• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:39
CET 05:39
KST 13:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2387 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 130 131 132 133 134 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
s3rp
Profile Joined May 2011
Germany3192 Posts
June 27 2012 15:30 GMT
#2621
On June 28 2012 00:27 Douillos wrote:
Show nested quote +
On June 28 2012 00:25 s3rp wrote:
On June 28 2012 00:22 Douillos wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


2 scans? what?


What if you scanned the wrong place and didn't see anything ? Can happen very easily scan again and hope for a better result ? Zergs can build tech everywhere where creep is and seeing Gasses at 7 minutes for example doesn't really tell me anything.


Scan main, check third and poke natural with hellions. Please guys come on, im only diamond and i know this shit.


There's no way to poke behind the natural with a Helion unless the Zerg is asleep . You will have to scan the nat as well as the main if you really want to be sure
scypio
Profile Joined December 2011
Poland2127 Posts
June 27 2012 15:31 GMT
#2622
On June 28 2012 00:19 Douillos wrote:
I dont understand cause people bring up flaws of ghosts that already existed pre nerf. Nothings new apm wise, emp radius wise, its just that you cant kill T3 units anymore.


You mean: you can't kill anything anymore. Not even a zergling - unless you snipe it twice, that is, which is so APM inefficient your whole army will die in the meantime.

You can kill infestors, and that's only in case zerg chooses not to babysit them and runs them alone around the map.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-27 15:32:51
June 27 2012 15:32 GMT
#2623
On June 28 2012 00:30 BeeNu wrote:
Show nested quote +
On June 28 2012 00:25 themell wrote:
On June 28 2012 00:22 BeeNu wrote:
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


If you see hellions and ghost, just make roaches and kill the Terran player


Well that's basically my point. Lets say you make 4 Hellions and a Ghost or two, Zerg reacts by going Roach....well great, mission accomplished, time to pack up and go back home, bunker up a bit if they are gonna all-in but otherwise just macro up. The entire point of this mass Queen opening is so that Zerg doesnt have to make Roaches in the first place, if you force them to go Roaches you've accomplished your goal entirely. It's like going for a Stargate to make Zerg build Hydras for your Colossus transition.


No its not mission accomplished.A few Roaches don't delay the Zerg more than building Ghosts does the Terran. In fact i'd say it delays the Terran way more because his economy is slower.
Douillos
Profile Joined May 2010
France3195 Posts
June 27 2012 15:32 GMT
#2624
On June 28 2012 00:30 BeeNu wrote:
Show nested quote +
On June 28 2012 00:25 themell wrote:
On June 28 2012 00:22 BeeNu wrote:
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


If you see hellions and ghost, just make roaches and kill the Terran player


Well that's basically my point. Lets say you make 4 Hellions and a Ghost or two, Zerg reacts by going Roach....well great, mission accomplished, time to pack up and go back home, bunker up a bit if they are gonna all-in but otherwise just macro up. The entire point of this mass Queen opening is so that Zerg doesnt have to make Roaches in the first place, if you force them to go Roaches you've accomplished your goal entirely. It's like going for a Stargate to make Zerg build Hydras for your Colossus transition.


How many snipes to kill a queen? so lets say your up against 4 queens. Humm ok, now with good transfuses. ok now hellions vs queens even without transfuse.

I dont really believe this could work.
Look a giraffe! Look a fist!!
RancidTurnip
Profile Joined August 2010
United States105 Posts
Last Edited: 2012-06-27 15:35:08
June 27 2012 15:32 GMT
#2625
On June 28 2012 00:26 Douillos wrote:
Show nested quote +
On June 28 2012 00:23 themell wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


This. You can't just scan whenever you want. And what if you scan a couple times and see that zerg is just macroing. Those scans just placed you further behind.


1 scans, 1 hellion and a bit of knowledge of the opponents race will get you all the info you need. Please be a little honest.


... The queen buff stops hellion scouting of the natural, and does a pretty good job denying scouting of the third on certain maps.
themell
Profile Joined February 2011
43 Posts
June 27 2012 15:33 GMT
#2626
On June 28 2012 00:30 BeeNu wrote:
Show nested quote +
On June 28 2012 00:25 themell wrote:
On June 28 2012 00:22 BeeNu wrote:
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


If you see hellions and ghost, just make roaches and kill the Terran player


Well that's basically my point. Lets say you make 4 Hellions and a Ghost or two, Zerg reacts by going Roach....well great, mission accomplished, time to pack up and go back home, bunker up a bit if they are gonna all-in but otherwise just macro up. The entire point of this mass Queen opening is so that Zerg doesnt have to make Roaches in the first place, if you force them to go Roaches you've accomplished your goal entirely. It's like going for a Stargate to make Zerg build Hydras for your Colossus transition.



