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HotS MLG Info Updates - Page 128

Forum Index > SC2 General
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SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 14:25 GMT
#2541
I'm not even upset that + Show Spoiler +
Stephano
lost. I'm upset that there's no PvT battle report.
MMA: The true King of Wings
redviper
Profile Joined May 2010
Pakistan2333 Posts
June 11 2012 14:29 GMT
#2542
On June 11 2012 20:40 CaptainCrush wrote:
I see terrans falling waaaaaaaayyyyy behind after this expansion. They got shit compared to the other races. I honestly have no idea how to beat the tempest right now if that 22 range is correct....


A 300/300 unit, with a 300/300 upgrade for 22 range. You can't think of making 2-3 vikings and sniping them?
Dreamer.T
Profile Joined December 2009
United States3584 Posts
June 11 2012 14:30 GMT
#2543
Is it just me, or does the swarm host's back gross you out? The way it produces the little swarmlings out of the holes sends a shiver down my spine.
Forever the best, IMMvp <3
Garmer
Profile Joined October 2010
1286 Posts
June 11 2012 14:31 GMT
#2544
seriously, raven should be reworked, they have snubbed this unit so much, why blizzard, why you hate so much the raven???

Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-11 14:33:54
June 11 2012 14:33 GMT
#2545
On June 11 2012 23:29 redviper wrote:
Show nested quote +
On June 11 2012 20:40 CaptainCrush wrote:
I see terrans falling waaaaaaaayyyyy behind after this expansion. They got shit compared to the other races. I honestly have no idea how to beat the tempest right now if that 22 range is correct....


A 300/300 unit, with a 300/300 upgrade for 22 range. You can't think of making 2-3 vikings and sniping them?

what 300/300 for the range upgrade? no it's only 150/150

Tempest

Costs:
Minerals: 300
Vespene: 300
Suppply: 6
Time: 75
Stats:
Health: 300
Shield: 150
Armor: 2
Damage: 45, 60 vs. Massive
Range: 10
Weapon Speed: 6
Movement Speed: 2.25

Relevant Upgrades:
Gravity Sling (Fleet Beacon)
Minerals: 150
Vespene: 150
Time: 100

Increases Tempests’ range by 12, to a total of 22 range

source: sclegacy, scroll down a bit
megid
Profile Joined November 2011
Brazil142 Posts
June 11 2012 14:35 GMT
#2546
Wait a sec, mines can't be detected by a observer or wtver? Sounds like rly ridiculous...
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 11 2012 14:39 GMT
#2547
On June 11 2012 23:30 Dreamer.T wrote:
Is it just me, or does the swarm host's back gross you out? The way it produces the little swarmlings out of the holes sends a shiver down my spine.


Trypophobia. Go google it and thank me later.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 11 2012 14:41 GMT
#2548
On June 11 2012 23:39 holy_war wrote:
Show nested quote +
On June 11 2012 23:30 Dreamer.T wrote:
Is it just me, or does the swarm host's back gross you out? The way it produces the little swarmlings out of the holes sends a shiver down my spine.


Trypophobia. Go google it and thank me later.

Remember to search for images especially.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 11 2012 14:44 GMT
#2549
On June 11 2012 23:29 redviper wrote:
Show nested quote +
On June 11 2012 20:40 CaptainCrush wrote:
I see terrans falling waaaaaaaayyyyy behind after this expansion. They got shit compared to the other races. I honestly have no idea how to beat the tempest right now if that 22 range is correct....


A 300/300 unit, with a 300/300 upgrade for 22 range. You can't think of making 2-3 vikings and sniping them?



If this thing is all the way back behind cover 2-3 Vikings will not work...
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 14:48 GMT
#2550
The Tempest has less DPS than a single Roach (45 dmg every 6 seconds). You don't need to find an immediate answer, you have some time to make things work.

In a head-to-head engagement, the Tempest is almost a paperweight with its terrible DPS.
MMA: The true King of Wings
FrozenProbe
Profile Joined March 2012
Italy276 Posts
Last Edited: 2012-06-11 15:02:16
June 11 2012 14:53 GMT
#2551
On June 11 2012 23:35 megid wrote:
Wait a sec, mines can't be detected by a observer or wtver? Sounds like rly ridiculous...



Yes, is so ridicolous.. there's no other game that uses mines burrowed.. ops.. maybe.. StarCraft BroodWar.. omg come on..those mines are cool. Just resume the good old PvT.
Coal
Profile Joined July 2011
Sweden1535 Posts
June 11 2012 14:59 GMT
#2552
Can the mines be controleld manually, so you can attach them to a unit of your own, making that unit a suicide bomber? That would make for some pretty sweet play...
In order to succeed, your desire for success should be greater than your fear of failure.
megid
Profile Joined November 2011
Brazil142 Posts
Last Edited: 2012-06-11 16:24:45
June 11 2012 16:24 GMT
#2553
On June 11 2012 23:53 AngryPenguin wrote:
Show nested quote +
On June 11 2012 23:35 megid wrote:
Wait a sec, mines can't be detected by a observer or wtver? Sounds like rly ridiculous...



