• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:57
CEST 01:57
KST 08:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2728 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 105 106 107 108 109 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
Tryagain4free
Profile Joined March 2012
81 Posts
Last Edited: 2012-06-25 18:12:14
June 25 2012 18:07 GMT
#2121
Here is one thing that disturbes me in this discussion. There is another thread in these forums, called "Zerg greedy 3rd ZvT". The discussion there evolves around the question, if it is possible to go hatch first gasless into quick third at under 5 minute mark, starting queen production at 21(!) supply, without any units before. This is the most greedy build possible, but there are serious back an forth discussion, with the mayority voting against it. ("Seems too greedy, even after queen buff")

The new standard build is seen pretty much the same, but going two queens before 3rd, aiming at a total of 6 queens shortly after. Mayority believes this to be "safe" versus "literally everything", emphasizing the power this buff gives you in terms of production, creep spread and possibilities to all in, if needed. Pretty much the same arguments terrans were bringing up in this thread, to emphasize, how much more difficult terran early- and midgame have become. (Lategame aside)

Still, in this thread, we hear time and time again, queens just "tickle" hellions, terran should "adapt" and stuff like this.

It's time to admit that the impact of the latest patch have been huge. No one can look past it, pretending everything is "fine", or will just "metagame shift" magically.
h1t-m3
Profile Joined March 2012
Canada11 Posts
June 25 2012 19:06 GMT
#2122
I have a question... How is different zerg going mass queen before the patch and after? Is it really that different?
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
June 25 2012 19:09 GMT
#2123
On June 26 2012 04:06 h1t-m3 wrote:
I have a question... How is different zerg going mass queen before the patch and after? Is it really that different?


You cannot kite queens with hellions, making them useless.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
PanN
Profile Blog Joined December 2008
United States2828 Posts
June 25 2012 19:09 GMT
#2124
On June 26 2012 04:06 h1t-m3 wrote:
I have a question... How is different zerg going mass queen before the patch and after? Is it really that different?


Thats pretty much what this ENTIRE discussion is about.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Johnnyboy13
Profile Joined April 2005
United States26 Posts
June 25 2012 19:12 GMT
#2125
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.

User was banned for this post.
Sweetness
Osteriet
Profile Joined November 2011
Denmark149 Posts
June 25 2012 19:14 GMT
#2126
On June 26 2012 03:07 Tryagain4free wrote:
Here is one thing that disturbes me in this discussion. There is another thread in these forums, called "Zerg greedy 3rd ZvT". The discussion there evolves around the question, if it is possible to go hatch first gasless into quick third at under 5 minute mark, starting queen production at 21(!) supply, without any units before. This is the most greedy build possible, but there are serious back an forth discussion, with the mayority voting against it. ("Seems too greedy, even after queen buff")

The new standard build is seen pretty much the same, but going two queens before 3rd, aiming at a total of 6 queens shortly after. Mayority believes this to be "safe" versus "literally everything", emphasizing the power this buff gives you in terms of production, creep spread and possibilities to all in, if needed. Pretty much the same arguments terrans were bringing up in this thread, to emphasize, how much more difficult terran early- and midgame have become. (Lategame aside)

Still, in this thread, we hear time and time again, queens just "tickle" hellions, terran should "adapt" and stuff like this.

It's time to admit that the impact of the latest patch have been huge. No one can look past it, pretending everything is "fine", or will just "metagame shift" magically.


Well you can if you are massively biased towards your own race or forced macro play.
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
June 25 2012 19:14 GMT
#2127
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.
i kno i r badass no need to repeat
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 25 2012 19:16 GMT
#2128
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


We need a Thor speed buff then. If Thor moves as fast as Colo, then I'm sure everyone would go metch TvZ
I'm not an otaku, I'm a specialist.
canikizu
Profile Joined September 2010
4860 Posts
June 25 2012 19:18 GMT
#2129
On June 26 2012 00:35 redruMBunny wrote:
Show nested quote +
On June 25 2012 23:21 Savant wrote:
How much has a fast-upgrade 3-base mech turtle been explored? Sort of like Flash's double armory in BW that focuses on cost effectiveness of a lategame army rather than early pressure. Part of the problem is T's inability to transition to lategame comps after bio. Why not build it from the start and hit a later timing to match Zerg's endgame comp with good upgrades and perfect comp. Crawl across the map taking 1 base at a time using planetaries. Not saying it'll work, just wondering if it's been done and with what success.


