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1 Month later... Is Queen Range still too strong [TvZ]? -…

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This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
June 20 2012 21:18 GMT
#501
it is a bit too much,queen imba range just deal with most early game aggression
IM & EG supporter
Bluerain
Profile Joined April 2010
United States348 Posts
Last Edited: 2012-06-20 21:20:08
June 20 2012 21:19 GMT
#502
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.
SaberNodoka
Profile Joined June 2011
151 Posts
June 20 2012 21:22 GMT
#503
On June 21 2012 06:19 Bluerain wrote:
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.


I think it is to show that the recent buff to zerg has skewed the results that way if you didnt realise it.
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 20 2012 21:23 GMT
#504
On June 21 2012 06:19 Bluerain wrote:
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.


who cared when zerg won 2gsls in a row ? nobody thats right, the zergs players were genius. fuck you Mvp
awaiting the return of the space cowboy
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-06-20 21:27:44
June 20 2012 21:24 GMT
#505
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. What this discussion feels now, and it might be a wrong feeling, is that terrans are feeling unscousicously "oh they can deal with our early game (albeit small) imbalance now, that feels wrong." and rationalizing it as being UP. Not having consistently above 50% winrate for the first time since SC2 came out must hurt and make it think things are imbalanced when in fact, at least according to Blizzards last comments, they're as close to 50% as they ever were.
Blyadischa
Profile Joined April 2010
419 Posts
June 20 2012 21:27 GMT
#506
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-20 21:29:33
June 20 2012 21:27 GMT
#507
On June 21 2012 06:19 Bluerain wrote:
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.


Considering only Sniper and Line lost TvZ's against some of the most experienced T's in Supernova,Happy and MVP i don't see how GSL is relevant in balance discussion. Most Terran got through by playing TvP and TvT while avoiding TvZ like a plague.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-06-20 21:31:50
June 20 2012 21:29 GMT
#508
On June 21 2012 06:27 Blyadischa wrote:
Show nested quote +
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT


Yes, but one doesn't fix a problem by adding another right?

Having an early game advantage to compensate for late game disadvantage, if there is one, really is a poor solution in my view.
TranceKuja
Profile Joined May 2011
United States154 Posts
June 20 2012 21:30 GMT
#509
I've seen marine openers(no hellions) do really well against mass queens.
Winning
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-20 21:33:02
June 20 2012 21:32 GMT
#510
On June 21 2012 06:30 TranceKuja wrote:
I've seen marine openers(no hellions) do really well against mass queens.


Which don't work in bigger Maps . Its also a big risk eve the opponent goes for something you didn't forsee.
HomeWorld
Profile Joined December 2011
Romania903 Posts
June 20 2012 21:33 GMT
#511
In the name of balance I request that pylons and supply depots have fly ability (same speed of overlord) also terran and protoss must have a new unit much like zerg queen, same dps, same "holly shit it takes 2 minutes for 4 hellions to kill it, kind of stuff" (hell, who doesn't want to build workers and expand up to 3 bases in the early game ?!) Also we would like to have the Storm ability to actually stun things around (I never heard of ppl who got electrocuted and not get stunned at the same time, same goes for emp, same crap, we want armies to be pinned down and be damaged. Also in the name of balance we want that all top tier terran units to be energy less, sorry for this FEEDBACK. What else? Oh nerf terrans more


PS: this is just a way of making fun of current SC2 situation, it doesn't mean I'm right
TG Manny
Profile Blog Joined September 2011
United States325 Posts
June 20 2012 21:33 GMT
#512
On June 21 2012 06:24 Apolo wrote:
Not having consistently above 50% winrate for the first time since SC2 came out must hurt

I hope you realize we've been hearing this for more than 6 months now since Protoss has been kicking low-league ass with strong AoE and EMP nerfs.

Just saying.
Singularity is at hand...
canikizu
Profile Joined September 2010
4860 Posts
June 20 2012 21:36 GMT
#513
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. What this discussion feels now, and it might be a wrong feeling, is that terrans are feeling unscousicously "oh they can deal with our early game (albeit small) imbalance now, that feels wrong." and rationalizing it as being UP. Not having consistently above 50% winrate for the first time since SC2 came out must hurt and make it think things are imbalanced when in fact, at least according to Blizzards last comments, they're as close to 50% as they ever were.

I just don't understand how people think what balance means. We thrive for a balance game right now, not a skew in period and period. Just because Terran dominated 1 year ago doesn't mean Zerg needs to dominate 1 year to get it even. If you think that's how balance is supposed to be, why not buff Queen to range 10, and fungal deal 100 damage to make sure Zerg will dominate for one year and then nerf it down?
eourcs
Profile Joined February 2011
United States459 Posts
June 20 2012 21:36 GMT
#514
On June 21 2012 06:29 Apolo wrote:
Show nested quote +
On June 21 2012 06:27 Blyadischa wrote:
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT


Yes, but one doesn't fix a problem by adding another right?

Having an early game advantage to compensate for late game disadvantage really is a poor solution in my view.

I believe this might put terran and zerg on even footing at earlier stages, perhaps later game something should be adressed in favor of terran, even in TvP.

