• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:54
CEST 10:54
KST 17:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes172BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
StarCraft Stellar Forces had bad maps ASL ro8 Upper Bracket HYPE VIDEO Starcraft: Destruction expansion pack? StarCraft - Stratospace. Very rare expansion pack BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2409 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
shr0ud
Profile Joined April 2011
Finland222 Posts
June 20 2012 12:50 GMT
#301
I think unless the game is patched the metagame will shift to semi all-inish mass bio timings to try to keep zergs gas low and end it before zerg gets a hive. Probably the strongest option terran has atm.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 20 2012 12:51 GMT
#302
Is State of the Game still the ProtoZerg Power Hour? I'd also like people to tell me exactly what unit Terrans haven't attempted to use at some point.
sGs.Stregon
Profile Joined February 2012
United States161 Posts
Last Edited: 2012-06-20 12:59:35
June 20 2012 12:57 GMT
#303
On June 20 2012 21:51 Evangelist wrote:
Is State of the Game still the ProtoZerg Power Hour? I'd also like people to tell me exactly what unit Terrans haven't attempted to use at some point.


well, Terrans havnt tried, no they did that.. What about the, no they did that too.. Mabey a, no that was proven ineffectual.. Well, has any Terrans tried to, well they did that too...

I dunno man. I guess as Terran players we just need to stop trying new things ((like protoss and zerg for the first 1 1/2 years of Sc2)) untill Blizzard is forced to give the Terran races buffs to help us keep up, while we just do the same thing over and over again that we all know doesnt work, then we start experimenting with new strats and what not after we get tons of buffs.. I dont think Terrans have tried that yet..((although Im not entirely sure if that counts as a unit))
Sc:Bw4Life ; 14+ years, aint gunna stop
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
June 20 2012 12:58 GMT
#304
It's not.
shr0ud
Profile Joined April 2011
Finland222 Posts
June 20 2012 13:00 GMT
#305
On June 20 2012 21:58 Jinsho wrote:
It's not.

Well I'm convinced.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 20 2012 13:03 GMT
#306
On June 20 2012 21:32 Ragnarork wrote:
As a Terran player, I was thinking about ways which could be possible to adapt (i.e. doing the job Blizzard has done for zerg [sarcasm:off]) to these changes.

Since we still have a relatively weak Tier 3 compared to zerg's, I thought about some other ways to put the pressure on zergs (since everyone that i asked advices for - when i started the game - told me that letting a zerg macroing up was an auto-lose, since zerg can macro way faster than other races, when fully focused on). I may be wrong, but

More precisely, was wondering about some 2 bases Bio + Ghost builds aimed to bring the queens down, since ghost still do a lot of dmg to psi units, and have a pretty dps against light units (much needed against the huge load of zerglings the Zerg would pop out). I didn't see this at the moment, and was wondering why it couldn't work. I've been thinking about a few aspects that could explain, but as a Platin player, i may be wrong :
- Mineral cost of ghost (basically replacing 4 marines, not including gas...)
- How to prevent the Academy from being scouted ? I think denying ovies with marines is possible, and hiding the academy could be a way to prevent it.
- How to prevent the zerg from scouting it too fast with creep ? Thought about getting cloak, but in terms of cost, it's just insane, and you'll need that energy for the snipes.

I think it's quite too hard to pull of, but would have liked some comment about it, if there was any sort of possibility with this combination, i don't know...


A lot of people have been suggesting this, and I've been giving the same answer: Opportunity cost. What would a Ghost do that any other unit couldn't?
CygNus X-1
Profile Joined March 2011
Canada169 Posts
June 20 2012 13:10 GMT
#307
Remember there was a time terran was winning without the use of the hellion builds.
Attention all Planets of the Solar Federation: We have assumed control.
sGs.Stregon
Profile Joined February 2012
United States161 Posts
June 20 2012 13:14 GMT
#308
On June 20 2012 22:10 CygNus X-1 wrote:
Remember there was a time terran was winning without the use of the hellion builds.


