• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:47
CET 09:47
KST 17:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
What happened to TvZ on Retro? FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1666 users

HotS MLG Info Updates - Page 121

Forum Index > SC2 General
Post a Reply
Prev 1 119 120 121 122 123 141 Next
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 11 2012 02:40 GMT
#2401
On June 11 2012 11:16 Die4Ever wrote:
NO BURROWED BANELINGS?? WTF??


My bad, corrected in OP. The burrow movement upgrade was taken out for banelings.
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:41 GMT
#2402
On June 11 2012 11:40 holy_war wrote:
Show nested quote +
On June 11 2012 11:16 Die4Ever wrote:
NO BURROWED BANELINGS?? WTF??


My bad, corrected in OP. The burrow movement upgrade was taken out for banelings.

OH THANK GOD!
"Expert" mods4ever.com
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 02:42 GMT
#2403
On June 11 2012 11:41 Die4Ever wrote:
Show nested quote +
On June 11 2012 11:40 holy_war wrote:
On June 11 2012 11:16 Die4Ever wrote:
NO BURROWED BANELINGS?? WTF??


My bad, corrected in OP. The burrow movement upgrade was taken out for banelings.

OH THANK GOD!

Hahaha Rest assured I don't think they'll make THAT much of a drastic change on a core unit like that.
[TLNY]Mahjong Club Thread
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:43 GMT
#2404
On June 11 2012 11:42 Blasterion wrote:
Show nested quote +
On June 11 2012 11:41 Die4Ever wrote:
On June 11 2012 11:40 holy_war wrote:
On June 11 2012 11:16 Die4Ever wrote:
NO BURROWED BANELINGS?? WTF??


My bad, corrected in OP. The burrow movement upgrade was taken out for banelings.

OH THANK GOD!

Hahaha Rest assured I don't think they'll make THAT much of a drastic change on a core unit like that.

If they took out baneling burrow they could just take the raven out of the game and replace it with something else lol
"Expert" mods4ever.com
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 11 2012 02:44 GMT
#2405
On June 11 2012 09:22 Soliloquy. wrote:
zerg seems super op in my opinion viper being able to pull enemy and friendly units. and the ultralisk charge but it's the zerg sc2 game so ofc there gonna be op. Hopefully the game will become as balanced as wings of liberty has became



Wings of Liberty was pretty im-balanced and has come very far since it's release in terms of balance the same will be done with HoTs and just like DB(dustin browder said) if they feel it's to im-balanced they won't release it and will continue working on such until it's ready for launch.
Moderatorlickypiddy
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 02:45 GMT
#2406
On June 11 2012 11:43 Die4Ever wrote:
Show nested quote +
On June 11 2012 11:42 Blasterion wrote:
On June 11 2012 11:41 Die4Ever wrote:
On June 11 2012 11:40 holy_war wrote:
On June 11 2012 11:16 Die4Ever wrote:
NO BURROWED BANELINGS?? WTF??


My bad, corrected in OP. The burrow movement upgrade was taken out for banelings.

OH THANK GOD!

Hahaha Rest assured I don't think they'll make THAT much of a drastic change on a core unit like that.

If they took out baneling burrow they could just take the raven out of the game and replace it with something else lol

Deal, give us Vessel, Them Irradiate
[TLNY]Mahjong Club Thread
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:46 GMT
#2407
On June 11 2012 09:22 Soliloquy. wrote:
zerg seems super op in my opinion viper being able to pull enemy and friendly units. and the ultralisk charge but it's the zerg sc2 game so ofc there gonna be op. Hopefully the game will become as balanced as wings of liberty has became


Please everyone stop thinking that Zerg is gonna be OP just cause it's the Zerg expansion, the race you play in the campaign and the strongest race do not have to be the same!! Blizzard said they are taking balance very seriously with the expansion since they realize peoples' careers depend on balance!
"Expert" mods4ever.com
14fighter
Profile Blog Joined January 2012
United States226 Posts
June 11 2012 02:49 GMT
#2408
Wait... if vipers can pull friendly units......pull banes trololol you thought bane speed was bad!? wait till they fly at you ! I'd like to see you split mid-flight now!
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
June 11 2012 02:50 GMT
#2409
Funny how all the t additions were made for tvp (aka make mech viable), yet they dont battle report a tvp ^.^
Jaedong.
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:50 GMT
#2410
On June 11 2012 11:49 14fighter wrote:
Wait... if vipers can pull friendly units......pull banes trololol you thought bane speed was bad!? wait till they fly at you ! I'd like to see you split mid-flight now!