and what will you bunker with? ghost? Because I will tell you now, you will have a really crappy army or no army. Zerg doesn't even need that many roaches. Like a couple will be enough to stop the Terran push. Then the zerg player can make a couple more and roll over the terran.
Douillos
Profile Joined May 2010
France3195 Posts
June 27 2012 15:33 GMT
#2627
On June 28 2012 00:30 s3rp wrote:
Show nested quote +
On June 28 2012 00:27 Douillos wrote:
On June 28 2012 00:25 s3rp wrote:
On June 28 2012 00:22 Douillos wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


2 scans? what?


What if you scanned the wrong place and didn't see anything ? Can happen very easily scan again and hope for a better result ? Zergs can build tech everywhere where creep is and seeing Gasses at 7 minutes for example doesn't really tell me anything.


Scan main, check third and poke natural with hellions. Please guys come on, im only diamond and i know this shit.


There's no way to poke behind the natural with a Helion unless the Zerg is asleep . You will have to scan the nat as well as the main if you really want to be sure


Well i see we dont have the same hellion control. Or maybe just not the same opponents
Look a giraffe! Look a fist!!
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 27 2012 15:34 GMT
#2628
On June 28 2012 00:22 BeeNu wrote:
Show nested quote +
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


As hillarious as it sounds it's been tested on the B.net forums: http://us.battle.net/sc2/en/forum/topic/5871487580?page=1

There's only three replays of this in action, but it's pretty clear to see why it fails:
http://drop.sc/200753
http://drop.sc/200754
http://drop.sc/200755

In the end it's more effective to make a Marine+CS with Ghost push. The main problem is Ghost just costs too many minerals early game and is not effective as early game defense. Plus if the Zerg is not doing the 6-Queen build you essentially got those Ghosts out for nothing.
Douillos
Profile Joined May 2010
France3195 Posts
June 27 2012 15:34 GMT
#2629
On June 28 2012 00:32 RancidTurnip wrote:
Show nested quote +
On June 28 2012 00:26 Douillos wrote:
On June 28 2012 00:23 themell wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


This. You can't just scan whenever you want. And what if you scan a couple times and see that zerg is just macroing. Those scans just placed you further behind.


1 scans, 1 hellion and a bit of knowledge of the opponents race will get you all the info you need. Please be a little honest.


... The queen buff does a pretty good job of denying hellion scouting of the third on certain maps, sure it works well on some maps, but others Terran is in the dark.


Come on, queens dont insta gib hellions...
Look a giraffe! Look a fist!!
Shiori
Profile Blog Joined July 2011
3815 Posts
June 27 2012 15:34 GMT
#2630
On June 28 2012 00:30 BeeNu wrote:
Show nested quote +
On June 28 2012 00:25 themell wrote:
On June 28 2012 00:22 BeeNu wrote:
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


If you see hellions and ghost, just make roaches and kill the Terran player


Well that's basically my point. Lets say you make 4 Hellions and a Ghost or two, Zerg reacts by going Roach....well great, mission accomplished, time to pack up and go back home, bunker up a bit if they are gonna all-in but otherwise just macro up. The entire point of this mass Queen opening is so that Zerg doesnt have to make Roaches in the first place, if you force them to go Roaches you've accomplished your goal entirely. It's like going for a Stargate to make Zerg build Hydras for your Colossus transition. Obviously you need to have a follow-up strategy beyond your initial pressure, but you are still putting on pressure and slowing the Zerg down, isn't that what you Terran players want? Or are you actually still looking for early game "pressure" that just outright wins you games?

If you opened Ghost/Hellion and then transitioned into a fairly fast Siege Tank or two you would basically be completely safe vs any type of counterattack, fyi.

Where are you getting the gas for all this? Going to Ghost Academy to bait out Roach is not economical. Ghosts are more expensive than Roaches. Hell, the Ghost Academy alone is expensive.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 27 2012 15:35 GMT
#2631
On June 28 2012 00:33 Douillos wrote:
Show nested quote +
On June 28 2012 00:30 s3rp wrote:
On June 28 2012 00:27 Douillos wrote:
On June 28 2012 00:25 s3rp wrote:
On June 28 2012 00:22 Douillos wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


2 scans? what?


What if you scanned the wrong place and didn't see anything ? Can happen very easily scan again and hope for a better result ? Zergs can build tech everywhere where creep is and seeing Gasses at 7 minutes for example doesn't really tell me anything.