You mean the time when Ghosts were usefull?
Sc:Bw4Life ; 14+ years, aint gunna stop
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 20 2012 13:16 GMT
#309
Yes, just check the latest results from tournaments and ladder statistics.
"Having your own haters means you are famous"
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
June 20 2012 13:18 GMT
#310
On June 20 2012 14:24 johnnywup wrote:
still too early to tell imo, terrans need to learn different openers besides hellions which they haven't really yet


Why don't you give us an example?
Ohh... That is right... There are none!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Bagi
Profile Joined August 2010
Germany6799 Posts
June 20 2012 13:22 GMT
#311
On June 20 2012 22:10 CygNus X-1 wrote:
Remember there was a time terran was winning without the use of the hellion builds.

2rax cheese and bunker rushes on small maps?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 20 2012 13:23 GMT
#312
Wow these threads are starting to get under my skin.

If Zerg invests 1600 minerals in defending his front I can't break into his front! TvZ IMBALANCED!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
June 20 2012 13:24 GMT
#313
Great OP, but one thing is missing in this: Overlord speed buff.

If you look at both queen range buff and overlord speed buff independently, they seem okay for balancing and only fixes minor issues: better protection against early aggression and better scouting. However, I think overlord buff had a MAJOR effect on TvZ as it compliments queen buffs. How?

First, as OP said, queen range buff enabled zerg to mass up queens without sacrificing drone productions, so zerg can get ahead in mid and late games. Then what strategy can terran do to KILL this mass queen no gas 3 hatch strategy? Yes, as OP also mentioned, it is any forms of allin from terran. eg. 1111 proxy rax scv allin, mass hellion allin, marauder/hellion allin, 4+ rax allin etc. All of these strategy punishes zerg for delaying gas and not getting any speedlings and/or banelings to counter them.

Now here comes the funny part: overlord speed buff enabled zerg to scout these allins much, much easier! So any sensible zergs, upon scouting most of these allins, will make spine crawlers and lings instead of drones to anticipate the allin, defend with 6+ queens, and win the game. So as you can see, two buffs, when it seemed okay individually, basically broke the current TvZ metagame. If terran has no way of punishing zerg going economic cheese, then its only option is now tripple CC build, which ironically is super weak to any zerg allins. Even without allins, zergs can now comfortably play zvt knowing that terran only has this build against theirs, so they will almost always force zvt to be late game scenario, which generally favours zerg.

And as stalife said, infestors are way, way too efficient unit in the mid game. So guess what? zergs now have, when played decently, has very high chance of defending early-game allins with queen, mid-game aggression with infestors, and win late-game with broodlord/corruptor/infestor composition. As many code S pros pointed out, terran cannot win against zerg if they are on equal level of skills for this particular reason.

I sincerely hope there is at least some buff to terran or rollback of queen range (or even to 4, so we can AT LEAST kite them) or nerf of infestor in the future.
Crimson @ Clan CORE | ESFI World Translator
SyrZulu
Profile Joined August 2011
80 Posts
June 20 2012 13:24 GMT
#314
On June 20 2012 22:03 HeroMystic wrote:
Show nested quote +
On June 20 2012 21:32 Ragnarork wrote:
As a Terran player, I was thinking about ways which could be possible to adapt (i.e. doing the job Blizzard has done for zerg [sarcasm:off]) to these changes.

Since we still have a relatively weak Tier 3 compared to zerg's, I thought about some other ways to put the pressure on zergs (since everyone that i asked advices for - when i started the game - told me that letting a zerg macroing up was an auto-lose, since zerg can macro way faster than other races, when fully focused on). I may be wrong, but

More precisely, was wondering about some 2 bases Bio + Ghost builds aimed to bring the queens down, since ghost still do a lot of dmg to psi units, and have a pretty dps against light units (much needed against the huge load of zerglings the Zerg would pop out). I didn't see this at the moment, and was wondering why it couldn't work. I've been thinking about a few aspects that could explain, but as a Platin player, i may be wrong :
- Mineral cost of ghost (basically replacing 4 marines, not including gas...)
- How to prevent the Academy from being scouted ? I think denying ovies with marines is possible, and hiding the academy could be a way to prevent it.
- How to prevent the zerg from scouting it too fast with creep ? Thought about getting cloak, but in terms of cost, it's just insane, and you'll need that energy for the snipes.

