Stephano
HotS MLG Info Updates - Page 128
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SarcasmMonster
3136 Posts
lost. I'm upset that there's no PvT battle report. | ||
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redviper
Pakistan2333 Posts
On June 11 2012 20:40 CaptainCrush wrote: I see terrans falling waaaaaaaayyyyy behind after this expansion. They got shit compared to the other races. I honestly have no idea how to beat the tempest right now if that 22 range is correct.... A 300/300 unit, with a 300/300 upgrade for 22 range. You can't think of making 2-3 vikings and sniping them? | ||
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Dreamer.T
United States3584 Posts
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Garmer
1286 Posts
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Garmer
1286 Posts
On June 11 2012 23:29 redviper wrote: A 300/300 unit, with a 300/300 upgrade for 22 range. You can't think of making 2-3 vikings and sniping them? what 300/300 for the range upgrade? no it's only 150/150 Tempest Costs: Minerals: 300 Vespene: 300 Suppply: 6 Time: 75 Stats: Health: 300 Shield: 150 Armor: 2 Damage: 45, 60 vs. Massive Range: 10 Weapon Speed: 6 Movement Speed: 2.25 Relevant Upgrades: Gravity Sling (Fleet Beacon) Minerals: 150 Vespene: 150 Time: 100 Increases Tempests’ range by 12, to a total of 22 range source: sclegacy, scroll down a bit | ||
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megid
Brazil142 Posts
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holy_war
United States3590 Posts
On June 11 2012 23:30 Dreamer.T wrote: Is it just me, or does the swarm host's back gross you out? The way it produces the little swarmlings out of the holes sends a shiver down my spine. Trypophobia. Go google it and thank me later. | ||
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Bagi
Germany6799 Posts
On June 11 2012 23:39 holy_war wrote: Trypophobia. Go google it and thank me later. Remember to search for images especially. | ||
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s3rp
Germany3192 Posts
On June 11 2012 23:29 redviper wrote: A 300/300 unit, with a 300/300 upgrade for 22 range. You can't think of making 2-3 vikings and sniping them? If this thing is all the way back behind cover 2-3 Vikings will not work... | ||
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SarcasmMonster
3136 Posts
In a head-to-head engagement, the Tempest is almost a paperweight with its terrible DPS. | ||
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FrozenProbe
Italy276 Posts
On June 11 2012 23:35 megid wrote: Wait a sec, mines can't be detected by a observer or wtver? Sounds like rly ridiculous... Yes, is so ridicolous.. there's no other game that uses mines burrowed.. ops.. maybe.. StarCraft BroodWar.. omg come on..those mines are cool. Just resume the good old PvT. | ||
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Coal
Sweden1535 Posts
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megid
Brazil142 Posts
On June 11 2012 23:53 AngryPenguin wrote: Yes, is so ridicolous.. there's no other game that uses mines burrowed.. ops.. maybe.. StarCraft BroodWar.. omg come on..those mines are cool. Just resume the good old PvT. For me the ridiculous is ppl saying its op when u can just simple walk with a detctor and completely ignore any mines ftw. But the concept of mines is rly cool, totally agree ![]() | ||
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Bagi
Germany6799 Posts
On June 11 2012 23:35 megid wrote: Wait a sec, mines can't be detected by a observer or wtver? Sounds like rly ridiculous... Can anyone confirm if this is true? Burrowed mines are invisible even to detectors? | ||
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cablesc
United States1540 Posts
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sleepingdog
Austria6145 Posts
Yes I'm an impatient person ![]() | ||
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whateversclever
United States197 Posts
On June 11 2012 18:40 Sapphire.lux wrote: I did read your post, that's how i came to the conclusion that it's funny. Don't get worked up for it though, i'm just teasing you. Nothing wrong with being biased. NO! All discussions concerning balance of a game not even in beta by casual observers of the game are matters of dire consequence! ![]() | ||
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Plansix
United States60190 Posts
On June 12 2012 02:45 whateversclever wrote: NO! All discussions concerning balance of a game not even in beta by casual observers of the game are matters of dire consequence! ![]() DRG said the Widow Mines seemed insanely powerful, since they cost so little and can one shot most 2 supply units. The AOE is neat, but the fact that they can one shot a queen/stalker/marauder/roach is pretty impressive. | ||
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usethis2
2164 Posts
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usethis2
2164 Posts
So it got the nerf, you can only have one nexus that's recall-capable at a time. And it is on a huge 3-minute cool down. What does this mean? This means Protoss is going to be even more timing-oriented. P will HAVE TO do a timing attack before 10-minute mark (unless you're an idiot not to capitalize the get-out-of-the-jail-free card) and T/Z will cry imba while P will cry that it has to turtle if the timing fails. (at least for the next 3 minutes) And there will be a thread "How mass recall has ruined Protoss units" like there was a thread "How warpgates ruined protoss units." | ||
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