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Heart of the Swarm Unit Stats - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 48 Next All
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:45 GMT
#521
So if I make a wish that I could have a billion more wishes would that work?

what I mean is in a team game can we do a MCore orgy with Energize? So we have more Energize?

[TLNY]Mahjong Club Thread
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 11 2012 03:49 GMT
#522
On June 11 2012 12:39 terranghost wrote:
Show nested quote +
On June 09 2012 18:36 Garmer wrote:
overseer can't do shit to widow mine, they have 6 RANGE ATTACHMENT, you need a siege units to take them out safely, even if they are revealed


Or a hero roach that gets like 20 of them attached to him.


Mines have smart casting, so they won't latch onto the same target.
Oboeman
Profile Joined January 2011
Canada3980 Posts
June 11 2012 03:52 GMT
#523
If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:53 GMT
#524
On June 11 2012 12:52 Oboeman wrote:
If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it?

I think it'll go into car mode with 10 hp.
[TLNY]Mahjong Club Thread
Oboeman
Profile Joined January 2011
Canada3980 Posts
June 11 2012 03:54 GMT
#525
Do you think it keeps the same % hp during transformation?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-06-11 03:57:26
June 11 2012 03:56 GMT
#526
On June 11 2012 12:54 Oboeman wrote:
Do you think it keeps the same % hp during transformation?

I think not % but static hp itself.

Chances maybe a 100/130 hp BHellion would transform in to a 90/90 Hellion
[TLNY]Mahjong Club Thread
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
June 11 2012 04:10 GMT
#527
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-06-11 04:12:48
June 11 2012 04:11 GMT
#528
On June 11 2012 13:10 MajuGarzett wrote:
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.

I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation.

Edit; More affirmative answer no

Swarmhost spawns ready are indicated by there egg backs.

[TLNY]Mahjong Club Thread
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
June 11 2012 04:13 GMT
#529
On June 11 2012 13:11 Blasterion wrote:
Show nested quote +
On June 11 2012 13:10 MajuGarzett wrote:
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.

I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation.

That's too bad then. It would have been pretty cool to see players work to make waves of locusts coincide. Also it might have added a bit more micro to see who could burrow and unburrow the most efficiently.
RawrbHero
Profile Joined September 2010
United States165 Posts
June 11 2012 04:20 GMT
#530
Oracles are soooo anoying. Basically have to make at least 2 Spines in my min line for every ZvP Match up!
Its not today that im worried about, but tomorrow that scares the shit out of me...
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2012-06-11 04:23:42
June 11 2012 04:23 GMT
#531
On June 11 2012 12:39 terranghost wrote:
Show nested quote +
On June 09 2012 18:36 Garmer wrote:
overseer can't do shit to widow mine, they have 6 RANGE ATTACHMENT, you need a siege units to take them out safely, even if they are revealed


Or a hero roach that gets like 20 of them attached to him.

Only one mine will attach to a target at a time.

Also the range is 4, not 6. I have visual proof.

On June 11 2012 12:52 Oboeman wrote:
If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it?


I believe the health numbers are done by percentage, because a Battle Hellion has exactly 50% more maximum health than a Raid Hellion (135 vs 90). For every 3 HP it had, it would have 2, probably rounding up, and vice versa.

On June 11 2012 13:13 MajuGarzett wrote:
Show nested quote +
On June 11 2012 13:11 Blasterion wrote:
On June 11 2012 13:10 MajuGarzett wrote:
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.

I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation.

That's too bad then. It would have been pretty cool to see players work to make waves of locusts coincide. Also it might have added a bit more micro to see who could burrow and unburrow the most efficiently.

The Spawn Locust ability is on a 25 second cooldown that is utterly unaffected by burrowed or unburrowed status. They simply can't cast it unless burrowed.

You can also deactivate the auto-cast to sync up a group of Hosts together without having to unburrow them.
"Show me your teeth."
ThirdDegree
Profile Joined February 2011
United States329 Posts
June 11 2012 04:23 GMT
#532
Spider mine attaches to cloaked units? Does that mean instead of building turrets, you can just put a few spider mines a the enterance to your base to protect against DTs?
I am terrible
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 04:25 GMT
#533
On June 11 2012 13:23 ThirdDegree wrote:
Spider mine attaches to cloaked units? Does that mean instead of building turrets, you can just put a few spider mines a the enterance to your base to protect against DTs?

Currently, yes.
"Show me your teeth."
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
June 11 2012 04:26 GMT
#534
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.
FlashDave.999 aka Star
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 04:29 GMT
#535
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

Blizzard's probably still experimenting with ideas for their spells since they weren't shown in either of the battle reports. We do know that Spawn Changeling is now "siege range" instead of dropped underneath them.
"Show me your teeth."
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 11 2012 04:33 GMT
#536
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.


They can only make it so good, since it costs 0 food. Thats what browder said back at blizzcon
Amlitzer
Profile Joined August 2010
United States471 Posts
June 11 2012 04:38 GMT
#537
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc.
"Not even justice, I want to get truth!"
cablesc
Profile Blog Joined August 2009
United States1540 Posts
June 11 2012 04:49 GMT
#538
On June 11 2012 13:38 Amlitzer wrote:
Show nested quote +
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc.


You don't even need to go observer because oracle can give detection with Preordain. Clearly they gave this detection option to the stargate so that Toss isn't forced down the robo tech path.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Amlitzer
Profile Joined August 2010
United States471 Posts
June 11 2012 04:51 GMT
#539
On June 11 2012 13:49 cablesc wrote:
Show nested quote +
On June 11 2012 13:38 Amlitzer wrote:
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc.


You don't even need to go observer because oracle can give detection with Preordain. Clearly they gave this detection option to the stargate so that Toss isn't forced down the robo tech path.

I didn't know before that preordain give detection as well, I thought it just gave vision of the surrounding. That is very interesting, I hope this leads to more stargate play because I'm really tired of robo play.
"Not even justice, I want to get truth!"
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 11 2012 04:52 GMT
#540
Can you toss changelings up a cliff, then charge the changelings with your ultralisks? What about Infested terrans up a cliff? And then you charge them with an Ultralisk?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
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