nah that's not that OP, pulling broodlords to make them move faster! that's gonna be awesome to see, dodging vortexes lol
"Expert" mods4ever.com
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 11 2012 02:55 GMT
#2411
On June 11 2012 11:49 14fighter wrote:
Wait... if vipers can pull friendly units......pull banes trololol you thought bane speed was bad!? wait till they fly at you ! I'd like to see you split mid-flight now!


haha I can imagine having 6 ultra's trapped in a corner by the terran main, using 6 vipers to pull them up to the main and do some damage so they don't all die to the army at the bottom of the base :D
When I think of something else, something will go here
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 02:56 GMT
#2412
On June 11 2012 11:55 blade55555 wrote:
Show nested quote +
On June 11 2012 11:49 14fighter wrote:
Wait... if vipers can pull friendly units......pull banes trololol you thought bane speed was bad!? wait till they fly at you ! I'd like to see you split mid-flight now!


haha I can imagine having 6 ultra's trapped in a corner by the terran main, using 6 vipers to pull them up to the main and do some damage so they don't all die to the army at the bottom of the base :D

That would be something to see definitely.
[TLNY]Mahjong Club Thread
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 02:57 GMT
#2413
On June 11 2012 11:50 Die4Ever wrote:
Show nested quote +
On June 11 2012 11:49 14fighter wrote:
Wait... if vipers can pull friendly units......pull banes trololol you thought bane speed was bad!? wait till they fly at you ! I'd like to see you split mid-flight now!

nah that's not that OP, pulling broodlords to make them move faster! that's gonna be awesome to see, dodging vortexes lol

2v2s where you pull your ally's seiged tanks backwards or forwards...(I know balance in 2v2s is w/e)
pulling queens might come in handy
pulling ultras through buildings and up/down cliffs
pulling infestors back after they land fungals
pulling a mothership?

maybe abduct shouldn't work on massive units? it also looks a little silly lol
"Expert" mods4ever.com
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
June 11 2012 02:58 GMT
#2414
Surprised this is not there in the OP, but the mothership core has an ability to give an unit/structure full energy.

Meaning yes, you can give your Nexus full energy to chronoboost.


From my personal opinion, this ability will need so heavy nerfage/removal because that's just absurd. I played all 3 races during the trial period, and I have to say so far P>Z>T is what I'm expecting. The mines seem okay (haven't checked there splash when exploding), but the detonation takes forever and is easily visible (though I'm not sure if the enemy will see the flashing red?). Anyone with good control will be able to isolate said ground units, though perhaps it is quite useful when dealing with strong units like Ultralisks.

The warhound really does not seem to add much to TvZ, and I'm holding my breath for it's use in TvP. It seems it will really only affect TvT when playing against mech players. Glad they kept the Thor, Terran can still find it quite useful in many cases.

On another note, Zerg T3 just got even more insane... Those ?vipers? gain energy by stealing life from your own structures, and can cast 10 second clouds that heavily reduces ranged units range to like 1-2?.

Either way, from my perspective Protoss will be the strongest if they do not change things from what I currently played. That energy giving spell realllllyyyy affects a LOT of timing attacks in particular.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:01 GMT
#2415
On June 11 2012 11:57 Die4Ever wrote:
Show nested quote +
On June 11 2012 11:50 Die4Ever wrote:
On June 11 2012 11:49 14fighter wrote:
Wait... if vipers can pull friendly units......pull banes trololol you thought bane speed was bad!? wait till they fly at you ! I'd like to see you split mid-flight now!

nah that's not that OP, pulling broodlords to make them move faster! that's gonna be awesome to see, dodging vortexes lol

2v2s where you pull your ally's seiged tanks backwards or forwards...(I know balance in 2v2s is w/e)
pulling queens might come in handy
pulling ultras through buildings and up/down cliffs
pulling infestors back after they land fungals
pulling a mothership?

maybe abduct shouldn't work on massive units? it also looks a little silly lol

Well the point of abduct is to heavy counter expensive large units, Unless we're talking tanks or maybe immortals, there is little non massives that deem worth Abducting. aside from casters of course. It would severely cripple the spell usage. Of course, I wouldn't like losing my Cruisers to your abduct but I am sure I'll find ways to emp or snipe your psionic disgusting snake things before they could do me harm. But I am no flash I am pretty sure my shit will die pretty pathetically horribly.
[TLNY]Mahjong Club Thread
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 03:02 GMT
#2416
On June 11 2012 11:58 SniXSniPe wrote:
Surprised this is not there in the OP, but the mothership core has an ability to give an unit/structure full energy.

