HotS MLG Info Updates - Page 126
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Garnet
Vietnam9021 Posts
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DeCoup
Australia1933 Posts
On June 11 2012 20:36 Garnet wrote: what exactly are "placeable rocks?." When you destroy them they fall over and turn into destructible rocks which are blocking a path. Eg they can place them next to a ramp so that when destroyed the ramp gets blocked and the rocks need to be destroyed to clear the ramp again. They are the hippest thing since high yield minerals. | ||
ZenithM
France15952 Posts
On June 11 2012 20:26 Garmer wrote: actually in the pvz, david kim was the toss players.. And he won. + Show Spoiler + Somehow ;D | ||
CaptainCrush
United States785 Posts
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Probe1
United States17920 Posts
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DeCoup
Australia1933 Posts
On June 11 2012 20:40 CaptainCrush wrote: I see terrans falling waaaaaaaayyyyy behind after this expansion. They got shit compared to the other races. I honestly have no idea how to beat the tempest right now if that 22 range is correct.... The same way you (Terran) always did. With super aggression and allins before the 20min mark. | ||
Charon1979
Austria317 Posts
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Tuczniak
1561 Posts
On June 11 2012 20:40 CaptainCrush wrote: They still have marines...I see terrans falling waaaaaaaayyyyy behind after this expansion. They got shit compared to the other races. I honestly have no idea how to beat the tempest right now if that 22 range is correct.... BTW: Who cares about new units, i think everyone is excited to see if there will be a bunker change in HOTS. | ||
JapaneseSC2
60 Posts
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Everlong
Czech Republic1973 Posts
On June 11 2012 20:45 JapaneseSC2 wrote: wow wow wow tempest range 22? Call me whatever you want, but Ultralisk's charge is actually what deserves so many "wow" ... How the HELL do you beat that? :D | ||
Hadraziel
Russian Federation114 Posts
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CaptainCrush
United States785 Posts
On June 11 2012 20:41 DeCoup wrote: The same way you (Terran) always did. With super aggression and allins before the 20min mark. On June 11 2012 20:44 Tuczniak wrote:They still have marines... BTW: Who cares about new units, i think everyone is excited to see if there will be a bunker change in HOTS. 20 min all ins fix nothing, the late game is still horrible, terrans got a couple units that were designed to simply deal with(not beat or counter...) a couple late game issues while they went ahead and introduced several new and ridiculously powerful lategame units to the other races. This is a pretty bad design/ balance patch for the terran matchups. And to be quite honest, these new units will render the marine completely useless. I'm not QQ'ing, theory crafting here. A tempest has 22 range AND can use a special ability to see that far as well. Nothing a terran has stands a chance there, not even mass vikings. So to quote you again, we're supposed to go all in before you get tempests? OK, well now you have mothership on the nexus that can actually replenish energy on sentries to hold off the all in... I think things got worse to be honest. Lots of people love these changes because most people are still holding on to the crazy idea that terran is just as strong as it was when the game was released over two years ago. I think I'm actually going to cancel the preorder and wait a week to see how crazy this expansion is for terrans, I dont see it going over well... maybe a patch can help some but it seems pretty bleak for the terran race with these changes. | ||
Garmer
1286 Posts
On June 11 2012 20:44 Tuczniak wrote: They still have marines... BTW: Who cares about new units, i think everyone is excited to see if there will be a bunker change in HOTS. lol time for a new inception meme On June 11 2012 20:59 CaptainCrush wrote: 20 min all ins fix nothing, the late game is still horrible, terrans got a couple units that were designed to simply deal with a couple late game issues while they went ahead and introduced several new and ridiculously powerful lategame units to the other races. This is a pretty bad design/ balance patch for the terran matchups. And to be quite honest, these new units will render the marine completely useless. I'm not QQ'ing, theory crafting here. A tempest has 22 range AND can use a special ability to see that far as well. Nothing a terran has stands a chance there, not even mass vikings. So to quote you again, we're supposed to go all in before you get tempests? OK, well now you have mothership on the nexus that can actually replenish energy on sentries to hold off the all in... I think things got worse to be honest. Lots of people love these changes because most people are still holding on to the crazy idea that terran is just as strong as it was when the game was released over two years ago. I think I'm actually going to cancel the preorder and wait a week to see how crazy this expansion is for terrans, I dont see it going over well... maybe a patch can help some but it seems pretty bleak for the terran race with these changes. no, that ability come from the Oracle | ||
DeCoup
Australia1933 Posts
On June 11 2012 20:53 Hadraziel wrote: Do you know if the widow mine damage can go through immortal shields ? Unconfirmed but i can say with certainty no. The immortal will take 20 damage. When crossing the map without an observer keeping your immortals at the front will allow you to clear minefields without loosing any units, as they will do crap all to the immortal, and you can move them to the back of the army when required to regen. | ||
