• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:27
CEST 11:27
KST 18:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 20262Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Fantasy returning? Sagi.gg Launcher Released SC4ALL II Brood War Complete Invited Player Lineup
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8686 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
June 20 2012 21:18 GMT
#501
it is a bit too much,queen imba range just deal with most early game aggression
IM & EG supporter
Bluerain
Profile Joined April 2010
United States348 Posts
Last Edited: 2012-06-20 21:20:08
June 20 2012 21:19 GMT
#502
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.
SaberNodoka
Profile Joined June 2011
151 Posts
June 20 2012 21:22 GMT
#503
On June 21 2012 06:19 Bluerain wrote:
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.


I think it is to show that the recent buff to zerg has skewed the results that way if you didnt realise it.
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 20 2012 21:23 GMT
#504
On June 21 2012 06:19 Bluerain wrote:
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.


who cared when zerg won 2gsls in a row ? nobody thats right, the zergs players were genius. fuck you Mvp
awaiting the return of the space cowboy
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-06-20 21:27:44
June 20 2012 21:24 GMT
#505
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. What this discussion feels now, and it might be a wrong feeling, is that terrans are feeling unscousicously "oh they can deal with our early game (albeit small) imbalance now, that feels wrong." and rationalizing it as being UP. Not having consistently above 50% winrate for the first time since SC2 came out must hurt and make it think things are imbalanced when in fact, at least according to Blizzards last comments, they're as close to 50% as they ever were.
Blyadischa
Profile Joined April 2010
419 Posts
June 20 2012 21:27 GMT
#506
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-20 21:29:33
June 20 2012 21:27 GMT
#507
On June 21 2012 06:19 Bluerain wrote:
+ Show Spoiler +
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]


who cares? if you do that for GSL up until this season, its gonna be all blue.


Considering only Sniper and Line lost TvZ's against some of the most experienced T's in Supernova,Happy and MVP i don't see how GSL is relevant in balance discussion. Most Terran got through by playing TvP and TvT while avoiding TvZ like a plague.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-06-20 21:31:50
June 20 2012 21:29 GMT
#508
On June 21 2012 06:27 Blyadischa wrote:
Show nested quote +
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT


Yes, but one doesn't fix a problem by adding another right?

Having an early game advantage to compensate for late game disadvantage, if there is one, really is a poor solution in my view.
TranceKuja
Profile Joined May 2011
United States154 Posts
June 20 2012 21:30 GMT
#509
I've seen marine openers(no hellions) do really well against mass queens.
Winning
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-20 21:33:02
June 20 2012 21:32 GMT
#510
On June 21 2012 06:30 TranceKuja wrote:
I've seen marine openers(no hellions) do really well against mass queens.


Which don't work in bigger Maps . Its also a big risk eve the opponent goes for something you didn't forsee.
HomeWorld
Profile Joined December 2011
Romania903 Posts
June 20 2012 21:33 GMT
#511
In the name of balance I request that pylons and supply depots have fly ability (same speed of overlord) also terran and protoss must have a new unit much like zerg queen, same dps, same "holly shit it takes 2 minutes for 4 hellions to kill it, kind of stuff" (hell, who doesn't want to build workers and expand up to 3 bases in the early game ?!) Also we would like to have the Storm ability to actually stun things around (I never heard of ppl who got electrocuted and not get stunned at the same time, same goes for emp, same crap, we want armies to be pinned down and be damaged. Also in the name of balance we want that all top tier terran units to be energy less, sorry for this FEEDBACK. What else? Oh nerf terrans more


PS: this is just a way of making fun of current SC2 situation, it doesn't mean I'm right
TG Manny
Profile Blog Joined September 2011
United States325 Posts
June 20 2012 21:33 GMT
#512
On June 21 2012 06:24 Apolo wrote:
Not having consistently above 50% winrate for the first time since SC2 came out must hurt

I hope you realize we've been hearing this for more than 6 months now since Protoss has been kicking low-league ass with strong AoE and EMP nerfs.

Just saying.
Singularity is at hand...
canikizu
Profile Joined September 2010
4860 Posts
June 20 2012 21:36 GMT
#513
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. What this discussion feels now, and it might be a wrong feeling, is that terrans are feeling unscousicously "oh they can deal with our early game (albeit small) imbalance now, that feels wrong." and rationalizing it as being UP. Not having consistently above 50% winrate for the first time since SC2 came out must hurt and make it think things are imbalanced when in fact, at least according to Blizzards last comments, they're as close to 50% as they ever were.

