• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:22
CEST 23:22
KST 06:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy3uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... Team Liquid Map Contest #21 - Presented by Monster Energy uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL20 Pre-season Tier List ranking! BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups BW General Discussion
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 589 users

HotS MLG Info Updates - Page 122

Forum Index > SC2 General
Post a Reply
Prev 1 120 121 122 123 124 141 Next
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-06-11 03:22:33
June 11 2012 03:12 GMT
#2421
On June 11 2012 12:11 Die4Ever wrote:
Show nested quote +
On June 11 2012 12:09 Blasterion wrote:
On June 11 2012 12:06 Die4Ever wrote:
On June 11 2012 12:02 Die4Ever wrote:
On June 11 2012 11:58 SniXSniPe wrote:
Surprised this is not there in the OP, but the mothership core has an ability to give an unit/structure full energy.

Meaning yes, you can give your Nexus full energy to chronoboost.


From my personal opinion, this ability will need so heavy nerfage/removal because that's just absurd. I played all 3 races during the trial period, and I have to say so far P>Z>T is what I'm expecting. The mines seem okay (haven't checked there splash when exploding), but the detonation takes forever and is easily visible (though I'm not sure if the enemy will see the flashing red?). Anyone with good control will be able to isolate said ground units, though perhaps it is quite useful when dealing with strong units like Ultralisks.

The warhound really does not seem to add much to TvZ, and I'm holding my breath for it's use in TvP. It seems it will really only affect TvT when playing against mech players. Glad they kept the Thor, Terran can still find it quite useful in many cases.

On another note, Zerg T3 just got even more insane... Those ?vipers? gain energy by stealing life from your own structures, and can cast 10 second clouds that heavily reduces ranged units range to like 1-2?.

Either way, from my perspective Protoss will be the strongest if they do not change things from what I currently played. That energy giving spell realllllyyyy affects a LOT of timing attacks in particular.

The energy giving ability would also make it so you could cast storms on newly warped in HTs

also in 2v2s you could give energy to your ally's ravens to land a bunch of seeker missles....lol just a thought

WEAK! NAIVE! What you do is 2x Toss and Core Orgy the energy give (can you?) and then use the now 2 fully powered core to recover more energy on other stuff.


3v3s, give energy to the Zerg's Vipers, and have the Vipers pull sieged tanks around the map!

You mean pull siege tanks from their main to yours FOR NO RAISIN

I just had the best idea, Have a Viper deny a medivac drop by pulling the medivac away just as it's about to get to your main.
[TLNY]Mahjong Club Thread
Die4Ever
Profile Joined August 2010
United States17676 Posts
June 11 2012 03:30 GMT
#2422
could you pull warp prisms that are in phasing mode? to cancel warp ins? lol
"Expert" mods4ever.com
Fueled
Profile Joined October 2011
United States1610 Posts
June 11 2012 03:31 GMT
#2423
On June 11 2012 12:30 Die4Ever wrote:
could you pull warp prisms that are in phasing mode? to cancel warp ins? lol

oh god >.<
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
RUFinalBoss
Profile Joined May 2012
United States266 Posts
June 11 2012 03:31 GMT
#2424
about the burrow baneling movment,
THANK GOD
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:31 GMT
#2425
On June 11 2012 12:30 Die4Ever wrote:
could you pull warp prisms that are in phasing mode? to cancel warp ins? lol

Ultralisk BURROWED CHARGE? WHAT about Abduct Ultralisk SUPER FLYING CHARGE?
[TLNY]Mahjong Club Thread
Die4Ever
Profile Joined August 2010
United States17676 Posts
June 11 2012 03:33 GMT
#2426
On June 11 2012 12:31 Blasterion wrote:
Show nested quote +
On June 11 2012 12:30 Die4Ever wrote:
could you pull warp prisms that are in phasing mode? to cancel warp ins? lol

Ultralisk BURROWED CHARGE? WHAT about Abduct Ultralisk SUPER FLYING CHARGE?

lol you could pull them towards the enemy so they end up in charging range, would be pretty sick to see
"Expert" mods4ever.com
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:37 GMT
#2427
On June 11 2012 12:33 Die4Ever wrote:
Show nested quote +
On June 11 2012 12:31 Blasterion wrote:
On June 11 2012 12:30 Die4Ever wrote:
could you pull warp prisms that are in phasing mode? to cancel warp ins? lol

Ultralisk BURROWED CHARGE? WHAT about Abduct Ultralisk SUPER FLYING CHARGE?

lol you could pull them towards the enemy so they end up in charging range, would be pretty sick to see

Ultralisk DROP harrass eh? what about a Grip Ultralisk in to your main Harrass?
[TLNY]Mahjong Club Thread
happyness
Profile Joined June 2010
United States2400 Posts
June 11 2012 03:37 GMT
#2428
I think all the units have good ideas to them but with working with the game as a whole and with the current WoL meta game it doesn't seem like it will work.

