the T will be considerably behind in tech and timing. Turning a solid light pressure build into a build committed to deal damage.
Aside. Marine openers can be dealt with 4+ queens plus a round of zerglings from the Z. Also if the T loses his early group of Marines he will be completely unable to keep up with the unit production of Zerg and he can overwhelm him early for the gg and at the least it will make his push later very susceptible to a Muta defense.
Aside. Banshee openers are also beeing thwarted rasther easily as well. If a T does it on 1 base it might as well be an all-in. If they execute it after taking an FE its delayed enough that now zerg is normally getting 2 fast evo chambers anyway. They will have the min nessecarry for spores easily and while starting with 6 queens anyway there isnt much of an issue.
Now with the Queens being able to deal with hellion builds and the fact that Zs are getting nearly 6 now it allows Queens to move out and spread creep earlier.
With the earlier creep spread we have what we have been seeing a considerably lot of lately. Which is by 10:-- mark over half the map is covered in creep. This creates another problem as the supposed strong mid game push from T has to slow down and clear creep before it can create a situation where the engagement is T favored with less creep around. Making T mid game pushes even weaker as they are arriving at the Zs natural or third even later giving the Z considerably more time to prepare and set up flanks.
Behind all this the Zerg is free to make rounds and rounds of drones almost unsusceptible to pressure. And this is where I believe we are now AT THE HIGHEST LEVEL OF PLAY which is key. What can T do? Well if I knew that I wouldn’t have been typing about the problems and would have been typing out the solutions.
Now back to Blizzard’s philosophy. They state they want asymmetric balance between the races. However, every nerf Terrans have been receiving is from Blizzard saying that these things are too strong early/mid game. The Z has problems defending T early to mid-game. Z has problems scouting in the early game. If T clearly doesn’t have an advantage late game, which no one really disputes, and Blizzard keeps nerfing ways for T to punish Z and do damage early to mid-game. T commiting in the early game is to economically unviable if it doesnt do enough damage. And now T is losing their mid-game timings as Zerg is achieving their Late-game composition earlier and earlier. Blizzard has consistantly been balancing this game to force almost all match-ups into the lategame where T, which they have admitted, doesnt have the strongest of armies.Where exactly is Terran supposed to be asymmetrically balanced with Zerg at this point?
T all-ins get nerfed and some deservedly so. But where have the nerfs been to the damage Banelings do to buildings to help Terran ability to mitigate those all-ins? Where has any nerfs to early roach all-ins been? These all-ins are very common on the ladder play and very commonly earn the Z a win on a consistent basis and also allow the Zerg to transition from them into follow-up pushes that also very consistently get the gg. But when Terran has any reliable all-ins to do damage to the Zerg or even put pressure on Zerg early it for some reason is a sign that Blizzard doesn’t agree with the metagame and they have to step in to stop it without allowing the metagame to reset itself
I will agree that nerfs and buffs are certainly nessesary for SC2, however sometimes I wish that Blizzard would mind their own business and/or incorporate pro players opinions into their beta testing for patches. The fighting Game community does this on a regular basis and it has certainly showed as of late with very balanced very fun games.
To the people saying it is too early to discuss whether or not this change has affected the state of the game. I ask why was this change made in the first place? What about the state of the game warranted a change of this magnitude to the matchup?
Ok.... and there we go for people who needed it broken down more for you. And people asking why T doesn’t just do this or that. I'm sure i missed several points as I'm certainly not a GSL champion, however this seems to be the ghist from my POV
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On June 23 2012 06:44 Assirra wrote:Show nested quote +On June 23 2012 06:35 MrCon wrote:On June 23 2012 06:23 Plansix wrote:On June 23 2012 06:22 jmbthirteen wrote:On June 23 2012 06:20 NAPoleonSC wrote:On June 23 2012 06:11 Assirra wrote:On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please... I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine. DRG said, in ZvT, regardless of how his opponent plays, if he doesn't make a mistake he will win. Sounds like the statement of a champion and true competitor. If you ask MC the same question, you will get a similar answer. Or Flash. It was an answer to a balance question tho. It was not a "Do you feel confident ?" type question. He said he was confident and it showed before the patch, how dare he! Really people, it seems terran seem to have issues since the patch but please don't start the "yea but he implied" game cause then you only see what you want to see.