cablesc
United States1540 Posts
On June 11 2012 20:43 Charon1979 wrote: Quite interested how (in the current build) a widow mine rush works out - in the time you have 4 reactored Hellions out now, you could have 6 widow mines which can oneshot Zealots, Stalkers and Queens while there is no detection for a long time Yeah, all early game units need to be refined so they're not to abusive. I'm thinking they'll move it up a rung on the tech tree. Maybe require either an ebay, starport or armory to build the mine. | ||
Aphod
United States72 Posts
On June 11 2012 20:40 CaptainCrush wrote: I see terrans falling waaaaaaaayyyyy behind after this expansion. They got shit compared to the other races. I honestly have no idea how to beat the tempest right now if that 22 range is correct.... Spider mines. You guys get spider mines. How exactly are you falling behind? Those things one-shot a queen AND do AoE damage. Terran will be fine. Plus you guys get firebats back, they just don't wanna call em firebats ![]() On an unrelated note, do achievements and portraits reset for HOTS? | ||
DeCoup
Australia1933 Posts
On June 11 2012 20:59 CaptainCrush wrote: 20 min all ins fix nothing, the late game is still horrible, terrans got a couple units that were designed to simply deal with(not beat or counter...) a couple late game issues while they went ahead and introduced several new and ridiculously powerful lategame units to the other races. This is a pretty bad design/ balance patch for the terran matchups. And to be quite honest, these new units will render the marine completely useless. I'm not QQ'ing, theory crafting here. A tempest has 22 range AND can use a special ability to see that far as well. Nothing a terran has stands a chance there, not even mass vikings. So to quote you again, we're supposed to go all in before you get tempests? OK, well now you have mothership on the nexus that can actually replenish energy on sentries to hold off the all in... I think things got worse to be honest. Lots of people love these changes because most people are still holding on to the crazy idea that terran is just as strong as it was when the game was released over two years ago. I think I'm actually going to cancel the preorder and wait a week to see how crazy this expansion is for terrans, I dont see it going over well... maybe a patch can help some but it seems pretty bleak for the terran race with these changes. I really hope that Terran do loose a lot of their early/mid game advantage with these changes and that they are inadequate late game. Because this will create a situation in which the best way to fix it will be to buff Terran late game. Which is exactly what the game needs. Terran are fucking terrible because they are too strong at the start and too weak at the end vs both T and P. It would be ok if they were like this vs one race, but vs the other they need to be weak at the start and strong at the end. Sweeping fails in end game now during the beta is the only chance blizzard will get to correct this 'time balancing' until the next expansion. Because the reason it has not been changed already (In WoL) is that they don't want to make drastic game changing changes in a game patch. But during an expansion all bets are off. So let's hope this all leads to weaker Terran early game and stronger Terran late game after beta balancing. | ||
thezanursic
5484 Posts
-Nerf widow mines and give them to hellions -Remove battle-mode (Just a stupid A move unit if they basically make Widow mines to be like Spider mines Hellions will have an utility in the Mech composition without lowering skill) -Increase the warhound attack delay and slightly increase their speed (so they can be sluttered without interrupting attacks) -Add a Mechanical caster that is built out of a factory And if you disagree PM me I really, really want to know what kind of reasoning would bring somebody to disagree with this. | ||
Snowbear
Korea (South)1925 Posts
On June 11 2012 21:10 thezanursic wrote: Here are my proposition to prevent mech from becoming an A move composition because that is what is happening with the changes blizzard is making. Now dont take me wrong bio should be a very skill dependant composition if it remains viable (IF) -Nerf widow mines and give them to hellions -Remove battle-mode (Just a stupid A move unit if they basically make Widow mines to be like Spider mines Hellions will have an utility in the Mech composition without lowering skill) -Increase the warhound attack delay and slightly increase their speed (so they can be sluttered without interrupting attacks) -Add a Mechanical caster that is built out of a factory And if you disagree PM me I really, really want to know what kind of reasoning would bring somebody to disagree with this. Really great ideas, I wish blizzard would listen to this, but I got no hope for it ![]() | ||
Existor
Russian Federation4295 Posts
Nerf widow mines and give them to hellions Nah, don't change them, but give them as ability to Ravens instead seeker missle Remove battle-mode (Just a stupid A move unit if they basically make Widow mines to be like Spider mines Hellions will have an utility in the Mech composition without lowering skill) And how terrans will deal with mass chargelots? Increase the warhound attack delay and slightly increase their speed (so they can be sluttered without interrupting attacks) They are already fast, 2.83 is a bit slower, than stalker Add a Mechanical caster that is built out of a factory You have, Raven. | ||
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