Scan main, check third and poke natural with hellions. Please guys come on, im only diamond and i know this shit.


There's no way to poke behind the natural with a Helion unless the Zerg is asleep . You will have to scan the nat as well as the main if you really want to be sure


Well i see we dont have the same hellion control. Or maybe just not the same opponents


So how do Helions get into a natural with a few Queens roaming around before dieing ?
Sovern
Profile Joined March 2011
United States312 Posts
June 27 2012 15:35 GMT
#2632
On June 28 2012 00:10 Reaps wrote:
Show nested quote +
On June 28 2012 00:09 Sovern wrote:
The biggest problem with queens is their cost. 150 minerals gets you a unit that can heal, spread creep, spawn larva, can attack ground & air at a long range, has high hp, and is t1 tech. Queens are the only psionic unit that doesn't cost gas. Blizzard should make queens cost gas so that zergs cant just rush to hive tech off of 3 bases without delaying their tech if they decide to make queens.


queens costing gas? LOL there is some stupid suggestions in this thread but this has to be the best one.

Nice class, right now queens are stupid as they are and I think they either need to cost gas or have their range reduced. Don't you think it's stupid that queens have so much utility yet they only cost 150 minerals and no gas? If that means zergs need to mine gas after hatch first before making queens than so be it.
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
June 27 2012 15:35 GMT
#2633
On June 28 2012 00:35 s3rp wrote:
Show nested quote +
On June 28 2012 00:33 Douillos wrote:
On June 28 2012 00:30 s3rp wrote:
On June 28 2012 00:27 Douillos wrote:
On June 28 2012 00:25 s3rp wrote:
On June 28 2012 00:22 Douillos wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


2 scans? what?


What if you scanned the wrong place and didn't see anything ? Can happen very easily scan again and hope for a better result ? Zergs can build tech everywhere where creep is and seeing Gasses at 7 minutes for example doesn't really tell me anything.


Scan main, check third and poke natural with hellions. Please guys come on, im only diamond and i know this shit.


There's no way to poke behind the natural with a Helion unless the Zerg is asleep . You will have to scan the nat as well as the main if you really want to be sure


Well i see we dont have the same hellion control. Or maybe just not the same opponents


So how do Helions get into a natural with a few Queens roaming around before dieing ?


Run past them? jesus christ its not hard is it.
Douillos
Profile Joined May 2010
France3195 Posts
June 27 2012 15:35 GMT
#2634
On June 28 2012 00:35 s3rp wrote:
Show nested quote +
On June 28 2012 00:33 Douillos wrote:
On June 28 2012 00:30 s3rp wrote:
On June 28 2012 00:27 Douillos wrote:
On June 28 2012 00:25 s3rp wrote:
On June 28 2012 00:22 Douillos wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


2 scans? what?


What if you scanned the wrong place and didn't see anything ? Can happen very easily scan again and hope for a better result ? Zergs can build tech everywhere where creep is and seeing Gasses at 7 minutes for example doesn't really tell me anything.


Scan main, check third and poke natural with hellions. Please guys come on, im only diamond and i know this shit.


There's no way to poke behind the natural with a Helion unless the Zerg is asleep . You will have to scan the nat as well as the main if you really want to be sure


Well i see we dont have the same hellion control. Or maybe just not the same opponents


So how do Helions get into a natural with a few Queens roaming around before dieing ?


At 7:00 queens are out of the natural putting down creep.
Look a giraffe! Look a fist!!
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 27 2012 15:37 GMT
#2635
On June 28 2012 00:33 themell wrote:
Show nested quote +
On June 28 2012 00:30 BeeNu wrote:
On June 28 2012 00:25 themell wrote:
On June 28 2012 00:22 BeeNu wrote:
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


If you see hellions and ghost, just make roaches and kill the Terran player


Well that's basically my point. Lets say you make 4 Hellions and a Ghost or two, Zerg reacts by going Roach....well great, mission accomplished, time to pack up and go back home, bunker up a bit if they are gonna all-in but otherwise just macro up. The entire point of this mass Queen opening is so that Zerg doesnt have to make Roaches in the first place, if you force them to go Roaches you've accomplished your goal entirely. It's like going for a Stargate to make Zerg build Hydras for your Colossus transition.



and what will you bunker with? ghost? Because I will tell you now, you will have a really crappy army or no army. Zerg doesn't even need that many roaches. Like a couple will be enough to stop the Terran push. Then the zerg player can make a couple more and roll over the terran.