Yes, is so ridicolous.. there's no other game that uses mines burrowed.. ops.. maybe.. StarCraft BroodWar.. omg come on..those mines are cool. Just resume the good old PvT.


For me the ridiculous is ppl saying its op when u can just simple walk with a detctor and completely ignore any mines ftw.
But the concept of mines is rly cool, totally agree
Bagi
Profile Joined August 2010
Germany6799 Posts
June 11 2012 16:27 GMT
#2554
On June 11 2012 23:35 megid wrote:
Wait a sec, mines can't be detected by a observer or wtver? Sounds like rly ridiculous...

Can anyone confirm if this is true? Burrowed mines are invisible even to detectors?
cablesc
Profile Blog Joined August 2009
United States1540 Posts
June 11 2012 17:20 GMT
#2555
Come on people. Don't be silly. Of course detectors can see mines.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
June 11 2012 17:23 GMT
#2556
I have to admit I'm still a bit disappointed that Blizz didn't make an official announcement when the Beta is going to go live

Yes I'm an impatient person
"You see....YOU SEE..." © 2010 Sen
whateversclever
Profile Joined November 2009
United States197 Posts
June 11 2012 17:45 GMT
#2557
On June 11 2012 18:40 Sapphire.lux wrote:
Show nested quote +
On June 11 2012 18:29 whateversclever wrote:
On June 11 2012 18:03 Sapphire.lux wrote:
whateversclever, the Protoss stuff is ok or not so good while the T and Z stuff is BS and op, right? :p


>_< Do people even read, or do they just go by they just make stuff up?

The ONLY unit I said was overpowered was widow mine.

Warhound, I noted was really strong, but manageable. (suggested no nerf)

Swarm Lord, I noted was really strong, and suggested it be changed due to overlap (aside from a level of novelty, it's basically a ranged unit). But did not say was overpowered.

Viper, I actually said was underpowered.

Tempest I said was underpowered.

Oracle I said was just right.

Mothership Core, I said was really strong and suggested a nerf.

I did read your post, that's how i came to the conclusion that it's funny. Don't get worked up for it though, i'm just teasing you. Nothing wrong with being biased.


NO! All discussions concerning balance of a game not even in beta by casual observers of the game are matters of dire consequence!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 11 2012 17:53 GMT
#2558
On June 12 2012 02:45 whateversclever wrote:
Show nested quote +
On June 11 2012 18:40 Sapphire.lux wrote:
On June 11 2012 18:29 whateversclever wrote:
On June 11 2012 18:03 Sapphire.lux wrote:
whateversclever, the Protoss stuff is ok or not so good while the T and Z stuff is BS and op, right? :p


>_< Do people even read, or do they just go by they just make stuff up?

The ONLY unit I said was overpowered was widow mine.

Warhound, I noted was really strong, but manageable. (suggested no nerf)

Swarm Lord, I noted was really strong, and suggested it be changed due to overlap (aside from a level of novelty, it's basically a ranged unit). But did not say was overpowered.

Viper, I actually said was underpowered.

Tempest I said was underpowered.

Oracle I said was just right.

Mothership Core, I said was really strong and suggested a nerf.

I did read your post, that's how i came to the conclusion that it's funny. Don't get worked up for it though, i'm just teasing you. Nothing wrong with being biased.


NO! All discussions concerning balance of a game not even in beta by casual observers of the game are matters of dire consequence!


DRG said the Widow Mines seemed insanely powerful, since they cost so little and can one shot most 2 supply units. The AOE is neat, but the fact that they can one shot a queen/stalker/marauder/roach is pretty impressive.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-06-11 17:56:05
June 11 2012 17:55 GMT
#2559
Protoss is becoming even more spell-reliant WC3-like race. Not liking at all. The nexus canon reminds me of the Undead "Death Star".
usethis2
Profile Joined December 2010
2164 Posts
June 11 2012 18:10 GMT
#2560
And as I expected: Mass Recall cannot stay in the game without a huge nerf.

So it got the nerf, you can only have one nexus that's recall-capable at a time. And it is on a huge 3-minute cool down. What does this mean?

This means Protoss is going to be even more timing-oriented. P will HAVE TO do a timing attack before 10-minute mark (unless you're an idiot not to capitalize the get-out-of-the-jail-free card) and T/Z will cry imba while P will cry that it has to turtle if the timing fails. (at least for the next 3 minutes)

And there will be a thread "How mass recall has ruined Protoss units" like there was a thread "How warpgates ruined protoss units."
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