Meaning yes, you can give your Nexus full energy to chronoboost.


From my personal opinion, this ability will need so heavy nerfage/removal because that's just absurd. I played all 3 races during the trial period, and I have to say so far P>Z>T is what I'm expecting. The mines seem okay (haven't checked there splash when exploding), but the detonation takes forever and is easily visible (though I'm not sure if the enemy will see the flashing red?). Anyone with good control will be able to isolate said ground units, though perhaps it is quite useful when dealing with strong units like Ultralisks.

The warhound really does not seem to add much to TvZ, and I'm holding my breath for it's use in TvP. It seems it will really only affect TvT when playing against mech players. Glad they kept the Thor, Terran can still find it quite useful in many cases.

On another note, Zerg T3 just got even more insane... Those ?vipers? gain energy by stealing life from your own structures, and can cast 10 second clouds that heavily reduces ranged units range to like 1-2?.

Either way, from my perspective Protoss will be the strongest if they do not change things from what I currently played. That energy giving spell realllllyyyy affects a LOT of timing attacks in particular.

The energy giving ability would also make it so you could cast storms on newly warped in HTs
"Expert" mods4ever.com
Die4Ever
Profile Joined August 2010
United States17686 Posts
Last Edited: 2012-06-11 03:10:13
June 11 2012 03:06 GMT
#2417
On June 11 2012 12:02 Die4Ever wrote:
Show nested quote +
On June 11 2012 11:58 SniXSniPe wrote:
Surprised this is not there in the OP, but the mothership core has an ability to give an unit/structure full energy.

Meaning yes, you can give your Nexus full energy to chronoboost.


From my personal opinion, this ability will need so heavy nerfage/removal because that's just absurd. I played all 3 races during the trial period, and I have to say so far P>Z>T is what I'm expecting. The mines seem okay (haven't checked there splash when exploding), but the detonation takes forever and is easily visible (though I'm not sure if the enemy will see the flashing red?). Anyone with good control will be able to isolate said ground units, though perhaps it is quite useful when dealing with strong units like Ultralisks.

The warhound really does not seem to add much to TvZ, and I'm holding my breath for it's use in TvP. It seems it will really only affect TvT when playing against mech players. Glad they kept the Thor, Terran can still find it quite useful in many cases.

On another note, Zerg T3 just got even more insane... Those ?vipers? gain energy by stealing life from your own structures, and can cast 10 second clouds that heavily reduces ranged units range to like 1-2?.

Either way, from my perspective Protoss will be the strongest if they do not change things from what I currently played. That energy giving spell realllllyyyy affects a LOT of timing attacks in particular.

The energy giving ability would also make it so you could cast storms on newly warped in HTs

also in 2v2s you could give energy to your ally's ravens to land a bunch of seeker missles....lol just a thought

also in 2v2s you could give energy to your ally's Vipers, so they can abduct around broodlords to make them move faster, sorry I can't resist the pointless theorycrafting lol
"Expert" mods4ever.com
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:09 GMT
#2418
On June 11 2012 12:06 Die4Ever wrote:
Show nested quote +
On June 11 2012 12:02 Die4Ever wrote:
On June 11 2012 11:58 SniXSniPe wrote:
Surprised this is not there in the OP, but the mothership core has an ability to give an unit/structure full energy.

Meaning yes, you can give your Nexus full energy to chronoboost.


From my personal opinion, this ability will need so heavy nerfage/removal because that's just absurd. I played all 3 races during the trial period, and I have to say so far P>Z>T is what I'm expecting. The mines seem okay (haven't checked there splash when exploding), but the detonation takes forever and is easily visible (though I'm not sure if the enemy will see the flashing red?). Anyone with good control will be able to isolate said ground units, though perhaps it is quite useful when dealing with strong units like Ultralisks.