I just don't understand how people think what balance means. We thrive for a balance game right now, not a skew in period and period. Just because Terran dominated 1 year ago doesn't mean Zerg needs to dominate 1 year to get it even. If you think that's how balance is supposed to be, why not buff Queen to range 10, and fungal deal 100 damage to make sure Zerg will dominate for one year and then nerf it down?
eourcs
Profile Joined February 2011
United States459 Posts
June 20 2012 21:36 GMT
#514
On June 21 2012 06:29 Apolo wrote:
Show nested quote +
On June 21 2012 06:27 Blyadischa wrote:
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT


Yes, but one doesn't fix a problem by adding another right?

Having an early game advantage to compensate for late game disadvantage really is a poor solution in my view.

I believe this might put terran and zerg on even footing at earlier stages, perhaps later game something should be adressed in favor of terran, even in TvP.

Right now Terran has a disadvantage in every facet of the game. Early game, terran can either play very safe and then be behind against a zerg that just makes 80 drones, or they can play greedy (think every MKP builds) where they are susceptible to roach/baneling allins.

Midgame, ling/infestor is simply better than a marine/tank in those numbers, especially with zergs that actually use flanks.

Lategame, Terrans get shit on. Ravens in their current iteration are not really a practical solution, if they were slightly faster, or seeker missile cost less energy, or if they were less expensive, then yes, ravens could a solution.

Beforehand, terran could slow down zerg and not have to play ultra-greedy by being aggressive early-game, now they can't. Hence every terran getting raped. Yes it's shitty design, but it's been a flaw in terran for the last 2 years and Blizzard doesn't seem like they care to change it until HOTS.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
cosmo.6792
Profile Joined September 2010
161 Posts
June 20 2012 21:37 GMT
#515
On June 21 2012 05:53 CarlosOmse wrote:
dont know if it was posted yet but just saw this on Goodys facebook
red=zerg green=toss blue=terran

[image loading]




Poor sampling can lead to misleading conclusions.

Those are mostly foreign tournaments up there. As most people are already aware, foreigners are notoriously mediocre with Terran. The best American and European pros are mostly Zerg and Protoss. If you look at win statistics before and after the patch, you'll notice that foreign terrans lag behind foreign zergs and toss.

For a proper assessment of Terran play, you'd have to look at korean tournaments. That's where the best Terrans play.




s3rp
Profile Joined May 2011
Germany3192 Posts
June 20 2012 21:37 GMT
#516
One serious question though why don't techreactors as an upgrade at an lets say fusioncore to make transitions in lategame armies easier for Terran ?
SnowFox2ne1
Profile Joined June 2012
United States52 Posts
June 20 2012 21:39 GMT
#517
The buff changed the idea that queens could spread creep but couldn't over extend or they would die to hellions or risk a run-by. Now, with queens in such a buff position, there is no risk as long as you have 2-3 queens spreading creep and denying the ability to run by with the increased range. This isn't entirely the end of the world in itself; but when you take into account that every push a terran does is based on attacking not on creep, you realize that every push is then delayed 1-2 minutes while they wait for creep to dissapate. The solution I have been talking about for a very long time; the further away the nearest creep tumor is, the faster the creep receeds. So if you kill 3-4 levels of creep tumors, the creep will go back very quickly, while if you only kill 1, it will take longer to dissapear. Not to mention it makes reapers all but useless, and encouraged a lot more queens. Queens in a late game composition with BL or Ultra means those T3 units simply don't die.

Terran have been imba for a long time, but nerfing every aspect of the terran metagame is hardly going to fix anything. A lot of the patches I have agreed that Terran needed tweeking because of the fact it was simply too easy for us to do certain things. The point we are all trying to make is that this may have taken it a little too far, and just because MVP can win a GSL 4-3, doesn't mean terran isn't in an insanely hard place right now. I just want to avoid blizzard balance, where one race gets shit on for 2-3 months with a designated flavor of the month like in WoW.