Currently in WoL:
Terran is strong in early and mid game
Toss is strong mid/midish late game vs zerg and late game vs terran
Zerg is strongest lategame

With the new units:
Terran is going to be stronger early and mid game
Toss is going to be stronger early and mid game
Zerg is going to be even stronger late game

So it just seems like its going to be even more imbalanced at different time periods of the game when there's already too much of that already.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
June 11 2012 03:48 GMT
#2429
the beta will probably be chaos at first but i don't think they're gonna release the game if it totally breaks what they've already accomplished with WoL. some new imbalances might slip through but huge stuff like especially the mothership core, abduct, entomb, widow mines, maybe burrow-charge will likely start being tweaked immediately, like first week or two kind of immediately. remember how ridiculous the mothership was when beta first started?
payed off security
Die4Ever
Profile Joined August 2010
United States17676 Posts
June 11 2012 03:51 GMT
#2430
On June 11 2012 12:37 happyness wrote:
I think all the units have good ideas to them but with working with the game as a whole and with the current WoL meta game it doesn't seem like it will work.

Currently in WoL:
Terran is strong in early and mid game
Toss is strong mid/midish late game vs zerg and late game vs terran
Zerg is strongest lategame

With the new units:
Terran is going to be stronger early and mid game
Toss is going to be stronger early and mid game
Zerg is going to be even stronger late game

So it just seems like its going to be even more imbalanced at different time periods of the game when there's already too much of that already.

This is kinda true...I wonder what happened to the battlecruiser overdrive speed burst thing, would've been cool if BCs became more useful.
For ZvP the swarm host and speedy hydras might make the transition to broodlords a little easier.
For TvP the new mech stuff might make lategame Terran stronger against Protoss
"Expert" mods4ever.com
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:52 GMT
#2431
Which brings me back to the countless possibilities available if MCores can energize each other in team games.
[TLNY]Mahjong Club Thread
dragoon
Profile Joined December 2010
United States695 Posts
June 11 2012 03:54 GMT
#2432
super excited for abduct and speedy hydras!
i love you
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-06-11 03:57:25
June 11 2012 03:56 GMT
#2433
On June 11 2012 12:51 Die4Ever wrote:
Show nested quote +
On June 11 2012 12:37 happyness wrote:
I think all the units have good ideas to them but with working with the game as a whole and with the current WoL meta game it doesn't seem like it will work.

Currently in WoL:
Terran is strong in early and mid game
Toss is strong mid/midish late game vs zerg and late game vs terran
Zerg is strongest lategame

With the new units:
Terran is going to be stronger early and mid game
Toss is going to be stronger early and mid game
Zerg is going to be even stronger late game

So it just seems like its going to be even more imbalanced at different time periods of the game when there's already too much of that already.

This is kinda true...I wonder what happened to the battlecruiser overdrive speed burst thing, would've been cool if BCs became more useful.
For ZvP the swarm host and speedy hydras might make the transition to broodlords a little easier.
For TvP the new mech stuff might make lategame Terran stronger against Protoss

Pretty sure it's still there, just that it hasn't been shown in the battle reports or trailers.

You can see a full list of changes here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 03:58 GMT
#2434
On June 11 2012 12:51 Die4Ever wrote:
Show nested quote +
On June 11 2012 12:37 happyness wrote:
I think all the units have good ideas to them but with working with the game as a whole and with the current WoL meta game it doesn't seem like it will work.

Currently in WoL:
Terran is strong in early and mid game
Toss is strong mid/midish late game vs zerg and late game vs terran
Zerg is strongest lategame

With the new units:
Terran is going to be stronger early and mid game
Toss is going to be stronger early and mid game
Zerg is going to be even stronger late game

So it just seems like its going to be even more imbalanced at different time periods of the game when there's already too much of that already.

This is kinda true...I wonder what happened to the battlecruiser overdrive speed burst thing, would've been cool if BCs became more useful.
For ZvP the swarm host and speedy hydras might make the transition to broodlords a little easier.
For TvP the new mech stuff might make lategame Terran stronger against Protoss

Main concern with Redline Reactor is that it costs 100 mana, mana so precious for those Yamato gun shots, Or the mana that is no more than a burden and make it a large feedback target.
[TLNY]Mahjong Club Thread
Doc Daneeka
Profile Joined March 2010
United States577 Posts
June 11 2012 04:01 GMT
#2435
On June 11 2012 12:58 Blasterion wrote:
Main concern with Redline Reactor is that it costs 100 mana, mana so precious for those Yamato gun shots, Or the mana that is no more than a burden and make it a large feedback target.


would be useful for your first few BCs though wouldn't it? like they won't be using that energy while yamato is still researching, so in the meantime it gets them to where they need to be faster. dunno if that very specific situation warrants adding a whole new ability to the BC though.
payed off security
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 04:05 GMT
#2436
On June 11 2012 13:01 Doc Daneeka wrote:
Show nested quote +
On June 11 2012 12:58 Blasterion wrote:
Main concern with Redline Reactor is that it costs 100 mana, mana so precious for those Yamato gun shots, Or the mana that is no more than a burden and make it a large feedback target.


would be useful for your first few BCs though wouldn't it? like they won't be using that energy while yamato is still researching, so in the meantime it gets them to where they need to be faster. dunno if that very specific situation warrants adding a whole new ability to the BC though.