I was watching some replays of Terran mech just yesterday. Can't remember the player names, I tend to think in terms of gameplay only.

That, plus theorycrafting / practice comments -

Hellions vs ling, Thor vs muta/air/etc. I see tanks in there too, but I can't quite get their purpose if they have any other than siege range / bonus versus armored / splash and transition between Hellion and Thor / early base defense. (Like, jajaja, but I still feel I'm missing something important with them. Like, how necessary it is to keep how many of them, what other roles do they serve . . . something, something.) You need Raven for PDD, of course, or roaches just cream you; mech don't match up too well vs roaches without PDD. (edit - as s3rp pointed out, PDD don't do a damn thing against roach. Woops that's what I get for staying up late.)

You can do things with spacing and try to use siege tanks (with Ravens as spotters) to try to pick off infestors or minimize problems caused by Fungal, but I think it's just a problem. You need SCVs to repair, repair, repair. Of course you're going to get some SCVs fungaled, so you have to be ready for a reserve. Same thing for Ravens. Have to be very careful. You need those Ravens.

Somehow, I feel it lacks pressure. You don't have the drops typical of Terran disruption, and if you do split, you risk being overwhelmed. So it's very predictable, you're not messing with your opponent's relaxed mental state or trying opportunity attacks with bio drops. You're just trundling here and there. (It's not THAT bad maybe, but still . . . something. Feels Protoss-y or Zerg-y. Not quite a-move, but . . . something's missing.)

"Perfect Comp" becomes far less possible with mech imo because if you do manage to wipe a Zerg army, your relatively slow push usually means Zerg had some bank. If they have bank, then they unload all their larvae into a different tech tree. Like kill a bunch of roaches, then you get corruptor/broodlord/infestor, kill those and you have ultralisk.

So let's say you have Raven PDD to mess with roaches, Thors to mess with air, Hellions to handle ling, tanks to handle ultralisks. No matter what, something's not going to do so well. Tanks and hellions aren't useful against air. But if you ignore tanks and hellions, then you get a load of ultralisk (edit - as s3rp pointed out, tanks are crappy against ultralisk. Again, what was I thinking? But then again, it's not like hellions are tearing up the field against ultralisk either ofc. Obviously I was not thinking clearly . . .). And of course exactly how many Ravens will you need to prevent getting smashed by roaches (edit T.T), Ravens that can be fungaled and brought down by corruptors? . . . . hm.

So you have to try to prevent a Zerg bank, and of course be very very careful. But not easy, right? Anyways the problems are bank/tech switch and infestor.

How do you neutralize infestor? Fungal has such good range. Before you can Seeker missile, Fungal can go off, and you're stuck. You could even get neural parasited. Siege tanks, Zerg runs a screen, tanks hit the screen, infestors run in, fungals go off, infestors run away. (Maybe not scot free. But definitely the infestors can't be neutralized.) Anyways, the answer isn't in mech alone, or even Raven escorts, I think (although maybe it's just that my Raven micro isn't good enough?) I'm thinking ghost split and EMP. Zerg will certainly get overseers just in case (even if they haven't scouted Ghost Academy, in case of banshee or whatever), but I think ghost might still be the best answer.

(edit) - OK, after s3rp was nice enough to point out my mental lapse - yeah, I know, right?. But I still think Ravens still go with mech. Was it Seeker Missile versus infestor/roach, detector versus nasty surprises and creep removal, spotting for tanks . . . multitask . . . anyways, they're useful chaps. Granted, 1 Raven costs the same gas as a Thor. But I still feel that you need 2 of them, at least, one in front and one off doing various duty, ready to be called into action. You should at least get a couple Scanner Sweeps worth out of each one, and 100 mineral 200 gas isn't too awful when you're saving 240 mineral+ per Scanner Sweep.