Right now Terran has a disadvantage in every facet of the game. Early game, terran can either play very safe and then be behind against a zerg that just makes 80 drones, or they can play greedy (think every MKP builds) where they are susceptible to roach/baneling allins.

Midgame, ling/infestor is simply better than a marine/tank in those numbers, especially with zergs that actually use flanks.

Lategame, Terrans get shit on. Ravens in their current iteration are not really a practical solution, if they were slightly faster, or seeker missile cost less energy, or if they were less expensive, then yes, ravens could a solution.

Beforehand, terran could slow down zerg and not have to play ultra-greedy by being aggressive early-game, now they can't. Hence every terran getting raped. Yes it's shitty design, but it's been a flaw in terran for the last 2 years and Blizzard doesn't seem like they care to change it until HOTS.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
cosmo.6792
Profile Joined September 2010
161 Posts
June 20 2012 21:37 GMT
#515
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]




Poor sampling can lead to misleading conclusions.

Those are mostly foreign tournaments up there. As most people are already aware, foreigners are notoriously mediocre with Terran. The best American and European pros are mostly Zerg and Protoss. If you look at win statistics before and after the patch, you'll notice that foreign terrans lag behind foreign zergs and toss.

For a proper assessment of Terran play, you'd have to look at korean tournaments. That's where the best Terrans play.




s3rp
Profile Joined May 2011
Germany3192 Posts
June 20 2012 21:37 GMT
#516
One serious question though why don't techreactors as an upgrade at an lets say fusioncore to make transitions in lategame armies easier for Terran ?
SnowFox2ne1
Profile Joined June 2012
United States52 Posts
June 20 2012 21:39 GMT
#517
The buff changed the idea that queens could spread creep but couldn't over extend or they would die to hellions or risk a run-by. Now, with queens in such a buff position, there is no risk as long as you have 2-3 queens spreading creep and denying the ability to run by with the increased range. This isn't entirely the end of the world in itself; but when you take into account that every push a terran does is based on attacking not on creep, you realize that every push is then delayed 1-2 minutes while they wait for creep to dissapate. The solution I have been talking about for a very long time; the further away the nearest creep tumor is, the faster the creep receeds. So if you kill 3-4 levels of creep tumors, the creep will go back very quickly, while if you only kill 1, it will take longer to dissapear. Not to mention it makes reapers all but useless, and encouraged a lot more queens. Queens in a late game composition with BL or Ultra means those T3 units simply don't die.

Terran have been imba for a long time, but nerfing every aspect of the terran metagame is hardly going to fix anything. A lot of the patches I have agreed that Terran needed tweeking because of the fact it was simply too easy for us to do certain things. The point we are all trying to make is that this may have taken it a little too far, and just because MVP can win a GSL 4-3, doesn't mean terran isn't in an insanely hard place right now. I just want to avoid blizzard balance, where one race gets shit on for 2-3 months with a designated flavor of the month like in WoW.

Everyone who is complaining about this either doesn't understand why it wasn't needed; or they can't understand how they allow late game TvP (and arguably ZvP/PvZ late game) but find find this to be a needed change instead of addressing real issues with the game.
2ne1 % )
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 20 2012 21:39 GMT
#518
On June 21 2012 06:37 s3rp wrote:
One serious question though why don't techreactors as an upgrade at an lets say fusioncore to make transitions in lategame armies easier for Terran ?

It would make transitions easier, but it doesn't make the T3 any better anyways
Twitter: @zhurai | Site: http://zhurai.com
HomeWorld
Profile Joined December 2011
Romania903 Posts
June 20 2012 21:46 GMT
#519
On June 21 2012 06:36 eourcs wrote:
Show nested quote +
On June 21 2012 06:29 Apolo wrote:
On June 21 2012 06:27 Blyadischa wrote:
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT


Yes, but one doesn't fix a problem by adding another right?

Having an early game advantage to compensate for late game disadvantage really is a poor solution in my view.

I believe this might put terran and zerg on even footing at earlier stages, perhaps later game something should be adressed in favor of terran, even in TvP.

Right now Terran has a disadvantage in every facet of the game. Early game, terran can either play very safe and then be behind against a zerg that just makes 80 drones, or they can play greedy (think every MKP builds) where they are susceptible to roach/baneling allins.

Midgame, ling/infestor is simply better than a marine/tank in those numbers, especially with zergs that actually use flanks.

Lategame, Terrans get shit on. Ravens in their current iteration are not really a practical solution, if they were slightly faster, or seeker missile cost less energy, or if they were less expensive, then yes, ravens could a solution.

Beforehand, terran could slow down zerg and not have to play ultra-greedy by being aggressive early-game, now they can't. Hence every terran getting raped. Yes it's shitty design, but it's been a flaw in terran for the last 2 years and Blizzard doesn't seem like they care to change it until HOTS.


Hey, even in HoTS , terrrans won't be on the same fighting ground, I might be wrong, we still have to see how the mines will affect the gameplay, as for the warhound I think that unit will have the same fate as cattlebruisers/ravens as in not very useful.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 20 2012 21:50 GMT
#520
It deals with 99.99% of early game aggression, so yes I think it is too strong. I think simply reverting the Queen range to 4 would work a lot better.
This is my signature. There are many like it, but this one is mine.
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