It's useful to save not using an emp on your cruisers in an TvP scenario.
[TLNY]Mahjong Club Thread
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2012-06-11 05:27:02
June 11 2012 05:26 GMT
#2437
Well with warhounds, battle hellions, and mines, TvP bio may use them as support, similar to vikings. Similar to how bio users can already start transitioning into BCs once they hit +3 air weapons on their vikings, (which will be made more "viable" thanks to BC speed boost thingy), bio users may get +armor for hellions or +attack or + armor for warhounds, etc. etc. Then they would have a unit/upgrade(s) allowing them to bridge over into a mech transition.

It's thanks to sc2's design that medivacs are not bio, that tanks are needed to support bio in TvZ, that vikings are needed for bio in TvP, without making the terran weaker due to having units from other tech trees (and thus having their upgrades spread out more). If pure bio or pure mech worked like it did in SC1, tech transitions would probably be almost impossible.


On June 11 2012 13:05 Blasterion wrote:
Show nested quote +
On June 11 2012 13:01 Doc Daneeka wrote:
On June 11 2012 12:58 Blasterion wrote:
Main concern with Redline Reactor is that it costs 100 mana, mana so precious for those Yamato gun shots, Or the mana that is no more than a burden and make it a large feedback target.


would be useful for your first few BCs though wouldn't it? like they won't be using that energy while yamato is still researching, so in the meantime it gets them to where they need to be faster. dunno if that very specific situation warrants adding a whole new ability to the BC though.

It's useful to save not using an emp on your cruisers in an TvP scenario.



Then again, if you stack all your BCs you'll only have to use 1 EMP.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 11 2012 06:22 GMT
#2438
On June 11 2012 14:26 Yoshi Kirishima wrote:
Well with warhounds, battle hellions, and mines, TvP bio may use them as support, similar to vikings. Similar to how bio users can already start transitioning into BCs once they hit +3 air weapons on their vikings, (which will be made more "viable" thanks to BC speed boost thingy), bio users may get +armor for hellions or +attack or + armor for warhounds, etc. etc. Then they would have a unit/upgrade(s) allowing them to bridge over into a mech transition.

It's thanks to sc2's design that medivacs are not bio, that tanks are needed to support bio in TvZ, that vikings are needed for bio in TvP, without making the terran weaker due to having units from other tech trees (and thus having their upgrades spread out more). If pure bio or pure mech worked like it did in SC1, tech transitions would probably be almost impossible.


Show nested quote +
On June 11 2012 13:05 Blasterion wrote:
On June 11 2012 13:01 Doc Daneeka wrote:
On June 11 2012 12:58 Blasterion wrote:
Main concern with Redline Reactor is that it costs 100 mana, mana so precious for those Yamato gun shots, Or the mana that is no more than a burden and make it a large feedback target.


would be useful for your first few BCs though wouldn't it? like they won't be using that energy while yamato is still researching, so in the meantime it gets them to where they need to be faster. dunno if that very specific situation warrants adding a whole new ability to the BC though.

It's useful to save not using an emp on your cruisers in an TvP scenario.



Then again, if you stack all your BCs you'll only have to use 1 EMP.

it's 1 more emp than I'd have to use.
[TLNY]Mahjong Club Thread
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 11 2012 07:06 GMT
#2439
It's such a mess it was probably mentioned, but are Ultralisks losing Frenzy?
Battousai13
Profile Joined September 2010
United States638 Posts
June 11 2012 07:16 GMT
#2440
Did the Tempest lose it's splash damage to gain that ridiculous range upgrade?
Prev 1 120 121 122 123 124 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 235
Livibee 150
ProTech100
StarCraft: Brood War
Liquid`Ret 78
Jaeyun 40
Stormgate
UpATreeSC235
JuggernautJason81
NightEnD22
Dota 2
Dendi2256
syndereN555
420jenkins476
League of Legends
febbydoto10
Counter-Strike
fl0m2056
Stewie2K157
Foxcn19
Super Smash Bros
PPMD144
Heroes of the Storm
Grubby3560
Liquid`Hasu471
Other Games
Beastyqt446
shahzam277
C9.Mang0227
ZombieGrub71
Sick45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 84
• musti20045 28
• davetesta22
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 41
• HerbMon 25
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift1794
• TFBlade843
Counter-Strike
• Shiphtur285
Other Games
• imaqtpie2159
Upcoming Events
PiGosaur Monday
2h 38m
WardiTV Summer Champion…
13h 38m
The PondCast
1d 12h
WardiTV Summer Champion…
1d 13h
Replay Cast
2 days
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.