Actually Terrans has experimented with a lot of stuffs that you are saying way back before the patch. Some are similar with a little modification, for example:

- Polt used to do fast-upgrade mech with Helions and Thor. The theory behind it is, Thors can defend anything zerg throws at Terran early. Small number of roaches get demolished by Thors, and Thors + turrets will kick muta's ass. You don't need tanks in the early game because they will just sit there anyway. All the gas from 3 bases will go into Thors production and upgrades. You still research Seige Mode upgrade, but don't make any tanks until 1,2 minutes before the push. Before hitting +2 upgrade timing, you start building 3,4 or 6,8 tanks real fast and go push. You need tanks because Tanks destroy mass roaches, but you only need them in the last minutes. He also either goes Hellions to help tanking or continue to produce SCV so that he can pull to repair mech (100 scvs on 3 bases).
Polt won lots of game with this strat, but ultimately he stopped doing it because the current map pool has too many open spaces, and mech is vulnerable to flanking.
=> Mech has always suffered from fast Zerg maneuver and flanking, and I don't think this patch, which you have creep everywhere, help mech at all. People will always prefer bio to mech because bio is more reliable.

- Alive used to do tanks rines against infestors broodlord, but not the typical tanks rine. He doesn't make vikings (still making medivacs even), and push his seige tanks count as much as possible, 8, maybe even 12 tanks. When moving out, you don't split marines and tanks, but move it in a ball, and let Tanks almost go in front of marines(!). The theory behind this is, although BL is a siege and aoe unit, it's a pseudo siege and aoe unit, which means it's main damage come from shooting, which is quite weak and medivac can heal rines and scv; the broodlings are too weak and because it's a ball, the marines around it can shoot it down so fast it's not even fun; aoe damage comes from tanks are minimized, because with Tanks in the front (instead of the marines) and in close area, Tanks don't have range to shoot broodlings. You have to hold fire so that your tanks don't shoot zerglings, and when zerg attack, you have to use all the tanks to focus fire infestors and banelings.
=>This strats looks nice in paper, but it's a razor edge. You have to constantly watch out your army, because you move as a ball, 1,2 fungal and your ball got demolished, and high number of siege tanks also means any mis-maneuver will get your army destroyed by your own siege tanks.

That was 2 of some examples you can see if you follows Terran's streams and have some understanding about how Terran units work. Terran constantly find tricks, strategies, unit compositions, maneuver tactics to get an edge, just like every.other.races. Just because people play Terran doesn't mean that they are worker/farmer, and Zerg players all have PhD. Most people have the same IQ that respond to the features of the race of their choices.

The whole point is, the MU is fine, the winrate is ~50% between 2 races. I'm not saying there's no imbalance in the future. If the patch didn't come, and two months later, Terran found a trick/way to gain an edge against Zerg, then the patch at that time might be justified. But for right now, the MU is balance, and the patch just destroy it.
PanN
Profile Blog Joined December 2008
United States2828 Posts
June 25 2012 19:18 GMT
#2130
On June 26 2012 04:14 Silencioseu wrote:
Show nested quote +
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.


You must not play / watch much starcraft. I see it at least once a week.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Protosnake
Profile Joined September 2011
France295 Posts
June 25 2012 19:27 GMT
#2131
On June 26 2012 04:14 Silencioseu wrote:
Show nested quote +
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.


Well you dont watch a lot of tournament, a lot of pro regulary go mech, including MVP, and this is extremely solid

Also, 6 queens opening is actually bad because producing these incredibly delay your speed, which allow terran to get an unpunished 3rd and get on equal base with a Z
The only reason why it's working right now is because a lot of terran are stuck with the "Pressuring the Zerg is always good" mentality, they litteraly see a zerg spend 1k minerals on defensive units and think "Hey, i'm gonna throw unit at this"
StarStrider
Profile Joined August 2011
United States689 Posts
June 25 2012 19:30 GMT
#2132
As a mid masters Random player, and an avid watcher of pro streams, I am convinced that the queen patch was completely unnecessary. The win rate of TvZ was fine pre-patch, and the previous short range did not really have a significant effect in PvZ, and obviously any range is fine for mirror.

In my opinion, the queen range buff should be retracted, it gives an unfair level of defense to my zerg play in the TvZ early game, which is the only part of the game that my terran can effectively punish a zerg for getting super greedy which pays off in the already heavily zerg favored late game.