I think it's quite too hard to pull of, but would have liked some comment about it, if there was any sort of possibility with this combination, i don't know...


A lot of people have been suggesting this, and I've been giving the same answer: Opportunity cost. What would a Ghost do that any other unit couldn't?


Actually, i have been using a build i developed on the ladder which has 100% TvZ winrate so far incorporating ghosts and hellions. However, with that said it is an insta-lose if the Zerg goes roaches.
1rax Expand into double gas, 2 fact reactor hellions. After your 2fact, throw up ghost academy , another rax, and techlabs. push with 2 ghosts and 10-15 hellions while researching Nuke.
What ends up happening is that the zerg has at MOST 1 spine sitting at the top of their ramp or at the very least 3-4 queens. snipe does 50 to queens. 3 snipes plus some hellion volleys or ghost hits = death. the ghosts nuke the top of the ramp, killing all spines and then the ghosts plus hellions move into the natural to literally snipe every queen until hellions roast every drone the zerg has. Iv had great recent success with this build on the ladder and if anyone wants replays i will gladly post them, but it only works if the zerg builds no roaches and masses queens early.
SyrZulu
Profile Joined August 2011
80 Posts
June 20 2012 13:28 GMT
#315
On June 20 2012 22:24 mrlie3 wrote:
Great OP, but one thing is missing in this: Overlord speed buff.

If you look at both queen range buff and overlord speed buff independently, they seem okay for balancing and only fixes minor issues: better protection against early aggression and better scouting. However, I think overlord buff had a MAJOR effect on TvZ as it compliments queen buffs. How?

First, as OP said, queen range buff enabled zerg to mass up queens without sacrificing drone productions, so zerg can get ahead in mid and late games. Then what strategy can terran do to KILL this mass queen no gas 3 hatch strategy? Yes, as OP also mentioned, it is any forms of allin from terran. eg. 1111 proxy rax scv allin, mass hellion allin, marauder/hellion allin, 4+ rax allin etc. All of these strategy punishes zerg for delaying gas and not getting any speedlings and/or banelings to counter them.

Now here comes the funny part: overlord speed buff enabled zerg to scout these allins much, much easier! So any sensible zergs, upon scouting most of these allins, will make spine crawlers and lings instead of drones to anticipate the allin, defend with 6+ queens, and win the game. So as you can see, two buffs, when it seemed okay individually, basically broke the current TvZ metagame. If terran has no way of punishing zerg going economic cheese, then its only option is now tripple CC build, which ironically is super weak to any zerg allins. Even without allins, zergs can now comfortably play zvt knowing that terran only has this build against theirs, so they will almost always force zvt to be late game scenario, which generally favours zerg.

And as stalife said, infestors are way, way too efficient unit in the mid game. So guess what? zergs now have, when played decently, has very high chance of defending early-game allins with queen, mid-game aggression with infestors, and win late-game with broodlord/corruptor/infestor composition. As many code S pros pointed out, terran cannot win against zerg if they are on equal level of skills for this particular reason.

I sincerely hope there is at least some buff to terran or rollback of queen range (or even to 4, so we can AT LEAST kite them) or nerf of infestor in the future.


Great point! i will add this to the front !
RancidTurnip
Profile Joined August 2010
United States105 Posts
Last Edited: 2012-06-20 13:41:51
June 20 2012 13:28 GMT
#316
On June 20 2012 22:23 Probe1 wrote:
Wow these threads are starting to get under my skin.