Are you kidding me? The question was "How do you feel about balance now?" and he replied "If I don't make any mistakes I can't lose".
You're the one that doesn't want to see the truth lol. Besides that, he's been saying "zerg imba" since the patch in interviews and shit lol.
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+ Show Spoiler +On June 23 2012 06:51 _PulSe_ wrote: Warning: wall of text incoming
The way I feel one should look at this is from the perspective of how Blizzard wants their game to play out. They have stated that they regard balance not only on a unit vs unit basis but also on a timing basis.
"In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play." -Daxxarri
I understand that this quote was in relation to the TvP matchup, however, there are a lot of similarities recently in the late game play of TvP and TvZ. Terran trying to find a perfect engagement and trying to abuse lack of mobility. They've stated they'd like Terran to be very strong in the early and mid-game while trading off for a weaker end game. Their philosophy was that Terrans should push their early and mid-game advantage before the opponent achieves a superior unit composition which allows them to arrive in the late game in a favorable position with which they can continue to batter down the opposition and win.
If we can extrapolate anything from this it’s that Terran has to use the same general strategy in both matchups, that is, do damage early and do your best to ride that advantage into the late game for the win. We can also gather from this that they want certain races to be weaker in certain stages of the game. I do speak from speculation here; however, I believe Terran is balanced with zerg in the ultra-early game and in the mid game Terran needs to apply pressure before the swarm takes over in order to be able to secure a win against an even-skilled opponent.
How I believe the T is supposed to deal this damage is through superior cost effectiveness and through map control, slowly trading both of these aspects to the Z by the end game to Infestors and Broods. At this point, hopefully, T has efficiently traded armies and/or managed to affect the economy of the Z enough to put him at an advantage against the Z in the late-game and can, as is said a considerable amount in this community, “get more ahead” to secure the win.
This is where I feel Blizzard has acted completely contradictory to their balance philosophy. At the rate of the current metagame, in order for Terrans to keep themselves at an even remotely close pace with Zerg they have been forced to take extremely potentially vulnerable early fast expansions. This is where the queen buff shines as well. Early with a range 3 on queens it was considerable easier for T to take this early FE and not be paranoid about a possible all in from the Z because it was easily possible to keep your SCV alive around the base to hopefully scout if early gasses are going down. This isn’t even close to plausible any more as the range buff to the queen allows them to easily down initial scvs if they pool first and to keep scouting units out of their main. This isn’t the most important change however.
The current metagame with the queen buff has created a scenario that in order for a T to deal any sort of damage to a Z they have to trade an economic or timing advantage later. Creating scenarios in which the T has to deal a considerable amount of damage with their opening gambit in order to break even with the Z. With this buff Blizzard is essentially telling Ts that they aren’t supposed to safely pressure greedy Zs in the early game as queens can very easily repel bunkers now with ling support.
The Hellion opening was very good for as it allowed to T to safely pressure a FEing zerg(which is nearly every game) by forcing Z to create bit of army units and forcing spine crawlers. The hellions could deal with Queens as they had them out ranged and could stutter step them in and out to exploit holes in the Zerg’s defense. It wasn’t an over committal to Hellions and it allowed the T to establish an early Factory tech, All the while preventing the early spread of creep. This early prevention of creep also allowed a 1-1 timing or a tank timing later in the midgame to be more powerful as it allowed the T to move much closer to the Z base without having to slow down and begin killing tumors also saving more scans. With the patch the Zerg metagame has adapted and Zs have been opening with the early 4-6 queen builds. Where Queens couldn’t leave the safety of Spine Crawlers previously they can now venture forth on the map and fight early hellion pressure.
