• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:28
CEST 02:28
KST 09:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy7[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder new ranked ladder hack? New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro8 Preview: In A Tizzy an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8465 users

Heart of the Swarm Unit Stats - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 48 Next All
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:45 GMT
#521
So if I make a wish that I could have a billion more wishes would that work?

what I mean is in a team game can we do a MCore orgy with Energize? So we have more Energize?

[TLNY]Mahjong Club Thread
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 11 2012 03:49 GMT
#522
On June 11 2012 12:39 terranghost wrote:
Show nested quote +
On June 09 2012 18:36 Garmer wrote:
overseer can't do shit to widow mine, they have 6 RANGE ATTACHMENT, you need a siege units to take them out safely, even if they are revealed


Or a hero roach that gets like 20 of them attached to him.


Mines have smart casting, so they won't latch onto the same target.
Oboeman
Profile Joined January 2011
Canada3980 Posts
June 11 2012 03:52 GMT
#523
If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:53 GMT
#524
On June 11 2012 12:52 Oboeman wrote:
If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it?

I think it'll go into car mode with 10 hp.
[TLNY]Mahjong Club Thread
Oboeman
Profile Joined January 2011
Canada3980 Posts
June 11 2012 03:54 GMT
#525
Do you think it keeps the same % hp during transformation?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-06-11 03:57:26
June 11 2012 03:56 GMT
#526
On June 11 2012 12:54 Oboeman wrote:
Do you think it keeps the same % hp during transformation?

I think not % but static hp itself.

Chances maybe a 100/130 hp BHellion would transform in to a 90/90 Hellion
[TLNY]Mahjong Club Thread
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
June 11 2012 04:10 GMT
#527
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-06-11 04:12:48
June 11 2012 04:11 GMT
#528
On June 11 2012 13:10 MajuGarzett wrote:
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.

I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation.

Edit; More affirmative answer no

Swarmhost spawns ready are indicated by there egg backs.

[TLNY]Mahjong Club Thread
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
June 11 2012 04:13 GMT
#529
On June 11 2012 13:11 Blasterion wrote:
Show nested quote +
On June 11 2012 13:10 MajuGarzett wrote:
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.

I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation.

That's too bad then. It would have been pretty cool to see players work to make waves of locusts coincide. Also it might have added a bit more micro to see who could burrow and unburrow the most efficiently.
RawrbHero
Profile Joined September 2010
United States165 Posts
June 11 2012 04:20 GMT
#530
Oracles are soooo anoying. Basically have to make at least 2 Spines in my min line for every ZvP Match up!
Its not today that im worried about, but tomorrow that scares the shit out of me...
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2012-06-11 04:23:42
June 11 2012 04:23 GMT
#531
On June 11 2012 12:39 terranghost wrote:
Show nested quote +
On June 09 2012 18:36 Garmer wrote:
overseer can't do shit to widow mine, they have 6 RANGE ATTACHMENT, you need a siege units to take them out safely, even if they are revealed


Or a hero roach that gets like 20 of them attached to him.

Only one mine will attach to a target at a time.

Also the range is 4, not 6. I have visual proof.

On June 11 2012 12:52 Oboeman wrote:
If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it?


I believe the health numbers are done by percentage, because a Battle Hellion has exactly 50% more maximum health than a Raid Hellion (135 vs 90). For every 3 HP it had, it would have 2, probably rounding up, and vice versa.

On June 11 2012 13:13 MajuGarzett wrote:
Show nested quote +
On June 11 2012 13:11 Blasterion wrote:
On June 11 2012 13:10 MajuGarzett wrote:
Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time.

I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation.

That's too bad then. It would have been pretty cool to see players work to make waves of locusts coincide. Also it might have added a bit more micro to see who could burrow and unburrow the most efficiently.

The Spawn Locust ability is on a 25 second cooldown that is utterly unaffected by burrowed or unburrowed status. They simply can't cast it unless burrowed.

You can also deactivate the auto-cast to sync up a group of Hosts together without having to unburrow them.
"Show me your teeth."
ThirdDegree
Profile Joined February 2011
United States329 Posts
June 11 2012 04:23 GMT
#532
Spider mine attaches to cloaked units? Does that mean instead of building turrets, you can just put a few spider mines a the enterance to your base to protect against DTs?
I am terrible
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 04:25 GMT
#533
On June 11 2012 13:23 ThirdDegree wrote:
Spider mine attaches to cloaked units? Does that mean instead of building turrets, you can just put a few spider mines a the enterance to your base to protect against DTs?

Currently, yes.
"Show me your teeth."
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
June 11 2012 04:26 GMT
#534
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.
FlashDave.999 aka Star
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 04:29 GMT
#535
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

Blizzard's probably still experimenting with ideas for their spells since they weren't shown in either of the battle reports. We do know that Spawn Changeling is now "siege range" instead of dropped underneath them.
"Show me your teeth."
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 11 2012 04:33 GMT
#536
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.


They can only make it so good, since it costs 0 food. Thats what browder said back at blizzcon
Amlitzer
Profile Joined August 2010
United States471 Posts
June 11 2012 04:38 GMT
#537
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc.
"Not even justice, I want to get truth!"
cablesc
Profile Blog Joined August 2009
United States1540 Posts
June 11 2012 04:49 GMT
#538
On June 11 2012 13:38 Amlitzer wrote:
Show nested quote +
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc.


You don't even need to go observer because oracle can give detection with Preordain. Clearly they gave this detection option to the stargate so that Toss isn't forced down the robo tech path.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Amlitzer
Profile Joined August 2010
United States471 Posts
June 11 2012 04:51 GMT
#539
On June 11 2012 13:49 cablesc wrote:
Show nested quote +
On June 11 2012 13:38 Amlitzer wrote:
On June 11 2012 13:26 aka_star wrote:
I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it.

I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc.


You don't even need to go observer because oracle can give detection with Preordain. Clearly they gave this detection option to the stargate so that Toss isn't forced down the robo tech path.

I didn't know before that preordain give detection as well, I thought it just gave vision of the surrounding. That is very interesting, I hope this leads to more stargate play because I'm really tired of robo play.
"Not even justice, I want to get truth!"
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 11 2012 04:52 GMT
#540
Can you toss changelings up a cliff, then charge the changelings with your ultralisks? What about Infested terrans up a cliff? And then you charge them with an Ultralisk?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Prev 1 25 26 27 28 29 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 43
StarCraft: Brood War
Rain 2085
GuemChi 1506
Artosis 630
910 35
Dota 2
monkeys_forever414
NeuroSwarm97
febbydoto5
Counter-Strike
minikerr19
Super Smash Bros
hungrybox240
Mew2King63
Other Games
summit1g11632
Liquid`RaSZi4019
JimRising 586
shahzam542
C9.Mang0314
Maynarde164
Livibee73
SteadfastSC68
Vindicta8
Organizations
Other Games
gamesdonequick987
BasetradeTV40
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 108
• mYiSmile17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22644
Other Games
• Scarra818
Upcoming Events
Sparkling Tuna Cup
9h 32m
Afreeca Starleague
9h 32m
Light vs EffOrt
OSC
11h 32m
PiGosaur Cup
23h 32m
Kung Fu Cup
1d 10h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.