If you don't play random at a high level or are not a pro player, you probably have a very biased opinion toward your 1/3rd of the game you've chosen to cement yourself into, and people shouldn't give much creedence to your view. Also lower league relevance discussions really have no bearing on this conversation.
Spontaneous Pneumothorax sucks, please keep MVP sC in your thoughts. sC fighting! 힘내세요
StarStrider
Profile Joined August 2011
United States689 Posts
Last Edited: 2012-06-25 19:34:49
June 25 2012 19:32 GMT
#2133
On June 26 2012 04:27 Protosnake wrote:
Show nested quote +
On June 26 2012 04:14 Silencioseu wrote:
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.


Well you dont watch a lot of tournament, a lot of pro regulary go mech, including MVP, and this is extremely solid

Also, 6 queens opening is actually bad because producing these incredibly delay your speed, which allow terran to get an unpunished 3rd and get on equal base with a Z
The only reason why it's working right now is because a lot of terran are stuck with the "Pressuring the Zerg is always good" mentality, they litteraly see a zerg spend 1k minerals on defensive units and think "Hey, i'm gonna throw unit at this"


Post-100gas for speed, queens can be produced all day with no opportunity cost lost in larva. Discussing speed is irrelevant since gas is commonly gathered for it before the 3rd queen starts.

OF COURSE. Terrans MUST always think "must pressure zerg". Because you can't outgreed a zerg. Therefore you have to pressure to keep up. Pressuring early was the only thing that kept zergs in check and therefore on equal footing. As a zerg I can freely drone up behind six queens with no worries of hellion, banshee, or marine.
Spontaneous Pneumothorax sucks, please keep MVP sC in your thoughts. sC fighting! 힘내세요
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 25 2012 19:32 GMT
#2134
On June 26 2012 04:27 Protosnake wrote:
Show nested quote +
On June 26 2012 04:14 Silencioseu wrote:
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.


Well you dont watch a lot of tournament, a lot of pro regulary go mech, including MVP, and this is extremely solid

Also, 6 queens opening is actually bad because producing these incredibly delay your speed, which allow terran to get an unpunished 3rd and get on equal base with a Z
The only reason why it's working right now is because a lot of terran are stuck with the "Pressuring the Zerg is always good" mentality, they litteraly see a zerg spend 1k minerals on defensive units and think "Hey, i'm gonna throw unit at this"

So your advice to terrans is to outmacro zergs.
Satiinifi
Profile Joined September 2010
Finland192 Posts
June 25 2012 19:33 GMT
#2135
mech is utterly horrible as long as zerg knows how to build drop upgrade, one drop into terran base and the game is over
Zorkmid
Profile Joined November 2008
4410 Posts
June 25 2012 19:35 GMT
#2136
On June 26 2012 04:32 MrCon wrote:
Show nested quote +
On June 26 2012 04:27 Protosnake wrote:
On June 26 2012 04:14 Silencioseu wrote:
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.


Well you dont watch a lot of tournament, a lot of pro regulary go mech, including MVP, and this is extremely solid

Also, 6 queens opening is actually bad because producing these incredibly delay your speed, which allow terran to get an unpunished 3rd and get on equal base with a Z
The only reason why it's working right now is because a lot of terran are stuck with the "Pressuring the Zerg is always good" mentality, they litteraly see a zerg spend 1k minerals on defensive units and think "Hey, i'm gonna throw unit at this"

So your advice to terrans is to outmacro zergs.


Demuslim was talking about this on his stream the other day. He suggests that you play just as greedy as the Zerg does.
Greenei
Profile Joined November 2011
Germany1754 Posts
Last Edited: 2012-06-25 19:37:27
June 25 2012 19:37 GMT
#2137
On June 26 2012 04:35 Zorkmid wrote:
Show nested quote +
On June 26 2012 04:32 MrCon wrote:
On June 26 2012 04:27 Protosnake wrote:
On June 26 2012 04:14 Silencioseu wrote:
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.


Well you dont watch a lot of tournament, a lot of pro regulary go mech, including MVP, and this is extremely solid

Also, 6 queens opening is actually bad because producing these incredibly delay your speed, which allow terran to get an unpunished 3rd and get on equal base with a Z
The only reason why it's working right now is because a lot of terran are stuck with the "Pressuring the Zerg is always good" mentality, they litteraly see a zerg spend 1k minerals on defensive units and think "Hey, i'm gonna throw unit at this"

So your advice to terrans is to outmacro zergs.