You don't even need roaches. Just one spine crawler stops the whole push.
RancidTurnip
Profile Joined August 2010
United States105 Posts
June 27 2012 15:38 GMT
#2636
On June 28 2012 00:34 Douillos wrote:
Show nested quote +
On June 28 2012 00:32 RancidTurnip wrote:
On June 28 2012 00:26 Douillos wrote:
On June 28 2012 00:23 themell wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


This. You can't just scan whenever you want. And what if you scan a couple times and see that zerg is just macroing. Those scans just placed you further behind.


1 scans, 1 hellion and a bit of knowledge of the opponents race will get you all the info you need. Please be a little honest.


... The queen buff does a pretty good job of denying hellion scouting of the third on certain maps, sure it works well on some maps, but others Terran is in the dark.


Come on, queens dont insta gib hellions...

No, they don't "insta gib", but how far into the natural are you poking? I would like to face the zergs you're facing that make a habit of placing their main tech in front of their 3 or more queens (which are spreading creep and pushing back the hellions unopposed)
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-06-27 15:42:54
June 27 2012 15:40 GMT
#2637
On June 28 2012 00:34 HeroMystic wrote:
Show nested quote +
On June 28 2012 00:22 BeeNu wrote:
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


As hillarious as it sounds it's been tested on the B.net forums: http://us.battle.net/sc2/en/forum/topic/5871487580?page=1

There's only three replays of this in action, but it's pretty clear to see why it fails:
http://drop.sc/200753
http://drop.sc/200754
http://drop.sc/200755

In the end it's more effective to make a Marine+CS with Ghost push. The main problem is Ghost just costs too many minerals early game and is not effective as early game defense. Plus if the Zerg is not doing the 6-Queen build you essentially got those Ghosts out for nothing.


Well first of all that's replays of a Platinum player, give me a high Masters player attempting this repeatedly or I'm not going to take this seriously.

Yeesh, now I see Terrans saying "omg costs too much mineral" and "omg costs too much gas!"
It's pretty damn amazing you guys build anything beyond Marines.


So like I said, give me a high masters Terran who has tried this at least 20 times vs Zerg before you say it isn't viable. Making new strats work isn't just "oh I tried it once and raped everything yaaaay!" No, it takes loss after loss after loss till you figure out the inner workings of how to make shit happen, THAT my friends is how innovation occurs. You don't just try it once, lose and then give up.
themell
Profile Joined February 2011
43 Posts
June 27 2012 15:41 GMT
#2638
On June 28 2012 00:37 HeroMystic wrote:
Show nested quote +
On June 28 2012 00:33 themell wrote:
On June 28 2012 00:30 BeeNu wrote:
On June 28 2012 00:25 themell wrote:
On June 28 2012 00:22 BeeNu wrote:
On June 28 2012 00:17 HeroMystic wrote:
On June 28 2012 00:11 BeeNu wrote:
Anyways, now for something entirely unrelated. In TvZ I expect the next metagame shift will be Hellion/Ghost openings. There, you got some Zerg innovation here to help all you lil' Terrans out, go experiment with that for a bit. Get some hellions to roast Lings, get a bunker or two for your Ghosts to fall back on if they need it, and use Ghosts to pick off Queens, then you have Ghost tech already unlocked for when Infestors come out later. C'mon guys, this shit isn't rocket science.

This has already been experimented with extensively. You die too easily to counteraggression and one spine crawler stops your entire push. The only thing you do is kill Queens and slow down creep spread, but you'll usually die almost immediately after.


What type of counteragression are you talking about? I'm not saying send every single unit to the front line and never transition and go all-in with this, I'm saying use this to do exactly what you said it does, contain and slow down creep and maybe deny some Queens. What's the problem?

Also if this has already been extensively tried, please provide me some replays or links to videos of this.


If you see hellions and ghost, just make roaches and kill the Terran player


Well that's basically my point. Lets say you make 4 Hellions and a Ghost or two, Zerg reacts by going Roach....well great, mission accomplished, time to pack up and go back home, bunker up a bit if they are gonna all-in but otherwise just macro up. The entire point of this mass Queen opening is so that Zerg doesnt have to make Roaches in the first place, if you force them to go Roaches you've accomplished your goal entirely. It's like going for a Stargate to make Zerg build Hydras for your Colossus transition.



and what will you bunker with? ghost? Because I will tell you now, you will have a really crappy army or no army. Zerg doesn't even need that many roaches. Like a couple will be enough to stop the Terran push. Then the zerg player can make a couple more and roll over the terran.