If Zerg invests 1600 minerals in defending his front I can't break into his front! TvZ IMBALANCED!


Well, more like 900, before subtracting the minerals that would normally be spent on units other than queens, before subtracting the extra minerals from the delayed gas, then before subtracting the minerals that all the extra drones worth of freed up larvae would mine, and also before subtracting the earlier income from the undenied 3rd..

Nitpicking aside, your post is just an unconstructive as any of the balance whining going on in this thread.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 20 2012 13:29 GMT
#317
On June 20 2012 22:23 Probe1 wrote:
Wow these threads are starting to get under my skin.

If Zerg invests 1600 minerals in defending his front I can't break into his front! TvZ IMBALANCED!


QFT. Even if the queens cost no larva, people need to realize that those 4 four queens that guard against all terran aggression in the early game did cost 400 minerals each!
DawN883
Profile Joined November 2011
Sweden558 Posts
Last Edited: 2012-06-20 13:33:16
June 20 2012 13:31 GMT
#318
On June 20 2012 22:29 JustPassingBy wrote:
Show nested quote +
On June 20 2012 22:23 Probe1 wrote:
Wow these threads are starting to get under my skin.

If Zerg invests 1600 minerals in defending his front I can't break into his front! TvZ IMBALANCED!


QFT. Even if the queens cost no larva, people need to realize that those 4 four queens that guard against all terran aggression in the early game did cost 400 minerals each!


What? 4 queens 400 minerals each? what the hell are you taling about?

EDIT: After reading your post again I have to believe you were being sarcastic
EDIT2: Man I'm dumb
If the dead are not raised, Let us eat and drink, for tomorrow we die
ZenithM
Profile Joined February 2011
France15952 Posts
June 20 2012 13:32 GMT
#319
On June 20 2012 22:29 JustPassingBy wrote:
Show nested quote +
On June 20 2012 22:23 Probe1 wrote:
Wow these threads are starting to get under my skin.

If Zerg invests 1600 minerals in defending his front I can't break into his front! TvZ IMBALANCED!


QFT. Even if the queens cost no larva, people need to realize that those 4 four queens that guard against all terran aggression in the early game did cost 400 minerals each!

That made me laugh, well played ;D
Noocta
Profile Joined June 2010
France12578 Posts
June 20 2012 13:33 GMT
#320
On June 20 2012 22:23 Probe1 wrote:
Wow these threads are starting to get under my skin.

If Zerg invests 1600 minerals in defending his front I can't break into his front! TvZ IMBALANCED!


Zerg invest 300 minerals into two additional queens to get total freedom defensively.

Don't make it sound like " omg I deserve it, I spend a lot of money into it "

Most of the time terran spend more to get the hellions. -_-
" I'm not gonna fight you. I'm gonna kick your ass ! "
Prev 1 14 15 16 17 18 136 Next
Please log in or register to reply.
Live Events Refresh
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech73
StarCraft: Brood War
GuemChi 2538
PianO 1984
Sea 1905
Hyuk 1610
Leta 567
Larva 522
Dewaltoss 103
ggaemo 63
yabsab 55
Free 31
[ Show more ]
Hm[arnc] 8
Dota 2
XcaliburYe1121
League of Legends
JimRising 448
Counter-Strike
Stewie2K756
Super Smash Bros
Mew2King138
Westballz34
Heroes of the Storm
Khaldor201
Other Games
XaKoH 274
Happy250
Pyrionflax154
RotterdaM115
NeuroSwarm94
singsing77
ViBE69
Organizations
StarCraft: Brood War
lovetv 416
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2140
League of Legends
• Jankos1474
Other Games
• WagamamaTV271
Upcoming Events
RSL Revival
1h 6m
Classic vs TBD
WardiTV Invitational
2h 6m
Online Event
7h 6m
Afreeca Starleague
1d 1h
Barracks vs Mini
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
CranKy Ducklings
5 days
[ Show More ]
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.