The warhound really does not seem to add much to TvZ, and I'm holding my breath for it's use in TvP. It seems it will really only affect TvT when playing against mech players. Glad they kept the Thor, Terran can still find it quite useful in many cases.

On another note, Zerg T3 just got even more insane... Those ?vipers? gain energy by stealing life from your own structures, and can cast 10 second clouds that heavily reduces ranged units range to like 1-2?.

Either way, from my perspective Protoss will be the strongest if they do not change things from what I currently played. That energy giving spell realllllyyyy affects a LOT of timing attacks in particular.

The energy giving ability would also make it so you could cast storms on newly warped in HTs

also in 2v2s you could give energy to your ally's ravens to land a bunch of seeker missles....lol just a thought

WEAK! NAIVE! What you do is 2x Toss and Core Orgy the energy give (can you?) and then use the now 2 fully powered core to recover more energy on other stuff.
[TLNY]Mahjong Club Thread
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
June 11 2012 03:09 GMT
#2419
On June 11 2012 11:12 blade55555 wrote:

Show nested quote +
On June 11 2012 11:06 monkh wrote:
were there any nydus changes on the MLG version of HOTS?


They talked about the new nydus, but it wasn't in the build at MLG because it wasn't ready yet.




Which is quite sad. I was curious to hear more about this. Maybe I missed something? I will have to say, however, this version of HOTS looked far superior to the first unveil.
Nihn'kas Neehn
Die4Ever
Profile Joined August 2010
United States17686 Posts
June 11 2012 03:11 GMT
#2420
On June 11 2012 12:09 Blasterion wrote:
Show nested quote +
On June 11 2012 12:06 Die4Ever wrote:
On June 11 2012 12:02 Die4Ever wrote:
On June 11 2012 11:58 SniXSniPe wrote:
Surprised this is not there in the OP, but the mothership core has an ability to give an unit/structure full energy.

Meaning yes, you can give your Nexus full energy to chronoboost.


From my personal opinion, this ability will need so heavy nerfage/removal because that's just absurd. I played all 3 races during the trial period, and I have to say so far P>Z>T is what I'm expecting. The mines seem okay (haven't checked there splash when exploding), but the detonation takes forever and is easily visible (though I'm not sure if the enemy will see the flashing red?). Anyone with good control will be able to isolate said ground units, though perhaps it is quite useful when dealing with strong units like Ultralisks.

The warhound really does not seem to add much to TvZ, and I'm holding my breath for it's use in TvP. It seems it will really only affect TvT when playing against mech players. Glad they kept the Thor, Terran can still find it quite useful in many cases.

On another note, Zerg T3 just got even more insane... Those ?vipers? gain energy by stealing life from your own structures, and can cast 10 second clouds that heavily reduces ranged units range to like 1-2?.

Either way, from my perspective Protoss will be the strongest if they do not change things from what I currently played. That energy giving spell realllllyyyy affects a LOT of timing attacks in particular.

The energy giving ability would also make it so you could cast storms on newly warped in HTs

also in 2v2s you could give energy to your ally's ravens to land a bunch of seeker missles....lol just a thought

WEAK! NAIVE! What you do is 2x Toss and Core Orgy the energy give (can you?) and then use the now 2 fully powered core to recover more energy on other stuff.


3v3s, give energy to the Zerg's Vipers, and have the Vipers pull sieged tanks around the map!
"Expert" mods4ever.com
Prev 1 119 120 121 122 123 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 78
Nina 67
StarCraft: Brood War
EffOrt 262
Killer 254
Leta 167
Hyun 90
Dewaltoss 56
ToSsGirL 34
Bale 28
NaDa 10
ivOry 6
Hm[arnc] 4
Dota 2
XaKoH 607
League of Legends
JimRising 524
Counter-Strike
fl0m1491
shoxiejesuss392
allub94
Super Smash Bros
Mew2King64
Other Games
summit1g20589
FrodaN1374
crisheroes367
NeuroSwarm60
KnowMe52
ceh96
Organizations
Other Games
gamesdonequick532
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH204
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21161
League of Legends
• Lourlo1346
• Stunt525
Upcoming Events
RSL Revival
1h 14m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3h 14m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
3h 14m
CranKy Ducklings
1d 1h
RSL Revival
1d 1h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 3h
Cure vs Reynor
IPSL
1d 8h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 11h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.