Everyone who is complaining about this either doesn't understand why it wasn't needed; or they can't understand how they allow late game TvP (and arguably ZvP/PvZ late game) but find find this to be a needed change instead of addressing real issues with the game.
2ne1 % )
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 20 2012 21:39 GMT
#518
On June 21 2012 06:37 s3rp wrote:
One serious question though why don't techreactors as an upgrade at an lets say fusioncore to make transitions in lategame armies easier for Terran ?

It would make transitions easier, but it doesn't make the T3 any better anyways
Twitter: @zhurai | Site: http://zhurai.com
HomeWorld
Profile Joined December 2011
Romania903 Posts
June 20 2012 21:46 GMT
#519
On June 21 2012 06:36 eourcs wrote:
Show nested quote +
On June 21 2012 06:29 Apolo wrote:
On June 21 2012 06:27 Blyadischa wrote:
On June 21 2012 06:24 Apolo wrote:
Exactly. Terrans are used to put pressure and control the game early on. I wonder what it would be like, if the roles got reversed and Terran had to be the one to defend all the early game. I wonder if they would call that just pressure or imbalance. Not having consistently above 50% winrate for the first time since SC2 came out must hurt.


Not even close to being the same situation. Terran has the worst lategame, or pretty much no late game composition that is effective. If you say ravens then you suck.

Terran HAS to pressure early/mid game or they lose. Now Terran can't pressure early/mid game, thus the 65% Zerg winrate in Korean ZvT


Yes, but one doesn't fix a problem by adding another right?

Having an early game advantage to compensate for late game disadvantage really is a poor solution in my view.

I believe this might put terran and zerg on even footing at earlier stages, perhaps later game something should be adressed in favor of terran, even in TvP.

Right now Terran has a disadvantage in every facet of the game. Early game, terran can either play very safe and then be behind against a zerg that just makes 80 drones, or they can play greedy (think every MKP builds) where they are susceptible to roach/baneling allins.

Midgame, ling/infestor is simply better than a marine/tank in those numbers, especially with zergs that actually use flanks.

Lategame, Terrans get shit on. Ravens in their current iteration are not really a practical solution, if they were slightly faster, or seeker missile cost less energy, or if they were less expensive, then yes, ravens could a solution.

Beforehand, terran could slow down zerg and not have to play ultra-greedy by being aggressive early-game, now they can't. Hence every terran getting raped. Yes it's shitty design, but it's been a flaw in terran for the last 2 years and Blizzard doesn't seem like they care to change it until HOTS.


Hey, even in HoTS , terrrans won't be on the same fighting ground, I might be wrong, we still have to see how the mines will affect the gameplay, as for the warhound I think that unit will have the same fate as cattlebruisers/ravens as in not very useful.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 20 2012 21:50 GMT
#520
It deals with 99.99% of early game aggression, so yes I think it is too strong. I think simply reverting the Queen range to 4 would work a lot better.
This is my signature. There are many like it, but this one is mine.
Prev 1 24 25 26 27 28 136 Next
Please log in or register to reply.
Live Events Refresh
Next event in 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 163
EnDerr 10
StarCraft: Brood War
Britney 15092
Hyuk 555
Soma 182
Stork 172
actioN 164
Rush 164
Bisu 163
EffOrt 96
Mong 84
Shinee 70
[ Show more ]
NotJumperer 59
Shine 57
ToSsGirL 56
Killer 51
Bale 43
Hm[arnc] 30
Sharp 30
Noble 27
ajuk12(nOOB) 24
Pusan 19
yabsab 15
Sacsri 12
HiyA 10
sorry 7
Dota 2
Gorgc2258
League of Legends
JimRising 411
Counter-Strike
olofmeister1219
shoxiejesuss767
Super Smash Bros
Mew2King141
Other Games
gofns28287
summit1g7601
singsing1206
ceh9517
crisheroes150
Organizations
Other Games
gamesdonequick683
BasetradeTV148
Dota 2
PGL Dota 2 - Main Stream30
[ Show 16 non-featured ]
StarCraft 2
• LUISG 22
• StrangeGG 20
• killerbeecast2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV173
• lizZardDota2151
League of Legends
• Stunt399
Other Games
• Shiphtur729
Upcoming Events
The PondCast
33m
INu's Battles
1h 33m
Percival vs SHIN
Zoun vs herO
OSC
3h 33m
OSC
12h 48m
Replay Cast
13h 33m
OSC
1d 13h
Big Brain Bouts
2 days
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Patches Events
3 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.