Aside. The only adaptation from T I have seen is maybe possibly a 2 reactor hellion build that gets out 10 hellions super quick for an almost all-in attack. The problem with this is that now the choice to get out hellions isn’t so much of a transition as it is a commitment to hellions, which in turn forces the T to deal actual damage or the T will be considerably behind in tech and timing. Turning a solid light pressure build into a build committed to deal damage.
Aside. Marine openers can be dealt with 4+ queens plus a round of zerglings from the Z. Also if the T loses his early group of Marines he will be completely unable to keep up with the unit production of Zerg and he can overwhelm him early for the gg and at the least it will make his push later very susceptible to a Muta defense.
Aside. Banshee openers are also beeing thwarted rasther easily as well. If a T does it on 1 base it might as well be an all-in. If they execute it after taking an FE its delayed enough that now zerg is normally getting 2 fast evo chambers anyway. They will have the min nessecarry for spores easily and while starting with 6 queens anyway there isnt much of an issue.
Now with the Queens being able to deal with hellion builds and the fact that Zs are getting nearly 6 now it allows Queens to move out and spread creep earlier.
With the earlier creep spread we have what we have been seeing a considerably lot of lately. Which is by 10:-- mark over half the map is covered in creep. This creates another problem as the supposed strong mid game push from T has to slow down and clear creep before it can create a situation where the engagement is T favored with less creep around. Making T mid game pushes even weaker as they are arriving at the Zs natural or third even later giving the Z considerably more time to prepare and set up flanks.
Behind all this the Zerg is free to make rounds and rounds of drones almost unsusceptible to pressure. And this is where I believe we are now AT THE HIGHEST LEVEL OF PLAY which is key. What can T do? Well if I knew that I wouldn’t have been typing about the problems and would have been typing out the solutions.
Now back to Blizzard’s philosophy. They state they want asymmetric balance between the races. However, every nerf Terrans have been receiving is from Blizzard saying that these things are too strong early/mid game. The Z has problems defending T early to mid-game. Z has problems scouting in the early game. If T clearly doesn’t have an advantage late game, which no one really disputes, and Blizzard keeps nerfing ways for T to punish Z and do damage early to mid-game. T commiting in the early game is to economically unviable if it doesnt do enough damage. And now T is losing their mid-game timings as Zerg is achieving their Late-game composition earlier and earlier. Blizzard has consistantly been balancing this game to force almost all match-ups into the lategame where T, which they have admitted, doesnt have the strongest of armies.Where exactly is Terran supposed to be asymmetrically balanced with Zerg at this point?
T all-ins get nerfed and some deservedly so. But where have the nerfs been to the damage Banelings do to buildings to help Terran ability to mitigate those all-ins? Where has any nerfs to early roach all-ins been? These all-ins are very common on the ladder play and very commonly earn the Z a win on a consistent basis and also allow the Zerg to transition from them into follow-up pushes that also very consistently get the gg. But when Terran has any reliable all-ins to do damage to the Zerg or even put pressure on Zerg early it for some reason is a sign that Blizzard doesn’t agree with the metagame and they have to step in to stop it without allowing the metagame to reset itself
I will agree that nerfs and buffs are certainly nessesary for SC2, however sometimes I wish that Blizzard would mind their own business and/or incorporate pro players opinions into their beta testing for patches. The fighting Game community does this on a regular basis and it has certainly showed as of late with very balanced very fun games.
To the people saying it is too early to discuss whether or not this change has affected the state of the game. I ask why was this change made in the first place? What about the state of the game warranted a change of this magnitude to the matchup?
Ok.... and there we go for people who needed it broken down more for you. And people asking why T doesn’t just do this or that. I'm sure i missed several points as I'm certainly not a GSL champion, however this seems to be the ghist from my POV Nice! Worth it's own thread IMO. You might want to post this on the Blizzard forums and or Reddit if you haven't already.
