what I mean is in a team game can we do a MCore orgy with Energize? So we have more Energize?
Heart of the Swarm Unit Stats - Page 27
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Blasterion
China10272 Posts
what I mean is in a team game can we do a MCore orgy with Energize? So we have more Energize? | ||
HeroMystic
United States1217 Posts
On June 11 2012 12:39 terranghost wrote: Or a hero roach that gets like 20 of them attached to him. Mines have smart casting, so they won't latch onto the same target. | ||
Oboeman
Canada3980 Posts
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Blasterion
China10272 Posts
On June 11 2012 12:52 Oboeman wrote: If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it? I think it'll go into car mode with 10 hp. | ||
Oboeman
Canada3980 Posts
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Blasterion
China10272 Posts
On June 11 2012 12:54 Oboeman wrote: Do you think it keeps the same % hp during transformation? I think not % but static hp itself. Chances maybe a 100/130 hp BHellion would transform in to a 90/90 Hellion | ||
MajuGarzett
Canada635 Posts
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Blasterion
China10272 Posts
On June 11 2012 13:10 MajuGarzett wrote: Would the cool down on locust spawn reset if the swarm host is unburrowed? If so you could spawn locusts then move forwards and spawn more so that both waves would reach the opponent at the same time. I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation. Edit; More affirmative answer no Swarmhost spawns ready are indicated by there egg backs. | ||
MajuGarzett
Canada635 Posts
On June 11 2012 13:11 Blasterion wrote: I don't think so, after all Warp Gate =>Gate=> Warp doesn't reset the cooldown for the unit creation. That's too bad then. It would have been pretty cool to see players work to make waves of locusts coincide. Also it might have added a bit more micro to see who could burrow and unburrow the most efficiently. | ||
RawrbHero
United States165 Posts
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SmileZerg
United States543 Posts
On June 11 2012 12:39 terranghost wrote: Or a hero roach that gets like 20 of them attached to him. Only one mine will attach to a target at a time. Also the range is 4, not 6. I have visual proof. On June 11 2012 12:52 Oboeman wrote: If you damage a battle hellion and take it down to 10 health, then transform back into a regular hellion does it die like the blues brother car when they get out of it? I believe the health numbers are done by percentage, because a Battle Hellion has exactly 50% more maximum health than a Raid Hellion (135 vs 90). For every 3 HP it had, it would have 2, probably rounding up, and vice versa. On June 11 2012 13:13 MajuGarzett wrote: That's too bad then. It would have been pretty cool to see players work to make waves of locusts coincide. Also it might have added a bit more micro to see who could burrow and unburrow the most efficiently. The Spawn Locust ability is on a 25 second cooldown that is utterly unaffected by burrowed or unburrowed status. They simply can't cast it unless burrowed. You can also deactivate the auto-cast to sync up a group of Hosts together without having to unburrow them. | ||
ThirdDegree
United States329 Posts
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SmileZerg
United States543 Posts
On June 11 2012 13:23 ThirdDegree wrote: Spider mine attaches to cloaked units? Does that mean instead of building turrets, you can just put a few spider mines a the enterance to your base to protect against DTs? Currently, yes. | ||
aka_star
United Kingdom1546 Posts
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SmileZerg
United States543 Posts
On June 11 2012 13:26 aka_star wrote: I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it. Blizzard's probably still experimenting with ideas for their spells since they weren't shown in either of the battle reports. We do know that Spawn Changeling is now "siege range" instead of dropped underneath them. | ||
SolidMoose
United States1240 Posts
On June 11 2012 13:26 aka_star wrote: I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it. They can only make it so good, since it costs 0 food. Thats what browder said back at blizzcon | ||
Amlitzer
United States471 Posts
On June 11 2012 13:26 aka_star wrote: I Hate the overseer so much.... the stale unit just makes me want to cry even more so now no changes seems present for it. I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc. | ||
cablesc
United States1540 Posts
On June 11 2012 13:38 Amlitzer wrote: I consider it less stale then the observer and yet you never see anyone compain about the simplicity of it. Speaking of the observer, with the oracle being so insanely fast I'm wondering if people will start to postpone their robotech and just using the oracle to scout. The oracle is so fast that you can easily get enough cannons or a robo + observer out in time if you scout banshees, dts, and etc. You don't even need to go observer because oracle can give detection with Preordain. Clearly they gave this detection option to the stargate so that Toss isn't forced down the robo tech path. | ||
Amlitzer
United States471 Posts
On June 11 2012 13:49 cablesc wrote: You don't even need to go observer because oracle can give detection with Preordain. Clearly they gave this detection option to the stargate so that Toss isn't forced down the robo tech path. I didn't know before that preordain give detection as well, I thought it just gave vision of the surrounding. That is very interesting, I hope this leads to more stargate play because I'm really tired of robo play. | ||
lorkac
United States2297 Posts
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