Demuslim was talking about this on his stream the other day. He suggests that you play just as greedy as the Zerg does.


i remember. that was the day where he lost about 80% of his tvzs?
IMBA IMBA IMBA IMBA IMBA IMBA
Satiinifi
Profile Joined September 2010
Finland192 Posts
June 25 2012 19:37 GMT
#2138
it doesnt matter even if you get better eco and equal tech zerg will always be able to hold to tier3 units if you go greedy yourself, and zerg tier3..... .DD
Protosnake
Profile Joined September 2011
France295 Posts
June 25 2012 19:37 GMT
#2139
On June 26 2012 04:32 StarStrider wrote:

Post-100gas for speed, queens can be produced all day with no opportunity cost lost in larva. Discussing speed is irrelevant since gas is commonly gathered for it before the 3rd queen starts.


If someone is going mass queen they will take an extremely late gas, if they are going gas+mass queen their worker count will be incredibly low, that's the beauty of starcraft 2, everything has a cost. (Except protoss unit)

So your advice to terrans is to outmacro zergs.


Yes and it's incredibly easy to do since you get on equal base with the Z so early
This is exactly what happened in the NASL Ret/Demuslim match that night, Ret opened mass queens, Demuslim took a fast 3rd and since Ret had no way to pressure it he got destroyed in the late game and never ever opened mass queens again
StarStrider
Profile Joined August 2011
United States689 Posts
June 25 2012 19:43 GMT
#2140
On June 26 2012 04:35 Zorkmid wrote:
Show nested quote +
On June 26 2012 04:32 MrCon wrote:
On June 26 2012 04:27 Protosnake wrote:
On June 26 2012 04:14 Silencioseu wrote:
On June 26 2012 04:12 Johnnyboy13 wrote:
baddy terrans should quit crying. "Omg +2 range that's imbalanced the game is fucked now" Just go mech terran and faceroll them lategame.


mech, LOL, last time i've seen this was in beta, or Goody.


Well you dont watch a lot of tournament, a lot of pro regulary go mech, including MVP, and this is extremely solid

Also, 6 queens opening is actually bad because producing these incredibly delay your speed, which allow terran to get an unpunished 3rd and get on equal base with a Z
The only reason why it's working right now is because a lot of terran are stuck with the "Pressuring the Zerg is always good" mentality, they litteraly see a zerg spend 1k minerals on defensive units and think "Hey, i'm gonna throw unit at this"

So your advice to terrans is to outmacro zergs.


Demuslim was talking about this on his stream the other day. He suggests that you play just as greedy as the Zerg does.


It can't be done. Terrans of all flavors and skill levels have been trying to do it since beta. As soon as I discover it, I either take the map because you won't be moving out for an era, or I all in bust you because you are super thin on defenses if you've gone triple orbital or the like. You don't outgreed a zerg straight up: you take gains behind pressure. With 6 queens, the pressure now does nothing. Therefore you either all in, or you roll the dice in late game when the zerg hits 80 workers by the time you're around 60. People are naive if they say "just play like MKP and win" 1) mkp is godlike compared to even most zergs....99% of terrans don't have his micro 2) MKP all ins zergs alot to win. All ins shouldn't be neccesary in a matchup, but they are fast becoming the only thing a terran can resort to. And the zerg metagame was already wary of terran all ins, and now with fast lords they can see it every time.
Spontaneous Pneumothorax sucks, please keep MVP sC in your thoughts. sC fighting! 힘내세요
Prev 1 105 106 107 108 109 136 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 172
ProTech150
SpeCial 63
StarCraft: Brood War
Britney 12748
GuemChi 2457
Artosis 588
Dota 2
monkeys_forever484
League of Legends
JimRising 500
Counter-Strike
tarik_tv3968
pashabiceps1769
fl0m983
Super Smash Bros
hungrybox937
Other Games
summit1g12036
C9.Mang0406
shahzam387
Trikslyr165
Fnx 134
ViBE109
Maynarde47
Mew2King40
Organizations
Other Games
gamesdonequick819
BasetradeTV393
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3242
Other Games
• imaqtpie1066
Upcoming Events
Replay Cast
3m
CranKy Ducklings14
The PondCast
10h 3m
KCM Race Survival
10h 3m
WardiTV Map Contest Tou…
11h 3m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
15h 3m
CranKy Ducklings
1d
Escore
1d 10h
RSL Revival
1d 17h
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Proleague 2026-04-22
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.