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On June 23 2012 06:23 Plansix wrote:Show nested quote +On June 23 2012 06:22 jmbthirteen wrote:On June 23 2012 06:20 NAPoleonSC wrote:On June 23 2012 06:11 Assirra wrote:On June 23 2012 06:05 NAPoleonSC wrote:On June 23 2012 05:53 Sc2Null wrote: Something that disturbs me about this whole conversation is that people are stating zerg,terran and protoss in a way that does not make sense..It is not that "zerg" is dominating, it is the players that are playing zerg that are dominating..there is a difference. If people could stop being raging fanboys for a couple minutes and look at the people playing the race, these topics wouldn't pop up.
DRG wins mlg; does that mean zerg is overpowered due to the queen buff or is DRG just better? Think about this while I go play league of legends. Well everyone thought Terran was OP even when Terran players were just better than Zerg/Protoss players. I think DRG said so in a GSL interview (somewhere around this forum...) that if he didn't make a mistake, he'll beat anyone with higher skill than him. He never said anything about a higher skill then him, don't make stuff up please... I didn't make that up. Just stating what I remember reading that I think is somewhere in the earlier pages of this thread. Whether DRG actually said it or not, fine. DRG said, in ZvT, regardless of how his opponent plays, if he doesn't make a mistake he will win. Sounds like the statement of a champion and true competitor. If you ask MC the same question, you will get a similar answer. Or Flash.
I'm pretty sure I remember Flash saying the pvt was imba in favor of the protoss.
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4713 Posts
Nice indeed, you basically summarized everything me and everyone else has been saying over the past couple of days and condensed it into one coherent post.
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On June 23 2012 02:27 Mjolnir wrote:
As Kim/Browder have both said, they didn't like the quick, free wins that a lot of terrans were getting in the early game. They wanted that part of the game eliminated and they figured increased queen range and faster overlords was the answer.How is this hard for people to understand?
And zerglings/roach/banne all ins in the early game is fine?
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On June 23 2012 06:05 Assirra wrote:Show nested quote +On June 23 2012 05:57 dvorakftw wrote:On June 23 2012 05:45 RifleCow wrote: I'd like to see something buffing ravens to incentivize terrains into making the unit. Maybe a spell that can be cast which prevents debuffs and spell damage on a single unit, similar in vein to d-matrix. Then with two ravens you could prevent fungals from catching your ravens, allowing them to be effectively massed.
avilo often does mass raven in late TvZ and the trouble is you can kill 20 infestors but once they get a good fungal or two you've lost the game because you can't replace the army supply quick and well enough. He suggested extending the HSM range so a fungaled raven could at least attack. Didn't seem to be a bad idea. I am really curious here, why did he all his ravens clumped like that? Something noticed in zvz more and more is a couple muta's split killing infestors. You either kill the muta's with fungal and waste a lot or lose your infestors. Can't terrans do the same with say like 2 banshees and just be very annoying? Corruptors will kill banshee and raven out right when they try to go on 1 against them, and I don't know, there're a units that we are arguing about can also take down banshee easily too, what's it called? ah, Queen.
You may not know, but using banshees to kill infestors is one of the oldest counters that Terran tried out when infestors just got buffed, but that strat was quickly killed. Corruptors, queens, and infested Terran can shoot air; Overseer and fungal can detect cloak, and infestors can burrow to hide, or just outrun banshee on creep.
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On June 23 2012 07:19 SrJoSeZ wrote:Show nested quote +On June 23 2012 02:27 Mjolnir wrote:
As Kim/Browder have both said, they didn't like the quick, free wins that a lot of terrans were getting in the early game. They wanted that part of the game eliminated and they figured increased queen range and faster overlords was the answer.How is this hard for people to understand? And zerglings/roach/banne all ins in the early game is fine?
Especially when these zerg allins are like 50 times easier to execute than the old terran all ins lol
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