You don't even need roaches. Just one spine crawler stops the whole push.


True, but the Terran has no army. I think it's better for the Zerg to just make a bunch of roaches and kill the Terran player instantly.
sGs.Stregon
Profile Joined February 2012
United States161 Posts
June 27 2012 15:41 GMT
#2639
On June 28 2012 00:38 RancidTurnip wrote:
Show nested quote +
On June 28 2012 00:34 Douillos wrote:
On June 28 2012 00:32 RancidTurnip wrote:
On June 28 2012 00:26 Douillos wrote:
On June 28 2012 00:23 themell wrote:
On June 28 2012 00:20 RancidTurnip wrote:
On June 28 2012 00:10 avc wrote:
On June 28 2012 00:03 themell wrote:
On June 27 2012 23:40 avc wrote:
One of the key things that is actually affecting Terran players is their lack of ability to scout potential all ins if they are being greedy. Or well, it's not their lack of ability, it's their lack of willingness. You used to use the early game domination of Hellions as your early warning system, now that's not always a guaranteed thing why not change it up a little?

I wonder if a well timed scan could become part of a normal greedy economical build to ensure the Terran knows whether an all in is coming or not. Such knowledge would really assist their ability to hold the all in and if they have that, then they can more frequently 'get away' with such a greedy build.

Although this post isn't directly concerning Queens, it's not like most other peoples posts are either.

I don't expect such a suggestion to have any effect on the kind of Terran players lurking in this thread though


And just when is this "well timed scan" supposed to be? Scans are precious in the early game. You can't just randomly scan because that's a lot of precious minerals wasted. Why your "suggestions" don't work is because you don't have enough knowledge as a Terran player to see that it's not realistic or cost effective.


What's better, losing a mule or losing a game?

Do a bit of research, find the timing window for the popular Roach/Ling/Bane all in that is killing greedy Terran players and use a Scan prior to that. You will probably find out whether an all in is coming or not and will have time to prepare defences or you may just deter the Zerg from going through with it after all.

Zerg players have been sacrificing Overlords for a long time in the process of trying to see what their opponent is doing or whether a scary attack is being prepared, this costs supply, minerals and a single larva. It's not exactly something Zerg always wants to toss away, but the potential pay off is high, it is very often the difference between winning and losing.

Scan is there for a reason, the obsession Terran players have with it 'costing minerals' is way over the top. It costs energy and if you are going for a greedy fast expand build you shouldn't miss the mules mining income that much.

I think every single person playing this game would happily pay a mules income to find out information that could stop them losing.


Losing a mule is better than losing a game, but losing 2 mules in the early game for nothing may very well cost the game as well... I spend two scans to see if my opponent is going all-in, suddenly my timings are off and I'm either gonna take a late third and lose, go for a late timing push and have it crushed, or I'll be missing a siege tank and two bunkers I'd need to defend the all in.


This. You can't just scan whenever you want. And what if you scan a couple times and see that zerg is just macroing. Those scans just placed you further behind.


1 scans, 1 hellion and a bit of knowledge of the opponents race will get you all the info you need. Please be a little honest.


... The queen buff does a pretty good job of denying hellion scouting of the third on certain maps, sure it works well on some maps, but others Terran is in the dark.


Come on, queens dont insta gib hellions...

No, they don't "insta gib", but how far into the natural are you poking? I would like to face the zergs you're facing that make a habit of placing their main tech in front of their 3 or more queens (which are spreading creep and pushing back the hellions unopposed)


he is talking about suiciding your hellions ((i personally dont like just throwing away units))
Sc:Bw4Life ; 14+ years, aint gunna stop
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
June 27 2012 15:41 GMT
#2640
that taeja vs violet game was so painfull to watch, it really made the balance shine
Prev 1 130 131 132 133 134 136 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 247
Livibee 15
StarCraft: Brood War
Sea 4901
actioN 525
yabsab 301
Shuttle 161
Noble 26
Hm[arnc] 17
Icarus 8
Dota 2
monkeys_forever366
NeuroSwarm150
febbydoto25
League of Legends
C9.Mang0441
Super Smash Bros
Mew2King103
Other Games
summit1g12727
JimRising 637
KnowMe311
XaKoH 176
ViBE49
minikerr39
Organizations
Other Games
gamesdonequick2077
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 77
• Sammyuel 41
• davetesta36
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1742
• Lourlo1159
• Rush962
Upcoming Events
Replay Cast
4h 21m
Wardi Open
7h 21m
Monday Night Weeklies
12h 21m
OSC
1d 6h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.